зеркало из https://github.com/mozilla/gecko-dev.git
206 строки
7.4 KiB
C++
206 строки
7.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||
|
||
#include "mozilla/dom/XRFrame.h"
|
||
#include "mozilla/dom/XRRenderState.h"
|
||
#include "mozilla/dom/XRViewerPose.h"
|
||
#include "mozilla/dom/XRView.h"
|
||
|
||
namespace mozilla {
|
||
namespace dom {
|
||
|
||
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(XRFrame, mParent, mSession)
|
||
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(XRFrame, AddRef)
|
||
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(XRFrame, Release)
|
||
|
||
XRFrame::XRFrame(nsISupports* aParent, XRSession* aXRSession)
|
||
: mParent(aParent),
|
||
mSession(aXRSession),
|
||
mActive(false),
|
||
mAnimationFrame(false) {}
|
||
|
||
JSObject* XRFrame::WrapObject(JSContext* aCx,
|
||
JS::Handle<JSObject*> aGivenProto) {
|
||
return XRFrame_Binding::Wrap(aCx, this, aGivenProto);
|
||
}
|
||
|
||
XRSession* XRFrame::Session() { return mSession; }
|
||
|
||
already_AddRefed<XRViewerPose> XRFrame::GetViewerPose(
|
||
const XRReferenceSpace& aReferenceSpace, ErrorResult& aRv) {
|
||
if (!mActive || !mAnimationFrame) {
|
||
aRv.ThrowInvalidStateError(
|
||
"GetViewerPose can only be called on an XRFrame during an "
|
||
"XRSession.requestAnimationFrame callback.");
|
||
return nullptr;
|
||
}
|
||
|
||
if (aReferenceSpace.GetSession() != mSession) {
|
||
aRv.ThrowInvalidStateError(
|
||
"The XRReferenceSpace passed to GetViewerPose must belong to the "
|
||
"XRSession that GetViewerPose is called on.");
|
||
return nullptr;
|
||
}
|
||
|
||
// TODO (Bug 1616390) - Validate that poses may be reported:
|
||
// https://immersive-web.github.io/webxr/#poses-may-be-reported
|
||
|
||
// TODO (Bug 1616393) - Check if poses must be limited:
|
||
// https://immersive-web.github.io/webxr/#poses-must-be-limited
|
||
|
||
gfx::PointDouble3D viewerPosition;
|
||
gfx::QuaternionDouble viewerOrientation;
|
||
bool emulatedPosition = aReferenceSpace.IsPositionEmulated();
|
||
|
||
XRRenderState* renderState = mSession->GetActiveRenderState();
|
||
float depthNear = (float)renderState->DepthNear();
|
||
float depthFar = (float)renderState->DepthFar();
|
||
|
||
RefPtr<XRViewerPose> viewerPose;
|
||
|
||
gfx::VRDisplayClient* display = mSession->GetDisplayClient();
|
||
if (display) {
|
||
// Have a VRDisplayClient
|
||
const VRDisplayInfo& displayInfo =
|
||
mSession->GetDisplayClient()->GetDisplayInfo();
|
||
const gfx::VRHMDSensorState& sensorState = display->GetSensorState();
|
||
|
||
viewerPosition = gfx::PointDouble3D(sensorState.pose.position[0],
|
||
sensorState.pose.position[1],
|
||
sensorState.pose.position[2]);
|
||
viewerOrientation = gfx::QuaternionDouble(
|
||
sensorState.pose.orientation[0], sensorState.pose.orientation[1],
|
||
sensorState.pose.orientation[2], sensorState.pose.orientation[3]);
|
||
|
||
// Quaternion was inverted for WebVR. We need to invert it here again.
|
||
// TODO: Remove those extra inverts when WebVR support is disabled.
|
||
viewerOrientation.Invert();
|
||
|
||
viewerPose = mSession->PooledViewerPose(viewerPosition, viewerOrientation,
|
||
emulatedPosition);
|
||
|
||
gfx::Matrix4x4Double headTransform;
|
||
headTransform.SetRotationFromQuaternion(viewerOrientation);
|
||
headTransform.PostTranslate(viewerPosition);
|
||
|
||
gfx::Matrix4x4Double originTransform;
|
||
originTransform.SetRotationFromQuaternion(
|
||
aReferenceSpace.GetEffectiveOriginOrientation());
|
||
originTransform.PreTranslate(-aReferenceSpace.GetEffectiveOriginPosition());
|
||
|
||
headTransform *= originTransform;
|
||
|
||
auto updateEye = [&](int32_t viewIndex, VRDisplayState::Eye eye) {
|
||
auto offset = displayInfo.GetEyeTranslation(eye);
|
||
auto eyeFromHead = gfx::Matrix4x4Double::Translation(
|
||
gfx::PointDouble3D(offset.x, offset.y, offset.z));
|
||
auto eyeTransform = eyeFromHead * headTransform;
|
||
gfx::PointDouble3D eyePosition;
|
||
gfx::QuaternionDouble eyeRotation;
|
||
gfx::PointDouble3D eyeScale;
|
||
eyeTransform.Decompose(eyePosition, eyeRotation, eyeScale);
|
||
|
||
const gfx::VRFieldOfView fov = displayInfo.mDisplayState.eyeFOV[eye];
|
||
Matrix4x4 projection =
|
||
fov.ConstructProjectionMatrix(depthNear, depthFar, true);
|
||
viewerPose->GetEye(viewIndex)->Update(eyePosition, eyeRotation,
|
||
projection);
|
||
};
|
||
|
||
updateEye(0, gfx::VRDisplayState::Eye_Left);
|
||
updateEye(1, gfx::VRDisplayState::Eye_Right);
|
||
} else {
|
||
auto inlineVerticalFov = renderState->GetInlineVerticalFieldOfView();
|
||
const double fov =
|
||
inlineVerticalFov.IsNull() ? M_PI * 0.5f : inlineVerticalFov.Value();
|
||
HTMLCanvasElement* canvas = renderState->GetOutputCanvas();
|
||
float aspect = 1.0f;
|
||
if (canvas) {
|
||
aspect = (float)canvas->Width() / (float)canvas->Height();
|
||
}
|
||
Matrix4x4 projection =
|
||
ConstructInlineProjection((float)fov, aspect, depthNear, depthFar);
|
||
|
||
viewerPose = mSession->PooledViewerPose(viewerPosition, viewerOrientation,
|
||
emulatedPosition);
|
||
viewerPose->GetEye(0)->Update(gfx::PointDouble3D(), gfx::QuaternionDouble(),
|
||
projection);
|
||
}
|
||
|
||
return viewerPose.forget();
|
||
}
|
||
|
||
XRPose* XRFrame::GetPose(const XRSpace& aSpace, const XRSpace& aBaseSpace,
|
||
ErrorResult& aRv) {
|
||
if (!mActive) {
|
||
aRv.ThrowInvalidStateError(
|
||
"GetPose can not be called on an XRFrame that is not active.");
|
||
return nullptr;
|
||
}
|
||
|
||
if (aSpace.GetSession() != mSession || aBaseSpace.GetSession() != mSession) {
|
||
aRv.ThrowInvalidStateError(
|
||
"The XRSpace passed to GetPose must belong to the "
|
||
"XRSession that GetPose is called on.");
|
||
return nullptr;
|
||
}
|
||
|
||
// TODO (Bug 1616390) - Validate that poses may be reported:
|
||
// https://immersive-web.github.io/webxr/#poses-may-be-reported
|
||
if (aSpace.GetSession()->VisibilityState() != XRVisibilityState::Visible) {
|
||
aRv.ThrowInvalidStateError(
|
||
"An XRSpace ’s visibilityState in not 'visible'.");
|
||
return nullptr;
|
||
}
|
||
|
||
// TODO (Bug 1616393) - Check if poses must be limited:
|
||
// https://immersive-web.github.io/webxr/#poses-must-be-limited
|
||
|
||
const bool emulatedPosition = aSpace.IsPositionEmulated();
|
||
gfx::Matrix4x4Double base;
|
||
base.SetRotationFromQuaternion(aBaseSpace.GetEffectiveOriginOrientation());
|
||
base.PreTranslate(-aBaseSpace.GetEffectiveOriginPosition());
|
||
|
||
gfx::Matrix4x4Double matrix = aSpace.GetEffectiveOriginTransform() * base;
|
||
|
||
RefPtr<XRRigidTransform> transform = new XRRigidTransform(mParent, matrix);
|
||
RefPtr<XRPose> pose = new XRPose(mParent, transform, emulatedPosition);
|
||
|
||
return pose;
|
||
}
|
||
|
||
void XRFrame::StartAnimationFrame() {
|
||
mActive = true;
|
||
mAnimationFrame = true;
|
||
}
|
||
|
||
void XRFrame::EndAnimationFrame() { mActive = false; }
|
||
|
||
void XRFrame::StartInputSourceEvent() { mActive = true; }
|
||
|
||
void XRFrame::EndInputSourceEvent() { mActive = false; }
|
||
|
||
gfx::Matrix4x4 XRFrame::ConstructInlineProjection(float aFov, float aAspect,
|
||
float aNear, float aFar) {
|
||
Matrix4x4 m;
|
||
const float depth = aFar - aNear;
|
||
const float invDepth = 1 / depth;
|
||
if (aFov == 0) {
|
||
aFov = 0.5f * M_PI;
|
||
}
|
||
|
||
m._22 = 1.0f / tan(0.5f * aFov);
|
||
m._11 = -m._22 / aAspect;
|
||
m._33 = depth * invDepth;
|
||
m._43 = (-aFar * aNear) * invDepth;
|
||
m._34 = 1.0f;
|
||
|
||
return m;
|
||
}
|
||
|
||
} // namespace dom
|
||
} // namespace mozilla
|