зеркало из https://github.com/mozilla/gecko-dev.git
247 строки
6.0 KiB
C++
247 строки
6.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "HostWebGLContext.h"
|
|
|
|
#include "CompositableHost.h"
|
|
#include "mozilla/layers/LayerTransactionChild.h"
|
|
#include "mozilla/layers/TextureClientSharedSurface.h"
|
|
|
|
#include "MozFramebuffer.h"
|
|
#include "TexUnpackBlob.h"
|
|
#include "WebGL2Context.h"
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLContext.h"
|
|
#include "WebGLCrossProcessCommandQueue.h"
|
|
#include "WebGLFramebuffer.h"
|
|
#include "WebGLMemoryTracker.h"
|
|
#include "WebGLParent.h"
|
|
#include "WebGLProgram.h"
|
|
#include "WebGLRenderbuffer.h"
|
|
#include "WebGLSampler.h"
|
|
#include "WebGLShader.h"
|
|
#include "WebGLSync.h"
|
|
#include "WebGLTexture.h"
|
|
#include "WebGLTransformFeedback.h"
|
|
#include "WebGLVertexArray.h"
|
|
#include "WebGLQuery.h"
|
|
|
|
#include "mozilla/StaticMutex.h"
|
|
|
|
namespace mozilla {
|
|
|
|
LazyLogModule gWebGLBridgeLog("webglbridge");
|
|
|
|
// -
|
|
|
|
static StaticMutex sContextSetLock;
|
|
|
|
static std::unordered_set<HostWebGLContext*>& DeferredStaticContextSet() {
|
|
static std::unordered_set<HostWebGLContext*> sContextSet;
|
|
return sContextSet;
|
|
}
|
|
|
|
LockedOutstandingContexts::LockedOutstandingContexts()
|
|
: contexts(DeferredStaticContextSet()) {
|
|
sContextSetLock.Lock();
|
|
}
|
|
|
|
LockedOutstandingContexts::~LockedOutstandingContexts() {
|
|
sContextSetLock.Unlock();
|
|
}
|
|
|
|
// -
|
|
|
|
/*static*/
|
|
UniquePtr<HostWebGLContext> HostWebGLContext::Create(
|
|
OwnerData&& ownerData, const webgl::InitContextDesc& desc,
|
|
webgl::InitContextResult* const out) {
|
|
auto host = WrapUnique(new HostWebGLContext(std::move(ownerData)));
|
|
auto webgl = WebGLContext::Create(*host, desc, out);
|
|
if (!webgl) return nullptr;
|
|
return host;
|
|
}
|
|
|
|
HostWebGLContext::HostWebGLContext(OwnerData&& ownerData)
|
|
: mOwnerData(std::move(ownerData)) {
|
|
if (mOwnerData.outOfProcess) {
|
|
if (mOwnerData.outOfProcess->mCommandSinkP) {
|
|
mOwnerData.outOfProcess->mCommandSinkP->mHostContext = this;
|
|
}
|
|
if (mOwnerData.outOfProcess->mCommandSinkI) {
|
|
mOwnerData.outOfProcess->mCommandSinkI->mHostContext = this;
|
|
}
|
|
}
|
|
|
|
{
|
|
StaticMutexAutoLock lock(sContextSetLock);
|
|
auto& contexts = DeferredStaticContextSet();
|
|
(void)contexts.insert(this);
|
|
}
|
|
}
|
|
|
|
HostWebGLContext::~HostWebGLContext() {
|
|
StaticMutexAutoLock lock(sContextSetLock);
|
|
auto& contexts = DeferredStaticContextSet();
|
|
(void)contexts.erase(this);
|
|
}
|
|
|
|
// -
|
|
|
|
void HostWebGLContext::OnContextLoss(const webgl::ContextLossReason reason) {
|
|
if (mOwnerData.inProcess) {
|
|
(*mOwnerData.inProcess)->OnContextLoss(reason);
|
|
} else {
|
|
(void)mOwnerData.outOfProcess->mParent.SendOnContextLoss(reason);
|
|
}
|
|
}
|
|
|
|
void HostWebGLContext::JsWarning(const std::string& text) const {
|
|
if (mOwnerData.inProcess) {
|
|
(*mOwnerData.inProcess)->JsWarning(text);
|
|
return;
|
|
}
|
|
(void)mOwnerData.outOfProcess->mParent.SendJsWarning(text);
|
|
}
|
|
|
|
RefPtr<layers::SharedSurfaceTextureClient> HostWebGLContext::GetVRFrame(
|
|
ObjectId id) const {
|
|
return mContext->GetVRFrame(AutoResolve(id));
|
|
}
|
|
|
|
//////////////////////////////////////////////
|
|
// Creation
|
|
|
|
void HostWebGLContext::CreateBuffer(const ObjectId id) {
|
|
auto& slot = mBufferMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = mContext->CreateBuffer();
|
|
}
|
|
|
|
void HostWebGLContext::CreateFramebuffer(const ObjectId id) {
|
|
auto& slot = mFramebufferMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = mContext->CreateFramebuffer();
|
|
}
|
|
|
|
bool HostWebGLContext::CreateOpaqueFramebuffer(
|
|
const ObjectId id, const webgl::OpaqueFramebufferOptions& options) {
|
|
auto& slot = mFramebufferMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return false;
|
|
}
|
|
slot = mContext->CreateOpaqueFramebuffer(options);
|
|
return slot;
|
|
}
|
|
|
|
void HostWebGLContext::CreateProgram(const ObjectId id) {
|
|
auto& slot = mProgramMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = mContext->CreateProgram();
|
|
}
|
|
|
|
void HostWebGLContext::CreateQuery(const ObjectId id) {
|
|
auto& slot = mQueryMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = mContext->CreateQuery();
|
|
}
|
|
|
|
void HostWebGLContext::CreateRenderbuffer(const ObjectId id) {
|
|
auto& slot = mRenderbufferMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = mContext->CreateRenderbuffer();
|
|
}
|
|
|
|
void HostWebGLContext::CreateSampler(const ObjectId id) {
|
|
auto& slot = mSamplerMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = GetWebGL2Context()->CreateSampler();
|
|
}
|
|
|
|
void HostWebGLContext::CreateShader(const ObjectId id, GLenum type) {
|
|
auto& slot = mShaderMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = mContext->CreateShader(type);
|
|
}
|
|
|
|
void HostWebGLContext::CreateSync(const ObjectId id) {
|
|
auto& slot = mSyncMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = GetWebGL2Context()->FenceSync(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
}
|
|
|
|
void HostWebGLContext::CreateTexture(const ObjectId id) {
|
|
auto& slot = mTextureMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = mContext->CreateTexture();
|
|
}
|
|
|
|
void HostWebGLContext::CreateTransformFeedback(const ObjectId id) {
|
|
auto& slot = mTransformFeedbackMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = GetWebGL2Context()->CreateTransformFeedback();
|
|
}
|
|
|
|
void HostWebGLContext::CreateVertexArray(const ObjectId id) {
|
|
auto& slot = mVertexArrayMap[id];
|
|
if (slot) {
|
|
MOZ_ASSERT(false, "duplicate ID");
|
|
return;
|
|
}
|
|
slot = mContext->CreateVertexArray();
|
|
}
|
|
|
|
////////////////////////
|
|
|
|
#define _(X) \
|
|
void HostWebGLContext::Delete##X(const ObjectId id) { m##X##Map.erase(id); }
|
|
|
|
_(Buffer)
|
|
_(Framebuffer)
|
|
_(Program)
|
|
_(Query)
|
|
_(Renderbuffer)
|
|
_(Sampler)
|
|
_(Shader)
|
|
_(Sync)
|
|
_(Texture)
|
|
_(TransformFeedback)
|
|
_(VertexArray)
|
|
|
|
#undef _
|
|
|
|
} // namespace mozilla
|