зеркало из https://github.com/mozilla/gecko-dev.git
199 строки
5.4 KiB
C++
199 строки
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLActiveInfo.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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namespace mozilla {
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static uint8_t ElemSizeFromType(GLenum elemType) {
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switch (elemType) {
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case LOCAL_GL_BOOL:
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case LOCAL_GL_FLOAT:
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case LOCAL_GL_INT:
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case LOCAL_GL_UNSIGNED_INT:
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_3D:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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return 1;
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case LOCAL_GL_BOOL_VEC2:
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case LOCAL_GL_FLOAT_VEC2:
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case LOCAL_GL_INT_VEC2:
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case LOCAL_GL_UNSIGNED_INT_VEC2:
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return 2;
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case LOCAL_GL_BOOL_VEC3:
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case LOCAL_GL_FLOAT_VEC3:
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case LOCAL_GL_INT_VEC3:
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case LOCAL_GL_UNSIGNED_INT_VEC3:
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return 3;
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case LOCAL_GL_BOOL_VEC4:
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case LOCAL_GL_FLOAT_VEC4:
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case LOCAL_GL_INT_VEC4:
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case LOCAL_GL_UNSIGNED_INT_VEC4:
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case LOCAL_GL_FLOAT_MAT2:
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return 4;
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case LOCAL_GL_FLOAT_MAT2x3:
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case LOCAL_GL_FLOAT_MAT3x2:
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return 6;
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case LOCAL_GL_FLOAT_MAT2x4:
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case LOCAL_GL_FLOAT_MAT4x2:
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return 8;
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case LOCAL_GL_FLOAT_MAT3:
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return 9;
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case LOCAL_GL_FLOAT_MAT3x4:
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case LOCAL_GL_FLOAT_MAT4x3:
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return 12;
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case LOCAL_GL_FLOAT_MAT4:
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return 16;
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default:
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MOZ_CRASH("GFX: Bad `elemType`.");
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}
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}
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////////////////////
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static webgl::AttribBaseType ElemBaseType(const GLenum elemType) {
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switch (elemType) {
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case LOCAL_GL_FLOAT:
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case LOCAL_GL_FLOAT_VEC2:
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case LOCAL_GL_FLOAT_VEC3:
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case LOCAL_GL_FLOAT_VEC4:
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case LOCAL_GL_FLOAT_MAT2:
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case LOCAL_GL_FLOAT_MAT2x3:
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case LOCAL_GL_FLOAT_MAT2x4:
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case LOCAL_GL_FLOAT_MAT3x2:
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case LOCAL_GL_FLOAT_MAT3:
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case LOCAL_GL_FLOAT_MAT3x4:
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case LOCAL_GL_FLOAT_MAT4x2:
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case LOCAL_GL_FLOAT_MAT4x3:
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case LOCAL_GL_FLOAT_MAT4:
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return webgl::AttribBaseType::Float;
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// -
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case LOCAL_GL_INT:
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case LOCAL_GL_INT_VEC2:
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case LOCAL_GL_INT_VEC3:
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case LOCAL_GL_INT_VEC4:
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_3D:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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return webgl::AttribBaseType::Int;
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// -
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case LOCAL_GL_UNSIGNED_INT:
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case LOCAL_GL_UNSIGNED_INT_VEC2:
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case LOCAL_GL_UNSIGNED_INT_VEC3:
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case LOCAL_GL_UNSIGNED_INT_VEC4:
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return webgl::AttribBaseType::UInt;
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// -
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case LOCAL_GL_BOOL:
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case LOCAL_GL_BOOL_VEC2:
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case LOCAL_GL_BOOL_VEC3:
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case LOCAL_GL_BOOL_VEC4:
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return webgl::AttribBaseType::Boolean;
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// -
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default:
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MOZ_ASSERT(false, "unexpected attrib elemType");
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return webgl::AttribBaseType::Float; // Just pick something.
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}
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}
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WebGLActiveInfo::WebGLActiveInfo(WebGLContext* webgl, GLint elemCount,
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GLenum elemType, bool isArray,
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const nsACString& baseUserName,
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const nsACString& baseMappedName)
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: mWebGL(webgl),
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mElemCount(elemCount),
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mElemType(elemType),
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mBaseUserName(baseUserName),
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mIsArray(isArray),
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mElemSize(ElemSizeFromType(elemType)),
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mBaseMappedName(baseMappedName),
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mBaseType(ElemBaseType(mElemType)) {}
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bool WebGLActiveInfo::IsSampler() const {
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switch (mElemType) {
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_3D:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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return true;
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default:
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return false;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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JSObject* WebGLActiveInfo::WrapObject(JSContext* js,
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JS::Handle<JSObject*> givenProto) {
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return dom::WebGLActiveInfo_Binding::Wrap(js, this, givenProto);
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}
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLActiveInfo)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLActiveInfo, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLActiveInfo, Release)
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} // namespace mozilla
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