зеркало из https://github.com/mozilla/gecko-dev.git
690 строки
21 KiB
C++
690 строки
21 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioNode.h"
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#include "mozilla/ErrorResult.h"
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#include "AudioNodeStream.h"
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#include "AudioNodeEngine.h"
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#include "mozilla/dom/AudioParam.h"
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#include "mozilla/Services.h"
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#include "nsIObserverService.h"
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namespace mozilla {
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namespace dom {
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static const uint32_t INVALID_PORT = 0xffffffff;
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static uint32_t gId = 0;
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NS_IMPL_CYCLE_COLLECTION_CLASS(AudioNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(AudioNode, DOMEventTargetHelper)
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tmp->DisconnectFromGraph();
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if (tmp->mContext) {
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tmp->mContext->UnregisterNode(tmp);
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}
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputNodes)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputParams)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioNode,
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DOMEventTargetHelper)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputNodes)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputParams)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_ADDREF_INHERITED(AudioNode, DOMEventTargetHelper)
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NS_IMPL_RELEASE_INHERITED(AudioNode, DOMEventTargetHelper)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioNode)
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NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
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NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
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AudioNode::AudioNode(AudioContext* aContext,
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uint32_t aChannelCount,
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ChannelCountMode aChannelCountMode,
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ChannelInterpretation aChannelInterpretation)
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: DOMEventTargetHelper(aContext->GetParentObject())
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, mContext(aContext)
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, mChannelCount(aChannelCount)
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, mChannelCountMode(aChannelCountMode)
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, mChannelInterpretation(aChannelInterpretation)
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, mId(gId++)
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, mPassThrough(false)
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, mAbstractMainThread(aContext->GetOwnerGlobal()->AbstractMainThreadFor(TaskCategory::Other))
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{
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MOZ_ASSERT(aContext);
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DOMEventTargetHelper::BindToOwner(aContext->GetParentObject());
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aContext->RegisterNode(this);
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}
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AudioNode::~AudioNode()
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{
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MOZ_ASSERT(mInputNodes.IsEmpty());
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MOZ_ASSERT(mOutputNodes.IsEmpty());
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MOZ_ASSERT(mOutputParams.IsEmpty());
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MOZ_ASSERT(!mStream,
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"The webaudio-node-demise notification must have been sent");
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if (mContext) {
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mContext->UnregisterNode(this);
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}
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}
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void
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AudioNode::Initialize(const AudioNodeOptions& aOptions, ErrorResult& aRv)
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{
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if (aOptions.mChannelCount.WasPassed()) {
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SetChannelCount(aOptions.mChannelCount.Value(), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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}
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if (aOptions.mChannelCountMode.WasPassed()) {
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SetChannelCountModeValue(aOptions.mChannelCountMode.Value(), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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}
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if (aOptions.mChannelInterpretation.WasPassed()) {
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SetChannelInterpretationValue(aOptions.mChannelInterpretation.Value());
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}
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}
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size_t
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AudioNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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// Not owned:
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// - mContext
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// - mStream
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size_t amount = 0;
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amount += mInputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
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for (size_t i = 0; i < mInputNodes.Length(); i++) {
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amount += mInputNodes[i].SizeOfExcludingThis(aMallocSizeOf);
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}
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// Just measure the array. The entire audio node graph is measured via the
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// MediaStreamGraph's streams, so we don't want to double-count the elements.
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amount += mOutputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
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amount += mOutputParams.ShallowSizeOfExcludingThis(aMallocSizeOf);
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for (size_t i = 0; i < mOutputParams.Length(); i++) {
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amount += mOutputParams[i]->SizeOfIncludingThis(aMallocSizeOf);
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}
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return amount;
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}
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size_t
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AudioNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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template <class InputNode>
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static size_t
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FindIndexOfNode(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode)
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{
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for (size_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode) {
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return i;
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}
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}
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return nsTArray<InputNode>::NoIndex;
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}
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template <class InputNode>
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static size_t
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FindIndexOfNodeWithPorts(const nsTArray<InputNode>& aInputNodes,
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const AudioNode* aNode,
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uint32_t aInputPort, uint32_t aOutputPort)
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{
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for (size_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode &&
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aInputNodes[i].mInputPort == aInputPort &&
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aInputNodes[i].mOutputPort == aOutputPort) {
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return i;
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}
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}
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return nsTArray<InputNode>::NoIndex;
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}
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void
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AudioNode::DisconnectFromGraph()
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{
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MOZ_ASSERT(mRefCnt.get() > mInputNodes.Length(),
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"Caller should be holding a reference");
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// The idea here is that we remove connections one by one, and at each step
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// the graph is in a valid state.
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// Disconnect inputs. We don't need them anymore.
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while (!mInputNodes.IsEmpty()) {
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size_t i = mInputNodes.Length() - 1;
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RefPtr<AudioNode> input = mInputNodes[i].mInputNode;
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mInputNodes.RemoveElementAt(i);
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input->mOutputNodes.RemoveElement(this);
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}
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while (!mOutputNodes.IsEmpty()) {
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size_t i = mOutputNodes.Length() - 1;
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RefPtr<AudioNode> output = mOutputNodes[i].forget();
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mOutputNodes.RemoveElementAt(i);
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size_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->mInputNodes.RemoveElementAt(inputIndex);
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// This effects of this connection will remain.
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output->NotifyHasPhantomInput();
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}
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while (!mOutputParams.IsEmpty()) {
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size_t i = mOutputParams.Length() - 1;
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RefPtr<AudioParam> output = mOutputParams[i].forget();
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mOutputParams.RemoveElementAt(i);
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size_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->RemoveInputNode(inputIndex);
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}
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DestroyMediaStream();
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}
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AudioNode*
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AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
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uint32_t aInput, ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs() ||
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aInput >= aDestination.NumberOfInputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return nullptr;
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}
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if (Context() != aDestination.Context()) {
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aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
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return nullptr;
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}
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if (FindIndexOfNodeWithPorts(aDestination.mInputNodes,
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this, aInput, aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return &aDestination;
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}
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WEB_AUDIO_API_LOG("%f: %s %u Connect() to %s %u",
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Context()->CurrentTime(), NodeType(), Id(),
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aDestination.NodeType(), aDestination.Id());
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// The MediaStreamGraph will handle cycle detection. We don't need to do it
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// here.
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mOutputNodes.AppendElement(&aDestination);
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InputNode* input = aDestination.mInputNodes.AppendElement();
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input->mInputNode = this;
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input->mInputPort = aInput;
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input->mOutputPort = aOutput;
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AudioNodeStream* destinationStream = aDestination.mStream;
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if (mStream && destinationStream) {
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// Connect streams in the MediaStreamGraph
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MOZ_ASSERT(aInput <= UINT16_MAX, "Unexpected large input port number");
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MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
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input->mStreamPort = destinationStream->
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AllocateInputPort(mStream, AudioNodeStream::AUDIO_TRACK, TRACK_ANY,
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static_cast<uint16_t>(aInput),
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static_cast<uint16_t>(aOutput));
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}
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aDestination.NotifyInputsChanged();
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// This connection may have connected a panner and a source.
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Context()->UpdatePannerSource();
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return &aDestination;
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}
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void
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AudioNode::Connect(AudioParam& aDestination, uint32_t aOutput,
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ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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if (Context() != aDestination.GetParentObject()) {
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aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
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return;
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}
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if (FindIndexOfNodeWithPorts(aDestination.InputNodes(),
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this, INVALID_PORT, aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return;
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}
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mOutputParams.AppendElement(&aDestination);
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InputNode* input = aDestination.AppendInputNode();
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input->mInputNode = this;
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input->mInputPort = INVALID_PORT;
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input->mOutputPort = aOutput;
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MediaStream* stream = aDestination.Stream();
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MOZ_ASSERT(stream->AsProcessedStream());
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ProcessedMediaStream* ps = static_cast<ProcessedMediaStream*>(stream);
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if (mStream) {
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// Setup our stream as an input to the AudioParam's stream
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MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
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input->mStreamPort =
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ps->AllocateInputPort(mStream, AudioNodeStream::AUDIO_TRACK, TRACK_ANY,
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0, static_cast<uint16_t>(aOutput));
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}
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}
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void
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AudioNode::SendDoubleParameterToStream(uint32_t aIndex, double aValue)
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{
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MOZ_ASSERT(mStream, "How come we don't have a stream here?");
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mStream->SetDoubleParameter(aIndex, aValue);
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}
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void
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AudioNode::SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue)
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{
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MOZ_ASSERT(mStream, "How come we don't have a stream here?");
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mStream->SetInt32Parameter(aIndex, aValue);
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}
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void
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AudioNode::SendThreeDPointParameterToStream(uint32_t aIndex,
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const ThreeDPoint& aValue)
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{
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MOZ_ASSERT(mStream, "How come we don't have a stream here?");
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mStream->SetThreeDPointParameter(aIndex, aValue);
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}
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void
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AudioNode::SendChannelMixingParametersToStream()
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{
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if (mStream) {
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mStream->SetChannelMixingParameters(mChannelCount, mChannelCountMode,
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mChannelInterpretation);
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}
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}
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template<>
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bool
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AudioNode::DisconnectFromOutputIfConnected<AudioNode>(uint32_t aOutputNodeIndex,
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uint32_t aInputIndex)
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{
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WEB_AUDIO_API_LOG("%f: %s %u Disconnect()", Context()->CurrentTime(),
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NodeType(), Id());
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AudioNode* destination = mOutputNodes[aOutputNodeIndex];
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MOZ_ASSERT(aOutputNodeIndex < mOutputNodes.Length());
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MOZ_ASSERT(aInputIndex < destination->InputNodes().Length());
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// An upstream node may be starting to play on the graph thread, and the
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// engine for a downstream node may be sending a PlayingRefChangeHandler
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// ADDREF message to this (main) thread. Wait for a round trip before
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// releasing nodes, to give engines receiving sound now time to keep their
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// nodes alive.
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class RunnableRelease final : public Runnable
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{
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public:
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explicit RunnableRelease(already_AddRefed<AudioNode> aNode)
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: mNode(aNode) {}
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NS_IMETHOD Run() override
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{
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mNode = nullptr;
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return NS_OK;
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}
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private:
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RefPtr<AudioNode> mNode;
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};
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InputNode& input = destination->mInputNodes[aInputIndex];
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if (input.mInputNode != this) {
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return false;
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}
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// Remove one instance of 'dest' from mOutputNodes. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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RefPtr<AudioNode> output = mOutputNodes[aOutputNodeIndex].forget();
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mOutputNodes.RemoveElementAt(aOutputNodeIndex);
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// Destroying the InputNode here sends a message to the graph thread
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// to disconnect the streams, which should be sent before the
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// RunAfterPendingUpdates() call below.
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destination->mInputNodes.RemoveElementAt(aInputIndex);
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output->NotifyInputsChanged();
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if (mStream) {
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nsCOMPtr<nsIRunnable> runnable = new RunnableRelease(output.forget());
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mStream->RunAfterPendingUpdates(runnable.forget());
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}
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return true;
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}
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template<>
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bool
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AudioNode::DisconnectFromOutputIfConnected<AudioParam>(uint32_t aOutputParamIndex,
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uint32_t aInputIndex)
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{
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MOZ_ASSERT(aOutputParamIndex < mOutputParams.Length());
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AudioParam* destination = mOutputParams[aOutputParamIndex];
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MOZ_ASSERT(aInputIndex < destination->InputNodes().Length());
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const InputNode& input = destination->InputNodes()[aInputIndex];
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if (input.mInputNode != this) {
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return false;
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}
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destination->RemoveInputNode(aInputIndex);
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// Remove one instance of 'dest' from mOutputParams. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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mOutputParams.RemoveElementAt(aOutputParamIndex);
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return true;
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}
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template<>
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const nsTArray<AudioNode::InputNode>&
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AudioNode::InputsForDestination<AudioNode>(uint32_t aOutputNodeIndex) const {
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return mOutputNodes[aOutputNodeIndex]->InputNodes();
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}
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template<>
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const nsTArray<AudioNode::InputNode>&
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AudioNode::InputsForDestination<AudioParam>(uint32_t aOutputNodeIndex) const {
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return mOutputParams[aOutputNodeIndex]->InputNodes();
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}
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template<typename DestinationType, typename Predicate>
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bool
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AudioNode::DisconnectMatchingDestinationInputs(uint32_t aDestinationIndex,
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Predicate aPredicate)
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{
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bool wasConnected = false;
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uint32_t inputCount =
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InputsForDestination<DestinationType>(aDestinationIndex).Length();
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for (int32_t inputIndex = inputCount - 1; inputIndex >= 0; --inputIndex) {
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const InputNode& input =
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InputsForDestination<DestinationType>(aDestinationIndex)[inputIndex];
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if (aPredicate(input)) {
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if (DisconnectFromOutputIfConnected<DestinationType>(aDestinationIndex,
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inputIndex)) {
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wasConnected = true;
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break;
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}
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}
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}
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return wasConnected;
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}
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void
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AudioNode::Disconnect(ErrorResult& aRv)
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{
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for (int32_t outputIndex = mOutputNodes.Length() - 1;
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outputIndex >= 0; --outputIndex) {
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DisconnectMatchingDestinationInputs<AudioNode>(outputIndex,
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[](const InputNode&) {
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return true;
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});
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}
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for (int32_t outputIndex = mOutputParams.Length() - 1;
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outputIndex >= 0; --outputIndex) {
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DisconnectMatchingDestinationInputs<AudioParam>(outputIndex,
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[](const InputNode&) {
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return true;
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});
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}
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// This disconnection may have disconnected a panner and a source.
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Context()->UpdatePannerSource();
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}
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void
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AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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for (int32_t outputIndex = mOutputNodes.Length() - 1;
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outputIndex >= 0; --outputIndex) {
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DisconnectMatchingDestinationInputs<AudioNode>(
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outputIndex,
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[aOutput](const InputNode& aInputNode) {
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return aInputNode.mOutputPort == aOutput;
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});
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}
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for (int32_t outputIndex = mOutputParams.Length() - 1;
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outputIndex >= 0; --outputIndex) {
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DisconnectMatchingDestinationInputs<AudioParam>(
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outputIndex,
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[aOutput](const InputNode& aInputNode) {
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return aInputNode.mOutputPort == aOutput;
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});
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}
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// This disconnection may have disconnected a panner and a source.
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Context()->UpdatePannerSource();
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}
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void
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AudioNode::Disconnect(AudioNode& aDestination, ErrorResult& aRv)
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{
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bool wasConnected = false;
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for (int32_t outputIndex = mOutputNodes.Length() - 1;
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outputIndex >= 0; --outputIndex) {
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if (mOutputNodes[outputIndex] != &aDestination) {
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continue;
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}
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wasConnected |=
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DisconnectMatchingDestinationInputs<AudioNode>(outputIndex,
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[](const InputNode&) {
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return true;
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});
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}
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if (!wasConnected) {
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|
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
|
|
return;
|
|
}
|
|
|
|
// This disconnection may have disconnected a panner and a source.
|
|
Context()->UpdatePannerSource();
|
|
}
|
|
|
|
void
|
|
AudioNode::Disconnect(AudioNode& aDestination,
|
|
uint32_t aOutput,
|
|
ErrorResult& aRv)
|
|
{
|
|
if (aOutput >= NumberOfOutputs()) {
|
|
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
|
return;
|
|
}
|
|
|
|
bool wasConnected = false;
|
|
|
|
for (int32_t outputIndex = mOutputNodes.Length() - 1;
|
|
outputIndex >= 0; --outputIndex) {
|
|
if (mOutputNodes[outputIndex] != &aDestination) {
|
|
continue;
|
|
}
|
|
wasConnected |=
|
|
DisconnectMatchingDestinationInputs<AudioNode>(
|
|
outputIndex,
|
|
[aOutput](const InputNode& aInputNode) {
|
|
return aInputNode.mOutputPort == aOutput;
|
|
});
|
|
}
|
|
|
|
if (!wasConnected) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
|
|
return;
|
|
}
|
|
|
|
// This disconnection may have disconnected a panner and a source.
|
|
Context()->UpdatePannerSource();
|
|
}
|
|
|
|
void
|
|
AudioNode::Disconnect(AudioNode& aDestination,
|
|
uint32_t aOutput,
|
|
uint32_t aInput,
|
|
ErrorResult& aRv)
|
|
{
|
|
if (aOutput >= NumberOfOutputs()) {
|
|
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
|
return;
|
|
}
|
|
|
|
if (aInput >= aDestination.NumberOfInputs()) {
|
|
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
|
return;
|
|
}
|
|
|
|
bool wasConnected = false;
|
|
|
|
for (int32_t outputIndex = mOutputNodes.Length() - 1;
|
|
outputIndex >= 0; --outputIndex) {
|
|
if (mOutputNodes[outputIndex] != &aDestination) {
|
|
continue;
|
|
}
|
|
wasConnected |=
|
|
DisconnectMatchingDestinationInputs<AudioNode>(
|
|
outputIndex,
|
|
[aOutput, aInput](const InputNode& aInputNode) {
|
|
return aInputNode.mOutputPort == aOutput &&
|
|
aInputNode.mInputPort == aInput;
|
|
});
|
|
}
|
|
|
|
if (!wasConnected) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
|
|
return;
|
|
}
|
|
|
|
// This disconnection may have disconnected a panner and a source.
|
|
Context()->UpdatePannerSource();
|
|
}
|
|
|
|
void
|
|
AudioNode::Disconnect(AudioParam& aDestination, ErrorResult& aRv)
|
|
{
|
|
bool wasConnected = false;
|
|
|
|
for (int32_t outputIndex = mOutputParams.Length() - 1;
|
|
outputIndex >= 0; --outputIndex) {
|
|
if (mOutputParams[outputIndex] != &aDestination) {
|
|
continue;
|
|
}
|
|
wasConnected |=
|
|
DisconnectMatchingDestinationInputs<AudioParam>(outputIndex,
|
|
[](const InputNode&) {
|
|
return true;
|
|
});
|
|
}
|
|
|
|
if (!wasConnected) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioNode::Disconnect(AudioParam& aDestination,
|
|
uint32_t aOutput,
|
|
ErrorResult& aRv)
|
|
{
|
|
if (aOutput >= NumberOfOutputs()) {
|
|
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
|
return;
|
|
}
|
|
|
|
bool wasConnected = false;
|
|
|
|
for (int32_t outputIndex = mOutputParams.Length() - 1;
|
|
outputIndex >= 0; --outputIndex) {
|
|
if (mOutputParams[outputIndex] != &aDestination) {
|
|
continue;
|
|
}
|
|
wasConnected |=
|
|
DisconnectMatchingDestinationInputs<AudioParam>(
|
|
outputIndex,
|
|
[aOutput](const InputNode& aInputNode) {
|
|
return aInputNode.mOutputPort == aOutput;
|
|
});
|
|
}
|
|
|
|
if (!wasConnected) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_ACCESS_ERR);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioNode::DestroyMediaStream()
|
|
{
|
|
if (mStream) {
|
|
// Remove the node pointer on the engine.
|
|
AudioNodeStream* ns = mStream;
|
|
MOZ_ASSERT(ns, "How come we don't have a stream here?");
|
|
MOZ_ASSERT(ns->Engine()->NodeMainThread() == this,
|
|
"Invalid node reference");
|
|
ns->Engine()->ClearNode();
|
|
|
|
mStream->Destroy();
|
|
mStream = nullptr;
|
|
|
|
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
|
|
if (obs) {
|
|
nsAutoString id;
|
|
id.AppendPrintf("%u", mId);
|
|
obs->NotifyObservers(nullptr, "webaudio-node-demise", id.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioNode::RemoveOutputParam(AudioParam* aParam)
|
|
{
|
|
mOutputParams.RemoveElement(aParam);
|
|
}
|
|
|
|
bool
|
|
AudioNode::PassThrough() const
|
|
{
|
|
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
|
|
return mPassThrough;
|
|
}
|
|
|
|
void
|
|
AudioNode::SetPassThrough(bool aPassThrough)
|
|
{
|
|
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
|
|
mPassThrough = aPassThrough;
|
|
if (mStream) {
|
|
mStream->SetPassThrough(mPassThrough);
|
|
}
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|