зеркало из https://github.com/mozilla/gecko-dev.git
162 строки
5.2 KiB
C++
162 строки
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_ANGLE_H
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#define MOZILLA_GFX_RENDERCOMPOSITOR_ANGLE_H
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#include <queue>
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#include "GLTypes.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/webrender/RenderCompositor.h"
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#include "mozilla/webrender/RenderThread.h"
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struct ID3D11DeviceContext;
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struct ID3D11Device;
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struct ID3D11Query;
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struct IDXGIFactory2;
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struct IDXGISwapChain;
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struct IDXGISwapChain1;
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namespace mozilla {
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namespace gl {
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class GLLibraryEGL;
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} // namespace gl
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namespace wr {
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class DCLayerTree;
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class RenderCompositorANGLE : public RenderCompositor {
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public:
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static UniquePtr<RenderCompositor> Create(
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const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError);
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explicit RenderCompositorANGLE(
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const RefPtr<widget::CompositorWidget>& aWidget,
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RefPtr<gl::GLContext>&& aGL);
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virtual ~RenderCompositorANGLE();
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bool Initialize(nsACString& aError);
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bool BeginFrame() override;
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RenderedFrameId EndFrame(const nsTArray<DeviceIntRect>& aDirtyRects) final;
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bool WaitForGPU() override;
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RenderedFrameId GetLastCompletedFrameId() final;
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RenderedFrameId UpdateFrameId() final;
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void Pause() override;
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bool Resume() override;
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void Update() override;
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gl::GLContext* gl() const override { return mGL; }
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bool MakeCurrent() override;
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bool UseANGLE() const override { return true; }
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bool UseDComp() const override { return !!mDCLayerTree; }
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bool UseTripleBuffering() const override { return mUseTripleBuffering; }
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layers::WebRenderCompositor CompositorType() const override {
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if (UseDComp()) {
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return layers::WebRenderCompositor::DIRECT_COMPOSITION;
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}
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return layers::WebRenderCompositor::DRAW;
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}
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LayoutDeviceIntSize GetBufferSize() override;
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GLenum IsContextLost(bool aForce) override;
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bool SurfaceOriginIsTopLeft() override { return true; }
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bool SupportAsyncScreenshot() override;
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bool ShouldUseNativeCompositor() override;
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// Interface for wr::Compositor
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void CompositorBeginFrame() override;
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void CompositorEndFrame() override;
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void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
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wr::DeviceIntRect aDirtyRect,
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wr::DeviceIntRect aValidRect) override;
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void Unbind() override;
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void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aVirtualOffset,
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wr::DeviceIntSize aTileSize, bool aIsOpaque) override;
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void CreateExternalSurface(wr::NativeSurfaceId aId, bool aIsOpaque) override;
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void DestroySurface(NativeSurfaceId aId) override;
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void CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
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void DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
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void AttachExternalImage(wr::NativeSurfaceId aId,
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wr::ExternalImageId aExternalImage) override;
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void AddSurface(wr::NativeSurfaceId aId,
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const wr::CompositorSurfaceTransform& aTransform,
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wr::DeviceIntRect aClipRect,
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wr::ImageRendering aImageRendering) override;
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void EnableNativeCompositor(bool aEnable) override;
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void GetCompositorCapabilities(CompositorCapabilities* aCaps) override;
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// Interface for partial present
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bool UsePartialPresent() override;
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bool RequestFullRender() override;
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uint32_t GetMaxPartialPresentRects() override;
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bool MaybeReadback(const gfx::IntSize& aReadbackSize,
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const wr::ImageFormat& aReadbackFormat,
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const Range<uint8_t>& aReadbackBuffer,
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bool* aNeedsYFlip) override;
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protected:
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bool UseCompositor();
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void InitializeUsePartialPresent();
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void InsertGraphicsCommandsFinishedWaitQuery(
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RenderedFrameId aRenderedFrameId);
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bool WaitForPreviousGraphicsCommandsFinishedQuery(bool aWaitAll = false);
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bool ResizeBufferIfNeeded();
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bool CreateEGLSurface();
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void DestroyEGLSurface();
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ID3D11Device* GetDeviceOfEGLDisplay(nsACString& aError);
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bool CreateSwapChain(nsACString& aError);
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void CreateSwapChainForDCompIfPossible(IDXGIFactory2* aDXGIFactory2);
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RefPtr<IDXGISwapChain1> CreateSwapChainForDComp(bool aUseTripleBuffering,
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bool aUseAlpha);
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RefPtr<ID3D11Query> GetD3D11Query();
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void ReleaseNativeCompositorResources();
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HWND GetCompositorHwnd();
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RefPtr<gl::GLContext> mGL;
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EGLConfig mEGLConfig;
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EGLSurface mEGLSurface;
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bool mUseTripleBuffering;
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bool mUseAlpha;
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RefPtr<ID3D11Device> mDevice;
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RefPtr<ID3D11DeviceContext> mCtx;
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RefPtr<IDXGISwapChain> mSwapChain;
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RefPtr<IDXGISwapChain1> mSwapChain1;
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UniquePtr<DCLayerTree> mDCLayerTree;
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std::queue<std::pair<RenderedFrameId, RefPtr<ID3D11Query>>>
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mWaitForPresentQueries;
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RefPtr<ID3D11Query> mRecycledQuery;
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RenderedFrameId mLastCompletedFrameId;
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Maybe<LayoutDeviceIntSize> mBufferSize;
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bool mUseNativeCompositor;
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bool mUsePartialPresent;
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bool mFullRender;
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// Used to know a timing of disabling native compositor.
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bool mDisablingNativeCompositor;
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};
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} // namespace wr
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} // namespace mozilla
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#endif
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