зеркало из https://github.com/mozilla/gecko-dev.git
3190 строки
134 KiB
C
3190 строки
134 KiB
C
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Vladimir Vukicevic <vladimir@pobox.com> (original author)
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* Mark Steele <mwsteele@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#if !defined(LOCALGL_H_)
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#define LOCALGL_H_
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#if !defined(__gl_h_)
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#define __gl_h_
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#include <stddef.h>
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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typedef unsigned int GLuint;
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typedef int GLint;
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typedef int GLsizei;
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typedef char realGLboolean;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef float GLfloat;
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typedef float GLclampf;
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#ifndef GLdouble_defined
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typedef double GLdouble;
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#endif
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typedef double GLclampd;
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typedef void GLvoid;
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typedef char GLchar;
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typedef ptrdiff_t GLsizeiptr;
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typedef ptrdiff_t GLintptr;
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#ifndef GLAPIENTRY
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# ifdef WIN32
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# define GLAPIENTRY APIENTRY
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# define GLAPI
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# else
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# define GLAPIENTRY
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# define GLAPI
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# endif
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#endif
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#endif /* __gl_h_ */
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#define LOCAL_GL_VERSION_1_1 1
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#define LOCAL_GL_ACCUM 0x0100
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#define LOCAL_GL_LOAD 0x0101
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#define LOCAL_GL_RETURN 0x0102
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#define LOCAL_GL_MULT 0x0103
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#define LOCAL_GL_ADD 0x0104
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#define LOCAL_GL_NEVER 0x0200
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#define LOCAL_GL_LESS 0x0201
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#define LOCAL_GL_EQUAL 0x0202
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#define LOCAL_GL_LEQUAL 0x0203
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#define LOCAL_GL_GREATER 0x0204
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#define LOCAL_GL_NOTEQUAL 0x0205
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#define LOCAL_GL_GEQUAL 0x0206
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#define LOCAL_GL_ALWAYS 0x0207
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#define LOCAL_GL_CURRENT_BIT 0x00000001
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#define LOCAL_GL_POINT_BIT 0x00000002
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#define LOCAL_GL_LINE_BIT 0x00000004
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#define LOCAL_GL_POLYGON_BIT 0x00000008
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#define LOCAL_GL_POLYGON_STIPPLE_BIT 0x00000010
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#define LOCAL_GL_PIXEL_MODE_BIT 0x00000020
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#define LOCAL_GL_LIGHTING_BIT 0x00000040
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#define LOCAL_GL_FOG_BIT 0x00000080
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#define LOCAL_GL_DEPTH_BUFFER_BIT 0x00000100
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#define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200
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#define LOCAL_GL_STENCIL_BUFFER_BIT 0x00000400
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#define LOCAL_GL_VIEWPORT_BIT 0x00000800
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#define LOCAL_GL_TRANSFORM_BIT 0x00001000
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#define LOCAL_GL_ENABLE_BIT 0x00002000
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#define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000
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#define LOCAL_GL_HINT_BIT 0x00008000
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#define LOCAL_GL_EVAL_BIT 0x00010000
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#define LOCAL_GL_LIST_BIT 0x00020000
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#define LOCAL_GL_TEXTURE_BIT 0x00040000
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#define LOCAL_GL_SCISSOR_BIT 0x00080000
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#define LOCAL_GL_ALL_ATTRIB_BITS 0x000fffff
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#define LOCAL_GL_POINTS 0x0000
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#define LOCAL_GL_LINES 0x0001
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#define LOCAL_GL_LINE_LOOP 0x0002
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#define LOCAL_GL_LINE_STRIP 0x0003
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#define LOCAL_GL_TRIANGLES 0x0004
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#define LOCAL_GL_TRIANGLE_STRIP 0x0005
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#define LOCAL_GL_TRIANGLE_FAN 0x0006
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#define LOCAL_GL_QUADS 0x0007
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#define LOCAL_GL_QUAD_STRIP 0x0008
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#define LOCAL_GL_POLYGON 0x0009
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#define LOCAL_GL_ZERO 0
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#define LOCAL_GL_ONE 1
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#define LOCAL_GL_SRC_COLOR 0x0300
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#define LOCAL_GL_ONE_MINUS_SRC_COLOR 0x0301
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#define LOCAL_GL_SRC_ALPHA 0x0302
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#define LOCAL_GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define LOCAL_GL_DST_ALPHA 0x0304
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#define LOCAL_GL_ONE_MINUS_DST_ALPHA 0x0305
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#define LOCAL_GL_DST_COLOR 0x0306
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#define LOCAL_GL_ONE_MINUS_DST_COLOR 0x0307
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#define LOCAL_GL_SRC_ALPHA_SATURATE 0x0308
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#define LOCAL_GL_TRUE 1
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#define LOCAL_GL_FALSE 0
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#define LOCAL_GL_CLIP_PLANE0 0x3000
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#define LOCAL_GL_CLIP_PLANE1 0x3001
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#define LOCAL_GL_CLIP_PLANE2 0x3002
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#define LOCAL_GL_CLIP_PLANE3 0x3003
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#define LOCAL_GL_CLIP_PLANE4 0x3004
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#define LOCAL_GL_CLIP_PLANE5 0x3005
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#define LOCAL_GL_BYTE 0x1400
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#define LOCAL_GL_UNSIGNED_BYTE 0x1401
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#define LOCAL_GL_SHORT 0x1402
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#define LOCAL_GL_UNSIGNED_SHORT 0x1403
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#define LOCAL_GL_INT 0x1404
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#define LOCAL_GL_UNSIGNED_INT 0x1405
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#define LOCAL_GL_FLOAT 0x1406
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#define LOCAL_GL_2_BYTES 0x1407
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#define LOCAL_GL_3_BYTES 0x1408
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#define LOCAL_GL_4_BYTES 0x1409
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#define LOCAL_GL_DOUBLE 0x140A
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#define LOCAL_GL_NONE 0
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#define LOCAL_GL_FRONT_LEFT 0x0400
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#define LOCAL_GL_FRONT_RIGHT 0x0401
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#define LOCAL_GL_BACK_LEFT 0x0402
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#define LOCAL_GL_BACK_RIGHT 0x0403
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#define LOCAL_GL_FRONT 0x0404
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#define LOCAL_GL_BACK 0x0405
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#define LOCAL_GL_LEFT 0x0406
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#define LOCAL_GL_RIGHT 0x0407
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#define LOCAL_GL_FRONT_AND_BACK 0x0408
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#define LOCAL_GL_AUX0 0x0409
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#define LOCAL_GL_AUX1 0x040A
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#define LOCAL_GL_AUX2 0x040B
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#define LOCAL_GL_AUX3 0x040C
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#define LOCAL_GL_NO_ERROR 0
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#define LOCAL_GL_INVALID_ENUM 0x0500
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#define LOCAL_GL_INVALID_VALUE 0x0501
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#define LOCAL_GL_INVALID_OPERATION 0x0502
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#define LOCAL_GL_STACK_OVERFLOW 0x0503
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#define LOCAL_GL_STACK_UNDERFLOW 0x0504
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#define LOCAL_GL_OUT_OF_MEMORY 0x0505
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#define LOCAL_GL_2D 0x0600
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#define LOCAL_GL_3D 0x0601
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#define LOCAL_GL_3D_COLOR 0x0602
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#define LOCAL_GL_3D_COLOR_TEXTURE 0x0603
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#define LOCAL_GL_4D_COLOR_TEXTURE 0x0604
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#define LOCAL_GL_PASS_THROUGH_TOKEN 0x0700
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#define LOCAL_GL_POINT_TOKEN 0x0701
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#define LOCAL_GL_LINE_TOKEN 0x0702
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#define LOCAL_GL_POLYGON_TOKEN 0x0703
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#define LOCAL_GL_BITMAP_TOKEN 0x0704
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#define LOCAL_GL_DRAW_PIXEL_TOKEN 0x0705
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#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
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#define LOCAL_GL_LINE_RESET_TOKEN 0x0707
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#define LOCAL_GL_EXP 0x0800
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#define LOCAL_GL_EXP2 0x0801
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#define LOCAL_GL_CW 0x0900
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#define LOCAL_GL_CCW 0x0901
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#define LOCAL_GL_COEFF 0x0A00
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#define LOCAL_GL_ORDER 0x0A01
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#define LOCAL_GL_DOMAIN 0x0A02
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#define LOCAL_GL_CURRENT_COLOR 0x0B00
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#define LOCAL_GL_CURRENT_INDEX 0x0B01
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#define LOCAL_GL_CURRENT_NORMAL 0x0B02
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#define LOCAL_GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define LOCAL_GL_CURRENT_RASTER_COLOR 0x0B04
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#define LOCAL_GL_CURRENT_RASTER_INDEX 0x0B05
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#define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define LOCAL_GL_CURRENT_RASTER_POSITION 0x0B07
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#define LOCAL_GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define LOCAL_GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define LOCAL_GL_POINT_SMOOTH 0x0B10
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#define LOCAL_GL_POINT_SIZE 0x0B11
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#define LOCAL_GL_POINT_SIZE_RANGE 0x0B12
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#define LOCAL_GL_POINT_SIZE_GRANULARITY 0x0B13
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#define LOCAL_GL_LINE_SMOOTH 0x0B20
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#define LOCAL_GL_LINE_WIDTH 0x0B21
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#define LOCAL_GL_LINE_WIDTH_RANGE 0x0B22
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#define LOCAL_GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define LOCAL_GL_LINE_STIPPLE 0x0B24
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#define LOCAL_GL_LINE_STIPPLE_PATTERN 0x0B25
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#define LOCAL_GL_LINE_STIPPLE_REPEAT 0x0B26
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#define LOCAL_GL_LIST_MODE 0x0B30
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#define LOCAL_GL_MAX_LIST_NESTING 0x0B31
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#define LOCAL_GL_LIST_BASE 0x0B32
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#define LOCAL_GL_LIST_INDEX 0x0B33
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#define LOCAL_GL_POLYGON_MODE 0x0B40
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#define LOCAL_GL_POLYGON_SMOOTH 0x0B41
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#define LOCAL_GL_POLYGON_STIPPLE 0x0B42
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#define LOCAL_GL_EDGE_FLAG 0x0B43
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#define LOCAL_GL_CULL_FACE 0x0B44
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#define LOCAL_GL_CULL_FACE_MODE 0x0B45
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#define LOCAL_GL_FRONT_FACE 0x0B46
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#define LOCAL_GL_LIGHTING 0x0B50
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#define LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define LOCAL_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define LOCAL_GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define LOCAL_GL_SHADE_MODEL 0x0B54
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#define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55
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#define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define LOCAL_GL_COLOR_MATERIAL 0x0B57
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#define LOCAL_GL_FOG 0x0B60
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#define LOCAL_GL_FOG_INDEX 0x0B61
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#define LOCAL_GL_FOG_DENSITY 0x0B62
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#define LOCAL_GL_FOG_START 0x0B63
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#define LOCAL_GL_FOG_END 0x0B64
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#define LOCAL_GL_FOG_MODE 0x0B65
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#define LOCAL_GL_FOG_COLOR 0x0B66
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#define LOCAL_GL_DEPTH_RANGE 0x0B70
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#define LOCAL_GL_DEPTH_TEST 0x0B71
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#define LOCAL_GL_DEPTH_WRITEMASK 0x0B72
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#define LOCAL_GL_DEPTH_CLEAR_VALUE 0x0B73
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#define LOCAL_GL_DEPTH_FUNC 0x0B74
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#define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80
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#define LOCAL_GL_STENCIL_TEST 0x0B90
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#define LOCAL_GL_STENCIL_CLEAR_VALUE 0x0B91
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#define LOCAL_GL_STENCIL_FUNC 0x0B92
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#define LOCAL_GL_STENCIL_VALUE_MASK 0x0B93
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#define LOCAL_GL_STENCIL_FAIL 0x0B94
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#define LOCAL_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define LOCAL_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define LOCAL_GL_STENCIL_REF 0x0B97
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#define LOCAL_GL_STENCIL_WRITEMASK 0x0B98
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#define LOCAL_GL_MATRIX_MODE 0x0BA0
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#define LOCAL_GL_NORMALIZE 0x0BA1
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#define LOCAL_GL_VIEWPORT 0x0BA2
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#define LOCAL_GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define LOCAL_GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define LOCAL_GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define LOCAL_GL_MODELVIEW_MATRIX 0x0BA6
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#define LOCAL_GL_PROJECTION_MATRIX 0x0BA7
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#define LOCAL_GL_TEXTURE_MATRIX 0x0BA8
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#define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define LOCAL_GL_ALPHA_TEST 0x0BC0
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#define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1
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#define LOCAL_GL_ALPHA_TEST_REF 0x0BC2
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#define LOCAL_GL_DITHER 0x0BD0
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#define LOCAL_GL_BLEND_DST 0x0BE0
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#define LOCAL_GL_BLEND_SRC 0x0BE1
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#define LOCAL_GL_BLEND 0x0BE2
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#define LOCAL_GL_LOGIC_OP_MODE 0x0BF0
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#define LOCAL_GL_INDEX_LOGIC_OP 0x0BF1
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#define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2
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#define LOCAL_GL_AUX_BUFFERS 0x0C00
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#define LOCAL_GL_DRAW_BUFFER 0x0C01
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#define LOCAL_GL_READ_BUFFER 0x0C02
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#define LOCAL_GL_SCISSOR_BOX 0x0C10
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#define LOCAL_GL_SCISSOR_TEST 0x0C11
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#define LOCAL_GL_INDEX_CLEAR_VALUE 0x0C20
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#define LOCAL_GL_INDEX_WRITEMASK 0x0C21
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#define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22
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#define LOCAL_GL_COLOR_WRITEMASK 0x0C23
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#define LOCAL_GL_INDEX_MODE 0x0C30
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#define LOCAL_GL_RGBA_MODE 0x0C31
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#define LOCAL_GL_DOUBLEBUFFER 0x0C32
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#define LOCAL_GL_STEREO 0x0C33
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#define LOCAL_GL_RENDER_MODE 0x0C40
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#define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define LOCAL_GL_POINT_SMOOTH_HINT 0x0C51
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#define LOCAL_GL_LINE_SMOOTH_HINT 0x0C52
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#define LOCAL_GL_POLYGON_SMOOTH_HINT 0x0C53
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#define LOCAL_GL_FOG_HINT 0x0C54
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#define LOCAL_GL_TEXTURE_GEN_S 0x0C60
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#define LOCAL_GL_TEXTURE_GEN_T 0x0C61
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#define LOCAL_GL_TEXTURE_GEN_R 0x0C62
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#define LOCAL_GL_TEXTURE_GEN_Q 0x0C63
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#define LOCAL_GL_PIXEL_MAP_I_TO_I 0x0C70
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#define LOCAL_GL_PIXEL_MAP_S_TO_S 0x0C71
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#define LOCAL_GL_PIXEL_MAP_I_TO_R 0x0C72
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#define LOCAL_GL_PIXEL_MAP_I_TO_G 0x0C73
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#define LOCAL_GL_PIXEL_MAP_I_TO_B 0x0C74
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#define LOCAL_GL_PIXEL_MAP_I_TO_A 0x0C75
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#define LOCAL_GL_PIXEL_MAP_R_TO_R 0x0C76
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#define LOCAL_GL_PIXEL_MAP_G_TO_G 0x0C77
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#define LOCAL_GL_PIXEL_MAP_B_TO_B 0x0C78
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#define LOCAL_GL_PIXEL_MAP_A_TO_A 0x0C79
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#define LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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#define LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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#define LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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#define LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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#define LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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#define LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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#define LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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#define LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
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#define LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
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#define LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
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#define LOCAL_GL_UNPACK_SWAP_BYTES 0x0CF0
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#define LOCAL_GL_UNPACK_LSB_FIRST 0x0CF1
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#define LOCAL_GL_UNPACK_ROW_LENGTH 0x0CF2
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#define LOCAL_GL_UNPACK_SKIP_ROWS 0x0CF3
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#define LOCAL_GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define LOCAL_GL_UNPACK_ALIGNMENT 0x0CF5
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#define LOCAL_GL_PACK_SWAP_BYTES 0x0D00
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#define LOCAL_GL_PACK_LSB_FIRST 0x0D01
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#define LOCAL_GL_PACK_ROW_LENGTH 0x0D02
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#define LOCAL_GL_PACK_SKIP_ROWS 0x0D03
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#define LOCAL_GL_PACK_SKIP_PIXELS 0x0D04
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#define LOCAL_GL_PACK_ALIGNMENT 0x0D05
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#define LOCAL_GL_MAP_COLOR 0x0D10
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#define LOCAL_GL_MAP_STENCIL 0x0D11
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#define LOCAL_GL_INDEX_SHIFT 0x0D12
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#define LOCAL_GL_INDEX_OFFSET 0x0D13
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#define LOCAL_GL_RED_SCALE 0x0D14
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#define LOCAL_GL_RED_BIAS 0x0D15
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#define LOCAL_GL_ZOOM_X 0x0D16
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#define LOCAL_GL_ZOOM_Y 0x0D17
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#define LOCAL_GL_GREEN_SCALE 0x0D18
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#define LOCAL_GL_GREEN_BIAS 0x0D19
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#define LOCAL_GL_BLUE_SCALE 0x0D1A
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#define LOCAL_GL_BLUE_BIAS 0x0D1B
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#define LOCAL_GL_ALPHA_SCALE 0x0D1C
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#define LOCAL_GL_ALPHA_BIAS 0x0D1D
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#define LOCAL_GL_DEPTH_SCALE 0x0D1E
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#define LOCAL_GL_DEPTH_BIAS 0x0D1F
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#define LOCAL_GL_MAX_EVAL_ORDER 0x0D30
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#define LOCAL_GL_MAX_LIGHTS 0x0D31
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#define LOCAL_GL_MAX_CLIP_PLANES 0x0D32
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#define LOCAL_GL_MAX_TEXTURE_SIZE 0x0D33
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#define LOCAL_GL_MAX_PIXEL_MAP_TABLE 0x0D34
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#define LOCAL_GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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#define LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define LOCAL_GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define LOCAL_GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define LOCAL_GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define LOCAL_GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define LOCAL_GL_SUBPIXEL_BITS 0x0D50
|
|
#define LOCAL_GL_INDEX_BITS 0x0D51
|
|
#define LOCAL_GL_RED_BITS 0x0D52
|
|
#define LOCAL_GL_GREEN_BITS 0x0D53
|
|
#define LOCAL_GL_BLUE_BITS 0x0D54
|
|
#define LOCAL_GL_ALPHA_BITS 0x0D55
|
|
#define LOCAL_GL_DEPTH_BITS 0x0D56
|
|
#define LOCAL_GL_STENCIL_BITS 0x0D57
|
|
#define LOCAL_GL_ACCUM_RED_BITS 0x0D58
|
|
#define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59
|
|
#define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A
|
|
#define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
#define LOCAL_GL_NAME_STACK_DEPTH 0x0D70
|
|
#define LOCAL_GL_AUTO_NORMAL 0x0D80
|
|
#define LOCAL_GL_MAP1_COLOR_4 0x0D90
|
|
#define LOCAL_GL_MAP1_INDEX 0x0D91
|
|
#define LOCAL_GL_MAP1_NORMAL 0x0D92
|
|
#define LOCAL_GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define LOCAL_GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define LOCAL_GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define LOCAL_GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define LOCAL_GL_MAP1_VERTEX_3 0x0D97
|
|
#define LOCAL_GL_MAP1_VERTEX_4 0x0D98
|
|
#define LOCAL_GL_MAP2_COLOR_4 0x0DB0
|
|
#define LOCAL_GL_MAP2_INDEX 0x0DB1
|
|
#define LOCAL_GL_MAP2_NORMAL 0x0DB2
|
|
#define LOCAL_GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define LOCAL_GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define LOCAL_GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define LOCAL_GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define LOCAL_GL_MAP2_VERTEX_3 0x0DB7
|
|
#define LOCAL_GL_MAP2_VERTEX_4 0x0DB8
|
|
#define LOCAL_GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define LOCAL_GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define LOCAL_GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define LOCAL_GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define LOCAL_GL_TEXTURE_1D 0x0DE0
|
|
#define LOCAL_GL_TEXTURE_2D 0x0DE1
|
|
#define LOCAL_GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define LOCAL_GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define LOCAL_GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define LOCAL_GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define LOCAL_GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
#define LOCAL_GL_TEXTURE_WIDTH 0x1000
|
|
#define LOCAL_GL_TEXTURE_HEIGHT 0x1001
|
|
#define LOCAL_GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define LOCAL_GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define LOCAL_GL_TEXTURE_BORDER 0x1005
|
|
#define LOCAL_GL_DONT_CARE 0x1100
|
|
#define LOCAL_GL_FASTEST 0x1101
|
|
#define LOCAL_GL_NICEST 0x1102
|
|
#define LOCAL_GL_LIGHT0 0x4000
|
|
#define LOCAL_GL_LIGHT1 0x4001
|
|
#define LOCAL_GL_LIGHT2 0x4002
|
|
#define LOCAL_GL_LIGHT3 0x4003
|
|
#define LOCAL_GL_LIGHT4 0x4004
|
|
#define LOCAL_GL_LIGHT5 0x4005
|
|
#define LOCAL_GL_LIGHT6 0x4006
|
|
#define LOCAL_GL_LIGHT7 0x4007
|
|
#define LOCAL_GL_AMBIENT 0x1200
|
|
#define LOCAL_GL_DIFFUSE 0x1201
|
|
#define LOCAL_GL_SPECULAR 0x1202
|
|
#define LOCAL_GL_POSITION 0x1203
|
|
#define LOCAL_GL_SPOT_DIRECTION 0x1204
|
|
#define LOCAL_GL_SPOT_EXPONENT 0x1205
|
|
#define LOCAL_GL_SPOT_CUTOFF 0x1206
|
|
#define LOCAL_GL_CONSTANT_ATTENUATION 0x1207
|
|
#define LOCAL_GL_LINEAR_ATTENUATION 0x1208
|
|
#define LOCAL_GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define LOCAL_GL_COMPILE 0x1300
|
|
#define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301
|
|
#define LOCAL_GL_CLEAR 0x1500
|
|
#define LOCAL_GL_AND 0x1501
|
|
#define LOCAL_GL_AND_REVERSE 0x1502
|
|
#define LOCAL_GL_COPY 0x1503
|
|
#define LOCAL_GL_AND_INVERTED 0x1504
|
|
#define LOCAL_GL_NOOP 0x1505
|
|
#define LOCAL_GL_XOR 0x1506
|
|
#define LOCAL_GL_OR 0x1507
|
|
#define LOCAL_GL_NOR 0x1508
|
|
#define LOCAL_GL_EQUIV 0x1509
|
|
#define LOCAL_GL_INVERT 0x150A
|
|
#define LOCAL_GL_OR_REVERSE 0x150B
|
|
#define LOCAL_GL_COPY_INVERTED 0x150C
|
|
#define LOCAL_GL_OR_INVERTED 0x150D
|
|
#define LOCAL_GL_NAND 0x150E
|
|
#define LOCAL_GL_SET 0x150F
|
|
#define LOCAL_GL_EMISSION 0x1600
|
|
#define LOCAL_GL_SHININESS 0x1601
|
|
#define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define LOCAL_GL_COLOR_INDEXES 0x1603
|
|
#define LOCAL_GL_MODELVIEW 0x1700
|
|
#define LOCAL_GL_PROJECTION 0x1701
|
|
#define LOCAL_GL_TEXTURE 0x1702
|
|
#define LOCAL_GL_COLOR 0x1800
|
|
#define LOCAL_GL_DEPTH 0x1801
|
|
#define LOCAL_GL_STENCIL 0x1802
|
|
#define LOCAL_GL_COLOR_INDEX 0x1900
|
|
#define LOCAL_GL_STENCIL_INDEX 0x1901
|
|
#define LOCAL_GL_DEPTH_COMPONENT 0x1902
|
|
#define LOCAL_GL_RED 0x1903
|
|
#define LOCAL_GL_GREEN 0x1904
|
|
#define LOCAL_GL_BLUE 0x1905
|
|
#define LOCAL_GL_ALPHA 0x1906
|
|
#define LOCAL_GL_RGB 0x1907
|
|
#define LOCAL_GL_RGBA 0x1908
|
|
#define LOCAL_GL_LUMINANCE 0x1909
|
|
#define LOCAL_GL_LUMINANCE_ALPHA 0x190A
|
|
#define LOCAL_GL_BITMAP 0x1A00
|
|
#define LOCAL_GL_POINT 0x1B00
|
|
#define LOCAL_GL_LINE 0x1B01
|
|
#define LOCAL_GL_FILL 0x1B02
|
|
#define LOCAL_GL_RENDER 0x1C00
|
|
#define LOCAL_GL_FEEDBACK 0x1C01
|
|
#define LOCAL_GL_SELECT 0x1C02
|
|
#define LOCAL_GL_FLAT 0x1D00
|
|
#define LOCAL_GL_SMOOTH 0x1D01
|
|
#define LOCAL_GL_KEEP 0x1E00
|
|
#define LOCAL_GL_REPLACE 0x1E01
|
|
#define LOCAL_GL_INCR 0x1E02
|
|
#define LOCAL_GL_DECR 0x1E03
|
|
#define LOCAL_GL_VENDOR 0x1F00
|
|
#define LOCAL_GL_RENDERER 0x1F01
|
|
#define LOCAL_GL_VERSION 0x1F02
|
|
#define LOCAL_GL_EXTENSIONS 0x1F03
|
|
#define LOCAL_GL_S 0x2000
|
|
#define LOCAL_GL_T 0x2001
|
|
#define LOCAL_GL_R 0x2002
|
|
#define LOCAL_GL_Q 0x2003
|
|
#define LOCAL_GL_MODULATE 0x2100
|
|
#define LOCAL_GL_DECAL 0x2101
|
|
#define LOCAL_GL_TEXTURE_ENV_MODE 0x2200
|
|
#define LOCAL_GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define LOCAL_GL_TEXTURE_ENV 0x2300
|
|
#define LOCAL_GL_EYE_LINEAR 0x2400
|
|
#define LOCAL_GL_OBJECT_LINEAR 0x2401
|
|
#define LOCAL_GL_SPHERE_MAP 0x2402
|
|
#define LOCAL_GL_TEXTURE_GEN_MODE 0x2500
|
|
#define LOCAL_GL_OBJECT_PLANE 0x2501
|
|
#define LOCAL_GL_EYE_PLANE 0x2502
|
|
#define LOCAL_GL_NEAREST 0x2600
|
|
#define LOCAL_GL_LINEAR 0x2601
|
|
#define LOCAL_GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define LOCAL_GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define LOCAL_GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define LOCAL_GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define LOCAL_GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define LOCAL_GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define LOCAL_GL_TEXTURE_WRAP_S 0x2802
|
|
#define LOCAL_GL_TEXTURE_WRAP_T 0x2803
|
|
#define LOCAL_GL_CLAMP 0x2900
|
|
#define LOCAL_GL_REPEAT 0x2901
|
|
#define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
|
#define LOCAL_GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define LOCAL_GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define LOCAL_GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define LOCAL_GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define LOCAL_GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define LOCAL_GL_ALPHA4 0x803B
|
|
#define LOCAL_GL_ALPHA8 0x803C
|
|
#define LOCAL_GL_ALPHA12 0x803D
|
|
#define LOCAL_GL_ALPHA16 0x803E
|
|
#define LOCAL_GL_LUMINANCE4 0x803F
|
|
#define LOCAL_GL_LUMINANCE8 0x8040
|
|
#define LOCAL_GL_LUMINANCE12 0x8041
|
|
#define LOCAL_GL_LUMINANCE16 0x8042
|
|
#define LOCAL_GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define LOCAL_GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define LOCAL_GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define LOCAL_GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define LOCAL_GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define LOCAL_GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define LOCAL_GL_INTENSITY 0x8049
|
|
#define LOCAL_GL_INTENSITY4 0x804A
|
|
#define LOCAL_GL_INTENSITY8 0x804B
|
|
#define LOCAL_GL_INTENSITY12 0x804C
|
|
#define LOCAL_GL_INTENSITY16 0x804D
|
|
#define LOCAL_GL_R3_G3_B2 0x2A10
|
|
#define LOCAL_GL_RGB4 0x804F
|
|
#define LOCAL_GL_RGB5 0x8050
|
|
#define LOCAL_GL_RGB8 0x8051
|
|
#define LOCAL_GL_RGB10 0x8052
|
|
#define LOCAL_GL_RGB12 0x8053
|
|
#define LOCAL_GL_RGB16 0x8054
|
|
#define LOCAL_GL_RGBA2 0x8055
|
|
#define LOCAL_GL_RGBA4 0x8056
|
|
#define LOCAL_GL_RGB5_A1 0x8057
|
|
#define LOCAL_GL_RGB565 0x8D62
|
|
#define LOCAL_GL_RGBA8 0x8058
|
|
#define LOCAL_GL_RGB10_A2 0x8059
|
|
#define LOCAL_GL_RGBA12 0x805A
|
|
#define LOCAL_GL_RGBA16 0x805B
|
|
#define LOCAL_GL_TEXTURE_RED_SIZE 0x805C
|
|
#define LOCAL_GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define LOCAL_GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define LOCAL_GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define LOCAL_GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
|
|
#define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
|
|
#define LOCAL_GL_TEXTURE_PRIORITY 0x8066
|
|
#define LOCAL_GL_TEXTURE_RESIDENT 0x8067
|
|
#define LOCAL_GL_TEXTURE_BINDING_1D 0x8068
|
|
#define LOCAL_GL_TEXTURE_BINDING_2D 0x8069
|
|
#define LOCAL_GL_VERTEX_ARRAY 0x8074
|
|
#define LOCAL_GL_NORMAL_ARRAY 0x8075
|
|
#define LOCAL_GL_COLOR_ARRAY 0x8076
|
|
#define LOCAL_GL_INDEX_ARRAY 0x8077
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define LOCAL_GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define LOCAL_GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define LOCAL_GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define LOCAL_GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define LOCAL_GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define LOCAL_GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define LOCAL_GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define LOCAL_GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define LOCAL_GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define LOCAL_GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define LOCAL_GL_V2F 0x2A20
|
|
#define LOCAL_GL_V3F 0x2A21
|
|
#define LOCAL_GL_C4UB_V2F 0x2A22
|
|
#define LOCAL_GL_C4UB_V3F 0x2A23
|
|
#define LOCAL_GL_C3F_V3F 0x2A24
|
|
#define LOCAL_GL_N3F_V3F 0x2A25
|
|
#define LOCAL_GL_C4F_N3F_V3F 0x2A26
|
|
#define LOCAL_GL_T2F_V3F 0x2A27
|
|
#define LOCAL_GL_T4F_V4F 0x2A28
|
|
#define LOCAL_GL_T2F_C4UB_V3F 0x2A29
|
|
#define LOCAL_GL_T2F_C3F_V3F 0x2A2A
|
|
#define LOCAL_GL_T2F_N3F_V3F 0x2A2B
|
|
#define LOCAL_GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define LOCAL_GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
#define LOCAL_GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
|
#define LOCAL_GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
|
#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
|
|
#define LOCAL_GL_VERSION_1_2 1
|
|
#define LOCAL_GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define LOCAL_GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define LOCAL_GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define LOCAL_GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define LOCAL_GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define LOCAL_GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define LOCAL_GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define LOCAL_GL_RESCALE_NORMAL 0x803A
|
|
#define LOCAL_GL_TEXTURE_BINDING_3D 0x806A
|
|
#define LOCAL_GL_PACK_SKIP_IMAGES 0x806B
|
|
#define LOCAL_GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define LOCAL_GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define LOCAL_GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define LOCAL_GL_TEXTURE_3D 0x806F
|
|
#define LOCAL_GL_PROXY_TEXTURE_3D 0x8070
|
|
#define LOCAL_GL_TEXTURE_DEPTH 0x8071
|
|
#define LOCAL_GL_TEXTURE_WRAP_R 0x8072
|
|
#define LOCAL_GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define LOCAL_GL_BGR 0x80E0
|
|
#define LOCAL_GL_BGRA 0x80E1
|
|
#define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define LOCAL_GL_CLAMP_TO_EDGE 0x812F
|
|
#define LOCAL_GL_TEXTURE_MIN_LOD 0x813A
|
|
#define LOCAL_GL_TEXTURE_MAX_LOD 0x813B
|
|
#define LOCAL_GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define LOCAL_GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define LOCAL_GL_SINGLE_COLOR 0x81F9
|
|
#define LOCAL_GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define LOCAL_GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define LOCAL_GL_VERSION_1_3 1
|
|
#define LOCAL_GL_MULTISAMPLE 0x809D
|
|
#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define LOCAL_GL_SAMPLE_COVERAGE 0x80A0
|
|
#define LOCAL_GL_SAMPLE_BUFFERS 0x80A8
|
|
#define LOCAL_GL_SAMPLES 0x80A9
|
|
#define LOCAL_GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define LOCAL_GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define LOCAL_GL_CLAMP_TO_BORDER 0x812D
|
|
#define LOCAL_GL_TEXTURE0 0x84C0
|
|
#define LOCAL_GL_TEXTURE1 0x84C1
|
|
#define LOCAL_GL_TEXTURE2 0x84C2
|
|
#define LOCAL_GL_TEXTURE3 0x84C3
|
|
#define LOCAL_GL_TEXTURE4 0x84C4
|
|
#define LOCAL_GL_TEXTURE5 0x84C5
|
|
#define LOCAL_GL_TEXTURE6 0x84C6
|
|
#define LOCAL_GL_TEXTURE7 0x84C7
|
|
#define LOCAL_GL_TEXTURE8 0x84C8
|
|
#define LOCAL_GL_TEXTURE9 0x84C9
|
|
#define LOCAL_GL_TEXTURE10 0x84CA
|
|
#define LOCAL_GL_TEXTURE11 0x84CB
|
|
#define LOCAL_GL_TEXTURE12 0x84CC
|
|
#define LOCAL_GL_TEXTURE13 0x84CD
|
|
#define LOCAL_GL_TEXTURE14 0x84CE
|
|
#define LOCAL_GL_TEXTURE15 0x84CF
|
|
#define LOCAL_GL_TEXTURE16 0x84D0
|
|
#define LOCAL_GL_TEXTURE17 0x84D1
|
|
#define LOCAL_GL_TEXTURE18 0x84D2
|
|
#define LOCAL_GL_TEXTURE19 0x84D3
|
|
#define LOCAL_GL_TEXTURE20 0x84D4
|
|
#define LOCAL_GL_TEXTURE21 0x84D5
|
|
#define LOCAL_GL_TEXTURE22 0x84D6
|
|
#define LOCAL_GL_TEXTURE23 0x84D7
|
|
#define LOCAL_GL_TEXTURE24 0x84D8
|
|
#define LOCAL_GL_TEXTURE25 0x84D9
|
|
#define LOCAL_GL_TEXTURE26 0x84DA
|
|
#define LOCAL_GL_TEXTURE27 0x84DB
|
|
#define LOCAL_GL_TEXTURE28 0x84DC
|
|
#define LOCAL_GL_TEXTURE29 0x84DD
|
|
#define LOCAL_GL_TEXTURE30 0x84DE
|
|
#define LOCAL_GL_TEXTURE31 0x84DF
|
|
#define LOCAL_GL_ACTIVE_TEXTURE 0x84E0
|
|
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
#define LOCAL_GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define LOCAL_GL_SUBTRACT 0x84E7
|
|
#define LOCAL_GL_COMPRESSED_ALPHA 0x84E9
|
|
#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define LOCAL_GL_COMPRESSED_RGB 0x84ED
|
|
#define LOCAL_GL_COMPRESSED_RGBA 0x84EE
|
|
#define LOCAL_GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define LOCAL_GL_NORMAL_MAP 0x8511
|
|
#define LOCAL_GL_REFLECTION_MAP 0x8512
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define LOCAL_GL_COMBINE 0x8570
|
|
#define LOCAL_GL_COMBINE_RGB 0x8571
|
|
#define LOCAL_GL_COMBINE_ALPHA 0x8572
|
|
#define LOCAL_GL_RGB_SCALE 0x8573
|
|
#define LOCAL_GL_ADD_SIGNED 0x8574
|
|
#define LOCAL_GL_INTERPOLATE 0x8575
|
|
#define LOCAL_GL_CONSTANT 0x8576
|
|
#define LOCAL_GL_PRIMARY_COLOR 0x8577
|
|
#define LOCAL_GL_PREVIOUS 0x8578
|
|
#define LOCAL_GL_SOURCE0_RGB 0x8580
|
|
#define LOCAL_GL_SOURCE1_RGB 0x8581
|
|
#define LOCAL_GL_SOURCE2_RGB 0x8582
|
|
#define LOCAL_GL_SOURCE0_ALPHA 0x8588
|
|
#define LOCAL_GL_SOURCE1_ALPHA 0x8589
|
|
#define LOCAL_GL_SOURCE2_ALPHA 0x858A
|
|
#define LOCAL_GL_OPERAND0_RGB 0x8590
|
|
#define LOCAL_GL_OPERAND1_RGB 0x8591
|
|
#define LOCAL_GL_OPERAND2_RGB 0x8592
|
|
#define LOCAL_GL_OPERAND0_ALPHA 0x8598
|
|
#define LOCAL_GL_OPERAND1_ALPHA 0x8599
|
|
#define LOCAL_GL_OPERAND2_ALPHA 0x859A
|
|
#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define LOCAL_GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define LOCAL_GL_DOT3_RGB 0x86AE
|
|
#define LOCAL_GL_DOT3_RGBA 0x86AF
|
|
#define LOCAL_GL_MULTISAMPLE_BIT 0x20000000
|
|
#define LOCAL_GL_VERSION_1_4 1
|
|
#define LOCAL_GL_BLEND_DST_RGB 0x80C8
|
|
#define LOCAL_GL_BLEND_SRC_RGB 0x80C9
|
|
#define LOCAL_GL_BLEND_DST_ALPHA 0x80CA
|
|
#define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define LOCAL_GL_POINT_SIZE_MIN 0x8126
|
|
#define LOCAL_GL_POINT_SIZE_MAX 0x8127
|
|
#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define LOCAL_GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define LOCAL_GL_GENERATE_MIPMAP 0x8191
|
|
#define LOCAL_GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define LOCAL_GL_DEPTH_COMPONENT16 0x81A5
|
|
#define LOCAL_GL_DEPTH_COMPONENT24 0x81A6
|
|
#define LOCAL_GL_DEPTH_COMPONENT32 0x81A7
|
|
#define LOCAL_GL_MIRRORED_REPEAT 0x8370
|
|
#define LOCAL_GL_FOG_COORDINATE_SOURCE 0x8450
|
|
#define LOCAL_GL_FOG_COORDINATE 0x8451
|
|
#define LOCAL_GL_FRAGMENT_DEPTH 0x8452
|
|
#define LOCAL_GL_CURRENT_FOG_COORDINATE 0x8453
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY 0x8457
|
|
#define LOCAL_GL_COLOR_SUM 0x8458
|
|
#define LOCAL_GL_CURRENT_SECONDARY_COLOR 0x8459
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY 0x845E
|
|
#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define LOCAL_GL_TEXTURE_FILTER_CONTROL 0x8500
|
|
#define LOCAL_GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define LOCAL_GL_INCR_WRAP 0x8507
|
|
#define LOCAL_GL_DECR_WRAP 0x8508
|
|
#define LOCAL_GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define LOCAL_GL_DEPTH_TEXTURE_MODE 0x884B
|
|
#define LOCAL_GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define LOCAL_GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E
|
|
#define LOCAL_GL_VERSION_1_5 1
|
|
#define LOCAL_GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
|
|
#define LOCAL_GL_FOG_COORD GL_FOG_COORDINATE
|
|
#define LOCAL_GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
|
|
#define LOCAL_GL_SRC0_RGB GL_SOURCE0_RGB
|
|
#define LOCAL_GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
|
|
#define LOCAL_GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
|
|
#define LOCAL_GL_SRC1_ALPHA GL_SOURCE1_ALPHA
|
|
#define LOCAL_GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
|
|
#define LOCAL_GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
|
|
#define LOCAL_GL_SRC0_ALPHA GL_SOURCE0_ALPHA
|
|
#define LOCAL_GL_SRC1_RGB GL_SOURCE1_RGB
|
|
#define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
|
|
#define LOCAL_GL_SRC2_ALPHA GL_SOURCE2_ALPHA
|
|
#define LOCAL_GL_SRC2_RGB GL_SOURCE2_RGB
|
|
#define LOCAL_GL_BUFFER_SIZE 0x8764
|
|
#define LOCAL_GL_BUFFER_USAGE 0x8765
|
|
#define LOCAL_GL_QUERY_COUNTER_BITS 0x8864
|
|
#define LOCAL_GL_CURRENT_QUERY 0x8865
|
|
#define LOCAL_GL_QUERY_RESULT 0x8866
|
|
#define LOCAL_GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define LOCAL_GL_ARRAY_BUFFER 0x8892
|
|
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
|
#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define LOCAL_GL_READ_ONLY 0x88B8
|
|
#define LOCAL_GL_WRITE_ONLY 0x88B9
|
|
#define LOCAL_GL_READ_WRITE 0x88BA
|
|
#define LOCAL_GL_BUFFER_ACCESS 0x88BB
|
|
#define LOCAL_GL_BUFFER_MAPPED 0x88BC
|
|
#define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define LOCAL_GL_STREAM_DRAW 0x88E0
|
|
#define LOCAL_GL_STREAM_READ 0x88E1
|
|
#define LOCAL_GL_STREAM_COPY 0x88E2
|
|
#define LOCAL_GL_STATIC_DRAW 0x88E4
|
|
#define LOCAL_GL_STATIC_READ 0x88E5
|
|
#define LOCAL_GL_STATIC_COPY 0x88E6
|
|
#define LOCAL_GL_DYNAMIC_DRAW 0x88E8
|
|
#define LOCAL_GL_DYNAMIC_READ 0x88E9
|
|
#define LOCAL_GL_DYNAMIC_COPY 0x88EA
|
|
#define LOCAL_GL_SAMPLES_PASSED 0x8914
|
|
#define LOCAL_GL_VERSION_2_0 1
|
|
#define LOCAL_GL_BLEND_EQUATION_RGB 0x8009
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define LOCAL_GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define LOCAL_GL_STENCIL_BACK_FUNC 0x8800
|
|
#define LOCAL_GL_STENCIL_BACK_FAIL 0x8801
|
|
#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define LOCAL_GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define LOCAL_GL_DRAW_BUFFER0 0x8825
|
|
#define LOCAL_GL_DRAW_BUFFER1 0x8826
|
|
#define LOCAL_GL_DRAW_BUFFER2 0x8827
|
|
#define LOCAL_GL_DRAW_BUFFER3 0x8828
|
|
#define LOCAL_GL_DRAW_BUFFER4 0x8829
|
|
#define LOCAL_GL_DRAW_BUFFER5 0x882A
|
|
#define LOCAL_GL_DRAW_BUFFER6 0x882B
|
|
#define LOCAL_GL_DRAW_BUFFER7 0x882C
|
|
#define LOCAL_GL_DRAW_BUFFER8 0x882D
|
|
#define LOCAL_GL_DRAW_BUFFER9 0x882E
|
|
#define LOCAL_GL_DRAW_BUFFER10 0x882F
|
|
#define LOCAL_GL_DRAW_BUFFER11 0x8830
|
|
#define LOCAL_GL_DRAW_BUFFER12 0x8831
|
|
#define LOCAL_GL_DRAW_BUFFER13 0x8832
|
|
#define LOCAL_GL_DRAW_BUFFER14 0x8833
|
|
#define LOCAL_GL_DRAW_BUFFER15 0x8834
|
|
#define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define LOCAL_GL_POINT_SPRITE 0x8861
|
|
#define LOCAL_GL_COORD_REPLACE 0x8862
|
|
#define LOCAL_GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define LOCAL_GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define LOCAL_GL_FRAGMENT_SHADER 0x8B30
|
|
#define LOCAL_GL_VERTEX_SHADER 0x8B31
|
|
#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define LOCAL_GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define LOCAL_GL_SHADER_TYPE 0x8B4F
|
|
#define LOCAL_GL_FLOAT_VEC2 0x8B50
|
|
#define LOCAL_GL_FLOAT_VEC3 0x8B51
|
|
#define LOCAL_GL_FLOAT_VEC4 0x8B52
|
|
#define LOCAL_GL_INT_VEC2 0x8B53
|
|
#define LOCAL_GL_INT_VEC3 0x8B54
|
|
#define LOCAL_GL_INT_VEC4 0x8B55
|
|
#define LOCAL_GL_BOOL 0x8B56
|
|
#define LOCAL_GL_BOOL_VEC2 0x8B57
|
|
#define LOCAL_GL_BOOL_VEC3 0x8B58
|
|
#define LOCAL_GL_BOOL_VEC4 0x8B59
|
|
#define LOCAL_GL_FLOAT_MAT2 0x8B5A
|
|
#define LOCAL_GL_FLOAT_MAT3 0x8B5B
|
|
#define LOCAL_GL_FLOAT_MAT4 0x8B5C
|
|
#define LOCAL_GL_SAMPLER_1D 0x8B5D
|
|
#define LOCAL_GL_SAMPLER_2D 0x8B5E
|
|
#define LOCAL_GL_SAMPLER_3D 0x8B5F
|
|
#define LOCAL_GL_SAMPLER_CUBE 0x8B60
|
|
#define LOCAL_GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define LOCAL_GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define LOCAL_GL_DELETE_STATUS 0x8B80
|
|
#define LOCAL_GL_COMPILE_STATUS 0x8B81
|
|
#define LOCAL_GL_LINK_STATUS 0x8B82
|
|
#define LOCAL_GL_VALIDATE_STATUS 0x8B83
|
|
#define LOCAL_GL_INFO_LOG_LENGTH 0x8B84
|
|
#define LOCAL_GL_ATTACHED_SHADERS 0x8B85
|
|
#define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define LOCAL_GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define LOCAL_GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define LOCAL_GL_CURRENT_PROGRAM 0x8B8D
|
|
#define LOCAL_GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define LOCAL_GL_LOWER_LEFT 0x8CA1
|
|
#define LOCAL_GL_UPPER_LEFT 0x8CA2
|
|
#define LOCAL_GL_STENCIL_BACK_REF 0x8CA3
|
|
#define LOCAL_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define LOCAL_GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define LOCAL_GL_3DFX_multisample 1
|
|
#define LOCAL_GL_MULTISAMPLE_3DFX 0x86B2
|
|
#define LOCAL_GL_SAMPLE_BUFFERS_3DFX 0x86B3
|
|
#define LOCAL_GL_SAMPLES_3DFX 0x86B4
|
|
#define LOCAL_GL_MULTISAMPLE_BIT_3DFX 0x20000000
|
|
#define LOCAL_GL_3DFX_tbuffer 1
|
|
#define LOCAL_GL_3DFX_texture_compression_FXT1 1
|
|
#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
|
|
#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
|
|
#define LOCAL_GL_APPLE_client_storage 1
|
|
#define LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
|
|
#define LOCAL_GL_APPLE_element_array 1
|
|
#define LOCAL_GL_ELEMENT_ARRAY_APPLE 0x8768
|
|
#define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
|
|
#define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
|
|
#define LOCAL_GL_APPLE_fence 1
|
|
#define LOCAL_GL_DRAW_PIXELS_APPLE 0x8A0A
|
|
#define LOCAL_GL_FENCE_APPLE 0x8A0B
|
|
#define LOCAL_GL_APPLE_float_pixels 1
|
|
#define LOCAL_GL_HALF_APPLE 0x140B
|
|
#define LOCAL_GL_RGBA_FLOAT32_APPLE 0x8814
|
|
#define LOCAL_GL_RGB_FLOAT32_APPLE 0x8815
|
|
#define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816
|
|
#define LOCAL_GL_INTENSITY_FLOAT32_APPLE 0x8817
|
|
#define LOCAL_GL_LUMINANCE_FLOAT32_APPLE 0x8818
|
|
#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
|
|
#define LOCAL_GL_RGBA_FLOAT16_APPLE 0x881A
|
|
#define LOCAL_GL_RGB_FLOAT16_APPLE 0x881B
|
|
#define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C
|
|
#define LOCAL_GL_INTENSITY_FLOAT16_APPLE 0x881D
|
|
#define LOCAL_GL_LUMINANCE_FLOAT16_APPLE 0x881E
|
|
#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
|
|
#define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F
|
|
#define LOCAL_GL_APPLE_pixel_buffer 1
|
|
#define LOCAL_GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
|
|
#define LOCAL_GL_APPLE_specular_vector 1
|
|
#define LOCAL_GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
|
|
#define LOCAL_GL_APPLE_texture_range 1
|
|
#define LOCAL_GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
|
|
#define LOCAL_GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
|
|
#define LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
|
|
#define LOCAL_GL_STORAGE_PRIVATE_APPLE 0x85BD
|
|
#define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
|
|
#define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
|
|
#define LOCAL_GL_APPLE_transform_hint 1
|
|
#define LOCAL_GL_TRANSFORM_HINT_APPLE 0x85B1
|
|
#define LOCAL_GL_APPLE_vertex_array_object 1
|
|
#define LOCAL_GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
|
|
#define LOCAL_GL_APPLE_vertex_array_range 1
|
|
#define LOCAL_GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
|
|
#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
|
|
#define LOCAL_GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
|
|
#define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
|
|
#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
|
|
#define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE
|
|
#define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF
|
|
#define LOCAL_GL_APPLE_ycbcr_422 1
|
|
#define LOCAL_GL_YCBCR_422_APPLE 0x85B9
|
|
#define LOCAL_GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
|
|
#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
|
|
#define LOCAL_GL_ARB_color_buffer_float 1
|
|
#define LOCAL_GL_RGBA_FLOAT_MODE_ARB 0x8820
|
|
#define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A
|
|
#define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
|
|
#define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C
|
|
#define LOCAL_GL_FIXED_ONLY_ARB 0x891D
|
|
#define LOCAL_GL_ARB_depth_texture 1
|
|
#define LOCAL_GL_DEPTH_COMPONENT16_ARB 0x81A5
|
|
#define LOCAL_GL_DEPTH_COMPONENT24_ARB 0x81A6
|
|
#define LOCAL_GL_DEPTH_COMPONENT32_ARB 0x81A7
|
|
#define LOCAL_GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
|
|
#define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB 0x884B
|
|
#define LOCAL_GL_ARB_draw_buffers 1
|
|
#define LOCAL_GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
#define LOCAL_GL_DRAW_BUFFER0_ARB 0x8825
|
|
#define LOCAL_GL_DRAW_BUFFER1_ARB 0x8826
|
|
#define LOCAL_GL_DRAW_BUFFER2_ARB 0x8827
|
|
#define LOCAL_GL_DRAW_BUFFER3_ARB 0x8828
|
|
#define LOCAL_GL_DRAW_BUFFER4_ARB 0x8829
|
|
#define LOCAL_GL_DRAW_BUFFER5_ARB 0x882A
|
|
#define LOCAL_GL_DRAW_BUFFER6_ARB 0x882B
|
|
#define LOCAL_GL_DRAW_BUFFER7_ARB 0x882C
|
|
#define LOCAL_GL_DRAW_BUFFER8_ARB 0x882D
|
|
#define LOCAL_GL_DRAW_BUFFER9_ARB 0x882E
|
|
#define LOCAL_GL_DRAW_BUFFER10_ARB 0x882F
|
|
#define LOCAL_GL_DRAW_BUFFER11_ARB 0x8830
|
|
#define LOCAL_GL_DRAW_BUFFER12_ARB 0x8831
|
|
#define LOCAL_GL_DRAW_BUFFER13_ARB 0x8832
|
|
#define LOCAL_GL_DRAW_BUFFER14_ARB 0x8833
|
|
#define LOCAL_GL_DRAW_BUFFER15_ARB 0x8834
|
|
#define LOCAL_GL_ARB_fragment_program 1
|
|
#define LOCAL_GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define LOCAL_GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define LOCAL_GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define LOCAL_GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define LOCAL_GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define LOCAL_GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define LOCAL_GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define LOCAL_GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define LOCAL_GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define LOCAL_GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define LOCAL_GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define LOCAL_GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#define LOCAL_GL_ARB_fragment_program_shadow 1
|
|
#define LOCAL_GL_ARB_fragment_shader 1
|
|
#define LOCAL_GL_FRAGMENT_SHADER_ARB 0x8B30
|
|
#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
|
#define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
|
#define LOCAL_GL_ARB_half_float_pixel 1
|
|
#define LOCAL_GL_HALF_FLOAT_ARB 0x140B
|
|
#define LOCAL_GL_ARB_imaging 1
|
|
#define LOCAL_GL_CONSTANT_COLOR 0x8001
|
|
#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define LOCAL_GL_CONSTANT_ALPHA 0x8003
|
|
#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define LOCAL_GL_BLEND_COLOR 0x8005
|
|
#define LOCAL_GL_FUNC_ADD 0x8006
|
|
#define LOCAL_GL_MIN 0x8007
|
|
#define LOCAL_GL_MAX 0x8008
|
|
#define LOCAL_GL_BLEND_EQUATION 0x8009
|
|
#define LOCAL_GL_FUNC_SUBTRACT 0x800A
|
|
#define LOCAL_GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define LOCAL_GL_CONVOLUTION_1D 0x8010
|
|
#define LOCAL_GL_CONVOLUTION_2D 0x8011
|
|
#define LOCAL_GL_SEPARABLE_2D 0x8012
|
|
#define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013
|
|
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014
|
|
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015
|
|
#define LOCAL_GL_REDUCE 0x8016
|
|
#define LOCAL_GL_CONVOLUTION_FORMAT 0x8017
|
|
#define LOCAL_GL_CONVOLUTION_WIDTH 0x8018
|
|
#define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019
|
|
#define LOCAL_GL_MAX_CONVOLUTION_WIDTH 0x801A
|
|
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
|
#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
|
#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
|
#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
|
#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
|
#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
|
#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
|
#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
|
#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
|
#define LOCAL_GL_HISTOGRAM 0x8024
|
|
#define LOCAL_GL_PROXY_HISTOGRAM 0x8025
|
|
#define LOCAL_GL_HISTOGRAM_WIDTH 0x8026
|
|
#define LOCAL_GL_HISTOGRAM_FORMAT 0x8027
|
|
#define LOCAL_GL_HISTOGRAM_RED_SIZE 0x8028
|
|
#define LOCAL_GL_HISTOGRAM_GREEN_SIZE 0x8029
|
|
#define LOCAL_GL_HISTOGRAM_BLUE_SIZE 0x802A
|
|
#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
|
#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
|
#define LOCAL_GL_HISTOGRAM_SINK 0x802D
|
|
#define LOCAL_GL_MINMAX 0x802E
|
|
#define LOCAL_GL_MINMAX_FORMAT 0x802F
|
|
#define LOCAL_GL_MINMAX_SINK 0x8030
|
|
#define LOCAL_GL_TABLE_TOO_LARGE 0x8031
|
|
#define LOCAL_GL_COLOR_MATRIX 0x80B1
|
|
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
|
#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
|
#define LOCAL_GL_COLOR_TABLE 0x80D0
|
|
#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
|
#define LOCAL_GL_PROXY_COLOR_TABLE 0x80D3
|
|
#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
|
#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
|
#define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6
|
|
#define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7
|
|
#define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8
|
|
#define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9
|
|
#define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA
|
|
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
|
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
|
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
|
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
|
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
|
#define LOCAL_GL_IGNORE_BORDER 0x8150
|
|
#define LOCAL_GL_CONSTANT_BORDER 0x8151
|
|
#define LOCAL_GL_WRAP_BORDER 0x8152
|
|
#define LOCAL_GL_REPLICATE_BORDER 0x8153
|
|
#define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154
|
|
#define LOCAL_GL_ARB_matrix_palette 1
|
|
#define LOCAL_GL_MATRIX_PALETTE_ARB 0x8840
|
|
#define LOCAL_GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
|
|
#define LOCAL_GL_MAX_PALETTE_MATRICES_ARB 0x8842
|
|
#define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
|
|
#define LOCAL_GL_MATRIX_INDEX_ARRAY_ARB 0x8844
|
|
#define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB 0x8845
|
|
#define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
|
|
#define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
|
|
#define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
|
|
#define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
|
|
#define LOCAL_GL_ARB_multisample 1
|
|
#define LOCAL_GL_MULTISAMPLE_ARB 0x809D
|
|
#define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define LOCAL_GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define LOCAL_GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define LOCAL_GL_SAMPLES_ARB 0x80A9
|
|
#define LOCAL_GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
#define LOCAL_GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define LOCAL_GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#define LOCAL_GL_ARB_multitexture 1
|
|
#define LOCAL_GL_TEXTURE0_ARB 0x84C0
|
|
#define LOCAL_GL_TEXTURE1_ARB 0x84C1
|
|
#define LOCAL_GL_TEXTURE2_ARB 0x84C2
|
|
#define LOCAL_GL_TEXTURE3_ARB 0x84C3
|
|
#define LOCAL_GL_TEXTURE4_ARB 0x84C4
|
|
#define LOCAL_GL_TEXTURE5_ARB 0x84C5
|
|
#define LOCAL_GL_TEXTURE6_ARB 0x84C6
|
|
#define LOCAL_GL_TEXTURE7_ARB 0x84C7
|
|
#define LOCAL_GL_TEXTURE8_ARB 0x84C8
|
|
#define LOCAL_GL_TEXTURE9_ARB 0x84C9
|
|
#define LOCAL_GL_TEXTURE10_ARB 0x84CA
|
|
#define LOCAL_GL_TEXTURE11_ARB 0x84CB
|
|
#define LOCAL_GL_TEXTURE12_ARB 0x84CC
|
|
#define LOCAL_GL_TEXTURE13_ARB 0x84CD
|
|
#define LOCAL_GL_TEXTURE14_ARB 0x84CE
|
|
#define LOCAL_GL_TEXTURE15_ARB 0x84CF
|
|
#define LOCAL_GL_TEXTURE16_ARB 0x84D0
|
|
#define LOCAL_GL_TEXTURE17_ARB 0x84D1
|
|
#define LOCAL_GL_TEXTURE18_ARB 0x84D2
|
|
#define LOCAL_GL_TEXTURE19_ARB 0x84D3
|
|
#define LOCAL_GL_TEXTURE20_ARB 0x84D4
|
|
#define LOCAL_GL_TEXTURE21_ARB 0x84D5
|
|
#define LOCAL_GL_TEXTURE22_ARB 0x84D6
|
|
#define LOCAL_GL_TEXTURE23_ARB 0x84D7
|
|
#define LOCAL_GL_TEXTURE24_ARB 0x84D8
|
|
#define LOCAL_GL_TEXTURE25_ARB 0x84D9
|
|
#define LOCAL_GL_TEXTURE26_ARB 0x84DA
|
|
#define LOCAL_GL_TEXTURE27_ARB 0x84DB
|
|
#define LOCAL_GL_TEXTURE28_ARB 0x84DC
|
|
#define LOCAL_GL_TEXTURE29_ARB 0x84DD
|
|
#define LOCAL_GL_TEXTURE30_ARB 0x84DE
|
|
#define LOCAL_GL_TEXTURE31_ARB 0x84DF
|
|
#define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
#define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
#define LOCAL_GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
#define LOCAL_GL_ARB_occlusion_query 1
|
|
#define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864
|
|
#define LOCAL_GL_CURRENT_QUERY_ARB 0x8865
|
|
#define LOCAL_GL_QUERY_RESULT_ARB 0x8866
|
|
#define LOCAL_GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
|
#define LOCAL_GL_SAMPLES_PASSED_ARB 0x8914
|
|
#define LOCAL_GL_ARB_pixel_buffer_object 1
|
|
#define LOCAL_GL_PIXEL_PACK_BUFFER_ARB 0x88EB
|
|
#define LOCAL_GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
|
|
#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
|
|
#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
|
|
#define LOCAL_GL_ARB_point_parameters 1
|
|
#define LOCAL_GL_POINT_SIZE_MIN_ARB 0x8126
|
|
#define LOCAL_GL_POINT_SIZE_MAX_ARB 0x8127
|
|
#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
|
|
#define LOCAL_GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
|
|
#define LOCAL_GL_ARB_point_sprite 1
|
|
#define LOCAL_GL_POINT_SPRITE_ARB 0x8861
|
|
#define LOCAL_GL_COORD_REPLACE_ARB 0x8862
|
|
#define LOCAL_GL_ARB_shader_objects 1
|
|
#define LOCAL_GL_PROGRAM_OBJECT_ARB 0x8B40
|
|
#define LOCAL_GL_SHADER_OBJECT_ARB 0x8B48
|
|
#define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define LOCAL_GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#define LOCAL_GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define LOCAL_GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define LOCAL_GL_FLOAT_VEC4_ARB 0x8B52
|
|
#define LOCAL_GL_INT_VEC2_ARB 0x8B53
|
|
#define LOCAL_GL_INT_VEC3_ARB 0x8B54
|
|
#define LOCAL_GL_INT_VEC4_ARB 0x8B55
|
|
#define LOCAL_GL_BOOL_ARB 0x8B56
|
|
#define LOCAL_GL_BOOL_VEC2_ARB 0x8B57
|
|
#define LOCAL_GL_BOOL_VEC3_ARB 0x8B58
|
|
#define LOCAL_GL_BOOL_VEC4_ARB 0x8B59
|
|
#define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#define LOCAL_GL_SAMPLER_1D_ARB 0x8B5D
|
|
#define LOCAL_GL_SAMPLER_2D_ARB 0x8B5E
|
|
#define LOCAL_GL_SAMPLER_3D_ARB 0x8B5F
|
|
#define LOCAL_GL_SAMPLER_CUBE_ARB 0x8B60
|
|
#define LOCAL_GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
|
#define LOCAL_GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
|
#define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
|
|
#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
|
#define LOCAL_GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
|
#define LOCAL_GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
|
#define LOCAL_GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
|
#define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
|
#define LOCAL_GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
|
#define LOCAL_GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
|
#define LOCAL_GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
|
#define LOCAL_GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
|
#define LOCAL_GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
|
#define LOCAL_GL_ARB_shading_language_100 1
|
|
#define LOCAL_GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
|
#define LOCAL_GL_ARB_shadow 1
|
|
#define LOCAL_GL_TEXTURE_COMPARE_MODE_ARB 0x884C
|
|
#define LOCAL_GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
|
|
#define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
|
|
#define LOCAL_GL_ARB_shadow_ambient 1
|
|
#define LOCAL_GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
|
|
#define LOCAL_GL_ARB_texture_border_clamp 1
|
|
#define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D
|
|
#define LOCAL_GL_ARB_texture_compression 1
|
|
#define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define LOCAL_GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
#define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define LOCAL_GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#define LOCAL_GL_ARB_texture_cube_map 1
|
|
#define LOCAL_GL_NORMAL_MAP_ARB 0x8511
|
|
#define LOCAL_GL_REFLECTION_MAP_ARB 0x8512
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
#define LOCAL_GL_ARB_texture_env_add 1
|
|
#define LOCAL_GL_ARB_texture_env_combine 1
|
|
#define LOCAL_GL_SUBTRACT_ARB 0x84E7
|
|
#define LOCAL_GL_COMBINE_ARB 0x8570
|
|
#define LOCAL_GL_COMBINE_RGB_ARB 0x8571
|
|
#define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572
|
|
#define LOCAL_GL_RGB_SCALE_ARB 0x8573
|
|
#define LOCAL_GL_ADD_SIGNED_ARB 0x8574
|
|
#define LOCAL_GL_INTERPOLATE_ARB 0x8575
|
|
#define LOCAL_GL_CONSTANT_ARB 0x8576
|
|
#define LOCAL_GL_PRIMARY_COLOR_ARB 0x8577
|
|
#define LOCAL_GL_PREVIOUS_ARB 0x8578
|
|
#define LOCAL_GL_SOURCE0_RGB_ARB 0x8580
|
|
#define LOCAL_GL_SOURCE1_RGB_ARB 0x8581
|
|
#define LOCAL_GL_SOURCE2_RGB_ARB 0x8582
|
|
#define LOCAL_GL_SOURCE0_ALPHA_ARB 0x8588
|
|
#define LOCAL_GL_SOURCE1_ALPHA_ARB 0x8589
|
|
#define LOCAL_GL_SOURCE2_ALPHA_ARB 0x858A
|
|
#define LOCAL_GL_OPERAND0_RGB_ARB 0x8590
|
|
#define LOCAL_GL_OPERAND1_RGB_ARB 0x8591
|
|
#define LOCAL_GL_OPERAND2_RGB_ARB 0x8592
|
|
#define LOCAL_GL_OPERAND0_ALPHA_ARB 0x8598
|
|
#define LOCAL_GL_OPERAND1_ALPHA_ARB 0x8599
|
|
#define LOCAL_GL_OPERAND2_ALPHA_ARB 0x859A
|
|
#define LOCAL_GL_ARB_texture_env_crossbar 1
|
|
#define LOCAL_GL_ARB_texture_env_dot3 1
|
|
#define LOCAL_GL_DOT3_RGB_ARB 0x86AE
|
|
#define LOCAL_GL_DOT3_RGBA_ARB 0x86AF
|
|
#define LOCAL_GL_ARB_texture_float 1
|
|
#define LOCAL_GL_RGBA32F_ARB 0x8814
|
|
#define LOCAL_GL_RGB32F_ARB 0x8815
|
|
#define LOCAL_GL_ALPHA32F_ARB 0x8816
|
|
#define LOCAL_GL_INTENSITY32F_ARB 0x8817
|
|
#define LOCAL_GL_LUMINANCE32F_ARB 0x8818
|
|
#define LOCAL_GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
|
#define LOCAL_GL_RGBA16F_ARB 0x881A
|
|
#define LOCAL_GL_RGB16F_ARB 0x881B
|
|
#define LOCAL_GL_ALPHA16F_ARB 0x881C
|
|
#define LOCAL_GL_INTENSITY16F_ARB 0x881D
|
|
#define LOCAL_GL_LUMINANCE16F_ARB 0x881E
|
|
#define LOCAL_GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
|
#define LOCAL_GL_TEXTURE_RED_TYPE_ARB 0x8C10
|
|
#define LOCAL_GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
|
|
#define LOCAL_GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
|
|
#define LOCAL_GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
|
|
#define LOCAL_GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
|
|
#define LOCAL_GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
|
|
#define LOCAL_GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
|
|
#define LOCAL_GL_UNSIGNED_NORMALIZED_ARB 0x8C17
|
|
#define LOCAL_GL_ARB_texture_mirrored_repeat 1
|
|
#define LOCAL_GL_MIRRORED_REPEAT_ARB 0x8370
|
|
#define LOCAL_GL_ARB_texture_non_power_of_two 1
|
|
#define LOCAL_GL_ARB_texture_rectangle 1
|
|
#define LOCAL_GL_TEXTURE_RECTANGLE_ARB 0x84F5
|
|
#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
|
|
#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
|
|
#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
|
|
#define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63
|
|
#define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
|
#define LOCAL_GL_ARB_transpose_matrix 1
|
|
#define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
|
|
#define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
|
|
#define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
|
|
#define LOCAL_GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
|
|
#define LOCAL_GL_ARB_vertex_blend 1
|
|
#define LOCAL_GL_MODELVIEW0_ARB 0x1700
|
|
#define LOCAL_GL_MODELVIEW1_ARB 0x850A
|
|
#define LOCAL_GL_MAX_VERTEX_UNITS_ARB 0x86A4
|
|
#define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
|
|
#define LOCAL_GL_WEIGHT_SUM_UNITY_ARB 0x86A6
|
|
#define LOCAL_GL_VERTEX_BLEND_ARB 0x86A7
|
|
#define LOCAL_GL_CURRENT_WEIGHT_ARB 0x86A8
|
|
#define LOCAL_GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
|
|
#define LOCAL_GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
|
|
#define LOCAL_GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
|
|
#define LOCAL_GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
|
|
#define LOCAL_GL_WEIGHT_ARRAY_ARB 0x86AD
|
|
#define LOCAL_GL_MODELVIEW2_ARB 0x8722
|
|
#define LOCAL_GL_MODELVIEW3_ARB 0x8723
|
|
#define LOCAL_GL_MODELVIEW4_ARB 0x8724
|
|
#define LOCAL_GL_MODELVIEW5_ARB 0x8725
|
|
#define LOCAL_GL_MODELVIEW6_ARB 0x8726
|
|
#define LOCAL_GL_MODELVIEW7_ARB 0x8727
|
|
#define LOCAL_GL_MODELVIEW8_ARB 0x8728
|
|
#define LOCAL_GL_MODELVIEW9_ARB 0x8729
|
|
#define LOCAL_GL_MODELVIEW10_ARB 0x872A
|
|
#define LOCAL_GL_MODELVIEW11_ARB 0x872B
|
|
#define LOCAL_GL_MODELVIEW12_ARB 0x872C
|
|
#define LOCAL_GL_MODELVIEW13_ARB 0x872D
|
|
#define LOCAL_GL_MODELVIEW14_ARB 0x872E
|
|
#define LOCAL_GL_MODELVIEW15_ARB 0x872F
|
|
#define LOCAL_GL_MODELVIEW16_ARB 0x8730
|
|
#define LOCAL_GL_MODELVIEW17_ARB 0x8731
|
|
#define LOCAL_GL_MODELVIEW18_ARB 0x8732
|
|
#define LOCAL_GL_MODELVIEW19_ARB 0x8733
|
|
#define LOCAL_GL_MODELVIEW20_ARB 0x8734
|
|
#define LOCAL_GL_MODELVIEW21_ARB 0x8735
|
|
#define LOCAL_GL_MODELVIEW22_ARB 0x8736
|
|
#define LOCAL_GL_MODELVIEW23_ARB 0x8737
|
|
#define LOCAL_GL_MODELVIEW24_ARB 0x8738
|
|
#define LOCAL_GL_MODELVIEW25_ARB 0x8739
|
|
#define LOCAL_GL_MODELVIEW26_ARB 0x873A
|
|
#define LOCAL_GL_MODELVIEW27_ARB 0x873B
|
|
#define LOCAL_GL_MODELVIEW28_ARB 0x873C
|
|
#define LOCAL_GL_MODELVIEW29_ARB 0x873D
|
|
#define LOCAL_GL_MODELVIEW30_ARB 0x873E
|
|
#define LOCAL_GL_MODELVIEW31_ARB 0x873F
|
|
#define LOCAL_GL_ARB_vertex_buffer_object 1
|
|
#define LOCAL_GL_BUFFER_SIZE_ARB 0x8764
|
|
#define LOCAL_GL_BUFFER_USAGE_ARB 0x8765
|
|
#define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define LOCAL_GL_READ_ONLY_ARB 0x88B8
|
|
#define LOCAL_GL_WRITE_ONLY_ARB 0x88B9
|
|
#define LOCAL_GL_READ_WRITE_ARB 0x88BA
|
|
#define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
#define LOCAL_GL_STREAM_DRAW_ARB 0x88E0
|
|
#define LOCAL_GL_STREAM_READ_ARB 0x88E1
|
|
#define LOCAL_GL_STREAM_COPY_ARB 0x88E2
|
|
#define LOCAL_GL_STATIC_DRAW_ARB 0x88E4
|
|
#define LOCAL_GL_STATIC_READ_ARB 0x88E5
|
|
#define LOCAL_GL_STATIC_COPY_ARB 0x88E6
|
|
#define LOCAL_GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define LOCAL_GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define LOCAL_GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#define LOCAL_GL_ARB_vertex_program 1
|
|
#define LOCAL_GL_COLOR_SUM_ARB 0x8458
|
|
#define LOCAL_GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
#define LOCAL_GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define LOCAL_GL_PROGRAM_STRING_ARB 0x8628
|
|
#define LOCAL_GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define LOCAL_GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define LOCAL_GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define LOCAL_GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define LOCAL_GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define LOCAL_GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define LOCAL_GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define LOCAL_GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define LOCAL_GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define LOCAL_GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define LOCAL_GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define LOCAL_GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define LOCAL_GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define LOCAL_GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define LOCAL_GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define LOCAL_GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define LOCAL_GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define LOCAL_GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define LOCAL_GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define LOCAL_GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define LOCAL_GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define LOCAL_GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define LOCAL_GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define LOCAL_GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define LOCAL_GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define LOCAL_GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
#define LOCAL_GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
#define LOCAL_GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
#define LOCAL_GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
#define LOCAL_GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define LOCAL_GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define LOCAL_GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define LOCAL_GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
#define LOCAL_GL_MATRIX0_ARB 0x88C0
|
|
#define LOCAL_GL_MATRIX1_ARB 0x88C1
|
|
#define LOCAL_GL_MATRIX2_ARB 0x88C2
|
|
#define LOCAL_GL_MATRIX3_ARB 0x88C3
|
|
#define LOCAL_GL_MATRIX4_ARB 0x88C4
|
|
#define LOCAL_GL_MATRIX5_ARB 0x88C5
|
|
#define LOCAL_GL_MATRIX6_ARB 0x88C6
|
|
#define LOCAL_GL_MATRIX7_ARB 0x88C7
|
|
#define LOCAL_GL_MATRIX8_ARB 0x88C8
|
|
#define LOCAL_GL_MATRIX9_ARB 0x88C9
|
|
#define LOCAL_GL_MATRIX10_ARB 0x88CA
|
|
#define LOCAL_GL_MATRIX11_ARB 0x88CB
|
|
#define LOCAL_GL_MATRIX12_ARB 0x88CC
|
|
#define LOCAL_GL_MATRIX13_ARB 0x88CD
|
|
#define LOCAL_GL_MATRIX14_ARB 0x88CE
|
|
#define LOCAL_GL_MATRIX15_ARB 0x88CF
|
|
#define LOCAL_GL_MATRIX16_ARB 0x88D0
|
|
#define LOCAL_GL_MATRIX17_ARB 0x88D1
|
|
#define LOCAL_GL_MATRIX18_ARB 0x88D2
|
|
#define LOCAL_GL_MATRIX19_ARB 0x88D3
|
|
#define LOCAL_GL_MATRIX20_ARB 0x88D4
|
|
#define LOCAL_GL_MATRIX21_ARB 0x88D5
|
|
#define LOCAL_GL_MATRIX22_ARB 0x88D6
|
|
#define LOCAL_GL_MATRIX23_ARB 0x88D7
|
|
#define LOCAL_GL_MATRIX24_ARB 0x88D8
|
|
#define LOCAL_GL_MATRIX25_ARB 0x88D9
|
|
#define LOCAL_GL_MATRIX26_ARB 0x88DA
|
|
#define LOCAL_GL_MATRIX27_ARB 0x88DB
|
|
#define LOCAL_GL_MATRIX28_ARB 0x88DC
|
|
#define LOCAL_GL_MATRIX29_ARB 0x88DD
|
|
#define LOCAL_GL_MATRIX30_ARB 0x88DE
|
|
#define LOCAL_GL_MATRIX31_ARB 0x88DF
|
|
#define LOCAL_GL_ARB_vertex_shader 1
|
|
#define LOCAL_GL_VERTEX_SHADER_ARB 0x8B31
|
|
#define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define LOCAL_GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#define LOCAL_GL_ARB_window_pos 1
|
|
#define LOCAL_GL_ATIX_point_sprites 1
|
|
#define LOCAL_GL_ATIX_texture_env_combine3 1
|
|
#define LOCAL_GL_MODULATE_ADD_ATIX 0x8744
|
|
#define LOCAL_GL_MODULATE_SIGNED_ADD_ATIX 0x8745
|
|
#define LOCAL_GL_MODULATE_SUBTRACT_ATIX 0x8746
|
|
#define LOCAL_GL_ATIX_texture_env_route 1
|
|
#define LOCAL_GL_SECONDARY_COLOR_ATIX 0x8747
|
|
#define LOCAL_GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
|
|
#define LOCAL_GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
|
|
#define LOCAL_GL_ATIX_vertex_shader_output_point_size 1
|
|
#define LOCAL_GL_OUTPUT_POINT_SIZE_ATIX 0x610E
|
|
#define LOCAL_GL_ATI_draw_buffers 1
|
|
#define LOCAL_GL_MAX_DRAW_BUFFERS_ATI 0x8824
|
|
#define LOCAL_GL_DRAW_BUFFER0_ATI 0x8825
|
|
#define LOCAL_GL_DRAW_BUFFER1_ATI 0x8826
|
|
#define LOCAL_GL_DRAW_BUFFER2_ATI 0x8827
|
|
#define LOCAL_GL_DRAW_BUFFER3_ATI 0x8828
|
|
#define LOCAL_GL_DRAW_BUFFER4_ATI 0x8829
|
|
#define LOCAL_GL_DRAW_BUFFER5_ATI 0x882A
|
|
#define LOCAL_GL_DRAW_BUFFER6_ATI 0x882B
|
|
#define LOCAL_GL_DRAW_BUFFER7_ATI 0x882C
|
|
#define LOCAL_GL_DRAW_BUFFER8_ATI 0x882D
|
|
#define LOCAL_GL_DRAW_BUFFER9_ATI 0x882E
|
|
#define LOCAL_GL_DRAW_BUFFER10_ATI 0x882F
|
|
#define LOCAL_GL_DRAW_BUFFER11_ATI 0x8830
|
|
#define LOCAL_GL_DRAW_BUFFER12_ATI 0x8831
|
|
#define LOCAL_GL_DRAW_BUFFER13_ATI 0x8832
|
|
#define LOCAL_GL_DRAW_BUFFER14_ATI 0x8833
|
|
#define LOCAL_GL_DRAW_BUFFER15_ATI 0x8834
|
|
#define LOCAL_GL_ATI_element_array 1
|
|
#define LOCAL_GL_ELEMENT_ARRAY_ATI 0x8768
|
|
#define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
|
|
#define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
|
|
#define LOCAL_GL_ATI_envmap_bumpmap 1
|
|
#define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775
|
|
#define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
|
|
#define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
|
|
#define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778
|
|
#define LOCAL_GL_DUDV_ATI 0x8779
|
|
#define LOCAL_GL_DU8DV8_ATI 0x877A
|
|
#define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B
|
|
#define LOCAL_GL_BUMP_TARGET_ATI 0x877C
|
|
#define LOCAL_GL_ATI_fragment_shader 1
|
|
#define LOCAL_GL_RED_BIT_ATI 0x00000001
|
|
#define LOCAL_GL_2X_BIT_ATI 0x00000001
|
|
#define LOCAL_GL_4X_BIT_ATI 0x00000002
|
|
#define LOCAL_GL_GREEN_BIT_ATI 0x00000002
|
|
#define LOCAL_GL_COMP_BIT_ATI 0x00000002
|
|
#define LOCAL_GL_BLUE_BIT_ATI 0x00000004
|
|
#define LOCAL_GL_8X_BIT_ATI 0x00000004
|
|
#define LOCAL_GL_NEGATE_BIT_ATI 0x00000004
|
|
#define LOCAL_GL_BIAS_BIT_ATI 0x00000008
|
|
#define LOCAL_GL_HALF_BIT_ATI 0x00000008
|
|
#define LOCAL_GL_QUARTER_BIT_ATI 0x00000010
|
|
#define LOCAL_GL_EIGHTH_BIT_ATI 0x00000020
|
|
#define LOCAL_GL_SATURATE_BIT_ATI 0x00000040
|
|
#define LOCAL_GL_FRAGMENT_SHADER_ATI 0x8920
|
|
#define LOCAL_GL_REG_0_ATI 0x8921
|
|
#define LOCAL_GL_REG_1_ATI 0x8922
|
|
#define LOCAL_GL_REG_2_ATI 0x8923
|
|
#define LOCAL_GL_REG_3_ATI 0x8924
|
|
#define LOCAL_GL_REG_4_ATI 0x8925
|
|
#define LOCAL_GL_REG_5_ATI 0x8926
|
|
#define LOCAL_GL_CON_0_ATI 0x8941
|
|
#define LOCAL_GL_CON_1_ATI 0x8942
|
|
#define LOCAL_GL_CON_2_ATI 0x8943
|
|
#define LOCAL_GL_CON_3_ATI 0x8944
|
|
#define LOCAL_GL_CON_4_ATI 0x8945
|
|
#define LOCAL_GL_CON_5_ATI 0x8946
|
|
#define LOCAL_GL_CON_6_ATI 0x8947
|
|
#define LOCAL_GL_CON_7_ATI 0x8948
|
|
#define LOCAL_GL_MOV_ATI 0x8961
|
|
#define LOCAL_GL_ADD_ATI 0x8963
|
|
#define LOCAL_GL_MUL_ATI 0x8964
|
|
#define LOCAL_GL_SUB_ATI 0x8965
|
|
#define LOCAL_GL_DOT3_ATI 0x8966
|
|
#define LOCAL_GL_DOT4_ATI 0x8967
|
|
#define LOCAL_GL_MAD_ATI 0x8968
|
|
#define LOCAL_GL_LERP_ATI 0x8969
|
|
#define LOCAL_GL_CND_ATI 0x896A
|
|
#define LOCAL_GL_CND0_ATI 0x896B
|
|
#define LOCAL_GL_DOT2_ADD_ATI 0x896C
|
|
#define LOCAL_GL_SECONDARY_INTERPOLATOR_ATI 0x896D
|
|
#define LOCAL_GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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|
#define LOCAL_GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
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|
#define LOCAL_GL_NUM_PASSES_ATI 0x8970
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|
#define LOCAL_GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
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|
#define LOCAL_GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
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|
#define LOCAL_GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
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|
#define LOCAL_GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
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|
#define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975
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|
#define LOCAL_GL_SWIZZLE_STR_ATI 0x8976
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|
#define LOCAL_GL_SWIZZLE_STQ_ATI 0x8977
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|
#define LOCAL_GL_SWIZZLE_STR_DR_ATI 0x8978
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|
#define LOCAL_GL_SWIZZLE_STQ_DQ_ATI 0x8979
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|
#define LOCAL_GL_SWIZZLE_STRQ_ATI 0x897A
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|
#define LOCAL_GL_SWIZZLE_STRQ_DQ_ATI 0x897B
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|
#define LOCAL_GL_ATI_map_object_buffer 1
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|
#define LOCAL_GL_ATI_pn_triangles 1
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|
#define LOCAL_GL_PN_TRIANGLES_ATI 0x87F0
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|
#define LOCAL_GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
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|
#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
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|
#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
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|
#define LOCAL_GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
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|
#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
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|
#define LOCAL_GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
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|
#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
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|
#define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
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|
#define LOCAL_GL_ATI_separate_stencil 1
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|
#define LOCAL_GL_STENCIL_BACK_FUNC_ATI 0x8800
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|
#define LOCAL_GL_STENCIL_BACK_FAIL_ATI 0x8801
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|
#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
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|
#define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
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|
#define LOCAL_GL_ATI_text_fragment_shader 1
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|
#define LOCAL_GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
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|
#define LOCAL_GL_ATI_texture_compression_3dc 1
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|
#define LOCAL_GL_COMPRESSED_RGB_3DC_ATI 0x8837
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|
#define LOCAL_GL_ATI_texture_env_combine3 1
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|
#define LOCAL_GL_MODULATE_ADD_ATI 0x8744
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|
#define LOCAL_GL_MODULATE_SIGNED_ADD_ATI 0x8745
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|
#define LOCAL_GL_MODULATE_SUBTRACT_ATI 0x8746
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|
#define LOCAL_GL_ATI_texture_float 1
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|
#define LOCAL_GL_RGBA_FLOAT32_ATI 0x8814
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|
#define LOCAL_GL_RGB_FLOAT32_ATI 0x8815
|
|
#define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816
|
|
#define LOCAL_GL_INTENSITY_FLOAT32_ATI 0x8817
|
|
#define LOCAL_GL_LUMINANCE_FLOAT32_ATI 0x8818
|
|
#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
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|
#define LOCAL_GL_RGBA_FLOAT16_ATI 0x881A
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|
#define LOCAL_GL_RGB_FLOAT16_ATI 0x881B
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|
#define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C
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|
#define LOCAL_GL_INTENSITY_FLOAT16_ATI 0x881D
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|
#define LOCAL_GL_LUMINANCE_FLOAT16_ATI 0x881E
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|
#define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
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|
#define LOCAL_GL_ATI_texture_mirror_once 1
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|
#define LOCAL_GL_MIRROR_CLAMP_ATI 0x8742
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|
#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
|
|
#define LOCAL_GL_ATI_vertex_array_object 1
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|
#define LOCAL_GL_STATIC_ATI 0x8760
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|
#define LOCAL_GL_DYNAMIC_ATI 0x8761
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|
#define LOCAL_GL_PRESERVE_ATI 0x8762
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|
#define LOCAL_GL_DISCARD_ATI 0x8763
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|
#define LOCAL_GL_OBJECT_BUFFER_SIZE_ATI 0x8764
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|
#define LOCAL_GL_OBJECT_BUFFER_USAGE_ATI 0x8765
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|
#define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
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|
#define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
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|
#define LOCAL_GL_ATI_vertex_attrib_array_object 1
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|
#define LOCAL_GL_ATI_vertex_streams 1
|
|
#define LOCAL_GL_MAX_VERTEX_STREAMS_ATI 0x876B
|
|
#define LOCAL_GL_VERTEX_SOURCE_ATI 0x876C
|
|
#define LOCAL_GL_VERTEX_STREAM0_ATI 0x876D
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|
#define LOCAL_GL_VERTEX_STREAM1_ATI 0x876E
|
|
#define LOCAL_GL_VERTEX_STREAM2_ATI 0x876F
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|
#define LOCAL_GL_VERTEX_STREAM3_ATI 0x8770
|
|
#define LOCAL_GL_VERTEX_STREAM4_ATI 0x8771
|
|
#define LOCAL_GL_VERTEX_STREAM5_ATI 0x8772
|
|
#define LOCAL_GL_VERTEX_STREAM6_ATI 0x8773
|
|
#define LOCAL_GL_VERTEX_STREAM7_ATI 0x8774
|
|
#define LOCAL_GL_EXT_422_pixels 1
|
|
#define LOCAL_GL_422_EXT 0x80CC
|
|
#define LOCAL_GL_422_REV_EXT 0x80CD
|
|
#define LOCAL_GL_422_AVERAGE_EXT 0x80CE
|
|
#define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF
|
|
#define LOCAL_GL_EXT_Cg_shader 1
|
|
#define LOCAL_GL_CG_VERTEX_SHADER_EXT 0x890E
|
|
#define LOCAL_GL_CG_FRAGMENT_SHADER_EXT 0x890F
|
|
#define LOCAL_GL_EXT_abgr 1
|
|
#define LOCAL_GL_ABGR_EXT 0x8000
|
|
#define LOCAL_GL_EXT_bgra 1
|
|
#define LOCAL_GL_BGR_EXT 0x80E0
|
|
#define LOCAL_GL_BGRA_EXT 0x80E1
|
|
#define LOCAL_GL_EXT_blend_color 1
|
|
#define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
#define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define LOCAL_GL_BLEND_COLOR_EXT 0x8005
|
|
#define LOCAL_GL_EXT_blend_equation_separate 1
|
|
#define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009
|
|
#define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D
|
|
#define LOCAL_GL_EXT_blend_func_separate 1
|
|
#define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8
|
|
#define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9
|
|
#define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA
|
|
#define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB
|
|
#define LOCAL_GL_EXT_blend_logic_op 1
|
|
#define LOCAL_GL_EXT_blend_minmax 1
|
|
#define LOCAL_GL_FUNC_ADD_EXT 0x8006
|
|
#define LOCAL_GL_MIN_EXT 0x8007
|
|
#define LOCAL_GL_MAX_EXT 0x8008
|
|
#define LOCAL_GL_BLEND_EQUATION_EXT 0x8009
|
|
#define LOCAL_GL_EXT_blend_subtract 1
|
|
#define LOCAL_GL_FUNC_SUBTRACT_EXT 0x800A
|
|
#define LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
#define LOCAL_GL_EXT_clip_volume_hint 1
|
|
#define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
|
|
#define LOCAL_GL_EXT_cmyka 1
|
|
#define LOCAL_GL_CMYK_EXT 0x800C
|
|
#define LOCAL_GL_CMYKA_EXT 0x800D
|
|
#define LOCAL_GL_PACK_CMYK_HINT_EXT 0x800E
|
|
#define LOCAL_GL_UNPACK_CMYK_HINT_EXT 0x800F
|
|
#define LOCAL_GL_EXT_color_subtable 1
|
|
#define LOCAL_GL_EXT_compiled_vertex_array 1
|
|
#define LOCAL_GL_EXT_convolution 1
|
|
#define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010
|
|
#define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011
|
|
#define LOCAL_GL_SEPARABLE_2D_EXT 0x8012
|
|
#define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
|
|
#define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
|
|
#define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
|
|
#define LOCAL_GL_REDUCE_EXT 0x8016
|
|
#define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017
|
|
#define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018
|
|
#define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019
|
|
#define LOCAL_GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
|
|
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
|
#define LOCAL_GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
|
|
#define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
|
|
#define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
|
|
#define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
|
|
#define LOCAL_GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
|
|
#define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
|
|
#define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
|
|
#define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
|
|
#define LOCAL_GL_EXT_coordinate_frame 1
|
|
#define LOCAL_GL_TANGENT_ARRAY_EXT 0x8439
|
|
#define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A
|
|
#define LOCAL_GL_CURRENT_TANGENT_EXT 0x843B
|
|
#define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C
|
|
#define LOCAL_GL_TANGENT_ARRAY_TYPE_EXT 0x843E
|
|
#define LOCAL_GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
|
|
#define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
|
|
#define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
|
|
#define LOCAL_GL_TANGENT_ARRAY_POINTER_EXT 0x8442
|
|
#define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
|
|
#define LOCAL_GL_MAP1_TANGENT_EXT 0x8444
|
|
#define LOCAL_GL_MAP2_TANGENT_EXT 0x8445
|
|
#define LOCAL_GL_MAP1_BINORMAL_EXT 0x8446
|
|
#define LOCAL_GL_MAP2_BINORMAL_EXT 0x8447
|
|
#define LOCAL_GL_EXT_copy_texture 1
|
|
#define LOCAL_GL_EXT_cull_vertex 1
|
|
#define LOCAL_GL_EXT_depth_bounds_test 1
|
|
#define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT 0x8890
|
|
#define LOCAL_GL_DEPTH_BOUNDS_EXT 0x8891
|
|
#define LOCAL_GL_EXT_draw_range_elements 1
|
|
#define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define LOCAL_GL_EXT_fog_coord 1
|
|
#define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
#define LOCAL_GL_FOG_COORDINATE_EXT 0x8451
|
|
#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
#define LOCAL_GL_EXT_fragment_lighting 1
|
|
#define LOCAL_GL_FRAGMENT_LIGHTING_EXT 0x8400
|
|
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
|
|
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
|
|
#define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
|
|
#define LOCAL_GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
|
|
#define LOCAL_GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
|
|
#define LOCAL_GL_CURRENT_RASTER_NORMAL_EXT 0x8406
|
|
#define LOCAL_GL_LIGHT_ENV_MODE_EXT 0x8407
|
|
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
|
|
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
|
|
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
|
|
#define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
|
|
#define LOCAL_GL_FRAGMENT_LIGHT0_EXT 0x840C
|
|
#define LOCAL_GL_FRAGMENT_LIGHT7_EXT 0x8413
|
|
#define LOCAL_GL_EXT_framebuffer_blit 1
|
|
#define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define LOCAL_GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
|
#define LOCAL_GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
|
#define LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
|
#define LOCAL_GL_EXT_framebuffer_multisample 1
|
|
#define LOCAL_GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define LOCAL_GL_EXT_framebuffer_object 1
|
|
#define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define LOCAL_GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define LOCAL_GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define LOCAL_GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4
|
|
#define LOCAL_GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
|
|
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define LOCAL_GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define LOCAL_GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define LOCAL_GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define LOCAL_GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define LOCAL_GL_FRAMEBUFFER 0x8D40
|
|
#define LOCAL_GL_RENDERBUFFER 0x8D41
|
|
#define LOCAL_GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define LOCAL_GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define LOCAL_GL_STENCIL_INDEX1 0x8D46
|
|
#define LOCAL_GL_STENCIL_INDEX4 0x8D47
|
|
#define LOCAL_GL_STENCIL_INDEX8 0x8D48
|
|
#define LOCAL_GL_STENCIL_INDEX16 0x8D49
|
|
#define LOCAL_GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define LOCAL_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define LOCAL_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define LOCAL_GL_EXT_histogram 1
|
|
#define LOCAL_GL_HISTOGRAM_EXT 0x8024
|
|
#define LOCAL_GL_PROXY_HISTOGRAM_EXT 0x8025
|
|
#define LOCAL_GL_HISTOGRAM_WIDTH_EXT 0x8026
|
|
#define LOCAL_GL_HISTOGRAM_FORMAT_EXT 0x8027
|
|
#define LOCAL_GL_HISTOGRAM_RED_SIZE_EXT 0x8028
|
|
#define LOCAL_GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
|
|
#define LOCAL_GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
|
|
#define LOCAL_GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
|
|
#define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
|
|
#define LOCAL_GL_HISTOGRAM_SINK_EXT 0x802D
|
|
#define LOCAL_GL_MINMAX_EXT 0x802E
|
|
#define LOCAL_GL_MINMAX_FORMAT_EXT 0x802F
|
|
#define LOCAL_GL_MINMAX_SINK_EXT 0x8030
|
|
#define LOCAL_GL_EXT_index_array_formats 1
|
|
#define LOCAL_GL_EXT_index_func 1
|
|
#define LOCAL_GL_EXT_index_material 1
|
|
#define LOCAL_GL_EXT_index_texture 1
|
|
#define LOCAL_GL_EXT_light_texture 1
|
|
#define LOCAL_GL_FRAGMENT_MATERIAL_EXT 0x8349
|
|
#define LOCAL_GL_FRAGMENT_NORMAL_EXT 0x834A
|
|
#define LOCAL_GL_FRAGMENT_COLOR_EXT 0x834C
|
|
#define LOCAL_GL_ATTENUATION_EXT 0x834D
|
|
#define LOCAL_GL_SHADOW_ATTENUATION_EXT 0x834E
|
|
#define LOCAL_GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
|
|
#define LOCAL_GL_TEXTURE_LIGHT_EXT 0x8350
|
|
#define LOCAL_GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
|
|
#define LOCAL_GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
|
|
#define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
#define LOCAL_GL_EXT_misc_attribute 1
|
|
#define LOCAL_GL_EXT_multi_draw_arrays 1
|
|
#define LOCAL_GL_EXT_multisample 1
|
|
#define LOCAL_GL_MULTISAMPLE_EXT 0x809D
|
|
#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
|
|
#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
|
|
#define LOCAL_GL_SAMPLE_MASK_EXT 0x80A0
|
|
#define LOCAL_GL_1PASS_EXT 0x80A1
|
|
#define LOCAL_GL_2PASS_0_EXT 0x80A2
|
|
#define LOCAL_GL_2PASS_1_EXT 0x80A3
|
|
#define LOCAL_GL_4PASS_0_EXT 0x80A4
|
|
#define LOCAL_GL_4PASS_1_EXT 0x80A5
|
|
#define LOCAL_GL_4PASS_2_EXT 0x80A6
|
|
#define LOCAL_GL_4PASS_3_EXT 0x80A7
|
|
#define LOCAL_GL_SAMPLE_BUFFERS_EXT 0x80A8
|
|
#define LOCAL_GL_SAMPLES_EXT 0x80A9
|
|
#define LOCAL_GL_SAMPLE_MASK_VALUE_EXT 0x80AA
|
|
#define LOCAL_GL_SAMPLE_MASK_INVERT_EXT 0x80AB
|
|
#define LOCAL_GL_SAMPLE_PATTERN_EXT 0x80AC
|
|
#define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000
|
|
#define LOCAL_GL_EXT_packed_depth_stencil 1
|
|
#define LOCAL_GL_DEPTH_STENCIL_EXT 0x84F9
|
|
#define LOCAL_GL_DEPTH_STENCIL 0x84F9
|
|
#define LOCAL_GL_UNSIGNED_INT_24_8_EXT 0x84FA
|
|
#define LOCAL_GL_DEPTH24_STENCIL8_EXT 0x88F0
|
|
#define LOCAL_GL_DEPTH24_STENCIL8 0x88F0
|
|
#define LOCAL_GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
|
|
#define LOCAL_GL_EXT_packed_pixels 1
|
|
#define LOCAL_GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
|
#define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
|
#define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
|
#define LOCAL_GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
|
#define LOCAL_GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
|
#define LOCAL_GL_EXT_paletted_texture 1
|
|
#define LOCAL_GL_TEXTURE_1D 0x0DE0
|
|
#define LOCAL_GL_TEXTURE_2D 0x0DE1
|
|
#define LOCAL_GL_PROXY_TEXTURE_1D 0x8063
|
|
#define LOCAL_GL_PROXY_TEXTURE_2D 0x8064
|
|
#define LOCAL_GL_TEXTURE_3D_EXT 0x806F
|
|
#define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define LOCAL_GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
|
#define LOCAL_GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
|
#define LOCAL_GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
|
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
|
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
|
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
|
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
|
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
|
#define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7
|
|
#define LOCAL_GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define LOCAL_GL_EXT_pixel_buffer_object 1
|
|
#define LOCAL_GL_PIXEL_PACK_BUFFER_EXT 0x88EB
|
|
#define LOCAL_GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
|
|
#define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
|
|
#define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
|
|
#define LOCAL_GL_EXT_pixel_transform 1
|
|
#define LOCAL_GL_PIXEL_TRANSFORM_2D_EXT 0x8330
|
|
#define LOCAL_GL_PIXEL_MAG_FILTER_EXT 0x8331
|
|
#define LOCAL_GL_PIXEL_MIN_FILTER_EXT 0x8332
|
|
#define LOCAL_GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
|
|
#define LOCAL_GL_CUBIC_EXT 0x8334
|
|
#define LOCAL_GL_AVERAGE_EXT 0x8335
|
|
#define LOCAL_GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
|
|
#define LOCAL_GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
|
|
#define LOCAL_GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
|
|
#define LOCAL_GL_EXT_pixel_transform_color_table 1
|
|
#define LOCAL_GL_EXT_point_parameters 1
|
|
#define LOCAL_GL_POINT_SIZE_MIN_EXT 0x8126
|
|
#define LOCAL_GL_POINT_SIZE_MAX_EXT 0x8127
|
|
#define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
|
#define LOCAL_GL_DISTANCE_ATTENUATION_EXT 0x8129
|
|
#define LOCAL_GL_EXT_polygon_offset 1
|
|
#define LOCAL_GL_POLYGON_OFFSET_EXT 0x8037
|
|
#define LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
|
|
#define LOCAL_GL_POLYGON_OFFSET_BIAS_EXT 0x8039
|
|
#define LOCAL_GL_EXT_rescale_normal 1
|
|
#define LOCAL_GL_EXT_scene_marker 1
|
|
#define LOCAL_GL_EXT_secondary_color 1
|
|
#define LOCAL_GL_COLOR_SUM_EXT 0x8458
|
|
#define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
|
|
#define LOCAL_GL_EXT_separate_specular_color 1
|
|
#define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
|
|
#define LOCAL_GL_SINGLE_COLOR_EXT 0x81F9
|
|
#define LOCAL_GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
|
#define LOCAL_GL_EXT_shadow_funcs 1
|
|
#define LOCAL_GL_EXT_shared_texture_palette 1
|
|
#define LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
#define LOCAL_GL_EXT_stencil_clear_tag 1
|
|
#define LOCAL_GL_STENCIL_TAG_BITS_EXT 0x88F2
|
|
#define LOCAL_GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
|
|
#define LOCAL_GL_EXT_stencil_two_side 1
|
|
#define LOCAL_GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
|
|
#define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT 0x8911
|
|
#define LOCAL_GL_EXT_stencil_wrap 1
|
|
#define LOCAL_GL_INCR_WRAP_EXT 0x8507
|
|
#define LOCAL_GL_DECR_WRAP_EXT 0x8508
|
|
#define LOCAL_GL_EXT_subtexture 1
|
|
#define LOCAL_GL_EXT_texture 1
|
|
#define LOCAL_GL_ALPHA4_EXT 0x803B
|
|
#define LOCAL_GL_ALPHA8_EXT 0x803C
|
|
#define LOCAL_GL_ALPHA12_EXT 0x803D
|
|
#define LOCAL_GL_ALPHA16_EXT 0x803E
|
|
#define LOCAL_GL_LUMINANCE4_EXT 0x803F
|
|
#define LOCAL_GL_LUMINANCE8_EXT 0x8040
|
|
#define LOCAL_GL_LUMINANCE12_EXT 0x8041
|
|
#define LOCAL_GL_LUMINANCE16_EXT 0x8042
|
|
#define LOCAL_GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
|
#define LOCAL_GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
|
#define LOCAL_GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define LOCAL_GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
|
#define LOCAL_GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
|
#define LOCAL_GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
|
#define LOCAL_GL_INTENSITY_EXT 0x8049
|
|
#define LOCAL_GL_INTENSITY4_EXT 0x804A
|
|
#define LOCAL_GL_INTENSITY8_EXT 0x804B
|
|
#define LOCAL_GL_INTENSITY12_EXT 0x804C
|
|
#define LOCAL_GL_INTENSITY16_EXT 0x804D
|
|
#define LOCAL_GL_RGB2_EXT 0x804E
|
|
#define LOCAL_GL_RGB4_EXT 0x804F
|
|
#define LOCAL_GL_RGB5_EXT 0x8050
|
|
#define LOCAL_GL_RGB8_EXT 0x8051
|
|
#define LOCAL_GL_RGB10_EXT 0x8052
|
|
#define LOCAL_GL_RGB12_EXT 0x8053
|
|
#define LOCAL_GL_RGB16_EXT 0x8054
|
|
#define LOCAL_GL_RGBA2_EXT 0x8055
|
|
#define LOCAL_GL_RGBA4_EXT 0x8056
|
|
#define LOCAL_GL_RGB5_A1_EXT 0x8057
|
|
#define LOCAL_GL_RGBA8_EXT 0x8058
|
|
#define LOCAL_GL_RGB10_A2_EXT 0x8059
|
|
#define LOCAL_GL_RGBA12_EXT 0x805A
|
|
#define LOCAL_GL_RGBA16_EXT 0x805B
|
|
#define LOCAL_GL_TEXTURE_RED_SIZE_EXT 0x805C
|
|
#define LOCAL_GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
|
#define LOCAL_GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
|
#define LOCAL_GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
|
#define LOCAL_GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
|
#define LOCAL_GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
|
#define LOCAL_GL_REPLACE_EXT 0x8062
|
|
#define LOCAL_GL_PROXY_TEXTURE_1D_EXT 0x8063
|
|
#define LOCAL_GL_PROXY_TEXTURE_2D_EXT 0x8064
|
|
#define LOCAL_GL_EXT_texture3D 1
|
|
#define LOCAL_GL_PACK_SKIP_IMAGES_EXT 0x806B
|
|
#define LOCAL_GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
|
#define LOCAL_GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
|
#define LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
|
#define LOCAL_GL_TEXTURE_3D_EXT 0x806F
|
|
#define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define LOCAL_GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define LOCAL_GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
#define LOCAL_GL_EXT_texture_compression_dxt1 1
|
|
#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define LOCAL_GL_EXT_texture_compression_s3tc 1
|
|
#define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#define LOCAL_GL_EXT_texture_cube_map 1
|
|
#define LOCAL_GL_NORMAL_MAP_EXT 0x8511
|
|
#define LOCAL_GL_REFLECTION_MAP_EXT 0x8512
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
|
#define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
|
#define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
|
#define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
|
|
#define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
|
|
#define LOCAL_GL_EXT_texture_edge_clamp 1
|
|
#define LOCAL_GL_CLAMP_TO_EDGE_EXT 0x812F
|
|
#define LOCAL_GL_EXT_texture_env 1
|
|
#define LOCAL_GL_TEXTURE_ENV0_EXT 0
|
|
#define LOCAL_GL_ENV_BLEND_EXT 0
|
|
#define LOCAL_GL_TEXTURE_ENV_SHIFT_EXT 0
|
|
#define LOCAL_GL_ENV_REPLACE_EXT 0
|
|
#define LOCAL_GL_ENV_ADD_EXT 0
|
|
#define LOCAL_GL_ENV_SUBTRACT_EXT 0
|
|
#define LOCAL_GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
|
|
#define LOCAL_GL_ENV_REVERSE_SUBTRACT_EXT 0
|
|
#define LOCAL_GL_ENV_REVERSE_BLEND_EXT 0
|
|
#define LOCAL_GL_ENV_COPY_EXT 0
|
|
#define LOCAL_GL_ENV_MODULATE_EXT 0
|
|
#define LOCAL_GL_EXT_texture_env_add 1
|
|
#define LOCAL_GL_EXT_texture_env_combine 1
|
|
#define LOCAL_GL_COMBINE_EXT 0x8570
|
|
#define LOCAL_GL_COMBINE_RGB_EXT 0x8571
|
|
#define LOCAL_GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define LOCAL_GL_RGB_SCALE_EXT 0x8573
|
|
#define LOCAL_GL_ADD_SIGNED_EXT 0x8574
|
|
#define LOCAL_GL_INTERPOLATE_EXT 0x8575
|
|
#define LOCAL_GL_CONSTANT_EXT 0x8576
|
|
#define LOCAL_GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define LOCAL_GL_PREVIOUS_EXT 0x8578
|
|
#define LOCAL_GL_SOURCE0_RGB_EXT 0x8580
|
|
#define LOCAL_GL_SOURCE1_RGB_EXT 0x8581
|
|
#define LOCAL_GL_SOURCE2_RGB_EXT 0x8582
|
|
#define LOCAL_GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define LOCAL_GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define LOCAL_GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define LOCAL_GL_OPERAND0_RGB_EXT 0x8590
|
|
#define LOCAL_GL_OPERAND1_RGB_EXT 0x8591
|
|
#define LOCAL_GL_OPERAND2_RGB_EXT 0x8592
|
|
#define LOCAL_GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define LOCAL_GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define LOCAL_GL_OPERAND2_ALPHA_EXT 0x859A
|
|
#define LOCAL_GL_EXT_texture_env_dot3 1
|
|
#define LOCAL_GL_DOT3_RGB_EXT 0x8740
|
|
#define LOCAL_GL_DOT3_RGBA_EXT 0x8741
|
|
#define LOCAL_GL_EXT_texture_filter_anisotropic 1
|
|
#define LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
#define LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#define LOCAL_GL_EXT_texture_lod_bias 1
|
|
#define LOCAL_GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
|
#define LOCAL_GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define LOCAL_GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
#define LOCAL_GL_EXT_texture_mirror_clamp 1
|
|
#define LOCAL_GL_MIRROR_CLAMP_EXT 0x8742
|
|
#define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
|
|
#define LOCAL_GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
|
|
#define LOCAL_GL_EXT_texture_object 1
|
|
#define LOCAL_GL_TEXTURE_PRIORITY_EXT 0x8066
|
|
#define LOCAL_GL_TEXTURE_RESIDENT_EXT 0x8067
|
|
#define LOCAL_GL_TEXTURE_1D_BINDING_EXT 0x8068
|
|
#define LOCAL_GL_TEXTURE_2D_BINDING_EXT 0x8069
|
|
#define LOCAL_GL_TEXTURE_3D_BINDING_EXT 0x806A
|
|
#define LOCAL_GL_EXT_texture_perturb_normal 1
|
|
#define LOCAL_GL_PERTURB_EXT 0x85AE
|
|
#define LOCAL_GL_TEXTURE_NORMAL_EXT 0x85AF
|
|
#define LOCAL_GL_EXT_texture_rectangle 1
|
|
#define LOCAL_GL_TEXTURE_RECTANGLE_EXT 0x84F5
|
|
#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
|
|
#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
|
|
#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
|
|
#define LOCAL_GL_EXT_texture_sRGB 1
|
|
#define LOCAL_GL_SRGB_EXT 0x8C40
|
|
#define LOCAL_GL_SRGB8_EXT 0x8C41
|
|
#define LOCAL_GL_SRGB_ALPHA_EXT 0x8C42
|
|
#define LOCAL_GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
#define LOCAL_GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
|
#define LOCAL_GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
|
#define LOCAL_GL_SLUMINANCE_EXT 0x8C46
|
|
#define LOCAL_GL_SLUMINANCE8_EXT 0x8C47
|
|
#define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
|
|
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
|
#define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
|
#define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
|
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
#define LOCAL_GL_EXT_vertex_array 1
|
|
#define LOCAL_GL_DOUBLE_EXT 0x140A
|
|
#define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define LOCAL_GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define LOCAL_GL_COLOR_ARRAY_EXT 0x8076
|
|
#define LOCAL_GL_INDEX_ARRAY_EXT 0x8077
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define LOCAL_GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define LOCAL_GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define LOCAL_GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define LOCAL_GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define LOCAL_GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define LOCAL_GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define LOCAL_GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define LOCAL_GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define LOCAL_GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define LOCAL_GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define LOCAL_GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define LOCAL_GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define LOCAL_GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define LOCAL_GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#define LOCAL_GL_EXT_vertex_shader 1
|
|
#define LOCAL_GL_VERTEX_SHADER_EXT 0x8780
|
|
#define LOCAL_GL_VERTEX_SHADER_BINDING_EXT 0x8781
|
|
#define LOCAL_GL_OP_INDEX_EXT 0x8782
|
|
#define LOCAL_GL_OP_NEGATE_EXT 0x8783
|
|
#define LOCAL_GL_OP_DOT3_EXT 0x8784
|
|
#define LOCAL_GL_OP_DOT4_EXT 0x8785
|
|
#define LOCAL_GL_OP_MUL_EXT 0x8786
|
|
#define LOCAL_GL_OP_ADD_EXT 0x8787
|
|
#define LOCAL_GL_OP_MADD_EXT 0x8788
|
|
#define LOCAL_GL_OP_FRAC_EXT 0x8789
|
|
#define LOCAL_GL_OP_MAX_EXT 0x878A
|
|
#define LOCAL_GL_OP_MIN_EXT 0x878B
|
|
#define LOCAL_GL_OP_SET_GE_EXT 0x878C
|
|
#define LOCAL_GL_OP_SET_LT_EXT 0x878D
|
|
#define LOCAL_GL_OP_CLAMP_EXT 0x878E
|
|
#define LOCAL_GL_OP_FLOOR_EXT 0x878F
|
|
#define LOCAL_GL_OP_ROUND_EXT 0x8790
|
|
#define LOCAL_GL_OP_EXP_BASE_2_EXT 0x8791
|
|
#define LOCAL_GL_OP_LOG_BASE_2_EXT 0x8792
|
|
#define LOCAL_GL_OP_POWER_EXT 0x8793
|
|
#define LOCAL_GL_OP_RECIP_EXT 0x8794
|
|
#define LOCAL_GL_OP_RECIP_SQRT_EXT 0x8795
|
|
#define LOCAL_GL_OP_SUB_EXT 0x8796
|
|
#define LOCAL_GL_OP_CROSS_PRODUCT_EXT 0x8797
|
|
#define LOCAL_GL_OP_MULTIPLY_MATRIX_EXT 0x8798
|
|
#define LOCAL_GL_OP_MOV_EXT 0x8799
|
|
#define LOCAL_GL_OUTPUT_VERTEX_EXT 0x879A
|
|
#define LOCAL_GL_OUTPUT_COLOR0_EXT 0x879B
|
|
#define LOCAL_GL_OUTPUT_COLOR1_EXT 0x879C
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
|
|
#define LOCAL_GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
|
|
#define LOCAL_GL_OUTPUT_FOG_EXT 0x87BD
|
|
#define LOCAL_GL_SCALAR_EXT 0x87BE
|
|
#define LOCAL_GL_VECTOR_EXT 0x87BF
|
|
#define LOCAL_GL_MATRIX_EXT 0x87C0
|
|
#define LOCAL_GL_VARIANT_EXT 0x87C1
|
|
#define LOCAL_GL_INVARIANT_EXT 0x87C2
|
|
#define LOCAL_GL_LOCAL_CONSTANT_EXT 0x87C3
|
|
#define LOCAL_GL_LOCAL_EXT 0x87C4
|
|
#define LOCAL_GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
|
|
#define LOCAL_GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
|
|
#define LOCAL_GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
|
|
#define LOCAL_GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
|
|
#define LOCAL_GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
|
|
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
|
|
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
|
|
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
|
|
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
|
|
#define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
|
|
#define LOCAL_GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
|
|
#define LOCAL_GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
|
|
#define LOCAL_GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
|
|
#define LOCAL_GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
|
|
#define LOCAL_GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
|
|
#define LOCAL_GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
|
|
#define LOCAL_GL_X_EXT 0x87D5
|
|
#define LOCAL_GL_Y_EXT 0x87D6
|
|
#define LOCAL_GL_Z_EXT 0x87D7
|
|
#define LOCAL_GL_W_EXT 0x87D8
|
|
#define LOCAL_GL_NEGATIVE_X_EXT 0x87D9
|
|
#define LOCAL_GL_NEGATIVE_Y_EXT 0x87DA
|
|
#define LOCAL_GL_NEGATIVE_Z_EXT 0x87DB
|
|
#define LOCAL_GL_NEGATIVE_W_EXT 0x87DC
|
|
#define LOCAL_GL_ZERO_EXT 0x87DD
|
|
#define LOCAL_GL_ONE_EXT 0x87DE
|
|
#define LOCAL_GL_NEGATIVE_ONE_EXT 0x87DF
|
|
#define LOCAL_GL_NORMALIZED_RANGE_EXT 0x87E0
|
|
#define LOCAL_GL_FULL_RANGE_EXT 0x87E1
|
|
#define LOCAL_GL_CURRENT_VERTEX_EXT 0x87E2
|
|
#define LOCAL_GL_MVP_MATRIX_EXT 0x87E3
|
|
#define LOCAL_GL_VARIANT_VALUE_EXT 0x87E4
|
|
#define LOCAL_GL_VARIANT_DATATYPE_EXT 0x87E5
|
|
#define LOCAL_GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
|
|
#define LOCAL_GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
|
|
#define LOCAL_GL_VARIANT_ARRAY_EXT 0x87E8
|
|
#define LOCAL_GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
|
|
#define LOCAL_GL_INVARIANT_VALUE_EXT 0x87EA
|
|
#define LOCAL_GL_INVARIANT_DATATYPE_EXT 0x87EB
|
|
#define LOCAL_GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
|
|
#define LOCAL_GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
|
|
#define LOCAL_GL_EXT_vertex_weighting 1
|
|
#define LOCAL_GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
|
|
#define LOCAL_GL_MODELVIEW0_MATRIX_EXT 0x0BA6
|
|
#define LOCAL_GL_MODELVIEW0_EXT 0x1700
|
|
#define LOCAL_GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
|
|
#define LOCAL_GL_MODELVIEW1_MATRIX_EXT 0x8506
|
|
#define LOCAL_GL_VERTEX_WEIGHTING_EXT 0x8509
|
|
#define LOCAL_GL_MODELVIEW1_EXT 0x850A
|
|
#define LOCAL_GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
|
|
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
|
|
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
|
|
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
|
|
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
|
|
#define LOCAL_GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
|
|
#define LOCAL_GL_GREMEDY_string_marker 1
|
|
#define LOCAL_GL_HP_convolution_border_modes 1
|
|
#define LOCAL_GL_HP_image_transform 1
|
|
#define LOCAL_GL_HP_occlusion_test 1
|
|
#define LOCAL_GL_OCCLUSION_TEST_HP 0x8165
|
|
#define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
|
#define LOCAL_GL_HP_texture_lighting 1
|
|
#define LOCAL_GL_IBM_cull_vertex 1
|
|
#define LOCAL_GL_CULL_VERTEX_IBM 103050
|
|
#define LOCAL_GL_IBM_multimode_draw_arrays 1
|
|
#define LOCAL_GL_IBM_rasterpos_clip 1
|
|
#define LOCAL_GL_RASTER_POSITION_UNCLIPPED_IBM 103010
|
|
#define LOCAL_GL_IBM_static_data 1
|
|
#define LOCAL_GL_ALL_STATIC_DATA_IBM 103060
|
|
#define LOCAL_GL_STATIC_VERTEX_ARRAY_IBM 103061
|
|
#define LOCAL_GL_IBM_texture_mirrored_repeat 1
|
|
#define LOCAL_GL_MIRRORED_REPEAT_IBM 0x8370
|
|
#define LOCAL_GL_IBM_vertex_array_lists 1
|
|
#define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070
|
|
#define LOCAL_GL_NORMAL_ARRAY_LIST_IBM 103071
|
|
#define LOCAL_GL_COLOR_ARRAY_LIST_IBM 103072
|
|
#define LOCAL_GL_INDEX_ARRAY_LIST_IBM 103073
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
|
|
#define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
|
|
#define LOCAL_GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
|
|
#define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
|
|
#define LOCAL_GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
|
|
#define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
|
|
#define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
|
|
#define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
|
|
#define LOCAL_GL_INGR_color_clamp 1
|
|
#define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560
|
|
#define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561
|
|
#define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
|
|
#define LOCAL_GL_ALPHA_MIN_CLAMP_INGR 0x8563
|
|
#define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564
|
|
#define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565
|
|
#define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
|
|
#define LOCAL_GL_ALPHA_MAX_CLAMP_INGR 0x8567
|
|
#define LOCAL_GL_INGR_interlace_read 1
|
|
#define LOCAL_GL_INTERLACE_READ_INGR 0x8568
|
|
#define LOCAL_GL_INTEL_parallel_arrays 1
|
|
#define LOCAL_GL_PARALLEL_ARRAYS_INTEL 0x83F4
|
|
#define LOCAL_GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
|
|
#define LOCAL_GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
|
|
#define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
|
|
#define LOCAL_GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
|
|
#define LOCAL_GL_INTEL_texture_scissor 1
|
|
#define LOCAL_GL_KTX_buffer_region 1
|
|
#define LOCAL_GL_KTX_FRONT_REGION 0x0
|
|
#define LOCAL_GL_KTX_BACK_REGION 0x1
|
|
#define LOCAL_GL_KTX_Z_REGION 0x2
|
|
#define LOCAL_GL_KTX_STENCIL_REGION 0x3
|
|
#define LOCAL_GL_MESAX_texture_stack 1
|
|
#define LOCAL_GL_TEXTURE_1D_STACK_MESAX 0x8759
|
|
#define LOCAL_GL_TEXTURE_2D_STACK_MESAX 0x875A
|
|
#define LOCAL_GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
|
|
#define LOCAL_GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
|
|
#define LOCAL_GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
|
|
#define LOCAL_GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
|
|
#define LOCAL_GL_MESA_pack_invert 1
|
|
#define LOCAL_GL_PACK_INVERT_MESA 0x8758
|
|
#define LOCAL_GL_MESA_resize_buffers 1
|
|
#define LOCAL_GL_MESA_window_pos 1
|
|
#define LOCAL_GL_MESA_ycbcr_texture 1
|
|
#define LOCAL_GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
|
|
#define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
|
|
#define LOCAL_GL_YCBCR_MESA 0x8757
|
|
#define LOCAL_GL_NV_blend_square 1
|
|
#define LOCAL_GL_NV_copy_depth_to_color 1
|
|
#define LOCAL_GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
|
|
#define LOCAL_GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
|
|
#define LOCAL_GL_NV_depth_clamp 1
|
|
#define LOCAL_GL_DEPTH_CLAMP_NV 0x864F
|
|
#define LOCAL_GL_NV_evaluators 1
|
|
#define LOCAL_GL_EVAL_2D_NV 0x86C0
|
|
#define LOCAL_GL_EVAL_TRIANGULAR_2D_NV 0x86C1
|
|
#define LOCAL_GL_MAP_TESSELLATION_NV 0x86C2
|
|
#define LOCAL_GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
|
|
#define LOCAL_GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
|
|
#define LOCAL_GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
|
|
#define LOCAL_GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
|
|
#define LOCAL_GL_MAX_MAP_TESSELLATION_NV 0x86D6
|
|
#define LOCAL_GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
|
|
#define LOCAL_GL_NV_fence 1
|
|
#define LOCAL_GL_ALL_COMPLETED_NV 0x84F2
|
|
#define LOCAL_GL_FENCE_STATUS_NV 0x84F3
|
|
#define LOCAL_GL_FENCE_CONDITION_NV 0x84F4
|
|
#define LOCAL_GL_NV_float_buffer 1
|
|
#define LOCAL_GL_FLOAT_R_NV 0x8880
|
|
#define LOCAL_GL_FLOAT_RG_NV 0x8881
|
|
#define LOCAL_GL_FLOAT_RGB_NV 0x8882
|
|
#define LOCAL_GL_FLOAT_RGBA_NV 0x8883
|
|
#define LOCAL_GL_FLOAT_R16_NV 0x8884
|
|
#define LOCAL_GL_FLOAT_R32_NV 0x8885
|
|
#define LOCAL_GL_FLOAT_RG16_NV 0x8886
|
|
#define LOCAL_GL_FLOAT_RG32_NV 0x8887
|
|
#define LOCAL_GL_FLOAT_RGB16_NV 0x8888
|
|
#define LOCAL_GL_FLOAT_RGB32_NV 0x8889
|
|
#define LOCAL_GL_FLOAT_RGBA16_NV 0x888A
|
|
#define LOCAL_GL_FLOAT_RGBA32_NV 0x888B
|
|
#define LOCAL_GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
|
|
#define LOCAL_GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
|
|
#define LOCAL_GL_FLOAT_RGBA_MODE_NV 0x888E
|
|
#define LOCAL_GL_NV_fog_distance 1
|
|
#define LOCAL_GL_FOG_DISTANCE_MODE_NV 0x855A
|
|
#define LOCAL_GL_EYE_RADIAL_NV 0x855B
|
|
#define LOCAL_GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
|
#define LOCAL_GL_NV_fragment_program 1
|
|
#define LOCAL_GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
|
|
#define LOCAL_GL_FRAGMENT_PROGRAM_NV 0x8870
|
|
#define LOCAL_GL_MAX_TEXTURE_COORDS_NV 0x8871
|
|
#define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
|
|
#define LOCAL_GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
|
|
#define LOCAL_GL_PROGRAM_ERROR_STRING_NV 0x8874
|
|
#define LOCAL_GL_NV_fragment_program2 1
|
|
#define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
|
|
#define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
|
|
#define LOCAL_GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
|
|
#define LOCAL_GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
|
|
#define LOCAL_GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
|
|
#define LOCAL_GL_NV_fragment_program_option 1
|
|
#define LOCAL_GL_NV_half_float 1
|
|
#define LOCAL_GL_HALF_FLOAT_NV 0x140B
|
|
#define LOCAL_GL_NV_light_max_exponent 1
|
|
#define LOCAL_GL_MAX_SHININESS_NV 0x8504
|
|
#define LOCAL_GL_MAX_SPOT_EXPONENT_NV 0x8505
|
|
#define LOCAL_GL_NV_multisample_filter_hint 1
|
|
#define LOCAL_GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
|
|
#define LOCAL_GL_NV_occlusion_query 1
|
|
#define LOCAL_GL_PIXEL_COUNTER_BITS_NV 0x8864
|
|
#define LOCAL_GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
|
|
#define LOCAL_GL_PIXEL_COUNT_NV 0x8866
|
|
#define LOCAL_GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
|
|
#define LOCAL_GL_NV_packed_depth_stencil 1
|
|
#define LOCAL_GL_DEPTH_STENCIL_NV 0x84F9
|
|
#define LOCAL_GL_UNSIGNED_INT_24_8_NV 0x84FA
|
|
#define LOCAL_GL_NV_pixel_data_range 1
|
|
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
|
|
#define LOCAL_GL_READ_PIXEL_DATA_RANGE_NV 0x8879
|
|
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
|
|
#define LOCAL_GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
|
|
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
|
|
#define LOCAL_GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
|
|
#define LOCAL_GL_NV_point_sprite 1
|
|
#define LOCAL_GL_POINT_SPRITE_NV 0x8861
|
|
#define LOCAL_GL_COORD_REPLACE_NV 0x8862
|
|
#define LOCAL_GL_POINT_SPRITE_R_MODE_NV 0x8863
|
|
#define LOCAL_GL_NV_primitive_restart 1
|
|
#define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558
|
|
#define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
|
|
#define LOCAL_GL_NV_register_combiners 1
|
|
#define LOCAL_GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define LOCAL_GL_VARIABLE_A_NV 0x8523
|
|
#define LOCAL_GL_VARIABLE_B_NV 0x8524
|
|
#define LOCAL_GL_VARIABLE_C_NV 0x8525
|
|
#define LOCAL_GL_VARIABLE_D_NV 0x8526
|
|
#define LOCAL_GL_VARIABLE_E_NV 0x8527
|
|
#define LOCAL_GL_VARIABLE_F_NV 0x8528
|
|
#define LOCAL_GL_VARIABLE_G_NV 0x8529
|
|
#define LOCAL_GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define LOCAL_GL_CONSTANT_COLOR1_NV 0x852B
|
|
#define LOCAL_GL_PRIMARY_COLOR_NV 0x852C
|
|
#define LOCAL_GL_SECONDARY_COLOR_NV 0x852D
|
|
#define LOCAL_GL_SPARE0_NV 0x852E
|
|
#define LOCAL_GL_SPARE1_NV 0x852F
|
|
#define LOCAL_GL_DISCARD_NV 0x8530
|
|
#define LOCAL_GL_E_TIMES_F_NV 0x8531
|
|
#define LOCAL_GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define LOCAL_GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define LOCAL_GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define LOCAL_GL_EXPAND_NORMAL_NV 0x8538
|
|
#define LOCAL_GL_EXPAND_NEGATE_NV 0x8539
|
|
#define LOCAL_GL_HALF_BIAS_NORMAL_NV 0x853A
|
|
#define LOCAL_GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define LOCAL_GL_SIGNED_IDENTITY_NV 0x853C
|
|
#define LOCAL_GL_SIGNED_NEGATE_NV 0x853D
|
|
#define LOCAL_GL_SCALE_BY_TWO_NV 0x853E
|
|
#define LOCAL_GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define LOCAL_GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define LOCAL_GL_COMBINER_INPUT_NV 0x8542
|
|
#define LOCAL_GL_COMBINER_MAPPING_NV 0x8543
|
|
#define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define LOCAL_GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define LOCAL_GL_COMBINER_SCALE_NV 0x8548
|
|
#define LOCAL_GL_COMBINER_BIAS_NV 0x8549
|
|
#define LOCAL_GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define LOCAL_GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define LOCAL_GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
|
#define LOCAL_GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define LOCAL_GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
|
#define LOCAL_GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
#define LOCAL_GL_COMBINER0_NV 0x8550
|
|
#define LOCAL_GL_COMBINER1_NV 0x8551
|
|
#define LOCAL_GL_COMBINER2_NV 0x8552
|
|
#define LOCAL_GL_COMBINER3_NV 0x8553
|
|
#define LOCAL_GL_COMBINER4_NV 0x8554
|
|
#define LOCAL_GL_COMBINER5_NV 0x8555
|
|
#define LOCAL_GL_COMBINER6_NV 0x8556
|
|
#define LOCAL_GL_COMBINER7_NV 0x8557
|
|
#define LOCAL_GL_NV_register_combiners2 1
|
|
#define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535
|
|
#define LOCAL_GL_NV_texgen_emboss 1
|
|
#define LOCAL_GL_EMBOSS_LIGHT_NV 0x855D
|
|
#define LOCAL_GL_EMBOSS_CONSTANT_NV 0x855E
|
|
#define LOCAL_GL_EMBOSS_MAP_NV 0x855F
|
|
#define LOCAL_GL_NV_texgen_reflection 1
|
|
#define LOCAL_GL_NORMAL_MAP_NV 0x8511
|
|
#define LOCAL_GL_REFLECTION_MAP_NV 0x8512
|
|
#define LOCAL_GL_NV_texture_compression_vtc 1
|
|
#define LOCAL_GL_NV_texture_env_combine4 1
|
|
#define LOCAL_GL_COMBINE4_NV 0x8503
|
|
#define LOCAL_GL_SOURCE3_RGB_NV 0x8583
|
|
#define LOCAL_GL_SOURCE3_ALPHA_NV 0x858B
|
|
#define LOCAL_GL_OPERAND3_RGB_NV 0x8593
|
|
#define LOCAL_GL_OPERAND3_ALPHA_NV 0x859B
|
|
#define LOCAL_GL_NV_texture_expand_normal 1
|
|
#define LOCAL_GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
|
|
#define LOCAL_GL_NV_texture_rectangle 1
|
|
#define LOCAL_GL_TEXTURE_RECTANGLE_NV 0x84F5
|
|
#define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
|
|
#define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
|
|
#define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
|
|
#define LOCAL_GL_NV_texture_shader 1
|
|
#define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
|
|
#define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
|
|
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
|
|
#define LOCAL_GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
|
|
#define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
|
#define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
|
|
#define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
|
#define LOCAL_GL_SHADER_CONSISTENT_NV 0x86DD
|
|
#define LOCAL_GL_TEXTURE_SHADER_NV 0x86DE
|
|
#define LOCAL_GL_SHADER_OPERATION_NV 0x86DF
|
|
#define LOCAL_GL_CULL_MODES_NV 0x86E0
|
|
#define LOCAL_GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
|
|
#define LOCAL_GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
|
|
#define LOCAL_GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
|
|
#define LOCAL_GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
|
|
#define LOCAL_GL_CONST_EYE_NV 0x86E5
|
|
#define LOCAL_GL_PASS_THROUGH_NV 0x86E6
|
|
#define LOCAL_GL_CULL_FRAGMENT_NV 0x86E7
|
|
#define LOCAL_GL_OFFSET_TEXTURE_2D_NV 0x86E8
|
|
#define LOCAL_GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
|
|
#define LOCAL_GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
|
|
#define LOCAL_GL_DOT_PRODUCT_NV 0x86EC
|
|
#define LOCAL_GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
|
|
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
|
|
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
|
|
#define LOCAL_GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
|
|
#define LOCAL_GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
|
|
#define LOCAL_GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
|
|
#define LOCAL_GL_HILO_NV 0x86F4
|
|
#define LOCAL_GL_DSDT_NV 0x86F5
|
|
#define LOCAL_GL_DSDT_MAG_NV 0x86F6
|
|
#define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7
|
|
#define LOCAL_GL_HILO16_NV 0x86F8
|
|
#define LOCAL_GL_SIGNED_HILO_NV 0x86F9
|
|
#define LOCAL_GL_SIGNED_HILO16_NV 0x86FA
|
|
#define LOCAL_GL_SIGNED_RGBA_NV 0x86FB
|
|
#define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC
|
|
#define LOCAL_GL_SIGNED_RGB_NV 0x86FE
|
|
#define LOCAL_GL_SIGNED_RGB8_NV 0x86FF
|
|
#define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701
|
|
#define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702
|
|
#define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
|
#define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
|
#define LOCAL_GL_SIGNED_ALPHA_NV 0x8705
|
|
#define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706
|
|
#define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707
|
|
#define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708
|
|
#define LOCAL_GL_DSDT8_NV 0x8709
|
|
#define LOCAL_GL_DSDT8_MAG8_NV 0x870A
|
|
#define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
|
#define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
|
#define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
|
#define LOCAL_GL_HI_SCALE_NV 0x870E
|
|
#define LOCAL_GL_LO_SCALE_NV 0x870F
|
|
#define LOCAL_GL_DS_SCALE_NV 0x8710
|
|
#define LOCAL_GL_DT_SCALE_NV 0x8711
|
|
#define LOCAL_GL_MAGNITUDE_SCALE_NV 0x8712
|
|
#define LOCAL_GL_VIBRANCE_SCALE_NV 0x8713
|
|
#define LOCAL_GL_HI_BIAS_NV 0x8714
|
|
#define LOCAL_GL_LO_BIAS_NV 0x8715
|
|
#define LOCAL_GL_DS_BIAS_NV 0x8716
|
|
#define LOCAL_GL_DT_BIAS_NV 0x8717
|
|
#define LOCAL_GL_MAGNITUDE_BIAS_NV 0x8718
|
|
#define LOCAL_GL_VIBRANCE_BIAS_NV 0x8719
|
|
#define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
|
#define LOCAL_GL_TEXTURE_HI_SIZE_NV 0x871B
|
|
#define LOCAL_GL_TEXTURE_LO_SIZE_NV 0x871C
|
|
#define LOCAL_GL_TEXTURE_DS_SIZE_NV 0x871D
|
|
#define LOCAL_GL_TEXTURE_DT_SIZE_NV 0x871E
|
|
#define LOCAL_GL_TEXTURE_MAG_SIZE_NV 0x871F
|
|
#define LOCAL_GL_NV_texture_shader2 1
|
|
#define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
|
#define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
|
|
#define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
|
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
|
#define LOCAL_GL_HILO_NV 0x86F4
|
|
#define LOCAL_GL_DSDT_NV 0x86F5
|
|
#define LOCAL_GL_DSDT_MAG_NV 0x86F6
|
|
#define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7
|
|
#define LOCAL_GL_HILO16_NV 0x86F8
|
|
#define LOCAL_GL_SIGNED_HILO_NV 0x86F9
|
|
#define LOCAL_GL_SIGNED_HILO16_NV 0x86FA
|
|
#define LOCAL_GL_SIGNED_RGBA_NV 0x86FB
|
|
#define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC
|
|
#define LOCAL_GL_SIGNED_RGB_NV 0x86FE
|
|
#define LOCAL_GL_SIGNED_RGB8_NV 0x86FF
|
|
#define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701
|
|
#define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702
|
|
#define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
|
#define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
|
#define LOCAL_GL_SIGNED_ALPHA_NV 0x8705
|
|
#define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706
|
|
#define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707
|
|
#define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708
|
|
#define LOCAL_GL_DSDT8_NV 0x8709
|
|
#define LOCAL_GL_DSDT8_MAG8_NV 0x870A
|
|
#define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
|
#define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
|
#define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
|
#define LOCAL_GL_NV_texture_shader3 1
|
|
#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
|
|
#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
|
|
#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
|
|
#define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
|
|
#define LOCAL_GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
|
|
#define LOCAL_GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
|
|
#define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
|
|
#define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
|
|
#define LOCAL_GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
|
|
#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
|
|
#define LOCAL_GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
|
|
#define LOCAL_GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
|
|
#define LOCAL_GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
|
|
#define LOCAL_GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
|
|
#define LOCAL_GL_HILO8_NV 0x885E
|
|
#define LOCAL_GL_SIGNED_HILO8_NV 0x885F
|
|
#define LOCAL_GL_FORCE_BLUE_TO_ONE_NV 0x8860
|
|
#define LOCAL_GL_NV_vertex_array_range 1
|
|
#define LOCAL_GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
|
#define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
|
#define LOCAL_GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
|
#define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
|
#define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
|
#define LOCAL_GL_NV_vertex_array_range2 1
|
|
#define LOCAL_GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
|
|
#define LOCAL_GL_NV_vertex_program 1
|
|
#define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620
|
|
#define LOCAL_GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
|
#define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV 0x8623
|
|
#define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
|
|
#define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV 0x8625
|
|
#define LOCAL_GL_CURRENT_ATTRIB_NV 0x8626
|
|
#define LOCAL_GL_PROGRAM_LENGTH_NV 0x8627
|
|
#define LOCAL_GL_PROGRAM_STRING_NV 0x8628
|
|
#define LOCAL_GL_MODELVIEW_PROJECTION_NV 0x8629
|
|
#define LOCAL_GL_IDENTITY_NV 0x862A
|
|
#define LOCAL_GL_INVERSE_NV 0x862B
|
|
#define LOCAL_GL_TRANSPOSE_NV 0x862C
|
|
#define LOCAL_GL_INVERSE_TRANSPOSE_NV 0x862D
|
|
#define LOCAL_GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
|
#define LOCAL_GL_MAX_TRACK_MATRICES_NV 0x862F
|
|
#define LOCAL_GL_MATRIX0_NV 0x8630
|
|
#define LOCAL_GL_MATRIX1_NV 0x8631
|
|
#define LOCAL_GL_MATRIX2_NV 0x8632
|
|
#define LOCAL_GL_MATRIX3_NV 0x8633
|
|
#define LOCAL_GL_MATRIX4_NV 0x8634
|
|
#define LOCAL_GL_MATRIX5_NV 0x8635
|
|
#define LOCAL_GL_MATRIX6_NV 0x8636
|
|
#define LOCAL_GL_MATRIX7_NV 0x8637
|
|
#define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
|
#define LOCAL_GL_CURRENT_MATRIX_NV 0x8641
|
|
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
|
#define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
|
#define LOCAL_GL_PROGRAM_PARAMETER_NV 0x8644
|
|
#define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV 0x8645
|
|
#define LOCAL_GL_PROGRAM_TARGET_NV 0x8646
|
|
#define LOCAL_GL_PROGRAM_RESIDENT_NV 0x8647
|
|
#define LOCAL_GL_TRACK_MATRIX_NV 0x8648
|
|
#define LOCAL_GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
|
#define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
|
#define LOCAL_GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
|
#define LOCAL_GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
|
#define LOCAL_GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
|
#define LOCAL_GL_NV_vertex_program1_1 1
|
|
#define LOCAL_GL_NV_vertex_program2 1
|
|
#define LOCAL_GL_NV_vertex_program2_option 1
|
|
#define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
|
|
#define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
|
|
#define LOCAL_GL_NV_vertex_program3 1
|
|
#define LOCAL_GL_OML_interlace 1
|
|
#define LOCAL_GL_INTERLACE_OML 0x8980
|
|
#define LOCAL_GL_INTERLACE_READ_OML 0x8981
|
|
#define LOCAL_GL_OML_resample 1
|
|
#define LOCAL_GL_PACK_RESAMPLE_OML 0x8984
|
|
#define LOCAL_GL_UNPACK_RESAMPLE_OML 0x8985
|
|
#define LOCAL_GL_RESAMPLE_REPLICATE_OML 0x8986
|
|
#define LOCAL_GL_RESAMPLE_ZERO_FILL_OML 0x8987
|
|
#define LOCAL_GL_RESAMPLE_AVERAGE_OML 0x8988
|
|
#define LOCAL_GL_RESAMPLE_DECIMATE_OML 0x8989
|
|
#define LOCAL_GL_OML_subsample 1
|
|
#define LOCAL_GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
|
|
#define LOCAL_GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
|
|
#define LOCAL_GL_PGI_misc_hints 1
|
|
#define LOCAL_GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
|
|
#define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI 107005
|
|
#define LOCAL_GL_RECLAIM_MEMORY_HINT_PGI 107006
|
|
#define LOCAL_GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
|
|
#define LOCAL_GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
|
|
#define LOCAL_GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
|
|
#define LOCAL_GL_ALWAYS_FAST_HINT_PGI 107020
|
|
#define LOCAL_GL_ALWAYS_SOFT_HINT_PGI 107021
|
|
#define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
|
|
#define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI 107023
|
|
#define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI 107024
|
|
#define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI 107025
|
|
#define LOCAL_GL_STRICT_DEPTHFUNC_HINT_PGI 107030
|
|
#define LOCAL_GL_STRICT_LIGHTING_HINT_PGI 107031
|
|
#define LOCAL_GL_STRICT_SCISSOR_HINT_PGI 107032
|
|
#define LOCAL_GL_FULL_STIPPLE_HINT_PGI 107033
|
|
#define LOCAL_GL_CLIP_NEAR_HINT_PGI 107040
|
|
#define LOCAL_GL_CLIP_FAR_HINT_PGI 107041
|
|
#define LOCAL_GL_WIDE_LINE_HINT_PGI 107042
|
|
#define LOCAL_GL_BACK_NORMALS_HINT_PGI 107043
|
|
#define LOCAL_GL_PGI_vertex_hints 1
|
|
#define LOCAL_GL_VERTEX23_BIT_PGI 0x00000004
|
|
#define LOCAL_GL_VERTEX4_BIT_PGI 0x00000008
|
|
#define LOCAL_GL_COLOR3_BIT_PGI 0x00010000
|
|
#define LOCAL_GL_COLOR4_BIT_PGI 0x00020000
|
|
#define LOCAL_GL_EDGEFLAG_BIT_PGI 0x00040000
|
|
#define LOCAL_GL_INDEX_BIT_PGI 0x00080000
|
|
#define LOCAL_GL_MAT_AMBIENT_BIT_PGI 0x00100000
|
|
#define LOCAL_GL_VERTEX_DATA_HINT_PGI 107050
|
|
#define LOCAL_GL_VERTEX_CONSISTENT_HINT_PGI 107051
|
|
#define LOCAL_GL_MATERIAL_SIDE_HINT_PGI 107052
|
|
#define LOCAL_GL_MAX_VERTEX_HINT_PGI 107053
|
|
#define LOCAL_GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
|
|
#define LOCAL_GL_MAT_DIFFUSE_BIT_PGI 0x00400000
|
|
#define LOCAL_GL_MAT_EMISSION_BIT_PGI 0x00800000
|
|
#define LOCAL_GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
|
|
#define LOCAL_GL_MAT_SHININESS_BIT_PGI 0x02000000
|
|
#define LOCAL_GL_MAT_SPECULAR_BIT_PGI 0x04000000
|
|
#define LOCAL_GL_NORMAL_BIT_PGI 0x08000000
|
|
#define LOCAL_GL_TEXCOORD1_BIT_PGI 0x10000000
|
|
#define LOCAL_GL_TEXCOORD2_BIT_PGI 0x20000000
|
|
#define LOCAL_GL_TEXCOORD3_BIT_PGI 0x40000000
|
|
#define LOCAL_GL_TEXCOORD4_BIT_PGI 0x80000000
|
|
#define LOCAL_GL_REND_screen_coordinates 1
|
|
#define LOCAL_GL_SCREEN_COORDINATES_REND 0x8490
|
|
#define LOCAL_GL_INVERTED_SCREEN_W_REND 0x8491
|
|
#define LOCAL_GL_S3_s3tc 1
|
|
#define LOCAL_GL_RGB_S3TC 0x83A0
|
|
#define LOCAL_GL_RGB4_S3TC 0x83A1
|
|
#define LOCAL_GL_RGBA_S3TC 0x83A2
|
|
#define LOCAL_GL_RGBA4_S3TC 0x83A3
|
|
#define LOCAL_GL_RGBA_DXT5_S3TC 0x83A4
|
|
#define LOCAL_GL_RGBA4_DXT5_S3TC 0x83A5
|
|
#define LOCAL_GL_SGIS_color_range 1
|
|
#define LOCAL_GL_EXTENDED_RANGE_SGIS 0x85A5
|
|
#define LOCAL_GL_MIN_RED_SGIS 0x85A6
|
|
#define LOCAL_GL_MAX_RED_SGIS 0x85A7
|
|
#define LOCAL_GL_MIN_GREEN_SGIS 0x85A8
|
|
#define LOCAL_GL_MAX_GREEN_SGIS 0x85A9
|
|
#define LOCAL_GL_MIN_BLUE_SGIS 0x85AA
|
|
#define LOCAL_GL_MAX_BLUE_SGIS 0x85AB
|
|
#define LOCAL_GL_MIN_ALPHA_SGIS 0x85AC
|
|
#define LOCAL_GL_MAX_ALPHA_SGIS 0x85AD
|
|
#define LOCAL_GL_SGIS_detail_texture 1
|
|
#define LOCAL_GL_SGIS_fog_function 1
|
|
#define LOCAL_GL_SGIS_generate_mipmap 1
|
|
#define LOCAL_GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define LOCAL_GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
#define LOCAL_GL_SGIS_multisample 1
|
|
#define LOCAL_GL_MULTISAMPLE_SGIS 0x809D
|
|
#define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
|
|
#define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
|
|
#define LOCAL_GL_SAMPLE_MASK_SGIS 0x80A0
|
|
#define LOCAL_GL_1PASS_SGIS 0x80A1
|
|
#define LOCAL_GL_2PASS_0_SGIS 0x80A2
|
|
#define LOCAL_GL_2PASS_1_SGIS 0x80A3
|
|
#define LOCAL_GL_4PASS_0_SGIS 0x80A4
|
|
#define LOCAL_GL_4PASS_1_SGIS 0x80A5
|
|
#define LOCAL_GL_4PASS_2_SGIS 0x80A6
|
|
#define LOCAL_GL_4PASS_3_SGIS 0x80A7
|
|
#define LOCAL_GL_SAMPLE_BUFFERS_SGIS 0x80A8
|
|
#define LOCAL_GL_SAMPLES_SGIS 0x80A9
|
|
#define LOCAL_GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
|
|
#define LOCAL_GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
|
|
#define LOCAL_GL_SAMPLE_PATTERN_SGIS 0x80AC
|
|
#define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000
|
|
#define LOCAL_GL_SGIS_pixel_texture 1
|
|
#define LOCAL_GL_SGIS_sharpen_texture 1
|
|
#define LOCAL_GL_SGIS_texture4D 1
|
|
#define LOCAL_GL_SGIS_texture_border_clamp 1
|
|
#define LOCAL_GL_CLAMP_TO_BORDER_SGIS 0x812D
|
|
#define LOCAL_GL_SGIS_texture_edge_clamp 1
|
|
#define LOCAL_GL_CLAMP_TO_EDGE_SGIS 0x812F
|
|
#define LOCAL_GL_SGIS_texture_filter4 1
|
|
#define LOCAL_GL_SGIS_texture_lod 1
|
|
#define LOCAL_GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
|
#define LOCAL_GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
|
#define LOCAL_GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
|
#define LOCAL_GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
|
#define LOCAL_GL_SGIS_texture_select 1
|
|
#define LOCAL_GL_SGIX_async 1
|
|
#define LOCAL_GL_ASYNC_MARKER_SGIX 0x8329
|
|
#define LOCAL_GL_SGIX_async_histogram 1
|
|
#define LOCAL_GL_ASYNC_HISTOGRAM_SGIX 0x832C
|
|
#define LOCAL_GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
|
|
#define LOCAL_GL_SGIX_async_pixel 1
|
|
#define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX 0x835C
|
|
#define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
|
|
#define LOCAL_GL_ASYNC_READ_PIXELS_SGIX 0x835E
|
|
#define LOCAL_GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
|
|
#define LOCAL_GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
|
|
#define LOCAL_GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
|
|
#define LOCAL_GL_SGIX_blend_alpha_minmax 1
|
|
#define LOCAL_GL_ALPHA_MIN_SGIX 0x8320
|
|
#define LOCAL_GL_ALPHA_MAX_SGIX 0x8321
|
|
#define LOCAL_GL_SGIX_clipmap 1
|
|
#define LOCAL_GL_SGIX_depth_texture 1
|
|
#define LOCAL_GL_DEPTH_COMPONENT16_SGIX 0x81A5
|
|
#define LOCAL_GL_DEPTH_COMPONENT24_SGIX 0x81A6
|
|
#define LOCAL_GL_DEPTH_COMPONENT32_SGIX 0x81A7
|
|
#define LOCAL_GL_SGIX_flush_raster 1
|
|
#define LOCAL_GL_SGIX_fog_offset 1
|
|
#define LOCAL_GL_FOG_OFFSET_SGIX 0x8198
|
|
#define LOCAL_GL_FOG_OFFSET_VALUE_SGIX 0x8199
|
|
#define LOCAL_GL_SGIX_fog_texture 1
|
|
#define LOCAL_GL_TEXTURE_FOG_SGIX 0
|
|
#define LOCAL_GL_FOG_PATCHY_FACTOR_SGIX 0
|
|
#define LOCAL_GL_FRAGMENT_FOG_SGIX 0
|
|
#define LOCAL_GL_SGIX_fragment_specular_lighting 1
|
|
#define LOCAL_GL_SGIX_framezoom 1
|
|
#define LOCAL_GL_SGIX_interlace 1
|
|
#define LOCAL_GL_INTERLACE_SGIX 0x8094
|
|
#define LOCAL_GL_SGIX_ir_instrument1 1
|
|
#define LOCAL_GL_SGIX_list_priority 1
|
|
#define LOCAL_GL_SGIX_pixel_texture 1
|
|
#define LOCAL_GL_SGIX_pixel_texture_bits 1
|
|
#define LOCAL_GL_SGIX_reference_plane 1
|
|
#define LOCAL_GL_SGIX_resample 1
|
|
#define LOCAL_GL_PACK_RESAMPLE_SGIX 0x842E
|
|
#define LOCAL_GL_UNPACK_RESAMPLE_SGIX 0x842F
|
|
#define LOCAL_GL_RESAMPLE_DECIMATE_SGIX 0x8430
|
|
#define LOCAL_GL_RESAMPLE_REPLICATE_SGIX 0x8433
|
|
#define LOCAL_GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
|
|
#define LOCAL_GL_SGIX_shadow 1
|
|
#define LOCAL_GL_TEXTURE_COMPARE_SGIX 0x819A
|
|
#define LOCAL_GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
|
|
#define LOCAL_GL_TEXTURE_LEQUAL_R_SGIX 0x819C
|
|
#define LOCAL_GL_TEXTURE_GEQUAL_R_SGIX 0x819D
|
|
#define LOCAL_GL_SGIX_shadow_ambient 1
|
|
#define LOCAL_GL_SHADOW_AMBIENT_SGIX 0x80BF
|
|
#define LOCAL_GL_SGIX_sprite 1
|
|
#define LOCAL_GL_SGIX_tag_sample_buffer 1
|
|
#define LOCAL_GL_SGIX_texture_add_env 1
|
|
#define LOCAL_GL_SGIX_texture_coordinate_clamp 1
|
|
#define LOCAL_GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
|
|
#define LOCAL_GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
|
|
#define LOCAL_GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
|
|
#define LOCAL_GL_SGIX_texture_lod_bias 1
|
|
#define LOCAL_GL_SGIX_texture_multi_buffer 1
|
|
#define LOCAL_GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
|
|
#define LOCAL_GL_SGIX_texture_range 1
|
|
#define LOCAL_GL_RGB_SIGNED_SGIX 0x85E0
|
|
#define LOCAL_GL_RGBA_SIGNED_SGIX 0x85E1
|
|
#define LOCAL_GL_ALPHA_SIGNED_SGIX 0x85E2
|
|
#define LOCAL_GL_LUMINANCE_SIGNED_SGIX 0x85E3
|
|
#define LOCAL_GL_INTENSITY_SIGNED_SGIX 0x85E4
|
|
#define LOCAL_GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
|
|
#define LOCAL_GL_RGB16_SIGNED_SGIX 0x85E6
|
|
#define LOCAL_GL_RGBA16_SIGNED_SGIX 0x85E7
|
|
#define LOCAL_GL_ALPHA16_SIGNED_SGIX 0x85E8
|
|
#define LOCAL_GL_LUMINANCE16_SIGNED_SGIX 0x85E9
|
|
#define LOCAL_GL_INTENSITY16_SIGNED_SGIX 0x85EA
|
|
#define LOCAL_GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
|
|
#define LOCAL_GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
|
|
#define LOCAL_GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
|
|
#define LOCAL_GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
|
|
#define LOCAL_GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
|
|
#define LOCAL_GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
|
|
#define LOCAL_GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
|
|
#define LOCAL_GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
|
|
#define LOCAL_GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
|
|
#define LOCAL_GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
|
|
#define LOCAL_GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
|
|
#define LOCAL_GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
|
|
#define LOCAL_GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
|
|
#define LOCAL_GL_MIN_LUMINANCE_SGIS 0x85F8
|
|
#define LOCAL_GL_MAX_LUMINANCE_SGIS 0x85F9
|
|
#define LOCAL_GL_MIN_INTENSITY_SGIS 0x85FA
|
|
#define LOCAL_GL_MAX_INTENSITY_SGIS 0x85FB
|
|
#define LOCAL_GL_SGIX_texture_scale_bias 1
|
|
#define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
|
|
#define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
|
|
#define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
|
|
#define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
|
|
#define LOCAL_GL_SGIX_vertex_preclip 1
|
|
#define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE
|
|
#define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
|
|
#define LOCAL_GL_SGIX_vertex_preclip_hint 1
|
|
#define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE
|
|
#define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
|
|
#define LOCAL_GL_SGIX_ycrcb 1
|
|
#define LOCAL_GL_SGI_color_matrix 1
|
|
#define LOCAL_GL_COLOR_MATRIX_SGI 0x80B1
|
|
#define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
|
|
#define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
|
|
#define LOCAL_GL_SGI_color_table 1
|
|
#define LOCAL_GL_COLOR_TABLE_SGI 0x80D0
|
|
#define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
|
|
#define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
|
|
#define LOCAL_GL_PROXY_COLOR_TABLE_SGI 0x80D3
|
|
#define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
|
|
#define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
|
|
#define LOCAL_GL_COLOR_TABLE_SCALE_SGI 0x80D6
|
|
#define LOCAL_GL_COLOR_TABLE_BIAS_SGI 0x80D7
|
|
#define LOCAL_GL_COLOR_TABLE_FORMAT_SGI 0x80D8
|
|
#define LOCAL_GL_COLOR_TABLE_WIDTH_SGI 0x80D9
|
|
#define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
|
|
#define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
|
|
#define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
|
|
#define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
|
|
#define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
|
|
#define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
|
|
#define LOCAL_GL_SGI_texture_color_table 1
|
|
#define LOCAL_GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
|
|
#define LOCAL_GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
|
|
#define LOCAL_GL_SUNX_constant_data 1
|
|
#define LOCAL_GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
|
|
#define LOCAL_GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
|
|
#define LOCAL_GL_SUN_convolution_border_modes 1
|
|
#define LOCAL_GL_WRAP_BORDER_SUN 0x81D4
|
|
#define LOCAL_GL_SUN_global_alpha 1
|
|
#define LOCAL_GL_GLOBAL_ALPHA_SUN 0x81D9
|
|
#define LOCAL_GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
|
|
#define LOCAL_GL_SUN_mesh_array 1
|
|
#define LOCAL_GL_QUAD_MESH_SUN 0x8614
|
|
#define LOCAL_GL_TRIANGLE_MESH_SUN 0x8615
|
|
#define LOCAL_GL_SUN_read_video_pixels 1
|
|
#define LOCAL_GL_SUN_slice_accum 1
|
|
#define LOCAL_GL_SLICE_ACCUM_SUN 0x85CC
|
|
#define LOCAL_GL_SUN_triangle_list 1
|
|
#define LOCAL_GL_RESTART_SUN 0x01
|
|
#define LOCAL_GL_REPLACE_MIDDLE_SUN 0x02
|
|
#define LOCAL_GL_REPLACE_OLDEST_SUN 0x03
|
|
#define LOCAL_GL_TRIANGLE_LIST_SUN 0x81D7
|
|
#define LOCAL_GL_REPLACEMENT_CODE_SUN 0x81D8
|
|
#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
|
|
#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
|
|
#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
|
|
#define LOCAL_GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
|
|
#define LOCAL_GL_R1UI_V3F_SUN 0x85C4
|
|
#define LOCAL_GL_R1UI_C4UB_V3F_SUN 0x85C5
|
|
#define LOCAL_GL_R1UI_C3F_V3F_SUN 0x85C6
|
|
#define LOCAL_GL_R1UI_N3F_V3F_SUN 0x85C7
|
|
#define LOCAL_GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
|
|
#define LOCAL_GL_R1UI_T2F_V3F_SUN 0x85C9
|
|
#define LOCAL_GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
|
|
#define LOCAL_GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
|
|
#define LOCAL_GL_SUN_vertex 1
|
|
#define LOCAL_GL_WIN_phong_shading 1
|
|
#define LOCAL_GL_PHONG_WIN 0x80EA
|
|
#define LOCAL_GL_PHONG_HINT_WIN 0x80EB
|
|
#define LOCAL_GL_WIN_specular_fog 1
|
|
#define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
#define LOCAL_GL_WIN_swap_hint 1
|
|
|
|
#define LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define LOCAL_GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
|
|
#define LOCAL_WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
|
|
#define LOCAL_WGL_DRAW_TO_WINDOW_ARB 0x2001
|
|
#define LOCAL_WGL_DRAW_TO_BITMAP_ARB 0x2002
|
|
#define LOCAL_WGL_ACCELERATION_ARB 0x2003
|
|
#define LOCAL_WGL_NEED_PALETTE_ARB 0x2004
|
|
#define LOCAL_WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
|
|
#define LOCAL_WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
|
|
#define LOCAL_WGL_SWAP_METHOD_ARB 0x2007
|
|
#define LOCAL_WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define LOCAL_WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define LOCAL_WGL_TRANSPARENT_ARB 0x200A
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#define LOCAL_WGL_SHARE_DEPTH_ARB 0x200C
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#define LOCAL_WGL_SHARE_STENCIL_ARB 0x200D
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#define LOCAL_WGL_SHARE_ACCUM_ARB 0x200E
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#define LOCAL_WGL_SUPPORT_GDI_ARB 0x200F
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#define LOCAL_WGL_SUPPORT_OPENGL_ARB 0x2010
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#define LOCAL_WGL_DOUBLE_BUFFER_ARB 0x2011
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#define LOCAL_WGL_STEREO_ARB 0x2012
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#define LOCAL_WGL_PIXEL_TYPE_ARB 0x2013
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#define LOCAL_WGL_COLOR_BITS_ARB 0x2014
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#define LOCAL_WGL_RED_BITS_ARB 0x2015
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#define LOCAL_WGL_RED_SHIFT_ARB 0x2016
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#define LOCAL_WGL_GREEN_BITS_ARB 0x2017
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#define LOCAL_WGL_GREEN_SHIFT_ARB 0x2018
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#define LOCAL_WGL_BLUE_BITS_ARB 0x2019
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#define LOCAL_WGL_BLUE_SHIFT_ARB 0x201A
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#define LOCAL_WGL_ALPHA_BITS_ARB 0x201B
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#define LOCAL_WGL_ALPHA_SHIFT_ARB 0x201C
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#define LOCAL_WGL_ACCUM_BITS_ARB 0x201D
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#define LOCAL_WGL_ACCUM_RED_BITS_ARB 0x201E
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#define LOCAL_WGL_ACCUM_GREEN_BITS_ARB 0x201F
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#define LOCAL_WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define LOCAL_WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define LOCAL_WGL_DEPTH_BITS_ARB 0x2022
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#define LOCAL_WGL_STENCIL_BITS_ARB 0x2023
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#define LOCAL_WGL_AUX_BUFFERS_ARB 0x2024
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#define LOCAL_WGL_NO_ACCELERATION_ARB 0x2025
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#define LOCAL_WGL_GENERIC_ACCELERATION_ARB 0x2026
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#define LOCAL_WGL_FULL_ACCELERATION_ARB 0x2027
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#define LOCAL_WGL_SWAP_EXCHANGE_ARB 0x2028
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#define LOCAL_WGL_SWAP_COPY_ARB 0x2029
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#define LOCAL_WGL_SWAP_UNDEFINED_ARB 0x202A
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#define LOCAL_WGL_TYPE_RGBA_ARB 0x202B
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#define LOCAL_WGL_TYPE_COLORINDEX_ARB 0x202C
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#define LOCAL_WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define LOCAL_WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define LOCAL_WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define LOCAL_WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
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#define LOCAL_WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
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#define LOCAL_WGL_DRAW_TO_PBUFFER_ARB 0x202D
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#define LOCAL_WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
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#define LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
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#define LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
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#define LOCAL_WGL_PBUFFER_LARGEST_ARB 0x2033
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#define LOCAL_WGL_PBUFFER_WIDTH_ARB 0x2034
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#define LOCAL_WGL_PBUFFER_HEIGHT_ARB 0x2035
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#define LOCAL_WGL_PBUFFER_LOST_ARB 0x2036
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#define LOCAL_WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define LOCAL_WGL_SAMPLES_ARB 0x2042
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#define LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
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#define LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
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#define LOCAL_WGL_TEXTURE_FORMAT_ARB 0x2072
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#define LOCAL_WGL_TEXTURE_TARGET_ARB 0x2073
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#define LOCAL_WGL_MIPMAP_TEXTURE_ARB 0x2074
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#define LOCAL_WGL_TEXTURE_RGB_ARB 0x2075
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#define LOCAL_WGL_TEXTURE_RGBA_ARB 0x2076
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#define LOCAL_WGL_NO_TEXTURE_ARB 0x2077
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#define LOCAL_WGL_TEXTURE_2D_ARB 0x207A
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#define LOCAL_WGL_MIPMAP_LEVEL_ARB 0x207B
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#define LOCAL_WGL_FRONT_LEFT_ARB 0x2083
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#define LOCAL_WGL_FRONT_RIGHT_ARB 0x2084
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#define LOCAL_WGL_BACK_LEFT_ARB 0x2085
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#define LOCAL_WGL_BACK_RIGHT_ARB 0x2086
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#define LOCAL_EGL_BUFFER_SIZE 0x3020
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#define LOCAL_EGL_ALPHA_SIZE 0x3021
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#define LOCAL_EGL_BLUE_SIZE 0x3022
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#define LOCAL_EGL_GREEN_SIZE 0x3023
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#define LOCAL_EGL_RED_SIZE 0x3024
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#define LOCAL_EGL_DEPTH_SIZE 0x3025
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#define LOCAL_EGL_STENCIL_SIZE 0x3026
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#define LOCAL_EGL_CONFIG_CAVEAT 0x3027
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#define LOCAL_EGL_CONFIG_ID 0x3028
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#define LOCAL_EGL_LEVEL 0x3029
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#define LOCAL_EGL_MAX_PBUFFER_HEIGHT 0x302A
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#define LOCAL_EGL_MAX_PBUFFER_PIXELS 0x302B
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#define LOCAL_EGL_MAX_PBUFFER_WIDTH 0x302C
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#define LOCAL_EGL_NATIVE_RENDERABLE 0x302D
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#define LOCAL_EGL_NATIVE_VISUAL_ID 0x302E
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#define LOCAL_EGL_NATIVE_VISUAL_TYPE 0x302F
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#define LOCAL_EGL_PRESERVED_RESOURCES 0x3030
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#define LOCAL_EGL_SAMPLES 0x3031
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#define LOCAL_EGL_SAMPLE_BUFFERS 0x3032
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#define LOCAL_EGL_SURFACE_TYPE 0x3033
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#define LOCAL_EGL_TRANSPARENT_TYPE 0x3034
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#define LOCAL_EGL_TRANSPARENT_BLUE_VALUE 0x3035
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#define LOCAL_EGL_TRANSPARENT_GREEN_VALUE 0x3036
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#define LOCAL_EGL_TRANSPARENT_RED_VALUE 0x3037
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#define LOCAL_EGL_NONE 0x3038
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#define LOCAL_EGL_BIND_TO_TEXTURE_RGB 0x3039
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#define LOCAL_EGL_BIND_TO_TEXTURE_RGBA 0x303A
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#define LOCAL_EGL_MIN_SWAP_INTERVAL 0x303B
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#define LOCAL_EGL_MAX_SWAP_INTERVAL 0x303C
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#define LOCAL_EGL_LUMINANCE_SIZE 0x303D
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#define LOCAL_EGL_ALPHA_MASK_SIZE 0x303E
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#define LOCAL_EGL_COLOR_BUFFER_TYPE 0x303F
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#define LOCAL_EGL_RENDERABLE_TYPE 0x3040
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#define LOCAL_EGL_MATCH_NATIVE_PIXMAP 0x3041
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#define LOCAL_EGL_CONFORMANT 0x3042
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#define LOCAL_EGL_OPENGL_ES_BIT 0x0001
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#define LOCAL_EGL_OPENVG_BIT 0x0002
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#define LOCAL_EGL_OPENGL_ES2_BIT 0x0004
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#define LOCAL_EGL_OPENGL_ES_API 0x30A0
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#define LOCAL_EGL_PBUFFER_BIT 0x0001
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#define LOCAL_EGL_PIXMAP_BIT 0x0002
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#define LOCAL_EGL_WINDOW_BIT 0x0004
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#define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
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#define LOCAL_EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
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#define LOCAL_EGL_VENDOR 0x3053
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#define LOCAL_EGL_VERSION 0x3054
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#define LOCAL_EGL_EXTENSIONS 0x3055
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#define LOCAL_EGL_CLIENT_APIS 0x308D
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#define LOCAL_EGL_HEIGHT 0x3056
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#define LOCAL_EGL_WIDTH 0x3057
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#define LOCAL_EGL_LARGEST_PBUFFER 0x3058
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#define LOCAL_EGL_TEXTURE_FORMAT 0x3080
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#define LOCAL_EGL_TEXTURE_TARGET 0x3081
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#define LOCAL_EGL_MIPMAP_TEXTURE 0x3082
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#define LOCAL_EGL_MIPMAP_LEVEL 0x3083
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#define LOCAL_EGL_RENDER_BUFFER 0x3086
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#define LOCAL_EGL_VG_COLORSPACE 0x3087
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#define LOCAL_EGL_VG_ALPHA_FORMAT 0x3088
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#define LOCAL_EGL_HORIZONTAL_RESOLUTION 0x3090
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#define LOCAL_EGL_VERTICAL_RESOLUTION 0x3091
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#define LOCAL_EGL_PIXEL_ASPECT_RATIO 0x3092
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#define LOCAL_EGL_SWAP_BEHAVIOR 0x3093
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#define LOCAL_EGL_MULTISAMPLE_RESOLVE 0x3099
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#define LOCAL_EGL_CONTEXT_CLIENT_TYPE 0x3097
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#define LOCAL_EGL_CONTEXT_CLIENT_VERSION 0x3098
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#define LOCAL_EGL_BACK_BUFFER 0x3084
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#define LOCAL_EGL_TEXTURE_RGB 0x305D
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#define LOCAL_EGL_TEXTURE_RGBA 0x305E
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#define LOCAL_EGL_TEXTURE_2D 0x305F
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#define LOCAL_EGL_NATIVE_PIXMAP_KHR 0x30B0
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#define LOCAL_EGL_IMAGE_PRESERVED_KHR 0x30D2
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#define LOCAL_EGL_FALSE 0
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#define LOCAL_EGL_TRUE 1
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#endif
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