зеркало из https://github.com/mozilla/gecko-dev.git
148 строки
5.5 KiB
C++
148 строки
5.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_VSYNCSOURCE_H
|
|
#define GFX_VSYNCSOURCE_H
|
|
|
|
#include "nsTArray.h"
|
|
#include "mozilla/RefPtr.h"
|
|
#include "mozilla/Mutex.h"
|
|
#include "mozilla/TimeStamp.h"
|
|
#include "nsISupportsImpl.h"
|
|
#include "mozilla/layers/LayersTypes.h"
|
|
|
|
namespace mozilla {
|
|
class RefreshTimerVsyncDispatcher;
|
|
class CompositorVsyncDispatcher;
|
|
class VsyncObserver;
|
|
struct VsyncEvent;
|
|
|
|
class VsyncIdType {};
|
|
typedef layers::BaseTransactionId<VsyncIdType> VsyncId;
|
|
|
|
namespace gfx {
|
|
|
|
// Controls how and when to enable/disable vsync. Lives as long as the
|
|
// gfxPlatform does on the parent process
|
|
class VsyncSource {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VsyncSource)
|
|
|
|
typedef mozilla::RefreshTimerVsyncDispatcher RefreshTimerVsyncDispatcher;
|
|
typedef mozilla::CompositorVsyncDispatcher CompositorVsyncDispatcher;
|
|
|
|
public:
|
|
// Controls vsync unique to each display and unique on each platform
|
|
class Display {
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Display)
|
|
public:
|
|
Display();
|
|
|
|
// Notified when this display's vsync callback occurs, on the vsync thread
|
|
// Different platforms give different aVsyncTimestamp values.
|
|
// macOS: TimeStamp::Now() or the output time of the previous vsync
|
|
// callback, whichever is older.
|
|
// Windows: It's messy, see gfxWindowsPlatform.
|
|
// Android: TODO
|
|
//
|
|
// @param aVsyncTimestamp The time of the Vsync that just occured. Needs to
|
|
// be at or before the time of the NotifyVsync call.
|
|
// @param aOutputTimestamp The estimated timestamp at which drawing will
|
|
// appear on the screen, if the drawing happens within a certain
|
|
// (unknown) budget. Useful for Audio/Video sync. On platforms where
|
|
// this timestamp is provided by the system (macOS), it is a much more
|
|
// stable and consistent timing source than the time at which the vsync
|
|
// callback is called.
|
|
virtual void NotifyVsync(const TimeStamp& aVsyncTimestamp,
|
|
const TimeStamp& aOutputTimestamp);
|
|
void NotifyGenericObservers(VsyncEvent aEvent);
|
|
|
|
RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
|
|
|
|
void RegisterCompositorVsyncDispatcher(
|
|
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
|
|
void DeregisterCompositorVsyncDispatcher(
|
|
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
|
|
void EnableCompositorVsyncDispatcher(
|
|
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
|
|
void DisableCompositorVsyncDispatcher(
|
|
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
|
|
void AddGenericObserver(VsyncObserver* aObserver);
|
|
void RemoveGenericObserver(VsyncObserver* aObserver);
|
|
|
|
void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
|
|
void NotifyRefreshTimerVsyncStatus(bool aEnable);
|
|
virtual TimeDuration GetVsyncRate();
|
|
|
|
// These should all only be called on the main thread
|
|
virtual void EnableVsync() = 0;
|
|
virtual void DisableVsync() = 0;
|
|
virtual bool IsVsyncEnabled() = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
protected:
|
|
virtual ~Display();
|
|
|
|
private:
|
|
void UpdateVsyncStatus();
|
|
|
|
Mutex mDispatcherLock;
|
|
bool mRefreshTimerNeedsVsync;
|
|
nsTArray<RefPtr<CompositorVsyncDispatcher>>
|
|
mEnabledCompositorVsyncDispatchers;
|
|
nsTArray<RefPtr<CompositorVsyncDispatcher>>
|
|
mRegisteredCompositorVsyncDispatchers;
|
|
RefPtr<RefreshTimerVsyncDispatcher> mRefreshTimerVsyncDispatcher;
|
|
nsTArray<RefPtr<VsyncObserver>>
|
|
mGenericObservers; // can only be touched from the main thread
|
|
VsyncId mVsyncId;
|
|
VsyncId mLastVsyncIdSentToMainThread; // hold mDispatcherLock to touch
|
|
VsyncId mLastMainThreadProcessedVsyncId; // hold mDispatcherLock to touch
|
|
bool mHasGenericObservers; // hold mDispatcherLock to touch
|
|
};
|
|
|
|
void EnableCompositorVsyncDispatcher(
|
|
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
|
|
void DisableCompositorVsyncDispatcher(
|
|
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
|
|
void RegisterCompositorVsyncDispatcher(
|
|
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
|
|
void DeregisterCompositorVsyncDispatcher(
|
|
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
|
|
|
|
// Add and remove a generic observer for vsync. Note that keeping an observer
|
|
// registered means vsync will keep firing, which may impact power usage. So
|
|
// this is intended only for "short term" vsync observers. These methods must
|
|
// be called on the parent process main thread, and the observer will likewise
|
|
// be notified on the parent process main thread.
|
|
void AddGenericObserver(VsyncObserver* aObserver);
|
|
void RemoveGenericObserver(VsyncObserver* aObserver);
|
|
|
|
void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
|
|
|
|
RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
|
|
virtual Display& GetGlobalDisplay() = 0; // Works across all displays
|
|
void Shutdown();
|
|
|
|
protected:
|
|
virtual ~VsyncSource() = default;
|
|
};
|
|
|
|
} // namespace gfx
|
|
|
|
struct VsyncEvent {
|
|
VsyncId mId;
|
|
TimeStamp mTime;
|
|
TimeStamp mOutputTime; // estimate
|
|
|
|
VsyncEvent(const VsyncId& aId, const TimeStamp& aVsyncTime,
|
|
const TimeStamp& aOutputTime)
|
|
: mId(aId), mTime(aVsyncTime), mOutputTime(aOutputTime) {}
|
|
VsyncEvent() = default;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif /* GFX_VSYNCSOURCE_H */
|