зеркало из https://github.com/mozilla/gecko-dev.git
1545 строки
43 KiB
C++
1545 строки
43 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGL2Context.h"
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#include "WebGLContextUtils.h"
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#include "WebGLBuffer.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLQuery.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLTexture.h"
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#include "WebGLExtensions.h"
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#include "WebGLVertexArray.h"
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#include "nsDebug.h"
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#include "nsReadableUtils.h"
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#include "nsString.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "GLContext.h"
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#include "nsContentUtils.h"
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#include "nsError.h"
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#include "nsLayoutUtils.h"
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#include "CanvasUtils.h"
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#include "gfxUtils.h"
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#include "MozFramebuffer.h"
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#include "jsfriendapi.h"
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#include "WebGLTexelConversions.h"
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#include "WebGLValidateStrings.h"
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#include <algorithm>
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// needed to check if current OS is lower than 10.7
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#if defined(MOZ_WIDGET_COCOA)
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# include "nsCocoaFeatures.h"
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#endif
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#include "mozilla/DebugOnly.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/EndianUtils.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtrExtensions.h"
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#include "mozilla/StaticPrefs_webgl.h"
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namespace mozilla {
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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//
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// WebGL API
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//
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void WebGLContext::ActiveTexture(uint32_t texUnit) {
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FuncScope funcScope(*this, "activeTexture");
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if (IsContextLost()) return;
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funcScope.mBindFailureGuard = true;
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if (texUnit >= Limits().maxTexUnits) {
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return ErrorInvalidEnum("Texture unit %u out of range (%u).", texUnit,
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Limits().maxTexUnits);
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}
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mActiveTexture = texUnit;
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gl->fActiveTexture(LOCAL_GL_TEXTURE0 + texUnit);
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funcScope.mBindFailureGuard = false;
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}
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void WebGLContext::AttachShader(WebGLProgram& prog, WebGLShader& shader) {
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FuncScope funcScope(*this, "attachShader");
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if (IsContextLost()) return;
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funcScope.mBindFailureGuard = true;
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prog.AttachShader(shader);
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funcScope.mBindFailureGuard = false;
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}
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void WebGLContext::BindAttribLocation(WebGLProgram& prog, GLuint location,
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const std::string& name) const {
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const FuncScope funcScope(*this, "bindAttribLocation");
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if (IsContextLost()) return;
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prog.BindAttribLocation(location, name);
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}
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void WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb) {
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FuncScope funcScope(*this, "bindFramebuffer");
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if (IsContextLost()) return;
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funcScope.mBindFailureGuard = true;
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if (!ValidateFramebufferTarget(target)) return;
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if (!wfb) {
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gl->fBindFramebuffer(target, 0);
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} else {
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GLuint framebuffername = wfb->mGLName;
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gl->fBindFramebuffer(target, framebuffername);
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wfb->mHasBeenBound = true;
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}
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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mBoundDrawFramebuffer = wfb;
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mBoundReadFramebuffer = wfb;
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break;
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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mBoundDrawFramebuffer = wfb;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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mBoundReadFramebuffer = wfb;
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break;
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default:
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return;
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}
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funcScope.mBindFailureGuard = false;
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}
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void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
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const FuncScope funcScope(*this, "blendEquationSeparate");
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if (IsContextLost()) return;
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if (!ValidateBlendEquationEnum(modeRGB, "modeRGB") ||
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!ValidateBlendEquationEnum(modeAlpha, "modeAlpha")) {
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return;
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}
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gl->fBlendEquationSeparate(modeRGB, modeAlpha);
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}
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static bool ValidateBlendFuncEnum(WebGLContext* webgl, GLenum factor,
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const char* varName) {
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switch (factor) {
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case LOCAL_GL_ZERO:
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case LOCAL_GL_ONE:
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case LOCAL_GL_SRC_COLOR:
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case LOCAL_GL_ONE_MINUS_SRC_COLOR:
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case LOCAL_GL_DST_COLOR:
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case LOCAL_GL_ONE_MINUS_DST_COLOR:
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case LOCAL_GL_SRC_ALPHA:
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case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
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case LOCAL_GL_DST_ALPHA:
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case LOCAL_GL_ONE_MINUS_DST_ALPHA:
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case LOCAL_GL_CONSTANT_COLOR:
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case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
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case LOCAL_GL_CONSTANT_ALPHA:
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case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
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case LOCAL_GL_SRC_ALPHA_SATURATE:
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return true;
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default:
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webgl->ErrorInvalidEnumInfo(varName, factor);
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return false;
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}
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}
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static bool ValidateBlendFuncEnums(WebGLContext* webgl, GLenum srcRGB,
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GLenum srcAlpha, GLenum dstRGB,
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GLenum dstAlpha) {
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if (!webgl->IsWebGL2()) {
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if (dstRGB == LOCAL_GL_SRC_ALPHA_SATURATE ||
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dstAlpha == LOCAL_GL_SRC_ALPHA_SATURATE) {
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webgl->ErrorInvalidEnum(
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"LOCAL_GL_SRC_ALPHA_SATURATE as a destination"
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" blend function is disallowed in WebGL 1 (dstRGB ="
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" 0x%04x, dstAlpha = 0x%04x).",
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dstRGB, dstAlpha);
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return false;
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}
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}
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if (!ValidateBlendFuncEnum(webgl, srcRGB, "srcRGB") ||
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!ValidateBlendFuncEnum(webgl, srcAlpha, "srcAlpha") ||
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!ValidateBlendFuncEnum(webgl, dstRGB, "dstRGB") ||
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!ValidateBlendFuncEnum(webgl, dstAlpha, "dstAlpha")) {
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return false;
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}
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return true;
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}
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void WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
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GLenum srcAlpha, GLenum dstAlpha) {
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const FuncScope funcScope(*this, "blendFuncSeparate");
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if (IsContextLost()) return;
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if (!ValidateBlendFuncEnums(this, srcRGB, srcAlpha, dstRGB, dstAlpha)) return;
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// note that we only check compatibity for the RGB enums, no need to for the
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// Alpha enums, see "Section 6.8 forgetting to mention alpha factors?" thread
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// on the public_webgl mailing list
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if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "srcRGB and dstRGB"))
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return;
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gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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GLenum WebGLContext::CheckFramebufferStatus(GLenum target) {
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const FuncScope funcScope(*this, "checkFramebufferStatus");
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if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
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if (!ValidateFramebufferTarget(target)) return 0;
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("GFX: Bad target.");
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}
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if (!fb) return LOCAL_GL_FRAMEBUFFER_COMPLETE;
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return fb->CheckFramebufferStatus().get();
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}
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RefPtr<WebGLProgram> WebGLContext::CreateProgram() {
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const FuncScope funcScope(*this, "createProgram");
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if (IsContextLost()) return nullptr;
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return new WebGLProgram(this);
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}
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RefPtr<WebGLShader> WebGLContext::CreateShader(GLenum type) {
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const FuncScope funcScope(*this, "createShader");
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if (IsContextLost()) return nullptr;
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if (type != LOCAL_GL_VERTEX_SHADER && type != LOCAL_GL_FRAGMENT_SHADER) {
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ErrorInvalidEnumInfo("type", type);
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return nullptr;
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}
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return new WebGLShader(this, type);
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}
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void WebGLContext::CullFace(GLenum face) {
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const FuncScope funcScope(*this, "cullFace");
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if (IsContextLost()) return;
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if (!ValidateFaceEnum(face)) return;
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gl->fCullFace(face);
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}
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void WebGLContext::DetachShader(WebGLProgram& prog, const WebGLShader& shader) {
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FuncScope funcScope(*this, "detachShader");
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if (IsContextLost()) return;
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funcScope.mBindFailureGuard = true;
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prog.DetachShader(shader);
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funcScope.mBindFailureGuard = false;
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}
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static bool ValidateComparisonEnum(WebGLContext& webgl, const GLenum func) {
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switch (func) {
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case LOCAL_GL_NEVER:
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case LOCAL_GL_LESS:
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case LOCAL_GL_LEQUAL:
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case LOCAL_GL_GREATER:
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case LOCAL_GL_GEQUAL:
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case LOCAL_GL_EQUAL:
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case LOCAL_GL_NOTEQUAL:
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case LOCAL_GL_ALWAYS:
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return true;
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default:
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webgl.ErrorInvalidEnumInfo("func", func);
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return false;
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}
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}
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void WebGLContext::DepthFunc(GLenum func) {
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const FuncScope funcScope(*this, "depthFunc");
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if (IsContextLost()) return;
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if (!ValidateComparisonEnum(*this, func)) return;
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gl->fDepthFunc(func);
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}
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void WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) {
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const FuncScope funcScope(*this, "depthRange");
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if (IsContextLost()) return;
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if (zNear > zFar)
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return ErrorInvalidOperation(
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"the near value is greater than the far value!");
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gl->fDepthRange(zNear, zFar);
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}
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// -
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void WebGLContext::FramebufferAttach(const GLenum target,
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const GLenum attachSlot,
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const GLenum bindImageTarget,
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const webgl::FbAttachInfo& toAttach) {
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FuncScope funcScope(*this, "framebufferAttach");
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funcScope.mBindFailureGuard = true;
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const auto& limits = *mLimits;
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if (!ValidateFramebufferTarget(target)) return;
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auto fb = mBoundDrawFramebuffer;
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if (target == LOCAL_GL_READ_FRAMEBUFFER) {
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fb = mBoundReadFramebuffer;
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}
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if (!fb) return;
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// `rb` needs no validation.
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// `tex`
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const auto& tex = toAttach.tex;
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if (tex) {
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const auto err = CheckFramebufferAttach(bindImageTarget, tex->mTarget.get(),
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toAttach.mipLevel, toAttach.zLayer,
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toAttach.zLayerCount, limits);
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if (err) return;
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}
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auto safeToAttach = toAttach;
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if (!IsWebGL2() &&
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!IsExtensionEnabled(WebGLExtensionID::OES_fbo_render_mipmap)) {
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safeToAttach.mipLevel = 0;
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}
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if (!IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) {
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safeToAttach.isMultiview = false;
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}
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if (!fb->FramebufferAttach(attachSlot, safeToAttach)) return;
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funcScope.mBindFailureGuard = false;
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}
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// -
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void WebGLContext::FrontFace(GLenum mode) {
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const FuncScope funcScope(*this, "frontFace");
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if (IsContextLost()) return;
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switch (mode) {
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case LOCAL_GL_CW:
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case LOCAL_GL_CCW:
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break;
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default:
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return ErrorInvalidEnumInfo("mode", mode);
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}
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gl->fFrontFace(mode);
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}
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Maybe<double> WebGLContext::GetBufferParameter(GLenum target, GLenum pname) {
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const FuncScope funcScope(*this, "getBufferParameter");
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if (IsContextLost()) return Nothing();
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const auto& slot = ValidateBufferSlot(target);
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if (!slot) return Nothing();
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const auto& buffer = *slot;
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if (!buffer) {
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ErrorInvalidOperation("Buffer for `target` is null.");
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return Nothing();
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}
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switch (pname) {
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case LOCAL_GL_BUFFER_SIZE:
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return Some(buffer->ByteLength());
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case LOCAL_GL_BUFFER_USAGE:
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return Some(buffer->Usage());
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default:
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ErrorInvalidEnumInfo("pname", pname);
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return Nothing();
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}
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}
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Maybe<double> WebGLContext::GetFramebufferAttachmentParameter(
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WebGLFramebuffer* const fb, GLenum attachment, GLenum pname) const {
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const FuncScope funcScope(*this, "getFramebufferAttachmentParameter");
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if (IsContextLost()) return Nothing();
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if (fb) return fb->GetAttachmentParameter(attachment, pname);
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////////////////////////////////////
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if (!IsWebGL2()) {
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ErrorInvalidOperation(
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"Querying against the default framebuffer is not"
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" allowed in WebGL 1.");
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return Nothing();
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}
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switch (attachment) {
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case LOCAL_GL_BACK:
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case LOCAL_GL_DEPTH:
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case LOCAL_GL_STENCIL:
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break;
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default:
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ErrorInvalidEnum(
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"For the default framebuffer, can only query COLOR, DEPTH,"
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" or STENCIL.");
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return Nothing();
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}
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switch (pname) {
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
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switch (attachment) {
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case LOCAL_GL_BACK:
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break;
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case LOCAL_GL_DEPTH:
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if (!mOptions.depth) {
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return Some(LOCAL_GL_NONE);
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}
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break;
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case LOCAL_GL_STENCIL:
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if (!mOptions.stencil) {
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return Some(LOCAL_GL_NONE);
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}
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break;
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default:
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ErrorInvalidEnum(
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"With the default framebuffer, can only query COLOR, DEPTH,"
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" or STENCIL for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE");
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return Nothing();
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}
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return Some(LOCAL_GL_FRAMEBUFFER_DEFAULT);
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////////////////
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
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if (attachment == LOCAL_GL_BACK) return Some(8);
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return Some(0);
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
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if (attachment == LOCAL_GL_BACK) {
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if (mOptions.alpha) {
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return Some(8);
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}
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ErrorInvalidOperation(
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"The default framebuffer doesn't contain an alpha buffer");
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return Nothing();
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}
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return Some(0);
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
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if (attachment == LOCAL_GL_DEPTH) {
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if (mOptions.depth) {
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return Some(24);
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}
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ErrorInvalidOperation(
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"The default framebuffer doesn't contain an depth buffer");
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return Nothing();
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}
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return Some(0);
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
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if (attachment == LOCAL_GL_STENCIL) {
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if (mOptions.stencil) {
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return Some(8);
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}
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ErrorInvalidOperation(
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"The default framebuffer doesn't contain an stencil buffer");
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return Nothing();
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}
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return Some(0);
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
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if (attachment == LOCAL_GL_STENCIL) {
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if (mOptions.stencil) {
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return Some(LOCAL_GL_UNSIGNED_INT);
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}
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ErrorInvalidOperation(
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"The default framebuffer doesn't contain an stencil buffer");
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} else if (attachment == LOCAL_GL_DEPTH) {
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if (mOptions.depth) {
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return Some(LOCAL_GL_UNSIGNED_NORMALIZED);
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}
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ErrorInvalidOperation(
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"The default framebuffer doesn't contain an depth buffer");
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} else { // LOCAL_GL_BACK
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return Some(LOCAL_GL_UNSIGNED_NORMALIZED);
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}
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return Nothing();
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case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
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if (attachment == LOCAL_GL_STENCIL) {
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if (!mOptions.stencil) {
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ErrorInvalidOperation(
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"The default framebuffer doesn't contain an stencil buffer");
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return Nothing();
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}
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} else if (attachment == LOCAL_GL_DEPTH) {
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if (!mOptions.depth) {
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ErrorInvalidOperation(
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"The default framebuffer doesn't contain an depth buffer");
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return Nothing();
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}
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}
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return Some(LOCAL_GL_LINEAR);
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}
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ErrorInvalidEnumInfo("pname", pname);
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return Nothing();
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}
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Maybe<double> WebGLContext::GetRenderbufferParameter(
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const WebGLRenderbuffer& rb, GLenum pname) const {
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const FuncScope funcScope(*this, "getRenderbufferParameter");
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if (IsContextLost()) return Nothing();
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switch (pname) {
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case LOCAL_GL_RENDERBUFFER_SAMPLES:
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if (!IsWebGL2()) break;
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[[fallthrough]];
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|
|
case LOCAL_GL_RENDERBUFFER_WIDTH:
|
|
case LOCAL_GL_RENDERBUFFER_HEIGHT:
|
|
case LOCAL_GL_RENDERBUFFER_RED_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: {
|
|
// RB emulation means we have to ask the RB itself.
|
|
GLint i = rb.GetRenderbufferParameter(pname);
|
|
return Some(i);
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
return Nothing();
|
|
}
|
|
|
|
RefPtr<WebGLTexture> WebGLContext::CreateTexture() {
|
|
const FuncScope funcScope(*this, "createTexture");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
GLuint tex = 0;
|
|
gl->fGenTextures(1, &tex);
|
|
|
|
return new WebGLTexture(this, tex);
|
|
}
|
|
|
|
GLenum WebGLContext::GetError() {
|
|
const FuncScope funcScope(*this, "getError");
|
|
|
|
/* WebGL 1.0: Section 5.14.3: Setting and getting state:
|
|
* If the context's webgl context lost flag is set, returns
|
|
* CONTEXT_LOST_WEBGL the first time this method is called.
|
|
* Afterward, returns NO_ERROR until the context has been
|
|
* restored.
|
|
*
|
|
* WEBGL_lose_context:
|
|
* [When this extension is enabled: ] loseContext and
|
|
* restoreContext are allowed to generate INVALID_OPERATION errors
|
|
* even when the context is lost.
|
|
*/
|
|
|
|
auto err = mWebGLError;
|
|
mWebGLError = 0;
|
|
if (IsContextLost() || err) // Must check IsContextLost in all flow paths.
|
|
return err;
|
|
|
|
// Either no WebGL-side error, or it's already been cleared.
|
|
// UnderlyingGL-side errors, now.
|
|
err = gl->fGetError();
|
|
if (gl->IsContextLost()) {
|
|
CheckForContextLoss();
|
|
return GetError();
|
|
}
|
|
MOZ_ASSERT(err != LOCAL_GL_CONTEXT_LOST);
|
|
|
|
if (err) {
|
|
GenerateWarning("Driver error unexpected by WebGL: 0x%04x", err);
|
|
// This might be:
|
|
// - INVALID_OPERATION from ANGLE due to incomplete RBAB implementation for
|
|
// DrawElements
|
|
// with DYNAMIC_DRAW index buffer.
|
|
}
|
|
return err;
|
|
}
|
|
|
|
webgl::GetUniformData WebGLContext::GetUniform(const WebGLProgram& prog,
|
|
const uint32_t loc) const {
|
|
const FuncScope funcScope(*this, "getUniform");
|
|
webgl::GetUniformData ret;
|
|
[&]() {
|
|
if (IsContextLost()) return;
|
|
|
|
const auto& info = prog.LinkInfo();
|
|
if (!info) return;
|
|
|
|
const auto locInfo = MaybeFind(info->locationMap, loc);
|
|
if (!locInfo) return;
|
|
|
|
ret.type = locInfo->info.info.elemType;
|
|
switch (ret.type) {
|
|
case LOCAL_GL_FLOAT:
|
|
case LOCAL_GL_FLOAT_VEC2:
|
|
case LOCAL_GL_FLOAT_VEC3:
|
|
case LOCAL_GL_FLOAT_VEC4:
|
|
case LOCAL_GL_FLOAT_MAT2:
|
|
case LOCAL_GL_FLOAT_MAT3:
|
|
case LOCAL_GL_FLOAT_MAT4:
|
|
case LOCAL_GL_FLOAT_MAT2x3:
|
|
case LOCAL_GL_FLOAT_MAT2x4:
|
|
case LOCAL_GL_FLOAT_MAT3x2:
|
|
case LOCAL_GL_FLOAT_MAT3x4:
|
|
case LOCAL_GL_FLOAT_MAT4x2:
|
|
case LOCAL_GL_FLOAT_MAT4x3:
|
|
gl->fGetUniformfv(prog.mGLName, loc,
|
|
reinterpret_cast<float*>(ret.data));
|
|
break;
|
|
|
|
case LOCAL_GL_INT:
|
|
case LOCAL_GL_INT_VEC2:
|
|
case LOCAL_GL_INT_VEC3:
|
|
case LOCAL_GL_INT_VEC4:
|
|
case LOCAL_GL_SAMPLER_2D:
|
|
case LOCAL_GL_SAMPLER_3D:
|
|
case LOCAL_GL_SAMPLER_CUBE:
|
|
case LOCAL_GL_SAMPLER_2D_SHADOW:
|
|
case LOCAL_GL_SAMPLER_2D_ARRAY:
|
|
case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
|
|
case LOCAL_GL_SAMPLER_CUBE_SHADOW:
|
|
case LOCAL_GL_INT_SAMPLER_2D:
|
|
case LOCAL_GL_INT_SAMPLER_3D:
|
|
case LOCAL_GL_INT_SAMPLER_CUBE:
|
|
case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
|
|
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
|
|
case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
|
|
case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
|
|
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
|
case LOCAL_GL_BOOL:
|
|
case LOCAL_GL_BOOL_VEC2:
|
|
case LOCAL_GL_BOOL_VEC3:
|
|
case LOCAL_GL_BOOL_VEC4:
|
|
gl->fGetUniformiv(prog.mGLName, loc,
|
|
reinterpret_cast<int32_t*>(ret.data));
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
case LOCAL_GL_UNSIGNED_INT_VEC2:
|
|
case LOCAL_GL_UNSIGNED_INT_VEC3:
|
|
case LOCAL_GL_UNSIGNED_INT_VEC4:
|
|
gl->fGetUniformuiv(prog.mGLName, loc,
|
|
reinterpret_cast<uint32_t*>(ret.data));
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("GFX: Invalid elemType.");
|
|
}
|
|
}();
|
|
return ret;
|
|
}
|
|
|
|
void WebGLContext::Hint(GLenum target, GLenum mode) {
|
|
const FuncScope funcScope(*this, "hint");
|
|
if (IsContextLost()) return;
|
|
|
|
bool isValid = false;
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_GENERATE_MIPMAP_HINT:
|
|
mGenerateMipmapHint = mode;
|
|
isValid = true;
|
|
|
|
// Deprecated and removed in desktop GL Core profiles.
|
|
if (gl->IsCoreProfile()) return;
|
|
|
|
break;
|
|
|
|
case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
|
if (IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
|
|
isValid = true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!isValid) return ErrorInvalidEnumInfo("target", target);
|
|
|
|
gl->fHint(target, mode);
|
|
}
|
|
|
|
// -
|
|
|
|
void WebGLContext::LinkProgram(WebGLProgram& prog) {
|
|
const FuncScope funcScope(*this, "linkProgram");
|
|
if (IsContextLost()) return;
|
|
|
|
prog.LinkProgram();
|
|
|
|
if (!prog.IsLinked()) {
|
|
// If we failed to link, but `prog == mCurrentProgram`, we are *not*
|
|
// supposed to null out mActiveProgramLinkInfo.
|
|
return;
|
|
}
|
|
|
|
if (&prog == mCurrentProgram) {
|
|
mActiveProgramLinkInfo = prog.LinkInfo();
|
|
|
|
if (gl->WorkAroundDriverBugs() && gl->Vendor() == gl::GLVendor::NVIDIA) {
|
|
gl->fUseProgram(prog.mGLName);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WebGLContext::PixelStorei(GLenum pname, uint32_t param) {
|
|
const FuncScope funcScope(*this, "pixelStorei");
|
|
if (IsContextLost()) return;
|
|
|
|
if (IsWebGL2()) {
|
|
uint32_t* pValueSlot = nullptr;
|
|
switch (pname) {
|
|
case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
|
|
pValueSlot = &mPixelStore.mUnpackImageHeight;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_IMAGES:
|
|
pValueSlot = &mPixelStore.mUnpackSkipImages;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_ROW_LENGTH:
|
|
pValueSlot = &mPixelStore.mUnpackRowLength;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_ROWS:
|
|
pValueSlot = &mPixelStore.mUnpackSkipRows;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_PIXELS:
|
|
pValueSlot = &mPixelStore.mUnpackSkipPixels;
|
|
break;
|
|
}
|
|
|
|
if (pValueSlot) {
|
|
gl->fPixelStorei(pname, static_cast<int32_t>(param));
|
|
*pValueSlot = param;
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (pname) {
|
|
case UNPACK_FLIP_Y_WEBGL:
|
|
mPixelStore.mFlipY = bool(param);
|
|
return;
|
|
|
|
case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
|
|
mPixelStore.mPremultiplyAlpha = bool(param);
|
|
return;
|
|
|
|
case UNPACK_COLORSPACE_CONVERSION_WEBGL:
|
|
switch (param) {
|
|
case LOCAL_GL_NONE:
|
|
case BROWSER_DEFAULT_WEBGL:
|
|
mPixelStore.mColorspaceConversion = param;
|
|
return;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("colorspace conversion parameter", param);
|
|
return;
|
|
}
|
|
|
|
case UNPACK_REQUIRE_FASTPATH:
|
|
if (IsExtensionEnabled(WebGLExtensionID::MOZ_debug)) {
|
|
mPixelStore.mRequireFastPath = bool(param);
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_ALIGNMENT:
|
|
switch (param) {
|
|
case 1:
|
|
case 2:
|
|
case 4:
|
|
case 8:
|
|
mPixelStore.mUnpackAlignment = param;
|
|
gl->fPixelStorei(pname, static_cast<int32_t>(param));
|
|
return;
|
|
|
|
default:
|
|
ErrorInvalidValue("Invalid pack/unpack alignment value.");
|
|
return;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
}
|
|
|
|
bool WebGLContext::DoReadPixelsAndConvert(
|
|
const webgl::FormatInfo* const srcFormat, const webgl::ReadPixelsDesc& desc,
|
|
const uintptr_t dest, const uint64_t destSize, const uint32_t rowStride) {
|
|
const auto& x = desc.srcOffset.x;
|
|
const auto& y = desc.srcOffset.y;
|
|
const auto size = *ivec2::From(desc.size);
|
|
const auto& pi = desc.pi;
|
|
|
|
// On at least Win+NV, we'll get PBO errors if we don't have at least
|
|
// `rowStride * height` bytes available to read into.
|
|
const auto naiveBytesNeeded = CheckedInt<uint64_t>(rowStride) * size.y;
|
|
const bool isDangerCloseToEdge =
|
|
(!naiveBytesNeeded.isValid() || naiveBytesNeeded.value() > destSize);
|
|
const bool useParanoidHandling =
|
|
(gl->WorkAroundDriverBugs() && isDangerCloseToEdge &&
|
|
mBoundPixelPackBuffer);
|
|
if (!useParanoidHandling) {
|
|
gl->fReadPixels(x, y, size.x, size.y, pi.format, pi.type,
|
|
reinterpret_cast<void*>(dest));
|
|
return true;
|
|
}
|
|
|
|
// Read everything but the last row.
|
|
const auto bodyHeight = size.y - 1;
|
|
if (bodyHeight) {
|
|
gl->fReadPixels(x, y, size.x, bodyHeight, pi.format, pi.type,
|
|
reinterpret_cast<void*>(dest));
|
|
}
|
|
|
|
// Now read the last row.
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);
|
|
|
|
const auto tailRowOffset =
|
|
reinterpret_cast<uint8_t*>(dest) + rowStride * bodyHeight;
|
|
gl->fReadPixels(x, y + bodyHeight, size.x, 1, pi.format, pi.type,
|
|
tailRowOffset);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool ValidatePackSize(const WebGLContext& webgl,
|
|
const webgl::PixelPackState& packing,
|
|
const uvec2& size, uint8_t bytesPerPixel,
|
|
uint32_t* const out_rowStride,
|
|
uint32_t* const out_endOffset) {
|
|
const auto alignment = packing.alignment;
|
|
switch (alignment) {
|
|
case 1:
|
|
case 2:
|
|
case 4:
|
|
case 8:
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false);
|
|
webgl.ErrorImplementationBug("Invalid PACK_ALIGNMENT.");
|
|
return false;
|
|
}
|
|
|
|
if (!size.x || !size.y) {
|
|
*out_rowStride = 0;
|
|
*out_endOffset = 0;
|
|
return true;
|
|
}
|
|
|
|
// GLES 3.0.4, p116 (PACK_ functions like UNPACK_)
|
|
|
|
const auto rowLength = (packing.rowLength ? packing.rowLength : size.x);
|
|
const auto skipPixels = packing.skipPixels;
|
|
const auto skipRows = packing.skipRows;
|
|
|
|
const auto usedPixelsPerRow = CheckedUint32(skipPixels) + size.x;
|
|
const auto usedRowsPerImage = CheckedUint32(skipRows) + size.y;
|
|
|
|
if (!usedPixelsPerRow.isValid() || usedPixelsPerRow.value() > rowLength) {
|
|
webgl.ErrorInvalidOperation("SKIP_PIXELS + width > ROW_LENGTH.");
|
|
return false;
|
|
}
|
|
|
|
const auto rowLengthBytes = CheckedUint32(rowLength) * bytesPerPixel;
|
|
const auto rowStride = RoundUpToMultipleOf(rowLengthBytes, alignment);
|
|
|
|
const auto usedBytesPerRow = usedPixelsPerRow * bytesPerPixel;
|
|
const auto usedBytesPerImage =
|
|
(usedRowsPerImage - 1) * rowStride + usedBytesPerRow;
|
|
|
|
if (!rowStride.isValid() || !usedBytesPerImage.isValid()) {
|
|
webgl.ErrorInvalidOperation("Invalid UNPACK_ params.");
|
|
return false;
|
|
}
|
|
|
|
*out_rowStride = rowStride.value();
|
|
*out_endOffset = usedBytesPerImage.value();
|
|
return true;
|
|
}
|
|
|
|
void WebGLContext::ReadPixels(const webgl::ReadPixelsDesc& desc,
|
|
const Range<uint8_t>& dest) {
|
|
const FuncScope funcScope(*this, "readPixels");
|
|
if (IsContextLost()) return;
|
|
|
|
if (mBoundPixelPackBuffer) {
|
|
ErrorInvalidOperation("PIXEL_PACK_BUFFER must be null.");
|
|
return;
|
|
}
|
|
|
|
ReadPixelsImpl(desc, reinterpret_cast<uintptr_t>(dest.begin().get()),
|
|
dest.length());
|
|
}
|
|
|
|
void WebGLContext::ReadPixelsPbo(const webgl::ReadPixelsDesc& desc,
|
|
const uint64_t offset) {
|
|
const FuncScope funcScope(*this, "readPixels");
|
|
if (IsContextLost()) return;
|
|
|
|
const auto& buffer = ValidateBufferSelection(LOCAL_GL_PIXEL_PACK_BUFFER);
|
|
if (!buffer) return;
|
|
|
|
//////
|
|
|
|
{
|
|
const auto bytesPerType =
|
|
webgl::BytesPerPixel({LOCAL_GL_RED, desc.pi.type});
|
|
|
|
if (offset % bytesPerType != 0) {
|
|
ErrorInvalidOperation(
|
|
"`offset` must be divisible by the size of `type`"
|
|
" in bytes.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
//////
|
|
|
|
auto bytesAvailable = buffer->ByteLength();
|
|
if (offset > bytesAvailable) {
|
|
ErrorInvalidOperation("`offset` too large for bound PIXEL_PACK_BUFFER.");
|
|
return;
|
|
}
|
|
bytesAvailable -= offset;
|
|
|
|
// -
|
|
|
|
const ScopedLazyBind lazyBind(gl, LOCAL_GL_PIXEL_PACK_BUFFER, buffer);
|
|
|
|
ReadPixelsImpl(desc, offset, bytesAvailable);
|
|
|
|
buffer->ResetLastUpdateFenceId();
|
|
}
|
|
|
|
static webgl::PackingInfo DefaultReadPixelPI(
|
|
const webgl::FormatUsageInfo* usage) {
|
|
MOZ_ASSERT(usage->IsRenderable());
|
|
|
|
switch (usage->format->componentType) {
|
|
case webgl::ComponentType::NormUInt:
|
|
return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE};
|
|
|
|
case webgl::ComponentType::Int:
|
|
return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT};
|
|
|
|
case webgl::ComponentType::UInt:
|
|
return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT};
|
|
|
|
case webgl::ComponentType::Float:
|
|
return {LOCAL_GL_RGBA, LOCAL_GL_FLOAT};
|
|
|
|
default:
|
|
MOZ_CRASH();
|
|
}
|
|
}
|
|
|
|
static bool ArePossiblePackEnums(const WebGLContext* webgl,
|
|
const webgl::PackingInfo& pi) {
|
|
// OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
|
|
// combination for glReadPixels()...
|
|
|
|
// Only valid when pulled from:
|
|
// * GLES 2.0.25 p105:
|
|
// "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA."
|
|
// * GLES 3.0.4 p193:
|
|
// "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL."
|
|
switch (pi.format) {
|
|
case LOCAL_GL_LUMINANCE:
|
|
case LOCAL_GL_LUMINANCE_ALPHA:
|
|
case LOCAL_GL_DEPTH_COMPONENT:
|
|
case LOCAL_GL_DEPTH_STENCIL:
|
|
return false;
|
|
}
|
|
|
|
if (pi.type == LOCAL_GL_UNSIGNED_INT_24_8) return false;
|
|
|
|
uint8_t bytes;
|
|
if (!GetBytesPerPixel(pi, &bytes)) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
webgl::PackingInfo WebGLContext::ValidImplementationColorReadPI(
|
|
const webgl::FormatUsageInfo* usage) const {
|
|
const auto defaultPI = DefaultReadPixelPI(usage);
|
|
|
|
// ES2_compatibility always returns RGBA/UNSIGNED_BYTE, so branch on actual
|
|
// IsGLES(). Also OSX+NV generates an error here.
|
|
if (!gl->IsGLES()) return defaultPI;
|
|
|
|
webgl::PackingInfo implPI;
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
|
|
(GLint*)&implPI.format);
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
|
|
(GLint*)&implPI.type);
|
|
|
|
if (!ArePossiblePackEnums(this, implPI)) return defaultPI;
|
|
|
|
return implPI;
|
|
}
|
|
|
|
static bool ValidateReadPixelsFormatAndType(
|
|
const webgl::FormatUsageInfo* srcUsage, const webgl::PackingInfo& pi,
|
|
gl::GLContext* gl, WebGLContext* webgl) {
|
|
if (!ArePossiblePackEnums(webgl, pi)) {
|
|
webgl->ErrorInvalidEnum("Unexpected format or type.");
|
|
return false;
|
|
}
|
|
|
|
const auto defaultPI = DefaultReadPixelPI(srcUsage);
|
|
if (pi == defaultPI) return true;
|
|
|
|
////
|
|
|
|
// OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
|
|
// RGB10_A2, a third combination of format RGBA and type
|
|
// UNSIGNED_INT_2_10_10_10_REV is accepted.
|
|
|
|
if (webgl->IsWebGL2() &&
|
|
srcUsage->format->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 &&
|
|
pi.format == LOCAL_GL_RGBA &&
|
|
pi.type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV) {
|
|
return true;
|
|
}
|
|
|
|
////
|
|
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
const auto implPI = webgl->ValidImplementationColorReadPI(srcUsage);
|
|
if (pi == implPI) return true;
|
|
|
|
////
|
|
|
|
webgl->ErrorInvalidOperation("Incompatible format or type.");
|
|
return false;
|
|
}
|
|
|
|
void WebGLContext::ReadPixelsImpl(const webgl::ReadPixelsDesc& desc,
|
|
const uintptr_t dest,
|
|
const uint64_t availBytes) {
|
|
const webgl::FormatUsageInfo* srcFormat;
|
|
uint32_t srcWidth;
|
|
uint32_t srcHeight;
|
|
if (!BindCurFBForColorRead(&srcFormat, &srcWidth, &srcHeight)) return;
|
|
|
|
//////
|
|
|
|
if (!ValidateReadPixelsFormatAndType(srcFormat, desc.pi, gl, this)) return;
|
|
|
|
uint8_t bytesPerPixel;
|
|
if (!webgl::GetBytesPerPixel(desc.pi, &bytesPerPixel)) {
|
|
ErrorInvalidOperation("Unsupported format and type.");
|
|
return;
|
|
}
|
|
|
|
//////
|
|
|
|
const auto& srcOffset = desc.srcOffset;
|
|
const auto& size = desc.size;
|
|
|
|
if (!ivec2::From(size)) {
|
|
ErrorInvalidValue("width and height must be non-negative.");
|
|
return;
|
|
}
|
|
|
|
const auto& packing = desc.packState;
|
|
uint32_t rowStride;
|
|
uint32_t bytesNeeded;
|
|
if (!ValidatePackSize(*this, packing, size, bytesPerPixel, &rowStride,
|
|
&bytesNeeded))
|
|
return;
|
|
|
|
if (bytesNeeded > availBytes) {
|
|
ErrorInvalidOperation("buffer too small");
|
|
return;
|
|
}
|
|
|
|
////
|
|
|
|
int32_t readX, readY;
|
|
int32_t writeX, writeY;
|
|
int32_t rwWidth, rwHeight;
|
|
if (!Intersect(srcWidth, srcOffset.x, size.x, &readX, &writeX, &rwWidth) ||
|
|
!Intersect(srcHeight, srcOffset.y, size.y, &readY, &writeY, &rwHeight)) {
|
|
ErrorOutOfMemory("Bad subrect selection.");
|
|
return;
|
|
}
|
|
|
|
////////////////
|
|
// Now that the errors are out of the way, on to actually reading!
|
|
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, packing.alignment);
|
|
if (IsWebGL2()) {
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, packing.rowLength);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, packing.skipPixels);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, packing.skipRows);
|
|
}
|
|
|
|
if (!rwWidth || !rwHeight) {
|
|
// Disjoint rects, so we're done already.
|
|
DummyReadFramebufferOperation();
|
|
return;
|
|
}
|
|
const auto rwSize = *uvec2::From(rwWidth, rwHeight);
|
|
|
|
if (rwSize == size) {
|
|
DoReadPixelsAndConvert(srcFormat->format, desc, dest, bytesNeeded,
|
|
rowStride);
|
|
return;
|
|
}
|
|
|
|
// Read request contains out-of-bounds pixels. Unfortunately:
|
|
// GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer":
|
|
// "If any of these pixels lies outside of the window allocated to the current
|
|
// GL context, or outside of the image attached to the currently bound
|
|
// framebuffer object, then the values obtained for those pixels are
|
|
// undefined."
|
|
|
|
// This is a slow-path, so warn people away!
|
|
GenerateWarning(
|
|
"Out-of-bounds reads with readPixels are deprecated, and"
|
|
" may be slow.");
|
|
|
|
////////////////////////////////////
|
|
// Read only the in-bounds pixels.
|
|
|
|
if (IsWebGL2()) {
|
|
if (!packing.rowLength) {
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, packing.skipPixels + size.x);
|
|
}
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, packing.skipPixels + writeX);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, packing.skipRows + writeY);
|
|
|
|
auto desc2 = desc;
|
|
desc2.srcOffset = {readX, readY};
|
|
desc2.size = rwSize;
|
|
|
|
DoReadPixelsAndConvert(srcFormat->format, desc2, dest, bytesNeeded,
|
|
rowStride);
|
|
} else {
|
|
// I *did* say "hilariously slow".
|
|
|
|
auto desc2 = desc;
|
|
desc2.srcOffset = {readX, readY};
|
|
desc2.size = {rwSize.x, 1};
|
|
|
|
auto row = dest + writeX * bytesPerPixel;
|
|
row += writeY * rowStride;
|
|
for (const auto j : IntegerRange(size.y)) {
|
|
desc2.srcOffset.y = readY + j;
|
|
DoReadPixelsAndConvert(srcFormat->format, desc2, row, bytesNeeded,
|
|
rowStride);
|
|
row += rowStride;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WebGLContext::RenderbufferStorageMultisample(WebGLRenderbuffer& rb,
|
|
uint32_t samples,
|
|
GLenum internalFormat,
|
|
uint32_t width,
|
|
uint32_t height) const {
|
|
const FuncScope funcScope(*this, "renderbufferStorage(Multisample)?");
|
|
if (IsContextLost()) return;
|
|
|
|
rb.RenderbufferStorage(samples, internalFormat, width, height);
|
|
}
|
|
|
|
void WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
const FuncScope funcScope(*this, "scissor");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateNonNegative("width", width) ||
|
|
!ValidateNonNegative("height", height)) {
|
|
return;
|
|
}
|
|
|
|
mScissorRect = {x, y, width, height};
|
|
mScissorRect.Apply(*gl);
|
|
}
|
|
|
|
void WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref,
|
|
GLuint mask) {
|
|
const FuncScope funcScope(*this, "stencilFuncSeparate");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateFaceEnum(face) || !ValidateComparisonEnum(*this, func)) {
|
|
return;
|
|
}
|
|
|
|
switch (face) {
|
|
case LOCAL_GL_FRONT_AND_BACK:
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
case LOCAL_GL_FRONT:
|
|
mStencilRefFront = ref;
|
|
mStencilValueMaskFront = mask;
|
|
break;
|
|
case LOCAL_GL_BACK:
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
}
|
|
|
|
gl->fStencilFuncSeparate(face, func, ref, mask);
|
|
}
|
|
|
|
void WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
|
|
GLenum dppass) {
|
|
const FuncScope funcScope(*this, "stencilOpSeparate");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateFaceEnum(face) || !ValidateStencilOpEnum(sfail, "sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "dppass"))
|
|
return;
|
|
|
|
gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Uniform setters.
|
|
|
|
void WebGLContext::UniformData(const uint32_t loc, const bool transpose,
|
|
const Range<const uint8_t>& data) const {
|
|
const FuncScope funcScope(*this, "uniform setter");
|
|
const auto& link = mActiveProgramLinkInfo;
|
|
if (!link) return;
|
|
|
|
const auto locInfo = MaybeFind(link->locationMap, loc);
|
|
if (!locInfo) return;
|
|
|
|
const auto& validationInfo = locInfo->info;
|
|
const auto& activeInfo = validationInfo.info;
|
|
const auto& channels = validationInfo.channelsPerElem;
|
|
const auto& pfn = validationInfo.pfn;
|
|
|
|
// -
|
|
|
|
const auto lengthInType = data.length() / sizeof(float);
|
|
if (!lengthInType || lengthInType % channels != 0) {
|
|
GenerateError(LOCAL_GL_INVALID_VALUE,
|
|
"(uniform %s) `values` length (%u) must be a positive "
|
|
"integer multiple of "
|
|
"size of %s.",
|
|
activeInfo.name.c_str(), lengthInType,
|
|
EnumString(activeInfo.elemType).c_str());
|
|
return;
|
|
}
|
|
const auto elemCount = lengthInType / channels;
|
|
if (elemCount > 1 && !validationInfo.isArray) {
|
|
GenerateError(
|
|
LOCAL_GL_INVALID_OPERATION,
|
|
"(uniform %s) `values` length (%u) must exactle match size of %s.",
|
|
activeInfo.name.c_str(), lengthInType,
|
|
EnumString(activeInfo.elemType).c_str());
|
|
return;
|
|
}
|
|
|
|
// -
|
|
|
|
const auto& samplerInfo = locInfo->samplerInfo;
|
|
if (samplerInfo) {
|
|
const auto idata = reinterpret_cast<const uint32_t*>(data.begin().get());
|
|
const auto maxTexUnits = GLMaxTextureUnits();
|
|
for (const auto& val : Range<const uint32_t>(idata, elemCount)) {
|
|
if (val >= maxTexUnits) {
|
|
ErrorInvalidValue(
|
|
"This uniform location is a sampler, but %d"
|
|
" is not a valid texture unit.",
|
|
val);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// -
|
|
|
|
// This is a little galaxy-brain, sorry!
|
|
const auto ptr = static_cast<const void*>(data.begin().get());
|
|
(*pfn)(*gl, static_cast<GLint>(loc), elemCount, transpose, ptr);
|
|
|
|
// -
|
|
|
|
if (samplerInfo) {
|
|
auto& texUnits = samplerInfo->texUnits;
|
|
|
|
const auto srcBegin = reinterpret_cast<const uint32_t*>(data.begin().get());
|
|
auto destIndex = locInfo->indexIntoUniform;
|
|
for (const auto& val : Range<const uint32_t>(srcBegin, elemCount)) {
|
|
if (destIndex >= texUnits.size()) break;
|
|
texUnits[destIndex] = val;
|
|
destIndex += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void WebGLContext::UseProgram(WebGLProgram* prog) {
|
|
FuncScope funcScope(*this, "useProgram");
|
|
if (IsContextLost()) return;
|
|
funcScope.mBindFailureGuard = true;
|
|
|
|
if (!prog) {
|
|
mCurrentProgram = nullptr;
|
|
mActiveProgramLinkInfo = nullptr;
|
|
funcScope.mBindFailureGuard = false;
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("prog", *prog)) return;
|
|
|
|
if (!prog->UseProgram()) return;
|
|
|
|
mCurrentProgram = prog;
|
|
mActiveProgramLinkInfo = mCurrentProgram->LinkInfo();
|
|
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
bool WebGLContext::ValidateProgram(const WebGLProgram& prog) const {
|
|
const FuncScope funcScope(*this, "validateProgram");
|
|
if (IsContextLost()) return false;
|
|
|
|
return prog.ValidateProgram();
|
|
}
|
|
|
|
RefPtr<WebGLFramebuffer> WebGLContext::CreateFramebuffer() {
|
|
const FuncScope funcScope(*this, "createFramebuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
GLuint fbo = 0;
|
|
gl->fGenFramebuffers(1, &fbo);
|
|
|
|
return new WebGLFramebuffer(this, fbo);
|
|
}
|
|
|
|
RefPtr<WebGLFramebuffer> WebGLContext::CreateOpaqueFramebuffer(
|
|
const webgl::OpaqueFramebufferOptions& options) {
|
|
const FuncScope funcScope(*this, "createOpaqueFramebuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
uint32_t samples = options.antialias ? StaticPrefs::webgl_msaa_samples() : 0;
|
|
samples = std::min(samples, gl->MaxSamples());
|
|
const gfx::IntSize size = {options.width, options.height};
|
|
|
|
auto fbo =
|
|
gl::MozFramebuffer::Create(gl, size, samples, options.depthStencil);
|
|
if (!fbo) {
|
|
return nullptr;
|
|
}
|
|
|
|
return new WebGLFramebuffer(this, std::move(fbo));
|
|
}
|
|
|
|
RefPtr<WebGLRenderbuffer> WebGLContext::CreateRenderbuffer() {
|
|
const FuncScope funcScope(*this, "createRenderbuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
return new WebGLRenderbuffer(this);
|
|
}
|
|
|
|
void WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
const FuncScope funcScope(*this, "viewport");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateNonNegative("width", width) ||
|
|
!ValidateNonNegative("height", height)) {
|
|
return;
|
|
}
|
|
|
|
const auto& limits = Limits();
|
|
width = std::min(width, static_cast<GLsizei>(limits.maxViewportDims[0]));
|
|
height = std::min(height, static_cast<GLsizei>(limits.maxViewportDims[1]));
|
|
|
|
gl->fViewport(x, y, width, height);
|
|
|
|
mViewportX = x;
|
|
mViewportY = y;
|
|
mViewportWidth = width;
|
|
mViewportHeight = height;
|
|
}
|
|
|
|
void WebGLContext::CompileShader(WebGLShader& shader) {
|
|
const FuncScope funcScope(*this, "compileShader");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("shader", shader)) return;
|
|
|
|
shader.CompileShader();
|
|
}
|
|
|
|
Maybe<webgl::ShaderPrecisionFormat> WebGLContext::GetShaderPrecisionFormat(
|
|
GLenum shadertype, GLenum precisiontype) const {
|
|
const FuncScope funcScope(*this, "getShaderPrecisionFormat");
|
|
if (IsContextLost()) return Nothing();
|
|
|
|
switch (shadertype) {
|
|
case LOCAL_GL_FRAGMENT_SHADER:
|
|
case LOCAL_GL_VERTEX_SHADER:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("shadertype", shadertype);
|
|
return Nothing();
|
|
}
|
|
|
|
switch (precisiontype) {
|
|
case LOCAL_GL_LOW_FLOAT:
|
|
case LOCAL_GL_MEDIUM_FLOAT:
|
|
case LOCAL_GL_HIGH_FLOAT:
|
|
case LOCAL_GL_LOW_INT:
|
|
case LOCAL_GL_MEDIUM_INT:
|
|
case LOCAL_GL_HIGH_INT:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("precisiontype", precisiontype);
|
|
return Nothing();
|
|
}
|
|
|
|
GLint range[2], precision;
|
|
|
|
if (mDisableFragHighP && shadertype == LOCAL_GL_FRAGMENT_SHADER &&
|
|
(precisiontype == LOCAL_GL_HIGH_FLOAT ||
|
|
precisiontype == LOCAL_GL_HIGH_INT)) {
|
|
precision = 0;
|
|
range[0] = 0;
|
|
range[1] = 0;
|
|
} else {
|
|
gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
|
|
}
|
|
|
|
return Some(webgl::ShaderPrecisionFormat{range[0], range[1], precision});
|
|
}
|
|
|
|
void WebGLContext::ShaderSource(WebGLShader& shader,
|
|
const std::string& source) const {
|
|
const FuncScope funcScope(*this, "shaderSource");
|
|
if (IsContextLost()) return;
|
|
|
|
shader.ShaderSource(source);
|
|
}
|
|
|
|
void WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
|
const FuncScope funcScope(*this, "blendColor");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fBlendColor(r, g, b, a);
|
|
}
|
|
|
|
void WebGLContext::Flush() {
|
|
const FuncScope funcScope(*this, "flush");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fFlush();
|
|
}
|
|
|
|
void WebGLContext::Finish() {
|
|
const FuncScope funcScope(*this, "finish");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fFinish();
|
|
|
|
mCompletedFenceId = mNextFenceId;
|
|
mNextFenceId += 1;
|
|
}
|
|
|
|
void WebGLContext::LineWidth(GLfloat width) {
|
|
const FuncScope funcScope(*this, "lineWidth");
|
|
if (IsContextLost()) return;
|
|
|
|
// Doing it this way instead of `if (width <= 0.0)` handles NaNs.
|
|
const bool isValid = width > 0.0;
|
|
if (!isValid) {
|
|
ErrorInvalidValue("`width` must be positive and non-zero.");
|
|
return;
|
|
}
|
|
|
|
mLineWidth = width;
|
|
|
|
if (gl->IsCoreProfile() && width > 1.0) {
|
|
width = 1.0;
|
|
}
|
|
|
|
gl->fLineWidth(width);
|
|
}
|
|
|
|
void WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
|
|
const FuncScope funcScope(*this, "polygonOffset");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fPolygonOffset(factor, units);
|
|
}
|
|
|
|
void WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
|
|
const FuncScope funcScope(*this, "sampleCoverage");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fSampleCoverage(value, invert);
|
|
}
|
|
|
|
} // namespace mozilla
|