зеркало из https://github.com/mozilla/gecko-dev.git
492 строки
16 KiB
C++
492 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/ContentHost.h"
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#include "LayersLogging.h" // for AppendToString
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#include "gfx2DGlue.h" // for ContentForFormat
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc
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#include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
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#include "nsAString.h"
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#include "nsPrintfCString.h" // for nsPrintfCString
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#include "nsString.h" // for nsAutoCString
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#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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ContentHostBase::ContentHostBase(const TextureInfo& aTextureInfo)
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: ContentHost(aTextureInfo)
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, mInitialised(false)
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{}
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ContentHostBase::~ContentHostBase()
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{
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}
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void
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ContentHostTexture::Composite(LayerComposite* aLayer,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const Filter& aFilter,
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const Rect& aClipRect,
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const nsIntRegion* aVisibleRegion)
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{
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NS_ASSERTION(aVisibleRegion, "Requires a visible region");
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AutoLockCompositableHost lock(this);
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if (lock.Failed()) {
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return;
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}
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if (!mTextureHost->BindTextureSource(mTextureSource)) {
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return;
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}
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MOZ_ASSERT(mTextureSource.get());
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if (!mTextureHostOnWhite) {
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mTextureSourceOnWhite = nullptr;
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}
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if (mTextureHostOnWhite && !mTextureHostOnWhite->BindTextureSource(mTextureSourceOnWhite)) {
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return;
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}
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RefPtr<TexturedEffect> effect = CreateTexturedEffect(mTextureSource.get(),
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mTextureSourceOnWhite.get(),
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aFilter, true,
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GetRenderState());
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if (!effect) {
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return;
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}
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aEffectChain.mPrimaryEffect = effect;
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nsIntRegion tmpRegion;
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const nsIntRegion* renderRegion;
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#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
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if (PaintWillResample()) {
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// If we're resampling, then the texture image will contain exactly the
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// entire visible region's bounds, and we should draw it all in one quad
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// to avoid unexpected aliasing.
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tmpRegion = aVisibleRegion->GetBounds();
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renderRegion = &tmpRegion;
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} else {
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renderRegion = aVisibleRegion;
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}
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#else
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renderRegion = aVisibleRegion;
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#endif
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nsIntRegion region(*renderRegion);
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nsIntPoint origin = GetOriginOffset();
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// translate into TexImage space, buffer origin might not be at texture (0,0)
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region.MoveBy(-origin);
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// Figure out the intersecting draw region
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gfx::IntSize texSize = mTextureSource->GetSize();
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IntRect textureRect = IntRect(0, 0, texSize.width, texSize.height);
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textureRect.MoveBy(region.GetBounds().TopLeft());
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nsIntRegion subregion;
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subregion.And(region, textureRect);
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if (subregion.IsEmpty()) {
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// Region is empty, nothing to draw
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return;
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}
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nsIntRegion screenRects;
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nsIntRegion regionRects;
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// Collect texture/screen coordinates for drawing
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for (auto iter = subregion.RectIter(); !iter.Done(); iter.Next()) {
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IntRect regionRect = iter.Get();
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IntRect screenRect = iter.Get();
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screenRect.MoveBy(origin);
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screenRects.Or(screenRects, screenRect);
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regionRects.Or(regionRects, regionRect);
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}
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BigImageIterator* bigImgIter = mTextureSource->AsBigImageIterator();
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BigImageIterator* iterOnWhite = nullptr;
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if (bigImgIter) {
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bigImgIter->BeginBigImageIteration();
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}
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if (mTextureSourceOnWhite) {
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iterOnWhite = mTextureSourceOnWhite->AsBigImageIterator();
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MOZ_ASSERT(!bigImgIter || bigImgIter->GetTileCount() == iterOnWhite->GetTileCount(),
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"Tile count mismatch on component alpha texture");
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if (iterOnWhite) {
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iterOnWhite->BeginBigImageIteration();
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}
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}
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bool usingTiles = (bigImgIter && bigImgIter->GetTileCount() > 1);
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do {
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if (iterOnWhite && bigImgIter) {
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MOZ_ASSERT(iterOnWhite->GetTileRect() == bigImgIter->GetTileRect(),
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"component alpha textures should be the same size.");
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}
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IntRect texRect = bigImgIter ? bigImgIter->GetTileRect()
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: IntRect(0, 0,
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texSize.width,
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texSize.height);
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// Draw texture. If we're using tiles, we do repeating manually, as texture
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// repeat would cause each individual tile to repeat instead of the
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// compound texture as a whole. This involves drawing at most 4 sections,
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// 2 for each axis that has texture repeat.
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for (int y = 0; y < (usingTiles ? 2 : 1); y++) {
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for (int x = 0; x < (usingTiles ? 2 : 1); x++) {
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IntRect currentTileRect(texRect);
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currentTileRect.MoveBy(x * texSize.width, y * texSize.height);
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for (auto screenIter = screenRects.RectIter(),
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regionIter = regionRects.RectIter();
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!screenIter.Done() && !regionIter.Done();
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screenIter.Next(), regionIter.Next()) {
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const IntRect& screenRect = screenIter.Get();
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const IntRect& regionRect = regionIter.Get();
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IntRect tileScreenRect(screenRect);
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IntRect tileRegionRect(regionRect);
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// When we're using tiles, find the intersection between the tile
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// rect and this region rect. Tiling is then handled by the
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// outer for-loops and modifying the tile rect.
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if (usingTiles) {
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tileScreenRect.MoveBy(-origin);
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tileScreenRect = tileScreenRect.Intersect(currentTileRect);
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tileScreenRect.MoveBy(origin);
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if (tileScreenRect.IsEmpty())
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continue;
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tileRegionRect = regionRect.Intersect(currentTileRect);
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tileRegionRect.MoveBy(-currentTileRect.TopLeft());
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}
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gfx::Rect rect(tileScreenRect.x, tileScreenRect.y,
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tileScreenRect.width, tileScreenRect.height);
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effect->mTextureCoords = Rect(Float(tileRegionRect.x) / texRect.width,
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Float(tileRegionRect.y) / texRect.height,
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Float(tileRegionRect.width) / texRect.width,
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Float(tileRegionRect.height) / texRect.height);
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GetCompositor()->DrawQuad(rect, aClipRect, aEffectChain, aOpacity, aTransform);
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if (usingTiles) {
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DiagnosticFlags diagnostics = DiagnosticFlags::CONTENT | DiagnosticFlags::BIGIMAGE;
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if (iterOnWhite) {
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diagnostics |= DiagnosticFlags::COMPONENT_ALPHA;
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}
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GetCompositor()->DrawDiagnostics(diagnostics, rect, aClipRect,
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aTransform, mFlashCounter);
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}
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}
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}
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}
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if (iterOnWhite) {
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iterOnWhite->NextTile();
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}
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} while (usingTiles && bigImgIter->NextTile());
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if (bigImgIter) {
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bigImgIter->EndBigImageIteration();
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}
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if (iterOnWhite) {
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iterOnWhite->EndBigImageIteration();
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}
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DiagnosticFlags diagnostics = DiagnosticFlags::CONTENT;
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if (iterOnWhite) {
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diagnostics |= DiagnosticFlags::COMPONENT_ALPHA;
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}
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GetCompositor()->DrawDiagnostics(diagnostics, nsIntRegion(mBufferRect), aClipRect,
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aTransform, mFlashCounter);
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}
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void
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ContentHostTexture::UseTextureHost(const nsTArray<TimedTexture>& aTextures)
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{
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ContentHostBase::UseTextureHost(aTextures);
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MOZ_ASSERT(aTextures.Length() == 1);
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const TimedTexture& t = aTextures[0];
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MOZ_ASSERT(t.mPictureRect.IsEqualInterior(
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nsIntRect(nsIntPoint(0, 0), nsIntSize(t.mTexture->GetSize()))),
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"Only default picture rect supported");
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if (t.mTexture != mTextureHost) {
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mReceivedNewHost = true;
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}
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mTextureHost = t.mTexture;
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mTextureHostOnWhite = nullptr;
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mTextureSourceOnWhite = nullptr;
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if (mTextureHost) {
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mTextureHost->PrepareTextureSource(mTextureSource);
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}
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}
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void
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ContentHostTexture::UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
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TextureHost* aTextureOnWhite)
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{
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ContentHostBase::UseComponentAlphaTextures(aTextureOnBlack, aTextureOnWhite);
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mTextureHost = aTextureOnBlack;
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mTextureHostOnWhite = aTextureOnWhite;
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if (mTextureHost) {
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mTextureHost->PrepareTextureSource(mTextureSource);
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}
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if (mTextureHostOnWhite) {
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mTextureHostOnWhite->PrepareTextureSource(mTextureSourceOnWhite);
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}
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}
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void
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ContentHostTexture::SetCompositor(Compositor* aCompositor)
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{
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ContentHostBase::SetCompositor(aCompositor);
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if (mTextureHost) {
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mTextureHost->SetCompositor(aCompositor);
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}
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if (mTextureHostOnWhite) {
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mTextureHostOnWhite->SetCompositor(aCompositor);
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}
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}
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void
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ContentHostTexture::Dump(std::stringstream& aStream,
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const char* aPrefix,
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bool aDumpHtml)
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{
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#ifdef MOZ_DUMP_PAINTING
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if (aDumpHtml) {
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aStream << "<ul>";
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}
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if (mTextureHost) {
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aStream << aPrefix;
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if (aDumpHtml) {
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aStream << "<li> <a href=";
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} else {
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aStream << "Front buffer: ";
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}
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DumpTextureHost(aStream, mTextureHost);
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if (aDumpHtml) {
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aStream << "> Front buffer </a></li> ";
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} else {
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aStream << "\n";
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}
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}
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if (mTextureHostOnWhite) {
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aStream << aPrefix;
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if (aDumpHtml) {
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aStream << "<li> <a href=";
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} else {
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aStream << "Front buffer on white: ";
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}
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DumpTextureHost(aStream, mTextureHostOnWhite);
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if (aDumpHtml) {
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aStream << "> Front buffer on white </a> </li> ";
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} else {
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aStream << "\n";
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}
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}
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if (aDumpHtml) {
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aStream << "</ul>";
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}
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#endif
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}
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static inline void
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AddWrappedRegion(const nsIntRegion& aInput, nsIntRegion& aOutput,
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const IntSize& aSize, const nsIntPoint& aShift)
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{
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nsIntRegion tempRegion;
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tempRegion.And(IntRect(aShift, aSize), aInput);
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tempRegion.MoveBy(-aShift);
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aOutput.Or(aOutput, tempRegion);
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}
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bool
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ContentHostSingleBuffered::UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack)
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{
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aUpdatedRegionBack->SetEmpty();
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if (!mTextureHost) {
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mInitialised = false;
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return true; // FIXME should we return false? Returning true for now
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} // to preserve existing behavior of NOT causing IPC errors.
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// updated is in screen coordinates. Convert it to buffer coordinates.
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nsIntRegion destRegion(aUpdated);
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if (mReceivedNewHost) {
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destRegion.Or(destRegion, aOldValidRegionBack);
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mReceivedNewHost = false;
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}
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destRegion.MoveBy(-aData.rect().TopLeft());
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if (!aData.rect().Contains(aUpdated.GetBounds()) ||
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aData.rotation().x > aData.rect().width ||
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aData.rotation().y > aData.rect().height) {
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NS_ERROR("Invalid update data");
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return false;
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}
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// destRegion is now in logical coordinates relative to the buffer, but we
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// need to account for rotation. We do that by moving the region to the
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// rotation offset and then wrapping any pixels that extend off the
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// bottom/right edges.
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// Shift to the rotation point
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destRegion.MoveBy(aData.rotation());
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IntSize bufferSize = aData.rect().Size();
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// Select only the pixels that are still within the buffer.
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nsIntRegion finalRegion;
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finalRegion.And(IntRect(IntPoint(), bufferSize), destRegion);
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// For each of the overlap areas (right, bottom-right, bottom), select those
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// pixels and wrap them around to the opposite edge of the buffer rect.
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AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(aData.rect().width, 0));
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AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(aData.rect().width, aData.rect().height));
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AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(0, aData.rect().height));
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MOZ_ASSERT(IntRect(0, 0, aData.rect().width, aData.rect().height).Contains(finalRegion.GetBounds()));
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mTextureHost->Updated(&finalRegion);
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if (mTextureHostOnWhite) {
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mTextureHostOnWhite->Updated(&finalRegion);
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}
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mInitialised = true;
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mBufferRect = aData.rect();
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mBufferRotation = aData.rotation();
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return true;
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}
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bool
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ContentHostDoubleBuffered::UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack)
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{
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if (!mTextureHost) {
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mInitialised = false;
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*aUpdatedRegionBack = aUpdated;
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return true;
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}
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// We don't need to calculate an update region because we assume that if we
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// are using double buffering then we have render-to-texture and thus no
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// upload to do.
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mTextureHost->Updated();
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if (mTextureHostOnWhite) {
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mTextureHostOnWhite->Updated();
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}
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mInitialised = true;
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mBufferRect = aData.rect();
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mBufferRotation = aData.rotation();
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*aUpdatedRegionBack = aUpdated;
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// Save the current valid region of our front buffer, because if
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// we're double buffering, it's going to be the valid region for the
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// next back buffer sent back to the renderer.
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//
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// NB: we rely here on the fact that mValidRegion is initialized to
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// empty, and that the first time Swap() is called we don't have a
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// valid front buffer that we're going to return to content.
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mValidRegionForNextBackBuffer = aOldValidRegionBack;
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return true;
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}
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void
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ContentHostTexture::PrintInfo(std::stringstream& aStream, const char* aPrefix)
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{
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aStream << aPrefix;
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aStream << nsPrintfCString("ContentHost (0x%p)", this).get();
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AppendToString(aStream, mBufferRect, " [buffer-rect=", "]");
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AppendToString(aStream, mBufferRotation, " [buffer-rotation=", "]");
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if (PaintWillResample()) {
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aStream << " [paint-will-resample]";
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}
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if (mTextureHost) {
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nsAutoCString pfx(aPrefix);
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pfx += " ";
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aStream << "\n";
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mTextureHost->PrintInfo(aStream, pfx.get());
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}
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}
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LayerRenderState
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ContentHostTexture::GetRenderState()
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{
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if (!mTextureHost) {
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return LayerRenderState();
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}
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LayerRenderState result = mTextureHost->GetRenderState();
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if (mBufferRotation != nsIntPoint()) {
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result.mFlags |= LayerRenderStateFlags::BUFFER_ROTATION;
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}
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result.SetOffset(GetOriginOffset());
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return result;
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}
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already_AddRefed<TexturedEffect>
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ContentHostTexture::GenEffect(const gfx::Filter& aFilter)
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{
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if (!mTextureHost) {
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return nullptr;
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}
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if (!mTextureHost->BindTextureSource(mTextureSource)) {
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return nullptr;
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}
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if (!mTextureHostOnWhite) {
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mTextureSourceOnWhite = nullptr;
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}
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if (mTextureHostOnWhite && !mTextureHostOnWhite->BindTextureSource(mTextureSourceOnWhite)) {
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return nullptr;
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}
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return CreateTexturedEffect(mTextureSource.get(),
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mTextureSourceOnWhite.get(),
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aFilter, true,
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GetRenderState());
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}
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already_AddRefed<gfx::DataSourceSurface>
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ContentHostTexture::GetAsSurface()
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{
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if (!mTextureHost) {
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return nullptr;
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}
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return mTextureHost->GetAsSurface();
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}
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} // namespace layers
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} // namespace mozilla
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