зеркало из https://github.com/mozilla/gecko-dev.git
202 строки
7.8 KiB
Plaintext
202 строки
7.8 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include LayersMessages;
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include protocol PBrowser;
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include protocol PLayer;
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include protocol PLayerTransaction;
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include "mozilla/GfxMessageUtils.h";
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using struct mozilla::null_t from "ipc/IPCMessageUtils.h";
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using struct mozilla::layers::TextureFactoryIdentifier from "mozilla/layers/CompositorTypes.h";
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using struct mozilla::layers::FrameMetrics from "FrameMetrics.h";
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using mozilla::layers::FrameMetrics::ViewID from "FrameMetrics.h";
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using mozilla::layers::MaybeZoomConstraints from "FrameMetrics.h";
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using struct mozilla::layers::ScrollableLayerGuid from "FrameMetrics.h";
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using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::TouchBehaviorFlags from "mozilla/layers/APZUtils.h";
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using mozilla::CrossProcessMutexHandle from "mozilla/ipc/CrossProcessMutex.h";
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using mozilla::ipc::SharedMemoryBasic::Handle from "mozilla/ipc/SharedMemoryBasic.h";
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using mozilla::CSSIntRegion from "Units.h";
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using mozilla::LayoutDeviceIntPoint from "Units.h";
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using mozilla::LayoutDeviceIntRegion from "Units.h";
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using class mozilla::TimeStamp from "mozilla/TimeStamp.h";
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using class mozilla::layers::FrameUniformityData from "mozilla/layers/FrameUniformityData.h";
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namespace mozilla {
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namespace layers {
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/**
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* The PCompositor protocol is used to manage communication between
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* the main thread and the compositor thread context. It's primary
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* purpose is to manage the PLayerTransaction sub protocol.
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*/
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sync protocol PCompositor
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{
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// A Compositor manages a single Layer Manager (PLayerTransaction)
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manages PLayerTransaction;
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child:
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// The child should invalidate retained layers. This is used for local
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// compositor device resets, such as in CompositorD3D9, and ensures that
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// TextureSources are recreated.
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async InvalidateLayers(uint64_t layersId);
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// The compositor type or device has changed, and a new texture factory
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// identifier is available. Layers must be invalidated and the new identifier
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// must be propagated.
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async CompositorUpdated(uint64_t layersId, TextureFactoryIdentifier newIdentifier);
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// The compositor completed a layers transaction. id is the layers id
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// of the child layer tree that was composited (or 0 when notifying
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// the root layer tree).
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// transactionId is the id of the transaction before this composite, or 0
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// if there was no transaction since the last composite.
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async DidComposite(uint64_t id, uint64_t transactionId,
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TimeStamp compositeStart, TimeStamp compositeEnd);
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// The parent sends the child the requested fill ratio numbers.
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async Overfill(uint32_t aOverfill);
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/**
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* Parent informs the child that the graphics objects are ready for
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* compositing. This usually means that the graphics objects (textures
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* and the like) are available on the GPU. This is used for chrome UI.
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* @see RequestNotifyAfterRemotePaint
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* @see PBrowser
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*/
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async RemotePaintIsReady();
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/**
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* Bounce plugin widget configurations over to the main thread for
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* application on the widgets. Used on Windows and Linux in managing
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* plugin widgets.
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*/
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async UpdatePluginConfigurations(LayoutDeviceIntPoint aContentOffset,
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LayoutDeviceIntRegion aVisibleRegion,
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PluginWindowData[] aPlugins);
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/**
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* Hides all registered plugin widgets associated with a particular chrome
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* widget.
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*/
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async HideAllPlugins(uintptr_t aParentWidget);
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/**
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* Drop any buffers that might be retained on the child compositor
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* side.
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*/
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async ClearCachedResources(uint64_t id);
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parent:
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/**
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* Confirmation callback for UpdatePluginConfigurations and HideAllPlugins.
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*/
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async RemotePluginsReady();
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// Child sends the parent a request for fill ratio numbers.
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async RequestOverfill();
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// Child requests frame uniformity measurements
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sync GetFrameUniformity() returns (FrameUniformityData data);
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// The child is about to be destroyed, so perform any necessary cleanup.
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sync WillStop();
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// Clean up in preparation for own destruction.
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sync Stop();
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// Pause/resume the compositor. These are intended to be used on mobile, when
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// the compositor needs to pause/resume in lockstep with the application.
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sync Pause();
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sync Resume();
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// The child layer tree is hidden. id is the layers id of the child
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// layer tree.
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async NotifyHidden(uint64_t id);
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// The child layer tree is visible. id is the layers id of the child
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// layer tree.
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async NotifyVisible(uint64_t id);
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async NotifyChildCreated(uint64_t id);
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async AdoptChild(uint64_t id);
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// Make a snapshot of the content that would have been drawn to our
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// render target at the time this message is received. If the size
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// or format of |inSnapshot| doesn't match our render target,
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// results are undefined.
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//
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// NB: this message will result in animations, transforms, effects,
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// and so forth being interpolated. That's what we want to happen.
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sync MakeSnapshot(SurfaceDescriptor inSnapshot, IntRect dirtyRect);
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// Same as Makesnapshot(), except the snapshot is read from the underlying
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// operating system desktop rather than the compositor's backbuffer. This
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// is intended for testing whether hardware acceleration works.
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//
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// This call is part of IPDL, even though it simply wraps an nsIWidget
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// call, to make sure it does not occur in the middle of a composite.
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sync MakeWidgetSnapshot(SurfaceDescriptor inSnapshot);
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// Make sure any pending composites are started immediately and
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// block until they are completed.
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sync FlushRendering();
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// Force an additional frame presentation to be executed. This is used to
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// work around a windows presentation bug (See Bug 1232042)
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async ForcePresent();
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// Get the size of the tiles. This number should not change at runtime.
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sync GetTileSize()
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returns (int32_t tileWidth, int32_t tileHeight);
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sync StartFrameTimeRecording(int32_t bufferSize)
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returns (uint32_t startIndex);
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sync StopFrameTimeRecording(uint32_t startIndex)
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returns (float[] intervals);
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// layersBackendHints is an ordered list of preffered backends where
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// layersBackendHints[0] is the best backend. If any hints are LayersBackend::LAYERS_NONE
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// that hint is ignored.
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sync PLayerTransaction(LayersBackend[] layersBackendHints, uint64_t id)
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returns (TextureFactoryIdentifier textureFactoryIdentifier, bool success);
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// Notify the compositor that a region of the screen has been invalidated.
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async NotifyRegionInvalidated(nsIntRegion region);
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/**
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* The child (content/chrome thread) requests that the parent inform it when
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* the graphics objects are ready to display.
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* @see PBrowser
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* @see RemotePaintIsReady
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*/
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async RequestNotifyAfterRemotePaint();
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// The child clears the 'approximately visible' regions associated with the
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// provided layers ID and pres shell ID (i.e., the regions for all view IDs
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// associated with those IDs).
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async ClearApproximatelyVisibleRegions(uint64_t layersId, uint32_t presShellId);
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// The child sends a region containing rects associated with the provided
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// scrollable layer GUID that the child considers 'approximately visible'.
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// We visualize this information in the APZ minimap.
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async NotifyApproximatelyVisibleRegion(ScrollableLayerGuid guid, CSSIntRegion region);
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child:
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// Send back Compositor Frame Metrics from APZCs so tiled layers can
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// update progressively.
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async SharedCompositorFrameMetrics(Handle metrics, CrossProcessMutexHandle mutex, uint64_t aLayersId, uint32_t aAPZCId);
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async ReleaseSharedCompositorFrameMetrics(ViewID aId, uint32_t aAPZCId);
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};
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} // layers
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} // mozilla
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