зеркало из https://github.com/mozilla/gecko-dev.git
391 строка
13 KiB
C++
391 строка
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_LAYERS_RENDERTHREAD_H
|
|
#define MOZILLA_LAYERS_RENDERTHREAD_H
|
|
|
|
#include "base/basictypes.h" // for DISALLOW_EVIL_CONSTRUCTORS
|
|
#include "base/platform_thread.h" // for PlatformThreadId
|
|
#include "base/thread.h" // for Thread
|
|
#include "base/message_loop.h"
|
|
#include "GLTypes.h" // for GLenum
|
|
#include "nsISupportsImpl.h"
|
|
#include "mozilla/gfx/Point.h"
|
|
#include "mozilla/MozPromise.h"
|
|
#include "mozilla/DataMutex.h"
|
|
#include "mozilla/Maybe.h"
|
|
#include "mozilla/webrender/webrender_ffi.h"
|
|
#include "mozilla/UniquePtr.h"
|
|
#include "mozilla/webrender/WebRenderTypes.h"
|
|
#include "mozilla/layers/CompositionRecorder.h"
|
|
#include "mozilla/layers/SynchronousTask.h"
|
|
#include "mozilla/VsyncDispatcher.h"
|
|
|
|
#include <list>
|
|
#include <queue>
|
|
#include <unordered_map>
|
|
|
|
namespace mozilla {
|
|
namespace gl {
|
|
class GLContext;
|
|
} // namespace gl
|
|
namespace layers {
|
|
class CompositorBridgeParent;
|
|
class ShaderProgramOGLsHolder;
|
|
class SurfacePool;
|
|
} // namespace layers
|
|
namespace wr {
|
|
|
|
typedef MozPromise<MemoryReport, bool, true> MemoryReportPromise;
|
|
|
|
class RendererOGL;
|
|
class RenderTextureHost;
|
|
class RenderThread;
|
|
|
|
/// A rayon thread pool that is shared by all WebRender instances within a
|
|
/// process.
|
|
class WebRenderThreadPool {
|
|
public:
|
|
explicit WebRenderThreadPool(bool low_priority);
|
|
|
|
~WebRenderThreadPool();
|
|
|
|
wr::WrThreadPool* Raw() {
|
|
// If this pointer is null we are likely at some late shutdown stage,
|
|
// when threads are no longer safe to interact with.
|
|
MOZ_RELEASE_ASSERT(mThreadPool);
|
|
return mThreadPool;
|
|
}
|
|
|
|
/// Prematurely destroys this handle to the thread pool.
|
|
/// After calling this the object is useless.
|
|
void Release();
|
|
|
|
protected:
|
|
wr::WrThreadPool* mThreadPool;
|
|
};
|
|
|
|
class WebRenderProgramCache final {
|
|
public:
|
|
explicit WebRenderProgramCache(wr::WrThreadPool* aThreadPool);
|
|
|
|
~WebRenderProgramCache();
|
|
|
|
wr::WrProgramCache* Raw() { return mProgramCache; }
|
|
|
|
protected:
|
|
wr::WrProgramCache* mProgramCache;
|
|
};
|
|
|
|
class WebRenderShaders final {
|
|
public:
|
|
WebRenderShaders(gl::GLContext* gl, WebRenderProgramCache* programCache);
|
|
~WebRenderShaders();
|
|
|
|
wr::WrShaders* RawShaders() { return mShaders; }
|
|
|
|
protected:
|
|
RefPtr<gl::GLContext> mGL;
|
|
wr::WrShaders* mShaders;
|
|
};
|
|
|
|
class WebRenderPipelineInfo final {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebRenderPipelineInfo);
|
|
|
|
const wr::WrPipelineInfo& Raw() const { return mPipelineInfo; }
|
|
wr::WrPipelineInfo& Raw() { return mPipelineInfo; }
|
|
|
|
protected:
|
|
~WebRenderPipelineInfo() = default;
|
|
wr::WrPipelineInfo mPipelineInfo;
|
|
};
|
|
|
|
/// Base class for an event that can be scheduled to run on the render thread.
|
|
///
|
|
/// The event can be passed through the same channels as regular WebRender
|
|
/// messages to preserve ordering.
|
|
class RendererEvent {
|
|
public:
|
|
virtual ~RendererEvent() = default;
|
|
virtual void Run(RenderThread& aRenderThread, wr::WindowId aWindow) = 0;
|
|
};
|
|
|
|
/// The render thread is where WebRender issues all of its GPU work, and as much
|
|
/// as possible this thread should only serve this purpose.
|
|
///
|
|
/// The render thread owns the different RendererOGLs (one per window) and
|
|
/// implements the RenderNotifier api exposed by the WebRender bindings.
|
|
///
|
|
/// Callers are not allowed to post tasks to the render thread's event loop
|
|
/// directly and must instead use the RendererEvent mechanism which avoids races
|
|
/// between the events and WebRender's own messages.
|
|
///
|
|
/// The GL context(s) should be created and used on this thread only.
|
|
/// XXX - I've tried to organize code so that we can potentially avoid making
|
|
/// this a singleton since this bad habit has a tendency to bite us later, but
|
|
/// I haven't gotten all the way there either, in order to focus on the more
|
|
/// important pieces first. So we are a bit in-between (this is totally a
|
|
/// singleton but in some places we pretend it's not). Hopefully we can evolve
|
|
/// this in a way that keeps the door open to removing the singleton bits.
|
|
class RenderThread final {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_DELETE_ON_MAIN_THREAD(RenderThread)
|
|
|
|
public:
|
|
/// Can be called from any thread.
|
|
static RenderThread* Get();
|
|
|
|
/// Can only be called from the main thread.
|
|
static void Start(uint32_t aNamespace);
|
|
|
|
/// Can only be called from the main thread.
|
|
static void ShutDown();
|
|
|
|
/// Can be called from any thread.
|
|
static bool IsInRenderThread();
|
|
|
|
/// Can be called from any thread.
|
|
static already_AddRefed<nsIThread> GetRenderThread();
|
|
|
|
// Can be called from any thread. Dispatches an event to the Renderer thread
|
|
// to iterate over all Renderers, accumulates memory statistics, and resolves
|
|
// the return promise.
|
|
static RefPtr<MemoryReportPromise> AccumulateMemoryReport(
|
|
MemoryReport aInitial);
|
|
|
|
/// Can only be called from the render thread.
|
|
void AddRenderer(wr::WindowId aWindowId, UniquePtr<RendererOGL> aRenderer);
|
|
|
|
/// Can only be called from the render thread.
|
|
void RemoveRenderer(wr::WindowId aWindowId);
|
|
|
|
/// Can only be called from the render thread.
|
|
RendererOGL* GetRenderer(wr::WindowId aWindowId);
|
|
|
|
// RenderNotifier implementation
|
|
|
|
/// Automatically forwarded to the render thread. Will trigger a render for
|
|
/// the current pending frame once one call per document in that pending
|
|
/// frame has been received.
|
|
void HandleFrameOneDoc(wr::WindowId aWindowId, bool aRender);
|
|
|
|
/// Automatically forwarded to the render thread.
|
|
void SetClearColor(wr::WindowId aWindowId, wr::ColorF aColor);
|
|
|
|
/// Automatically forwarded to the render thread.
|
|
void SetProfilerUI(wr::WindowId aWindowId, const nsCString& aUI);
|
|
|
|
/// Automatically forwarded to the render thread.
|
|
void PipelineSizeChanged(wr::WindowId aWindowId, uint64_t aPipelineId,
|
|
float aWidth, float aHeight);
|
|
|
|
/// Automatically forwarded to the render thread.
|
|
void RunEvent(wr::WindowId aWindowId, UniquePtr<RendererEvent> aEvent);
|
|
|
|
/// Can only be called from the render thread.
|
|
void UpdateAndRender(wr::WindowId aWindowId, const VsyncId& aStartId,
|
|
const TimeStamp& aStartTime, bool aRender,
|
|
const Maybe<gfx::IntSize>& aReadbackSize,
|
|
const Maybe<wr::ImageFormat>& aReadbackFormat,
|
|
const Maybe<Range<uint8_t>>& aReadbackBuffer,
|
|
bool* aNeedsYFlip = nullptr);
|
|
|
|
void Pause(wr::WindowId aWindowId);
|
|
bool Resume(wr::WindowId aWindowId);
|
|
|
|
/// Can be called from any thread.
|
|
void RegisterExternalImage(const wr::ExternalImageId& aExternalImageId,
|
|
already_AddRefed<RenderTextureHost> aTexture);
|
|
|
|
/// Can be called from any thread.
|
|
void UnregisterExternalImage(const wr::ExternalImageId& aExternalImageId);
|
|
|
|
/// Can be called from any thread.
|
|
void PrepareForUse(const wr::ExternalImageId& aExternalImageId);
|
|
|
|
/// Can be called from any thread.
|
|
void NotifyNotUsed(const wr::ExternalImageId& aExternalImageId);
|
|
|
|
/// Can be called from any thread.
|
|
void NotifyForUse(const wr::ExternalImageId& aExternalImageId);
|
|
|
|
void HandleRenderTextureOps();
|
|
|
|
/// Can only be called from the render thread.
|
|
void UnregisterExternalImageDuringShutdown(
|
|
const wr::ExternalImageId& aExternalImageId);
|
|
|
|
/// Can only be called from the render thread.
|
|
RenderTextureHost* GetRenderTexture(
|
|
const wr::ExternalImageId& aExternalImageId);
|
|
|
|
/// Can be called from any thread.
|
|
bool IsDestroyed(wr::WindowId aWindowId);
|
|
/// Can be called from any thread.
|
|
void SetDestroyed(wr::WindowId aWindowId);
|
|
/// Can be called from any thread.
|
|
bool TooManyPendingFrames(wr::WindowId aWindowId);
|
|
/// Can be called from any thread.
|
|
void IncPendingFrameCount(wr::WindowId aWindowId, const VsyncId& aStartId,
|
|
const TimeStamp& aStartTime);
|
|
/// Can be called from any thread.
|
|
void DecPendingFrameBuildCount(wr::WindowId aWindowId);
|
|
|
|
/// Can be called from any thread.
|
|
WebRenderThreadPool& ThreadPool() { return mThreadPool; }
|
|
|
|
/// Thread pool for low priority scene building
|
|
/// Can be called from any thread.
|
|
WebRenderThreadPool& ThreadPoolLP() { return mThreadPoolLP; }
|
|
|
|
/// Returns the cache used to serialize shader programs to disk, if enabled.
|
|
///
|
|
/// Can only be called from the render thread.
|
|
WebRenderProgramCache* GetProgramCache() {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
return mProgramCache.get();
|
|
}
|
|
|
|
/// Can only be called from the render thread.
|
|
WebRenderShaders* GetShaders() {
|
|
MOZ_ASSERT(IsInRenderThread());
|
|
return mShaders.get();
|
|
}
|
|
|
|
/// Can only be called from the render thread.
|
|
gl::GLContext* SingletonGL(nsACString& aError);
|
|
gl::GLContext* SingletonGL();
|
|
gl::GLContext* SingletonGLForCompositorOGL();
|
|
void ClearSingletonGL();
|
|
RefPtr<layers::SurfacePool> SharedSurfacePool();
|
|
void ClearSharedSurfacePool();
|
|
|
|
RefPtr<layers::ShaderProgramOGLsHolder> GetProgramsForCompositorOGL();
|
|
|
|
/// Can only be called from the render thread.
|
|
void HandleDeviceReset(const char* aWhere, GLenum aReason);
|
|
/// Can only be called from the render thread.
|
|
bool IsHandlingDeviceReset();
|
|
/// Can be called from any thread.
|
|
void SimulateDeviceReset();
|
|
|
|
/// Can only be called from the render thread.
|
|
void NotifyWebRenderError(WebRenderError aError);
|
|
|
|
/// Can only be called from the render thread.
|
|
void HandleWebRenderError(WebRenderError aError);
|
|
/// Can only be called from the render thread.
|
|
bool IsHandlingWebRenderError();
|
|
|
|
/// Can only be called from the render thread.
|
|
bool SyncObjectNeeded();
|
|
|
|
size_t RendererCount();
|
|
|
|
void BeginRecordingForWindow(wr::WindowId aWindowId,
|
|
const TimeStamp& aRecordingStart,
|
|
wr::PipelineId aRootPipelineId);
|
|
|
|
void WriteCollectedFramesForWindow(wr::WindowId aWindowId);
|
|
|
|
Maybe<layers::CollectedFrames> GetCollectedFramesForWindow(
|
|
wr::WindowId aWindowId);
|
|
|
|
static void MaybeEnableGLDebugMessage(gl::GLContext* aGLContext);
|
|
|
|
private:
|
|
enum class RenderTextureOp {
|
|
PrepareForUse,
|
|
NotifyForUse,
|
|
NotifyNotUsed,
|
|
};
|
|
|
|
explicit RenderThread(RefPtr<nsIThread> aThread);
|
|
|
|
void DeferredRenderTextureHostDestroy();
|
|
void ShutDownTask(layers::SynchronousTask* aTask);
|
|
void InitDeviceTask();
|
|
void PostRunnable(already_AddRefed<nsIRunnable> aRunnable);
|
|
|
|
void DoAccumulateMemoryReport(MemoryReport,
|
|
const RefPtr<MemoryReportPromise::Private>&);
|
|
|
|
void AddRenderTextureOp(RenderTextureOp aOp,
|
|
const wr::ExternalImageId& aExternalImageId);
|
|
|
|
void CreateSingletonGL(nsACString& aError);
|
|
|
|
~RenderThread();
|
|
|
|
RefPtr<nsIThread> const mThread;
|
|
|
|
WebRenderThreadPool mThreadPool;
|
|
WebRenderThreadPool mThreadPoolLP;
|
|
|
|
UniquePtr<WebRenderProgramCache> mProgramCache;
|
|
UniquePtr<WebRenderShaders> mShaders;
|
|
RefPtr<layers::ShaderProgramOGLsHolder> mProgramsForCompositorOGL;
|
|
|
|
// An optional shared GLContext to be used for all
|
|
// windows.
|
|
RefPtr<gl::GLContext> mSingletonGL;
|
|
bool mSingletonGLIsForHardwareWebRender;
|
|
|
|
RefPtr<layers::SurfacePool> mSurfacePool;
|
|
|
|
std::map<wr::WindowId, UniquePtr<RendererOGL>> mRenderers;
|
|
|
|
struct PendingFrameInfo {
|
|
TimeStamp mStartTime;
|
|
VsyncId mStartId;
|
|
bool mFrameNeedsRender = false;
|
|
};
|
|
|
|
struct WindowInfo {
|
|
int64_t PendingCount() { return mPendingFrames.size(); }
|
|
// If mIsRendering is true, mPendingFrames.front() is currently being
|
|
// rendered.
|
|
std::queue<PendingFrameInfo> mPendingFrames;
|
|
uint8_t mPendingFrameBuild = 0;
|
|
bool mIsDestroyed = false;
|
|
};
|
|
|
|
DataMutex<std::unordered_map<uint64_t, WindowInfo*>> mWindowInfos;
|
|
|
|
struct ExternalImageIdHashFn {
|
|
std::size_t operator()(const wr::ExternalImageId& aId) const {
|
|
return HashGeneric(wr::AsUint64(aId));
|
|
}
|
|
};
|
|
|
|
Mutex mRenderTextureMapLock MOZ_UNANNOTATED;
|
|
std::unordered_map<wr::ExternalImageId, RefPtr<RenderTextureHost>,
|
|
ExternalImageIdHashFn>
|
|
mRenderTextures;
|
|
std::unordered_map<wr::ExternalImageId, RefPtr<RenderTextureHost>,
|
|
ExternalImageIdHashFn>
|
|
mSyncObjectNeededRenderTextures;
|
|
std::list<std::pair<RenderTextureOp, RefPtr<RenderTextureHost>>>
|
|
mRenderTextureOps;
|
|
|
|
// Used to remove all RenderTextureHost that are going to be removed by
|
|
// a deferred callback and remove them right away without waiting for the
|
|
// callback. On device reset we have to remove all GL related resources right
|
|
// away.
|
|
std::list<RefPtr<RenderTextureHost>> mRenderTexturesDeferred;
|
|
|
|
RefPtr<nsIRunnable> mRenderTextureOpsRunnable;
|
|
|
|
bool mHasShutdown;
|
|
|
|
bool mHandlingDeviceReset;
|
|
bool mHandlingWebRenderError;
|
|
};
|
|
|
|
} // namespace wr
|
|
} // namespace mozilla
|
|
|
|
#endif
|