gecko-dev/intl/uconv/ucvcn/nsHZToUnicode.cpp

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/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*
* This HZ to Unicode converter is a contribution from Intel Corporation to the mozilla
* project.
*/
/**
* A character set converter from HZ to Unicode.
*
*
* @created 08/Sept/1999
* @author Yueheng Xu, Yueheng.Xu@intel.com
*
* Note: in this HZ-GB-2312 converter, we accept a string composed of 7-bit HZ
* encoded Chinese chars,as it is defined in RFC1843 available at
* http://www.cis.ohio-state.edu/htbin/rfc/rfc1843.html
* and RFC1842 available at http://www.cis.ohio-state.edu/htbin/rfc/rfc1842.html.
*
* In an effort to match the similar extended capability of Microsoft Internet Explorer
* 5.0. We also accept the 8-bit GB encoded chars mixed in a HZ string.
* But this should not be a recommendedd practice for HTML authors.
*
* The priority of converting are as follows: first convert 8-bit GB code; then,
* consume HZ ESC sequences such as '~{', '~}', '~~'; then, depending on the current
* state ( default to ASCII state ) of the string, each 7-bit char is converted as an
* ASCII, or two 7-bit chars are converted into a Chinese character.
*/
#include "nsUCvCnDll.h"
#include "nsHZToUnicode.h"
#define _GBKU_TABLE_ // to use a shared GBKU table
#include "gbku.h"
//----------------------------------------------------------------------
// Class nsHZToUnicode [implementation]
//----------------------------------------------------------------------
// Subclassing of nsTablesDecoderSupport class [implementation]
NS_IMETHODIMP nsHZToUnicode::GetMaxLength(const char * aSrc,
PRInt32 aSrcLength,
PRInt32 * aDestLength)
{
*aDestLength = aSrcLength;
return NS_OK;
}
//convert the 7-bit HZ into an 8-bit GB index of the GBK table and get its unicode
void nsHZToUnicode::HZToUnicode(DByte *pGBCode, PRUnichar * pUnicode)
{
//we are re-using the GBK's GB to Unicode mapping table.
PRUint16 iGBKToUnicodeIndex = 0;
PRUint8 left, right;
*pUnicode = 0xFFFF;
if(pGBCode)
{
left = pGBCode->leftbyte | 0x80;
right = pGBCode->rightbyte | 0x80;
iGBKToUnicodeIndex = (left - 0x0081)*0x00BF + (right - 0x0040);
}
*pUnicode = GBKToUnicodeTable[iGBKToUnicodeIndex];
}
//convert the 8-bit GB index to its unicode by GBK table
void nsHZToUnicode::GBToUnicode(DByte *pGBCode, PRUnichar * pUnicode)
{
//we are re-using the GBK's GB to Unicode mapping table.
PRUint16 iGBKToUnicodeIndex = 0;
PRUint8 left, right;
*pUnicode = 0xFFFF;
if(pGBCode)
{
left = pGBCode->leftbyte;
right = pGBCode->rightbyte;
iGBKToUnicodeIndex = (left - 0x0081)*0x00BF + (right - 0x0040);
}
*pUnicode = GBKToUnicodeTable[iGBKToUnicodeIndex];
}
//Overwriting the ConvertNoBuff() in nsUCvCnSupport.cpp.
NS_IMETHODIMP nsHZToUnicode::ConvertNoBuff(const char* aSrc,
PRInt32 * aSrcLength,
PRUnichar *aDest,
PRInt32 * aDestLength)
{
#define HZ_STATE_GB 1
#define HZ_STATE_ASCII 2
#define HZ_STATE_TILD 3
#define HZLEAD1 '~'
#define HZLEAD2 '{'
#define HZLEAD3 '}'
#define HZLEAD4 '\n'
static PRInt16 hz_state = HZ_STATE_ASCII; // per HZ spec, default to ASCII state
PRInt32 i=0;
PRInt32 iSrcLength = *aSrcLength;
DByte *pSrcDBCode = (DByte *)aSrc;
PRUnichar *pDestDBCode = (PRUnichar *)aDest;
PRInt32 iDestlen = 0;
PRUint8 ch1, ch2;
nsresult res = NS_OK;
for (i=0;i<iSrcLength;i++)
{
pSrcDBCode = (DByte *)aSrc;
pDestDBCode = aDest;
if ( iDestlen >= (*aDestLength) )
{
res = NS_OK_UDEC_MOREOUTPUT;
break;
}
if ( *aSrc & 0x80 ) // if it is a 8-bit byte
{
// The source is a 8-bit GBCode
GBToUnicode(pSrcDBCode, pDestDBCode);
aSrc += 2;
i++;
iDestlen++;
aDest++;
*aSrcLength = i+1;
continue;
}
// otherwise, it is a 7-bit byte
// The source will be an ASCII or a 7-bit HZ code depending on ch1
ch1 = *aSrc;
ch2 = *(aSrc+1);
if (ch1 == HZLEAD1 ) // if it is lead by '~'
{
switch (ch2)
{
case HZLEAD2: // we got a '~{'
// we are switching to HZ state
hz_state = HZ_STATE_GB;
aSrc += 2;
i++;
break;
case HZLEAD3: // we got a '~}'
// we are switching to ASCII state
hz_state = HZ_STATE_ASCII;
aSrc += 2;
i++;
break;
case HZLEAD1: // we got a '~~', process like an ASCII, but no state change
aSrc++;
*pDestDBCode = (PRUnichar) ( ((char)(*aSrc) )& 0x00ff);
aSrc++;
i++;
iDestlen++;
aDest++;
break;
case HZLEAD4: // we got a "~\n", it means maintain double byte mode cross lines, ignore the '~' itself
// hz_state = HZ_STATE_GB; // I find that "~\n" should interpreted as line continuation without mode change
// It should not be interpreted as line continuation with double byte mode on
aSrc++;
break;
default:
// undefined ESC sequence '~X' are ignored since this is a illegal combination
aSrc += 2;
break;
};
continue;// go for next loop
}
// ch1 != '~'
switch (hz_state)
{
case HZ_STATE_GB:
// the following chars are HZ
HZToUnicode(pSrcDBCode, pDestDBCode);
aSrc += 2;
i++;
iDestlen++;
aDest++;
break;
case HZ_STATE_ASCII:
default:
// default behavior also like an ASCII
// when the source is an ASCII
*pDestDBCode = (PRUnichar) ( ((char)(*aSrc) )& 0x00ff);
aSrc++;
iDestlen++;
aDest++;
break;
}
*aSrcLength = i+1;
}// for loop
*aDestLength = iDestlen;
return NS_OK;
}