зеркало из https://github.com/mozilla/gecko-dev.git
520 строки
19 KiB
C++
520 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "ClientWebGLExtensions.h"
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#include "GLContext.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/EnumeratedRange.h"
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#include "nsString.h"
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#include "WebGLContextUtils.h"
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#include "WebGLExtensions.h"
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namespace mozilla {
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const char* GetExtensionName(const WebGLExtensionID ext) {
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static EnumeratedArray<WebGLExtensionID, WebGLExtensionID::Max, const char*>
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sExtensionNamesEnumeratedArray;
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static bool initialized = false;
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if (!initialized) {
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initialized = true;
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#define WEBGL_EXTENSION_IDENTIFIER(x) \
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sExtensionNamesEnumeratedArray[WebGLExtensionID::x] = #x;
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WEBGL_EXTENSION_IDENTIFIER(ANGLE_instanced_arrays)
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WEBGL_EXTENSION_IDENTIFIER(EXT_blend_minmax)
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WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_float)
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WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_half_float)
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WEBGL_EXTENSION_IDENTIFIER(EXT_disjoint_timer_query)
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WEBGL_EXTENSION_IDENTIFIER(EXT_float_blend)
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WEBGL_EXTENSION_IDENTIFIER(EXT_frag_depth)
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WEBGL_EXTENSION_IDENTIFIER(EXT_shader_texture_lod)
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WEBGL_EXTENSION_IDENTIFIER(EXT_sRGB)
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WEBGL_EXTENSION_IDENTIFIER(EXT_texture_compression_bptc)
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WEBGL_EXTENSION_IDENTIFIER(EXT_texture_compression_rgtc)
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WEBGL_EXTENSION_IDENTIFIER(EXT_texture_filter_anisotropic)
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WEBGL_EXTENSION_IDENTIFIER(MOZ_debug)
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WEBGL_EXTENSION_IDENTIFIER(OES_element_index_uint)
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WEBGL_EXTENSION_IDENTIFIER(OES_fbo_render_mipmap)
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WEBGL_EXTENSION_IDENTIFIER(OES_standard_derivatives)
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WEBGL_EXTENSION_IDENTIFIER(OES_texture_float)
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WEBGL_EXTENSION_IDENTIFIER(OES_texture_float_linear)
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WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float)
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WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float_linear)
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WEBGL_EXTENSION_IDENTIFIER(OES_vertex_array_object)
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WEBGL_EXTENSION_IDENTIFIER(OVR_multiview2)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_color_buffer_float)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_astc)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc1)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_pvrtc)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc_srgb)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_renderer_info)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_shaders)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_depth_texture)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_draw_buffers)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_explicit_present)
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WEBGL_EXTENSION_IDENTIFIER(WEBGL_lose_context)
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#undef WEBGL_EXTENSION_IDENTIFIER
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}
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return sExtensionNamesEnumeratedArray[ext];
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}
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// ----------------------------
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// ClientWebGLContext
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void ClientWebGLContext::GetExtension(JSContext* cx, const nsAString& wideName,
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JS::MutableHandle<JSObject*> retval,
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dom::CallerType callerType,
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ErrorResult& rv) {
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retval.set(nullptr);
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const FuncScope funcScope(*this, "getExtension");
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if (IsContextLost()) return;
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const auto name = NS_ConvertUTF16toUTF8(wideName);
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auto ext = WebGLExtensionID::Max;
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// step 1: figure what extension is wanted
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for (const auto extension : MakeEnumeratedRange(WebGLExtensionID::Max)) {
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const auto& curName = GetExtensionName(extension);
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if (name.Equals(curName, nsCaseInsensitiveCStringComparator())) {
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ext = extension;
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break;
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}
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}
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if (ext == WebGLExtensionID::Max) return;
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RefPtr<ClientWebGLExtensionBase> extObj;
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if (ext == WebGLExtensionID::WEBGL_lose_context) {
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extObj = mExtLoseContext;
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} else {
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extObj = GetExtension(ext, callerType);
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}
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if (!extObj) return;
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// Ugh, this would be easier returning `any` than `object`.
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JS::Rooted<JS::Value> v(cx);
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MOZ_ALWAYS_TRUE(dom::ToJSValue(cx, extObj, &v));
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if (v.isObject()) {
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retval.set(&v.toObject());
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}
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}
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RefPtr<ClientWebGLExtensionBase> ClientWebGLContext::GetExtension(
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const WebGLExtensionID ext, const dom::CallerType callerType) {
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if (ext == WebGLExtensionID::WEBGL_lose_context) {
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// Always the same.
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return mExtLoseContext;
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}
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if (!mNotLost) return nullptr;
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if (!IsSupported(ext, callerType)) return nullptr;
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auto& extSlot = mNotLost->extensions[EnumValue(ext)];
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if (MOZ_UNLIKELY(!extSlot)) {
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extSlot = [&]() -> RefPtr<ClientWebGLExtensionBase> {
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switch (ext) {
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// ANGLE_
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case WebGLExtensionID::ANGLE_instanced_arrays:
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return new ClientWebGLExtensionInstancedArrays(*this);
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// EXT_
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case WebGLExtensionID::EXT_blend_minmax:
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return new ClientWebGLExtensionBlendMinMax(*this);
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case WebGLExtensionID::EXT_color_buffer_float:
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return new ClientWebGLExtensionEXTColorBufferFloat(*this);
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case WebGLExtensionID::EXT_color_buffer_half_float:
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return new ClientWebGLExtensionColorBufferHalfFloat(*this);
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case WebGLExtensionID::EXT_disjoint_timer_query:
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return new ClientWebGLExtensionDisjointTimerQuery(*this);
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case WebGLExtensionID::EXT_float_blend:
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return new ClientWebGLExtensionFloatBlend(*this);
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case WebGLExtensionID::EXT_frag_depth:
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return new ClientWebGLExtensionFragDepth(*this);
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case WebGLExtensionID::EXT_shader_texture_lod:
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return new ClientWebGLExtensionShaderTextureLod(*this);
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case WebGLExtensionID::EXT_sRGB:
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return new ClientWebGLExtensionSRGB(*this);
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case WebGLExtensionID::EXT_texture_compression_bptc:
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return new ClientWebGLExtensionCompressedTextureBPTC(*this);
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case WebGLExtensionID::EXT_texture_compression_rgtc:
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return new ClientWebGLExtensionCompressedTextureRGTC(*this);
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case WebGLExtensionID::EXT_texture_filter_anisotropic:
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return new ClientWebGLExtensionTextureFilterAnisotropic(*this);
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// MOZ_
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case WebGLExtensionID::MOZ_debug:
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return new ClientWebGLExtensionMOZDebug(*this);
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// OES_
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case WebGLExtensionID::OES_element_index_uint:
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return new ClientWebGLExtensionElementIndexUint(*this);
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case WebGLExtensionID::OES_fbo_render_mipmap:
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return new ClientWebGLExtensionFBORenderMipmap(*this);
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case WebGLExtensionID::OES_standard_derivatives:
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return new ClientWebGLExtensionStandardDerivatives(*this);
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case WebGLExtensionID::OES_texture_float:
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return new ClientWebGLExtensionTextureFloat(*this);
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case WebGLExtensionID::OES_texture_float_linear:
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return new ClientWebGLExtensionTextureFloatLinear(*this);
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case WebGLExtensionID::OES_texture_half_float:
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return new ClientWebGLExtensionTextureHalfFloat(*this);
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case WebGLExtensionID::OES_texture_half_float_linear:
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return new ClientWebGLExtensionTextureHalfFloatLinear(*this);
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case WebGLExtensionID::OES_vertex_array_object:
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return new ClientWebGLExtensionVertexArray(*this);
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// OVR_
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case WebGLExtensionID::OVR_multiview2:
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return new ClientWebGLExtensionMultiview(*this);
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// WEBGL_
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case WebGLExtensionID::WEBGL_color_buffer_float:
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return new ClientWebGLExtensionColorBufferFloat(*this);
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case WebGLExtensionID::WEBGL_compressed_texture_astc:
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return new ClientWebGLExtensionCompressedTextureASTC(*this);
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case WebGLExtensionID::WEBGL_compressed_texture_etc:
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return new ClientWebGLExtensionCompressedTextureES3(*this);
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case WebGLExtensionID::WEBGL_compressed_texture_etc1:
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return new ClientWebGLExtensionCompressedTextureETC1(*this);
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case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
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return new ClientWebGLExtensionCompressedTexturePVRTC(*this);
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case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
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return new ClientWebGLExtensionCompressedTextureS3TC(*this);
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case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
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return new ClientWebGLExtensionCompressedTextureS3TC_SRGB(*this);
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case WebGLExtensionID::WEBGL_debug_renderer_info:
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return new ClientWebGLExtensionDebugRendererInfo(*this);
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case WebGLExtensionID::WEBGL_debug_shaders:
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return new ClientWebGLExtensionDebugShaders(*this);
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case WebGLExtensionID::WEBGL_depth_texture:
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return new ClientWebGLExtensionDepthTexture(*this);
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case WebGLExtensionID::WEBGL_draw_buffers:
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return new ClientWebGLExtensionDrawBuffers(*this);
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case WebGLExtensionID::WEBGL_explicit_present:
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return new ClientWebGLExtensionExplicitPresent(*this);
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case WebGLExtensionID::WEBGL_lose_context:
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case WebGLExtensionID::Max:
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break;
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}
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MOZ_CRASH("illegal extension enum");
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}();
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MOZ_ASSERT(extSlot);
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RequestExtension(ext);
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}
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return extSlot;
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}
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// ----------------------------
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// WebGLContext
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bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const {
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switch (ext) {
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case WebGLExtensionID::MOZ_debug:
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case WebGLExtensionID::WEBGL_debug_renderer_info:
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case WebGLExtensionID::WEBGL_debug_shaders:
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case WebGLExtensionID::WEBGL_lose_context:
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// Always supported.
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return true;
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// In alphabetical order
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// ANGLE_
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case WebGLExtensionID::ANGLE_instanced_arrays:
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return WebGLExtensionInstancedArrays::IsSupported(this);
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// EXT_
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case WebGLExtensionID::EXT_blend_minmax:
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return WebGLExtensionBlendMinMax::IsSupported(this);
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case WebGLExtensionID::EXT_color_buffer_float:
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return WebGLExtensionEXTColorBufferFloat::IsSupported(this);
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case WebGLExtensionID::EXT_color_buffer_half_float:
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return WebGLExtensionColorBufferHalfFloat::IsSupported(this);
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case WebGLExtensionID::EXT_disjoint_timer_query:
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return WebGLExtensionDisjointTimerQuery::IsSupported(this);
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case WebGLExtensionID::EXT_float_blend:
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return WebGLExtensionFloatBlend::IsSupported(this);
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case WebGLExtensionID::EXT_frag_depth:
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return WebGLExtensionFragDepth::IsSupported(this);
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case WebGLExtensionID::EXT_shader_texture_lod:
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return WebGLExtensionShaderTextureLod::IsSupported(this);
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case WebGLExtensionID::EXT_sRGB:
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return WebGLExtensionSRGB::IsSupported(this);
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case WebGLExtensionID::EXT_texture_compression_bptc:
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return WebGLExtensionCompressedTextureBPTC::IsSupported(this);
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case WebGLExtensionID::EXT_texture_compression_rgtc:
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return WebGLExtensionCompressedTextureRGTC::IsSupported(this);
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case WebGLExtensionID::EXT_texture_filter_anisotropic:
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return gl->IsExtensionSupported(
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gl::GLContext::EXT_texture_filter_anisotropic);
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// OES_
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case WebGLExtensionID::OES_element_index_uint:
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if (IsWebGL2()) return false;
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return gl->IsSupported(gl::GLFeature::element_index_uint);
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case WebGLExtensionID::OES_fbo_render_mipmap:
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return WebGLExtensionFBORenderMipmap::IsSupported(this);
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case WebGLExtensionID::OES_standard_derivatives:
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if (IsWebGL2()) return false;
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return gl->IsSupported(gl::GLFeature::standard_derivatives);
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case WebGLExtensionID::OES_texture_float:
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return WebGLExtensionTextureFloat::IsSupported(this);
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case WebGLExtensionID::OES_texture_float_linear:
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return gl->IsSupported(gl::GLFeature::texture_float_linear);
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case WebGLExtensionID::OES_texture_half_float:
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return WebGLExtensionTextureHalfFloat::IsSupported(this);
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case WebGLExtensionID::OES_texture_half_float_linear:
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if (IsWebGL2()) return false;
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return gl->IsSupported(gl::GLFeature::texture_half_float_linear);
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case WebGLExtensionID::OES_vertex_array_object:
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return !IsWebGL2(); // Always supported in webgl1.
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// OVR_
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case WebGLExtensionID::OVR_multiview2:
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return WebGLExtensionMultiview::IsSupported(this);
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// WEBGL_
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case WebGLExtensionID::WEBGL_color_buffer_float:
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return WebGLExtensionColorBufferFloat::IsSupported(this);
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case WebGLExtensionID::WEBGL_compressed_texture_astc:
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return WebGLExtensionCompressedTextureASTC::IsSupported(this);
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case WebGLExtensionID::WEBGL_compressed_texture_etc:
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return gl->IsSupported(gl::GLFeature::ES3_compatibility) &&
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!gl->IsANGLE();
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case WebGLExtensionID::WEBGL_compressed_texture_etc1:
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return gl->IsExtensionSupported(
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gl::GLContext::OES_compressed_ETC1_RGB8_texture) &&
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!gl->IsANGLE();
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case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
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return gl->IsExtensionSupported(
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gl::GLContext::IMG_texture_compression_pvrtc);
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case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
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return WebGLExtensionCompressedTextureS3TC::IsSupported(this);
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case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
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return WebGLExtensionCompressedTextureS3TC_SRGB::IsSupported(this);
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case WebGLExtensionID::WEBGL_depth_texture:
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return WebGLExtensionDepthTexture::IsSupported(this);
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case WebGLExtensionID::WEBGL_draw_buffers:
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return WebGLExtensionDrawBuffers::IsSupported(this);
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case WebGLExtensionID::WEBGL_explicit_present:
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return WebGLExtensionExplicitPresent::IsSupported(this);
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case WebGLExtensionID::Max:
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break;
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}
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MOZ_CRASH();
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}
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bool WebGLContext::IsExtensionExplicit(const WebGLExtensionID ext) const {
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return mExtensions[ext] && mExtensions[ext]->IsExplicit();
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}
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void WebGLContext::WarnIfImplicit(const WebGLExtensionID ext) const {
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const auto& extension = mExtensions[ext];
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if (!extension || extension->IsExplicit()) return;
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GenerateWarning(
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"Using format enabled by implicitly enabled extension: %s. "
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"For maximal portability enable it explicitly.",
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GetExtensionName(ext));
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}
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void WebGLContext::RequestExtension(const WebGLExtensionID ext,
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const bool explicitly) {
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const auto& limits = Limits();
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if (!limits.supportedExtensions[ext]) return;
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auto& slot = mExtensions[ext];
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switch (ext) {
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// ANGLE_
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case WebGLExtensionID::ANGLE_instanced_arrays:
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slot.reset(new WebGLExtensionInstancedArrays(this));
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break;
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// EXT_
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case WebGLExtensionID::EXT_blend_minmax:
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slot.reset(new WebGLExtensionBlendMinMax(this));
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break;
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case WebGLExtensionID::EXT_color_buffer_float:
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slot.reset(new WebGLExtensionEXTColorBufferFloat(this));
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break;
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case WebGLExtensionID::EXT_color_buffer_half_float:
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slot.reset(new WebGLExtensionColorBufferHalfFloat(this));
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break;
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case WebGLExtensionID::EXT_disjoint_timer_query:
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slot.reset(new WebGLExtensionDisjointTimerQuery(this));
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break;
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case WebGLExtensionID::EXT_float_blend:
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slot.reset(new WebGLExtensionFloatBlend(this));
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break;
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case WebGLExtensionID::EXT_frag_depth:
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slot.reset(new WebGLExtensionFragDepth(this));
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break;
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case WebGLExtensionID::EXT_shader_texture_lod:
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slot.reset(new WebGLExtensionShaderTextureLod(this));
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break;
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case WebGLExtensionID::EXT_sRGB:
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slot.reset(new WebGLExtensionSRGB(this));
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break;
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case WebGLExtensionID::EXT_texture_compression_bptc:
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slot.reset(new WebGLExtensionCompressedTextureBPTC(this));
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break;
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case WebGLExtensionID::EXT_texture_compression_rgtc:
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slot.reset(new WebGLExtensionCompressedTextureRGTC(this));
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break;
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case WebGLExtensionID::EXT_texture_filter_anisotropic:
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slot.reset(new WebGLExtensionTextureFilterAnisotropic(this));
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break;
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// MOZ_
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case WebGLExtensionID::MOZ_debug:
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slot.reset(new WebGLExtensionMOZDebug(this));
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break;
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// OES_
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case WebGLExtensionID::OES_element_index_uint:
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slot.reset(new WebGLExtensionElementIndexUint(this));
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break;
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case WebGLExtensionID::OES_fbo_render_mipmap:
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slot.reset(new WebGLExtensionFBORenderMipmap(this));
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break;
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case WebGLExtensionID::OES_standard_derivatives:
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slot.reset(new WebGLExtensionStandardDerivatives(this));
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break;
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case WebGLExtensionID::OES_texture_float:
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slot.reset(new WebGLExtensionTextureFloat(this));
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break;
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case WebGLExtensionID::OES_texture_float_linear:
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slot.reset(new WebGLExtensionTextureFloatLinear(this));
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break;
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case WebGLExtensionID::OES_texture_half_float:
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slot.reset(new WebGLExtensionTextureHalfFloat(this));
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break;
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case WebGLExtensionID::OES_texture_half_float_linear:
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slot.reset(new WebGLExtensionTextureHalfFloatLinear(this));
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break;
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case WebGLExtensionID::OES_vertex_array_object:
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slot.reset(new WebGLExtensionVertexArray(this));
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break;
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// WEBGL_
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case WebGLExtensionID::OVR_multiview2:
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slot.reset(new WebGLExtensionMultiview(this));
|
|
break;
|
|
|
|
// WEBGL_
|
|
case WebGLExtensionID::WEBGL_color_buffer_float:
|
|
slot.reset(new WebGLExtensionColorBufferFloat(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_compressed_texture_astc:
|
|
slot.reset(new WebGLExtensionCompressedTextureASTC(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_compressed_texture_etc:
|
|
slot.reset(new WebGLExtensionCompressedTextureES3(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_compressed_texture_etc1:
|
|
slot.reset(new WebGLExtensionCompressedTextureETC1(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
|
|
slot.reset(new WebGLExtensionCompressedTexturePVRTC(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
|
|
slot.reset(new WebGLExtensionCompressedTextureS3TC(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
|
|
slot.reset(new WebGLExtensionCompressedTextureS3TC_SRGB(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_debug_renderer_info:
|
|
slot.reset(new WebGLExtensionDebugRendererInfo(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_debug_shaders:
|
|
slot.reset(new WebGLExtensionDebugShaders(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_depth_texture:
|
|
slot.reset(new WebGLExtensionDepthTexture(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_draw_buffers:
|
|
slot.reset(new WebGLExtensionDrawBuffers(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_explicit_present:
|
|
slot.reset(new WebGLExtensionExplicitPresent(this));
|
|
break;
|
|
case WebGLExtensionID::WEBGL_lose_context:
|
|
slot.reset(new WebGLExtensionLoseContext(this));
|
|
break;
|
|
|
|
case WebGLExtensionID::Max:
|
|
MOZ_CRASH();
|
|
}
|
|
MOZ_ASSERT(slot);
|
|
const auto& obj = slot;
|
|
|
|
if (explicitly && !obj->IsExplicit()) {
|
|
obj->SetExplicit();
|
|
}
|
|
|
|
// Also enable implied extensions.
|
|
switch (ext) {
|
|
case WebGLExtensionID::EXT_color_buffer_float:
|
|
RequestExtension(WebGLExtensionID::EXT_float_blend, false);
|
|
break;
|
|
|
|
case WebGLExtensionID::OES_texture_float:
|
|
RequestExtension(WebGLExtensionID::EXT_float_blend, false);
|
|
RequestExtension(WebGLExtensionID::WEBGL_color_buffer_float, false);
|
|
break;
|
|
|
|
case WebGLExtensionID::OES_texture_half_float:
|
|
RequestExtension(WebGLExtensionID::EXT_color_buffer_half_float, false);
|
|
break;
|
|
|
|
case WebGLExtensionID::WEBGL_color_buffer_float:
|
|
RequestExtension(WebGLExtensionID::EXT_float_blend, false);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|