gecko-dev/dom/canvas/WebGLActiveInfo.cpp

199 строки
5.4 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLActiveInfo.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
namespace mozilla {
static uint8_t ElemSizeFromType(GLenum elemType) {
switch (elemType) {
case LOCAL_GL_BOOL:
case LOCAL_GL_FLOAT:
case LOCAL_GL_INT:
case LOCAL_GL_UNSIGNED_INT:
case LOCAL_GL_SAMPLER_2D:
case LOCAL_GL_SAMPLER_3D:
case LOCAL_GL_SAMPLER_CUBE:
case LOCAL_GL_SAMPLER_2D_SHADOW:
case LOCAL_GL_SAMPLER_2D_ARRAY:
case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
case LOCAL_GL_SAMPLER_CUBE_SHADOW:
case LOCAL_GL_INT_SAMPLER_2D:
case LOCAL_GL_INT_SAMPLER_3D:
case LOCAL_GL_INT_SAMPLER_CUBE:
case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return 1;
case LOCAL_GL_BOOL_VEC2:
case LOCAL_GL_FLOAT_VEC2:
case LOCAL_GL_INT_VEC2:
case LOCAL_GL_UNSIGNED_INT_VEC2:
return 2;
case LOCAL_GL_BOOL_VEC3:
case LOCAL_GL_FLOAT_VEC3:
case LOCAL_GL_INT_VEC3:
case LOCAL_GL_UNSIGNED_INT_VEC3:
return 3;
case LOCAL_GL_BOOL_VEC4:
case LOCAL_GL_FLOAT_VEC4:
case LOCAL_GL_INT_VEC4:
case LOCAL_GL_UNSIGNED_INT_VEC4:
case LOCAL_GL_FLOAT_MAT2:
return 4;
case LOCAL_GL_FLOAT_MAT2x3:
case LOCAL_GL_FLOAT_MAT3x2:
return 6;
case LOCAL_GL_FLOAT_MAT2x4:
case LOCAL_GL_FLOAT_MAT4x2:
return 8;
case LOCAL_GL_FLOAT_MAT3:
return 9;
case LOCAL_GL_FLOAT_MAT3x4:
case LOCAL_GL_FLOAT_MAT4x3:
return 12;
case LOCAL_GL_FLOAT_MAT4:
return 16;
default:
MOZ_CRASH("GFX: Bad `elemType`.");
}
}
////////////////////
static webgl::AttribBaseType ElemBaseType(const GLenum elemType) {
switch (elemType) {
case LOCAL_GL_FLOAT:
case LOCAL_GL_FLOAT_VEC2:
case LOCAL_GL_FLOAT_VEC3:
case LOCAL_GL_FLOAT_VEC4:
case LOCAL_GL_FLOAT_MAT2:
case LOCAL_GL_FLOAT_MAT2x3:
case LOCAL_GL_FLOAT_MAT2x4:
case LOCAL_GL_FLOAT_MAT3x2:
case LOCAL_GL_FLOAT_MAT3:
case LOCAL_GL_FLOAT_MAT3x4:
case LOCAL_GL_FLOAT_MAT4x2:
case LOCAL_GL_FLOAT_MAT4x3:
case LOCAL_GL_FLOAT_MAT4:
return webgl::AttribBaseType::Float;
// -
case LOCAL_GL_INT:
case LOCAL_GL_INT_VEC2:
case LOCAL_GL_INT_VEC3:
case LOCAL_GL_INT_VEC4:
case LOCAL_GL_SAMPLER_2D:
case LOCAL_GL_SAMPLER_3D:
case LOCAL_GL_SAMPLER_CUBE:
case LOCAL_GL_SAMPLER_2D_ARRAY:
case LOCAL_GL_SAMPLER_2D_SHADOW:
case LOCAL_GL_SAMPLER_CUBE_SHADOW:
case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
case LOCAL_GL_INT_SAMPLER_2D:
case LOCAL_GL_INT_SAMPLER_3D:
case LOCAL_GL_INT_SAMPLER_CUBE:
case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return webgl::AttribBaseType::Int;
// -
case LOCAL_GL_UNSIGNED_INT:
case LOCAL_GL_UNSIGNED_INT_VEC2:
case LOCAL_GL_UNSIGNED_INT_VEC3:
case LOCAL_GL_UNSIGNED_INT_VEC4:
return webgl::AttribBaseType::UInt;
// -
case LOCAL_GL_BOOL:
case LOCAL_GL_BOOL_VEC2:
case LOCAL_GL_BOOL_VEC3:
case LOCAL_GL_BOOL_VEC4:
return webgl::AttribBaseType::Boolean;
// -
default:
MOZ_ASSERT(false, "unexpected attrib elemType");
return webgl::AttribBaseType::Float; // Just pick something.
}
}
WebGLActiveInfo::WebGLActiveInfo(WebGLContext* webgl, GLint elemCount,
GLenum elemType, bool isArray,
const nsACString& baseUserName,
const nsACString& baseMappedName)
: mWebGL(webgl),
mElemCount(elemCount),
mElemType(elemType),
mBaseUserName(baseUserName),
mIsArray(isArray),
mElemSize(ElemSizeFromType(elemType)),
mBaseMappedName(baseMappedName),
mBaseType(ElemBaseType(mElemType)) {}
bool WebGLActiveInfo::IsSampler() const {
switch (mElemType) {
case LOCAL_GL_SAMPLER_2D:
case LOCAL_GL_SAMPLER_3D:
case LOCAL_GL_SAMPLER_CUBE:
case LOCAL_GL_SAMPLER_2D_SHADOW:
case LOCAL_GL_SAMPLER_2D_ARRAY:
case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
case LOCAL_GL_SAMPLER_CUBE_SHADOW:
case LOCAL_GL_INT_SAMPLER_2D:
case LOCAL_GL_INT_SAMPLER_3D:
case LOCAL_GL_INT_SAMPLER_CUBE:
case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return true;
default:
return false;
}
}
////////////////////////////////////////////////////////////////////////////////
JSObject* WebGLActiveInfo::WrapObject(JSContext* js,
JS::Handle<JSObject*> givenProto) {
return dom::WebGLActiveInfo_Binding::Wrap(js, this, givenProto);
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLActiveInfo)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLActiveInfo, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLActiveInfo, Release)
} // namespace mozilla