зеркало из https://github.com/mozilla/gecko-dev.git
884 строки
36 KiB
C++
884 строки
36 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGIntegrationUtils.h"
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// Keep others in (case-insensitive) order:
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#include "gfxDrawable.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsCSSClipPathInstance.h"
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#include "nsDisplayList.h"
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#include "nsFilterInstance.h"
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#include "nsLayoutUtils.h"
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#include "nsRenderingContext.h"
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#include "nsSVGClipPathFrame.h"
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#include "nsSVGEffects.h"
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#include "nsSVGElement.h"
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#include "nsSVGFilterPaintCallback.h"
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#include "nsSVGMaskFrame.h"
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#include "nsSVGPaintServerFrame.h"
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#include "nsSVGUtils.h"
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#include "FrameLayerBuilder.h"
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#include "BasicLayers.h"
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#include "mozilla/gfx/Point.h"
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#include "nsCSSRendering.h"
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#include "mozilla/unused.h"
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using namespace mozilla;
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using namespace mozilla::layers;
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using namespace mozilla::gfx;
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// ----------------------------------------------------------------------
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/**
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* This class is used to get the pre-effects visual overflow rect of a frame,
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* or, in the case of a frame with continuations, to collect the union of the
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* pre-effects visual overflow rects of all the continuations. The result is
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* relative to the origin (top left corner of the border box) of the frame, or,
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* if the frame has continuations, the origin of the _first_ continuation.
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*/
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class PreEffectsVisualOverflowCollector : public nsLayoutUtils::BoxCallback
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{
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public:
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/**
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* If the pre-effects visual overflow rect of the frame being examined
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* happens to be known, it can be passed in as aCurrentFrame and its
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* pre-effects visual overflow rect can be passed in as
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* aCurrentFrameOverflowArea. This is just an optimization to save a
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* frame property lookup - these arguments are optional.
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*/
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PreEffectsVisualOverflowCollector(nsIFrame* aFirstContinuation,
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nsIFrame* aCurrentFrame,
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const nsRect& aCurrentFrameOverflowArea)
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: mFirstContinuation(aFirstContinuation)
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, mCurrentFrame(aCurrentFrame)
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, mCurrentFrameOverflowArea(aCurrentFrameOverflowArea)
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{
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NS_ASSERTION(!mFirstContinuation->GetPrevContinuation(),
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"We want the first continuation here");
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}
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virtual void AddBox(nsIFrame* aFrame) override {
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nsRect overflow = (aFrame == mCurrentFrame) ?
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mCurrentFrameOverflowArea : GetPreEffectsVisualOverflowRect(aFrame);
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mResult.UnionRect(mResult, overflow + aFrame->GetOffsetTo(mFirstContinuation));
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}
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nsRect GetResult() const {
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return mResult;
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}
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private:
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static nsRect GetPreEffectsVisualOverflowRect(nsIFrame* aFrame) {
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nsRect* r = static_cast<nsRect*>
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(aFrame->Properties().Get(nsIFrame::PreEffectsBBoxProperty()));
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if (r) {
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return *r;
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}
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// Despite the fact that we're invoked for frames with SVG effects applied,
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// we can actually get here. All continuations and IB split siblings of a
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// frame with SVG effects applied will have the PreEffectsBBoxProperty
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// property set on them. Therefore, the frames that are passed to us will
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// always have that property set...well, with one exception. If the frames
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// for an element with SVG effects applied have been subject to an "IB
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// split", then the block frame(s) that caused the split will have been
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// wrapped in anonymous, inline-block, nsBlockFrames of pseudo-type
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// nsCSSAnonBoxes::mozAnonymousBlock. These "IB split sibling" anonymous
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// blocks will have the PreEffectsBBoxProperty property set on them, but
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// they will never be passed to us. Instead, we'll be passed the block
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// children that they wrap, which don't have the PreEffectsBBoxProperty
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// property set on them. This is actually okay. What we care about is
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// collecting the _pre_ effects visual overflow rects of the frames to
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// which the SVG effects have been applied. Since the IB split results in
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// any overflow rect adjustments for transforms, effects, etc. taking
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// place on the anonymous block wrappers, the wrapped children are left
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// with their overflow rects unaffected. In other words, calling
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// GetVisualOverflowRect() on the children will return their pre-effects
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// visual overflow rects, just as we need.
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//
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// A couple of tests that demonstrate the IB split and cause us to get here
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// are:
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//
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// * reftests/svg/svg-integration/clipPath-html-06.xhtml
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// * reftests/svg/svg-integration/clipPath-html-06-extref.xhtml
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//
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// If we ever got passed a frame with the PreTransformOverflowAreasProperty
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// property set, that would be bad, since then our GetVisualOverflowRect()
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// call would give us the post-effects, and post-transform, overflow rect.
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//
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NS_ASSERTION(aFrame->GetParent()->StyleContext()->GetPseudo() ==
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nsCSSAnonBoxes::mozAnonymousBlock,
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"How did we getting here, then?");
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NS_ASSERTION(!aFrame->Properties().Get(
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aFrame->PreTransformOverflowAreasProperty()),
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"GetVisualOverflowRect() won't return the pre-effects rect!");
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return aFrame->GetVisualOverflowRect();
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}
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nsIFrame* mFirstContinuation;
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nsIFrame* mCurrentFrame;
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const nsRect& mCurrentFrameOverflowArea;
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nsRect mResult;
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};
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/**
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* Gets the union of the pre-effects visual overflow rects of all of a frame's
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* continuations, in "user space".
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*/
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static nsRect
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GetPreEffectsVisualOverflowUnion(nsIFrame* aFirstContinuation,
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nsIFrame* aCurrentFrame,
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const nsRect& aCurrentFramePreEffectsOverflow,
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const nsPoint& aFirstContinuationToUserSpace)
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{
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NS_ASSERTION(!aFirstContinuation->GetPrevContinuation(),
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"Need first continuation here");
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PreEffectsVisualOverflowCollector collector(aFirstContinuation,
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aCurrentFrame,
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aCurrentFramePreEffectsOverflow);
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// Compute union of all overflow areas relative to aFirstContinuation:
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nsLayoutUtils::GetAllInFlowBoxes(aFirstContinuation, &collector);
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// Return the result in user space:
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return collector.GetResult() + aFirstContinuationToUserSpace;
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}
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bool
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nsSVGIntegrationUtils::UsingEffectsForFrame(const nsIFrame* aFrame)
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{
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// Even when SVG display lists are disabled, returning true for SVG frames
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// does not adversely affect any of our callers. Therefore we don't bother
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// checking the SDL prefs here, since we don't know if we're being called for
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// painting or hit-testing anyway.
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const nsStyleSVGReset *style = aFrame->StyleSVGReset();
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return aFrame->StyleEffects()->HasFilters() ||
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style->HasClipPath() ||
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style->mMask.HasLayerWithImage();
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}
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// For non-SVG frames, this gives the offset to the frame's "user space".
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// For SVG frames, this returns a zero offset.
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static nsPoint
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GetOffsetToBoundingBox(nsIFrame* aFrame)
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{
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if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
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// Do NOT call GetAllInFlowRectsUnion for SVG - it will get the
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// covered region relative to the nsSVGOuterSVGFrame, which is absolutely
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// not what we want. SVG frames are always in user space, so they have
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// no offset adjustment to make.
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return nsPoint();
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}
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// We could allow aFrame to be any continuation, but since that would require
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// a GetPrevContinuation() virtual call and conditional returns, and since
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// all our current consumers always pass in the first continuation, we don't
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// currently bother.
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NS_ASSERTION(!aFrame->GetPrevContinuation(), "Not first continuation");
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// The GetAllInFlowRectsUnion() call gets the union of the frame border-box
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// rects over all continuations, relative to the origin (top-left of the
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// border box) of its second argument (here, aFrame, the first continuation).
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return -nsLayoutUtils::GetAllInFlowRectsUnion(aFrame, aFrame).TopLeft();
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}
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/* static */ nsSize
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nsSVGIntegrationUtils::GetContinuationUnionSize(nsIFrame* aNonSVGFrame)
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{
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NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG frames should not get here");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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return nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame).Size();
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}
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/* static */ gfx::Size
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nsSVGIntegrationUtils::GetSVGCoordContextForNonSVGFrame(nsIFrame* aNonSVGFrame)
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{
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NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG frames should not get here");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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nsRect r = nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame);
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nsPresContext* presContext = firstFrame->PresContext();
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return gfx::Size(presContext->AppUnitsToFloatCSSPixels(r.width),
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presContext->AppUnitsToFloatCSSPixels(r.height));
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}
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gfxRect
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nsSVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(nsIFrame* aNonSVGFrame)
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{
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NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG frames should not get here");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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// 'r' is in "user space":
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nsRect r = GetPreEffectsVisualOverflowUnion(firstFrame, nullptr, nsRect(),
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GetOffsetToBoundingBox(firstFrame));
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return nsLayoutUtils::RectToGfxRect(r,
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aNonSVGFrame->PresContext()->AppUnitsPerCSSPixel());
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}
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// XXX Since we're called during reflow, this method is broken for frames with
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// continuations. When we're called for a frame with continuations, we're
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// called for each continuation in turn as it's reflowed. However, it isn't
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// until the last continuation is reflowed that this method's
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// GetOffsetToBoundingBox() and GetPreEffectsVisualOverflowUnion() calls will
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// obtain valid border boxes for all the continuations. As a result, we'll
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// end up returning bogus post-filter visual overflow rects for all the prior
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// continuations. Unfortunately, by the time the last continuation is
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// reflowed, it's too late to go back and set and propagate the overflow
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// rects on the previous continuations.
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//
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// The reason that we need to pass an override bbox to
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// GetPreEffectsVisualOverflowUnion rather than just letting it call into our
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// GetSVGBBoxForNonSVGFrame method is because we get called by
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// ComputeEffectsRect when it has been called with
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// aStoreRectProperties set to false. In this case the pre-effects visual
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// overflow rect that it has been passed may be different to that stored on
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// aFrame, resulting in a different bbox.
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//
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// XXXjwatt The pre-effects visual overflow rect passed to
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// ComputeEffectsRect won't include continuation overflows, so
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// for frames with continuation the following filter analysis will likely end
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// up being carried out with a bbox created as if the frame didn't have
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// continuations.
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//
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// XXXjwatt Using aPreEffectsOverflowRect to create the bbox isn't really right
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// for SVG frames, since for SVG frames the SVG spec defines the bbox to be
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// something quite different to the pre-effects visual overflow rect. However,
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// we're essentially calculating an invalidation area here, and using the
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// pre-effects overflow rect will actually overestimate that area which, while
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// being a bit wasteful, isn't otherwise a problem.
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//
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nsRect
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nsSVGIntegrationUtils::
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ComputePostEffectsVisualOverflowRect(nsIFrame* aFrame,
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const nsRect& aPreEffectsOverflowRect)
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{
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NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT),
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"Don't call this on SVG child frames");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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nsSVGEffects::EffectProperties effectProperties =
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nsSVGEffects::GetEffectProperties(firstFrame);
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if (!effectProperties.HasValidFilter()) {
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return aPreEffectsOverflowRect;
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}
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// Create an override bbox - see comment above:
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nsPoint firstFrameToBoundingBox = GetOffsetToBoundingBox(firstFrame);
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// overrideBBox is in "user space", in _CSS_ pixels:
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// XXX Why are we rounding out to pixel boundaries? We don't do that in
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// GetSVGBBoxForNonSVGFrame, and it doesn't appear to be necessary.
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gfxRect overrideBBox =
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nsLayoutUtils::RectToGfxRect(
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GetPreEffectsVisualOverflowUnion(firstFrame, aFrame,
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aPreEffectsOverflowRect,
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firstFrameToBoundingBox),
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aFrame->PresContext()->AppUnitsPerCSSPixel());
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overrideBBox.RoundOut();
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nsRect overflowRect =
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nsFilterInstance::GetPostFilterBounds(firstFrame, &overrideBBox);
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// Return overflowRect relative to aFrame, rather than "user space":
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return overflowRect - (aFrame->GetOffsetTo(firstFrame) + firstFrameToBoundingBox);
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}
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nsIntRegion
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nsSVGIntegrationUtils::AdjustInvalidAreaForSVGEffects(nsIFrame* aFrame,
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const nsPoint& aToReferenceFrame,
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const nsIntRegion& aInvalidRegion)
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{
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if (aInvalidRegion.IsEmpty()) {
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return nsIntRect();
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}
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// Don't bother calling GetEffectProperties; the filter property should
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// already have been set up during reflow/ComputeFrameEffectsRect
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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nsSVGFilterProperty *prop = nsSVGEffects::GetFilterProperty(firstFrame);
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if (!prop || !prop->IsInObserverLists()) {
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return aInvalidRegion;
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}
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int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
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if (!prop || !prop->ReferencesValidResources()) {
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// The frame is either not there or not currently available,
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// perhaps because we're in the middle of tearing stuff down.
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// Be conservative, return our visual overflow rect relative
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// to the reference frame.
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nsRect overflow = aFrame->GetVisualOverflowRect() + aToReferenceFrame;
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return overflow.ToOutsidePixels(appUnitsPerDevPixel);
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}
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// Convert aInvalidRegion into bounding box frame space in app units:
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nsPoint toBoundingBox =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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// The initial rect was relative to the reference frame, so we need to
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// remove that offset to get a rect relative to the current frame.
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toBoundingBox -= aToReferenceFrame;
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nsRegion preEffectsRegion = aInvalidRegion.ToAppUnits(appUnitsPerDevPixel).MovedBy(toBoundingBox);
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// Adjust the dirty area for effects, and shift it back to being relative to
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// the reference frame.
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nsRegion result = nsFilterInstance::GetPostFilterDirtyArea(firstFrame,
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preEffectsRegion).MovedBy(-toBoundingBox);
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// Return the result, in pixels relative to the reference frame.
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return result.ToOutsidePixels(appUnitsPerDevPixel);
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}
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nsRect
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nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(nsIFrame* aFrame,
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const nsRect& aDirtyRect)
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{
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// Don't bother calling GetEffectProperties; the filter property should
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// already have been set up during reflow/ComputeFrameEffectsRect
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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nsSVGFilterProperty *prop = nsSVGEffects::GetFilterProperty(firstFrame);
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if (!prop || !prop->ReferencesValidResources()) {
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return aDirtyRect;
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}
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// Convert aDirtyRect into "user space" in app units:
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nsPoint toUserSpace =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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nsRect postEffectsRect = aDirtyRect + toUserSpace;
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// Return ther result, relative to aFrame, not in user space:
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return nsFilterInstance::GetPreFilterNeededArea(firstFrame, postEffectsRect).GetBounds()
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- toUserSpace;
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}
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bool
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nsSVGIntegrationUtils::HitTestFrameForEffects(nsIFrame* aFrame, const nsPoint& aPt)
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{
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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// Convert aPt to user space:
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nsPoint toUserSpace;
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if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
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// XXXmstange Isn't this wrong for svg:use and innerSVG frames?
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toUserSpace = aFrame->GetPosition();
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} else {
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toUserSpace =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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}
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nsPoint pt = aPt + toUserSpace;
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gfxPoint userSpacePt =
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gfxPoint(pt.x, pt.y) / aFrame->PresContext()->AppUnitsPerCSSPixel();
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return nsSVGUtils::HitTestClip(firstFrame, userSpacePt);
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}
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class RegularFramePaintCallback : public nsSVGFilterPaintCallback
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{
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public:
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RegularFramePaintCallback(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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const nsPoint& aOffset)
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: mBuilder(aBuilder), mLayerManager(aManager),
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mOffset(aOffset) {}
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virtual void Paint(gfxContext& aContext, nsIFrame *aTarget,
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const gfxMatrix& aTransform,
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const nsIntRect* aDirtyRect) override
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{
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BasicLayerManager* basic = static_cast<BasicLayerManager*>(mLayerManager);
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basic->SetTarget(&aContext);
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gfxPoint devPixelOffset =
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nsLayoutUtils::PointToGfxPoint(-mOffset,
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aTarget->PresContext()->AppUnitsPerDevPixel());
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gfxContextMatrixAutoSaveRestore autoSR(&aContext);
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aContext.SetMatrix(aContext.CurrentMatrix().Translate(devPixelOffset));
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mLayerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer, mBuilder);
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}
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private:
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nsDisplayListBuilder* mBuilder;
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LayerManager* mLayerManager;
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nsPoint mOffset;
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};
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void
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nsSVGIntegrationUtils::PaintFramesWithEffects(gfxContext& aContext,
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nsIFrame* aFrame,
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const nsRect& aDirtyRect,
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const nsRect& aBorderArea,
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nsDisplayListBuilder* aBuilder,
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LayerManager *aLayerManager)
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{
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#ifdef DEBUG
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NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) ||
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(NS_SVGDisplayListPaintingEnabled() &&
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!(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)),
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"Should not use nsSVGIntegrationUtils on this SVG frame");
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#endif
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/* SVG defines the following rendering model:
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*
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* 1. Render geometry
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* 2. Apply filter
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* 3. Apply clipping, masking, group opacity
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*
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* We follow this, but perform a couple of optimizations:
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*
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* + Use cairo's clipPath when representable natively (single object
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* clip region).
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*
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* + Merge opacity and masking if both used together.
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*/
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const nsIContent* content = aFrame->GetContent();
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bool hasSVGLayout = (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
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if (hasSVGLayout) {
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nsISVGChildFrame *svgChildFrame = do_QueryFrame(aFrame);
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if (!svgChildFrame || !aFrame->GetContent()->IsSVGElement()) {
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NS_ASSERTION(false, "why?");
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return;
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}
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if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
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return; // The SVG spec says not to draw _anything_
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}
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}
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|
|
float opacity = aFrame->StyleEffects()->mOpacity;
|
|
if (opacity == 0.0f) {
|
|
return;
|
|
}
|
|
if (opacity != 1.0f &&
|
|
hasSVGLayout && nsSVGUtils::CanOptimizeOpacity(aFrame)) {
|
|
opacity = 1.0f;
|
|
}
|
|
|
|
/* Properties are added lazily and may have been removed by a restyle,
|
|
so make sure all applicable ones are set again. */
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
|
|
bool isOK = effectProperties.HasNoFilterOrHasValidFilter();
|
|
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
|
|
|
|
bool isTrivialClip = clipPathFrame ? clipPathFrame->IsTrivial() : true;
|
|
|
|
DrawTarget* drawTarget = aContext.GetDrawTarget();
|
|
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(&aContext);
|
|
|
|
nsPoint firstFrameOffset = GetOffsetToBoundingBox(firstFrame);
|
|
nsPoint offsetToBoundingBox = aBuilder->ToReferenceFrame(firstFrame) - firstFrameOffset;
|
|
if (!firstFrame->IsFrameOfType(nsIFrame::eSVG)) {
|
|
/* Snap the offset if the reference frame is not a SVG frame,
|
|
* since other frames will be snapped to pixel when rendering. */
|
|
offsetToBoundingBox = nsPoint(
|
|
aFrame->PresContext()->RoundAppUnitsToNearestDevPixels(offsetToBoundingBox.x),
|
|
aFrame->PresContext()->RoundAppUnitsToNearestDevPixels(offsetToBoundingBox.y));
|
|
}
|
|
|
|
// After applying only "offsetToBoundingBox", aCtx would have its origin at
|
|
// the top left corner of aFrame's bounding box (over all continuations).
|
|
// However, SVG painting needs the origin to be located at the origin of the
|
|
// SVG frame's "user space", i.e. the space in which, for example, the
|
|
// frame's BBox lives.
|
|
// SVG geometry frames and foreignObject frames apply their own offsets, so
|
|
// their position is relative to their user space. So for these frame types,
|
|
// if we want aCtx to be in user space, we first need to subtract the
|
|
// frame's position so that SVG painting can later add it again and the
|
|
// frame is painted in the right place.
|
|
|
|
gfxPoint toUserSpaceGfx = nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(aFrame);
|
|
nsPoint toUserSpace(nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.x)),
|
|
nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.y)));
|
|
nsPoint offsetToUserSpace = offsetToBoundingBox - toUserSpace;
|
|
|
|
NS_ASSERTION(hasSVGLayout || offsetToBoundingBox == offsetToUserSpace,
|
|
"For non-SVG frames there shouldn't be any additional offset");
|
|
|
|
gfxPoint devPixelOffsetToUserSpace =
|
|
nsLayoutUtils::PointToGfxPoint(offsetToUserSpace,
|
|
aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
aContext.SetMatrix(aContext.CurrentMatrix().Translate(devPixelOffsetToUserSpace));
|
|
|
|
gfxMatrix cssPxToDevPxMatrix = GetCSSPxToDevPxMatrix(aFrame);
|
|
|
|
const nsStyleSVGReset *svgReset = firstFrame->StyleSVGReset();
|
|
// Keep moving forward even if svgMaskFrame is nullptr or isOK is false.
|
|
// This source is not a svg mask, but it still can be a correct mask image.
|
|
nsSVGMaskFrame *svgMaskFrame = effectProperties.GetMaskFrame(&isOK);
|
|
|
|
// These are used if we require a temporary surface for a custom blend mode.
|
|
RefPtr<gfxContext> target = &aContext;
|
|
IntPoint targetOffset;
|
|
|
|
// hasMaskToDraw is true means we have at least one drawable mask resource.
|
|
// We need to apply mask only if hasMaskToDraw is true.
|
|
bool hasMaskToDraw = (svgMaskFrame != nullptr);
|
|
if (!hasMaskToDraw) {
|
|
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) {
|
|
if (!svgReset->mMask.mLayers[i].mImage.IsEmpty()) {
|
|
hasMaskToDraw = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool complexEffects = false;
|
|
/* Check if we need to do additional operations on this child's
|
|
* rendering, which necessitates rendering into another surface. */
|
|
if (opacity != 1.0f || (clipPathFrame && !isTrivialClip)
|
|
|| aFrame->StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL
|
|
|| hasMaskToDraw) {
|
|
complexEffects = true;
|
|
|
|
aContext.Save();
|
|
nsRect clipRect =
|
|
aFrame->GetVisualOverflowRectRelativeToSelf() + toUserSpace;
|
|
aContext.Clip(NSRectToSnappedRect(clipRect,
|
|
aFrame->PresContext()->AppUnitsPerDevPixel(),
|
|
*drawTarget));
|
|
|
|
Matrix maskTransform;
|
|
RefPtr<SourceSurface> maskSurface;
|
|
if (svgMaskFrame) {
|
|
// Generate maskSurface from a SVG mask.
|
|
maskSurface = svgMaskFrame->GetMaskForMaskedFrame(&aContext,
|
|
aFrame,
|
|
cssPxToDevPxMatrix,
|
|
opacity,
|
|
&maskTransform,
|
|
svgReset->mMask.mLayers[0].mMaskMode);
|
|
} else if (hasMaskToDraw) {
|
|
// Create maskSuface.
|
|
gfxRect clipRect = aContext.GetClipExtents();
|
|
{
|
|
gfxContextMatrixAutoSaveRestore matRestore(&aContext);
|
|
|
|
aContext.SetMatrix(gfxMatrix());
|
|
clipRect = aContext.GetClipExtents();
|
|
}
|
|
IntRect drawRect = RoundedOut(ToRect(clipRect));
|
|
|
|
// Mask composition result on CoreGraphic::A8 surface is not correct
|
|
// when mask-mode is not add(source over). Switch to skia when CG backend
|
|
// detected.
|
|
RefPtr<DrawTarget> targetDT =
|
|
(aContext.GetDrawTarget()->GetBackendType() == BackendType::COREGRAPHICS) ?
|
|
Factory::CreateDrawTarget(BackendType::SKIA, drawRect.Size(),
|
|
SurfaceFormat::A8) :
|
|
aContext.GetDrawTarget()->CreateSimilarDrawTarget(drawRect.Size(),
|
|
SurfaceFormat::A8);
|
|
|
|
if (!targetDT || !targetDT->IsValid()) {
|
|
aContext.Restore();
|
|
return;
|
|
}
|
|
|
|
RefPtr<gfxContext> target = gfxContext::ForDrawTarget(targetDT);
|
|
MOZ_ASSERT(target); // alrady checked the draw target above
|
|
target->SetMatrix(matrixAutoSaveRestore.Matrix() * gfxMatrix::Translation(-drawRect.TopLeft()));
|
|
|
|
// Compose all mask-images onto maskSurface.
|
|
uint32_t flags = aBuilder->GetBackgroundPaintFlags() |
|
|
nsCSSRendering::PAINTBG_MASK_IMAGE;
|
|
nsRenderingContext rc(target);
|
|
// FIXME We should use the return value, see bug 1258510.
|
|
Unused << nsCSSRendering::PaintBackgroundWithSC(aFrame->PresContext(),
|
|
rc,
|
|
aFrame,
|
|
aDirtyRect,
|
|
aBorderArea,
|
|
firstFrame->StyleContext(),
|
|
*aFrame->StyleBorder(),
|
|
flags);
|
|
maskSurface = targetDT->Snapshot();
|
|
|
|
// Compute mask transform.
|
|
Matrix mat = ToMatrix(aContext.CurrentMatrix());
|
|
mat.Invert();
|
|
maskTransform = Matrix::Translation(drawRect.x, drawRect.y) * mat;
|
|
}
|
|
|
|
if (hasMaskToDraw && !maskSurface) {
|
|
// Entire surface is clipped out.
|
|
aContext.Restore();
|
|
return;
|
|
}
|
|
|
|
if (aFrame->StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
|
|
// Create a temporary context to draw to so we can blend it back with
|
|
// another operator.
|
|
gfxRect clipRect;
|
|
{
|
|
gfxContextMatrixAutoSaveRestore matRestore(&aContext);
|
|
|
|
aContext.SetMatrix(gfxMatrix());
|
|
clipRect = aContext.GetClipExtents();
|
|
}
|
|
|
|
IntRect drawRect = RoundedOut(ToRect(clipRect));
|
|
|
|
RefPtr<DrawTarget> targetDT = aContext.GetDrawTarget()->CreateSimilarDrawTarget(drawRect.Size(), SurfaceFormat::B8G8R8A8);
|
|
if (!targetDT || !targetDT->IsValid()) {
|
|
aContext.Restore();
|
|
return;
|
|
}
|
|
target = gfxContext::ForDrawTarget(targetDT);
|
|
MOZ_ASSERT(target); // already checked the draw target above
|
|
target->SetMatrix(aContext.CurrentMatrix() * gfxMatrix::Translation(-drawRect.TopLeft()));
|
|
targetOffset = drawRect.TopLeft();
|
|
}
|
|
|
|
if (clipPathFrame && !isTrivialClip) {
|
|
Matrix clippedMaskTransform;
|
|
RefPtr<SourceSurface> clipMaskSurface = clipPathFrame->GetClipMask(aContext, aFrame, cssPxToDevPxMatrix,
|
|
&clippedMaskTransform, maskSurface, maskTransform);
|
|
|
|
if (clipMaskSurface) {
|
|
maskSurface = clipMaskSurface;
|
|
maskTransform = clippedMaskTransform;
|
|
}
|
|
}
|
|
|
|
if (opacity != 1.0f || hasMaskToDraw || (clipPathFrame && !isTrivialClip)) {
|
|
target->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, opacity, maskSurface, maskTransform);
|
|
}
|
|
}
|
|
|
|
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
|
|
* we can just do normal painting and get it clipped appropriately.
|
|
*/
|
|
if (clipPathFrame && isTrivialClip) {
|
|
aContext.Save();
|
|
clipPathFrame->ApplyClipPath(aContext, aFrame, cssPxToDevPxMatrix);
|
|
} else if (!clipPathFrame && svgReset->HasClipPath()) {
|
|
aContext.Save();
|
|
nsCSSClipPathInstance::ApplyBasicShapeClip(aContext, aFrame);
|
|
}
|
|
|
|
/* Paint the child */
|
|
if (effectProperties.HasValidFilter()) {
|
|
RegularFramePaintCallback callback(aBuilder, aLayerManager,
|
|
offsetToUserSpace);
|
|
|
|
nsRegion dirtyRegion = aDirtyRect - offsetToBoundingBox;
|
|
gfxMatrix tm = nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(aFrame);
|
|
nsFilterInstance::PaintFilteredFrame(aFrame, target->GetDrawTarget(),
|
|
tm, &callback, &dirtyRegion);
|
|
} else {
|
|
target->SetMatrix(matrixAutoSaveRestore.Matrix());
|
|
BasicLayerManager* basic = static_cast<BasicLayerManager*>(aLayerManager);
|
|
RefPtr<gfxContext> oldCtx = basic->GetTarget();
|
|
basic->SetTarget(target);
|
|
aLayerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer, aBuilder);
|
|
basic->SetTarget(oldCtx);
|
|
}
|
|
|
|
if ((clipPathFrame && isTrivialClip) ||
|
|
(!clipPathFrame && svgReset->HasClipPath())) {
|
|
aContext.Restore();
|
|
}
|
|
|
|
/* No more effects, we're done. */
|
|
if (!complexEffects) {
|
|
return;
|
|
}
|
|
|
|
if (opacity != 1.0f || hasMaskToDraw || (clipPathFrame && !isTrivialClip)) {
|
|
target->PopGroupAndBlend();
|
|
}
|
|
|
|
if (aFrame->StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
|
|
RefPtr<DrawTarget> targetDT = target->GetDrawTarget();
|
|
target = nullptr;
|
|
RefPtr<SourceSurface> targetSurf = targetDT->Snapshot();
|
|
|
|
aContext.SetMatrix(gfxMatrix()); // This will be restored right after.
|
|
RefPtr<gfxPattern> pattern = new gfxPattern(targetSurf, Matrix::Translation(targetOffset.x, targetOffset.y));
|
|
aContext.SetPattern(pattern);
|
|
aContext.Paint();
|
|
}
|
|
|
|
aContext.Restore();
|
|
}
|
|
|
|
gfxMatrix
|
|
nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(nsIFrame* aNonSVGFrame)
|
|
{
|
|
int32_t appUnitsPerDevPixel = aNonSVGFrame->PresContext()->AppUnitsPerDevPixel();
|
|
float devPxPerCSSPx =
|
|
1 / nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPixel);
|
|
|
|
return gfxMatrix(devPxPerCSSPx, 0.0,
|
|
0.0, devPxPerCSSPx,
|
|
0.0, 0.0);
|
|
}
|
|
|
|
class PaintFrameCallback : public gfxDrawingCallback {
|
|
public:
|
|
PaintFrameCallback(nsIFrame* aFrame,
|
|
const nsSize aPaintServerSize,
|
|
const IntSize aRenderSize,
|
|
uint32_t aFlags)
|
|
: mFrame(aFrame)
|
|
, mPaintServerSize(aPaintServerSize)
|
|
, mRenderSize(aRenderSize)
|
|
, mFlags (aFlags)
|
|
{}
|
|
virtual bool operator()(gfxContext* aContext,
|
|
const gfxRect& aFillRect,
|
|
const Filter& aFilter,
|
|
const gfxMatrix& aTransform) override;
|
|
private:
|
|
nsIFrame* mFrame;
|
|
nsSize mPaintServerSize;
|
|
IntSize mRenderSize;
|
|
uint32_t mFlags;
|
|
};
|
|
|
|
bool
|
|
PaintFrameCallback::operator()(gfxContext* aContext,
|
|
const gfxRect& aFillRect,
|
|
const Filter& aFilter,
|
|
const gfxMatrix& aTransform)
|
|
{
|
|
if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)
|
|
return false;
|
|
|
|
mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
|
|
|
|
aContext->Save();
|
|
|
|
// Clip to aFillRect so that we don't paint outside.
|
|
aContext->NewPath();
|
|
aContext->Rectangle(aFillRect);
|
|
aContext->Clip();
|
|
|
|
gfxMatrix invmatrix = aTransform;
|
|
if (!invmatrix.Invert()) {
|
|
return false;
|
|
}
|
|
aContext->Multiply(invmatrix);
|
|
|
|
// nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want
|
|
// to have it anchored at the top left corner of the bounding box of all of
|
|
// mFrame's continuations. So we add a translation transform.
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsPoint offset = GetOffsetToBoundingBox(mFrame);
|
|
gfxPoint devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
|
|
aContext->Multiply(gfxMatrix::Translation(devPxOffset));
|
|
|
|
gfxSize paintServerSize =
|
|
gfxSize(mPaintServerSize.width, mPaintServerSize.height) /
|
|
mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
// nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we
|
|
// want it to render with mRenderSize, so we need to set up a scale transform.
|
|
gfxFloat scaleX = mRenderSize.width / paintServerSize.width;
|
|
gfxFloat scaleY = mRenderSize.height / paintServerSize.height;
|
|
aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));
|
|
|
|
// Draw.
|
|
nsRect dirty(-offset.x, -offset.y,
|
|
mPaintServerSize.width, mPaintServerSize.height);
|
|
|
|
using PaintFrameFlags = nsLayoutUtils::PaintFrameFlags;
|
|
PaintFrameFlags flags = PaintFrameFlags::PAINT_IN_TRANSFORM;
|
|
if (mFlags & nsSVGIntegrationUtils::FLAG_SYNC_DECODE_IMAGES) {
|
|
flags |= PaintFrameFlags::PAINT_SYNC_DECODE_IMAGES;
|
|
}
|
|
nsRenderingContext context(aContext);
|
|
nsLayoutUtils::PaintFrame(&context, mFrame,
|
|
dirty, NS_RGBA(0, 0, 0, 0),
|
|
nsDisplayListBuilderMode::PAINTING,
|
|
flags);
|
|
|
|
nsIFrame* currentFrame = mFrame;
|
|
while ((currentFrame = currentFrame->GetNextContinuation()) != nullptr) {
|
|
offset = currentFrame->GetOffsetToCrossDoc(mFrame);
|
|
devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
|
|
|
|
aContext->Save();
|
|
aContext->Multiply(gfxMatrix::Scaling(1/scaleX, 1/scaleY));
|
|
aContext->Multiply(gfxMatrix::Translation(devPxOffset));
|
|
aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));
|
|
|
|
nsLayoutUtils::PaintFrame(&context, currentFrame,
|
|
dirty - offset, NS_RGBA(0, 0, 0, 0),
|
|
nsDisplayListBuilderMode::PAINTING,
|
|
flags);
|
|
|
|
aContext->Restore();
|
|
}
|
|
|
|
aContext->Restore();
|
|
|
|
mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* static */ already_AddRefed<gfxDrawable>
|
|
nsSVGIntegrationUtils::DrawableFromPaintServer(nsIFrame* aFrame,
|
|
nsIFrame* aTarget,
|
|
const nsSize& aPaintServerSize,
|
|
const IntSize& aRenderSize,
|
|
const DrawTarget* aDrawTarget,
|
|
const gfxMatrix& aContextMatrix,
|
|
uint32_t aFlags)
|
|
{
|
|
// aPaintServerSize is the size that would be filled when using
|
|
// background-repeat:no-repeat and background-size:auto. For normal background
|
|
// images, this would be the intrinsic size of the image; for gradients and
|
|
// patterns this would be the whole target frame fill area.
|
|
// aRenderSize is what we will be actually filling after accounting for
|
|
// background-size.
|
|
if (aFrame->IsFrameOfType(nsIFrame::eSVGPaintServer)) {
|
|
// aFrame is either a pattern or a gradient. These fill the whole target
|
|
// frame by default, so aPaintServerSize is the whole target background fill
|
|
// area.
|
|
nsSVGPaintServerFrame* server =
|
|
static_cast<nsSVGPaintServerFrame*>(aFrame);
|
|
|
|
gfxRect overrideBounds(0, 0,
|
|
aPaintServerSize.width, aPaintServerSize.height);
|
|
overrideBounds.ScaleInverse(aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
RefPtr<gfxPattern> pattern =
|
|
server->GetPaintServerPattern(aTarget, aDrawTarget,
|
|
aContextMatrix, &nsStyleSVG::mFill, 1.0,
|
|
&overrideBounds);
|
|
|
|
if (!pattern)
|
|
return nullptr;
|
|
|
|
// pattern is now set up to fill aPaintServerSize. But we want it to
|
|
// fill aRenderSize, so we need to add a scaling transform.
|
|
// We couldn't just have set overrideBounds to aRenderSize - it would have
|
|
// worked for gradients, but for patterns it would result in a different
|
|
// pattern size.
|
|
gfxFloat scaleX = overrideBounds.Width() / aRenderSize.width;
|
|
gfxFloat scaleY = overrideBounds.Height() / aRenderSize.height;
|
|
gfxMatrix scaleMatrix = gfxMatrix::Scaling(scaleX, scaleY);
|
|
pattern->SetMatrix(scaleMatrix * pattern->GetMatrix());
|
|
RefPtr<gfxDrawable> drawable =
|
|
new gfxPatternDrawable(pattern, aRenderSize);
|
|
return drawable.forget();
|
|
}
|
|
|
|
// We don't want to paint into a surface as long as we don't need to, so we
|
|
// set up a drawing callback.
|
|
RefPtr<gfxDrawingCallback> cb =
|
|
new PaintFrameCallback(aFrame, aPaintServerSize, aRenderSize, aFlags);
|
|
RefPtr<gfxDrawable> drawable = new gfxCallbackDrawable(cb, aRenderSize);
|
|
return drawable.forget();
|
|
}
|