gecko-dev/dom/canvas/WebGLFramebuffer.cpp

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Этот файл содержит невидимые символы Юникода!

Этот файл содержит невидимые символы Юникода, которые могут быть отображены не так, как показано ниже. Если это намеренно, можете спокойно проигнорировать это предупреждение. Используйте кнопку Экранировать, чтобы показать скрытые символы.

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLFramebuffer.h"
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "nsPrintfCString.h"
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLExtensions.h"
#include "WebGLRenderbuffer.h"
#include "WebGLTexture.h"
namespace mozilla {
WebGLFBAttachPoint::WebGLFBAttachPoint(WebGLFramebuffer* fb, GLenum attachmentPoint)
: mFB(fb)
, mAttachmentPoint(attachmentPoint)
, mTexImageTarget(LOCAL_GL_NONE)
, mTexImageLayer(0)
, mTexImageLevel(0)
{ }
WebGLFBAttachPoint::~WebGLFBAttachPoint()
{
MOZ_ASSERT(!mRenderbufferPtr);
MOZ_ASSERT(!mTexturePtr);
}
void
WebGLFBAttachPoint::Unlink()
{
Clear();
}
bool
WebGLFBAttachPoint::IsDeleteRequested() const
{
return Texture() ? Texture()->IsDeleteRequested()
: Renderbuffer() ? Renderbuffer()->IsDeleteRequested()
: false;
}
bool
WebGLFBAttachPoint::IsDefined() const
{
/*
return (Renderbuffer() && Renderbuffer()->IsDefined()) ||
(Texture() && Texture()->ImageInfoAt(mTexImageTarget,
mTexImageLevel).IsDefined());
*/
return (Renderbuffer() || Texture());
}
const webgl::FormatUsageInfo*
WebGLFBAttachPoint::Format() const
{
MOZ_ASSERT(IsDefined());
if (Texture())
return Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel).mFormat;
if (Renderbuffer())
return Renderbuffer()->Format();
return nullptr;
}
bool
WebGLFBAttachPoint::HasAlpha() const
{
return Format()->format->hasAlpha;
}
const webgl::FormatUsageInfo*
WebGLFramebuffer::GetFormatForAttachment(const WebGLFBAttachPoint& attachment) const
{
MOZ_ASSERT(attachment.IsDefined());
MOZ_ASSERT(attachment.Texture() || attachment.Renderbuffer());
return attachment.Format();
}
bool
WebGLFBAttachPoint::IsReadableFloat() const
{
auto formatUsage = Format();
MOZ_ASSERT(formatUsage);
auto format = formatUsage->format;
if (!format->isColorFormat)
return false;
return format->componentType == webgl::ComponentType::Float;
}
void
WebGLFBAttachPoint::Clear()
{
if (mRenderbufferPtr) {
MOZ_ASSERT(!mTexturePtr);
mRenderbufferPtr->UnmarkAttachment(*this);
} else if (mTexturePtr) {
mTexturePtr->ImageInfoAt(mTexImageTarget, mTexImageLevel).RemoveAttachPoint(this);
}
mTexturePtr = nullptr;
mRenderbufferPtr = nullptr;
OnBackingStoreRespecified();
}
void
WebGLFBAttachPoint::SetTexImage(WebGLTexture* tex, TexImageTarget target, GLint level)
{
SetTexImageLayer(tex, target, level, 0);
}
void
WebGLFBAttachPoint::SetTexImageLayer(WebGLTexture* tex, TexImageTarget target,
GLint level, GLint layer)
{
Clear();
mTexturePtr = tex;
mTexImageTarget = target;
mTexImageLevel = level;
mTexImageLayer = layer;
if (mTexturePtr) {
mTexturePtr->ImageInfoAt(mTexImageTarget, mTexImageLevel).AddAttachPoint(this);
}
}
void
WebGLFBAttachPoint::SetRenderbuffer(WebGLRenderbuffer* rb)
{
Clear();
mRenderbufferPtr = rb;
if (mRenderbufferPtr) {
mRenderbufferPtr->MarkAttachment(*this);
}
}
bool
WebGLFBAttachPoint::HasUninitializedImageData() const
{
if (!HasImage())
return false;
if (mRenderbufferPtr)
return mRenderbufferPtr->HasUninitializedImageData();
MOZ_ASSERT(mTexturePtr);
auto& imageInfo = mTexturePtr->ImageInfoAt(mTexImageTarget, mTexImageLevel);
MOZ_ASSERT(imageInfo.IsDefined());
return !imageInfo.IsDataInitialized();
}
void
WebGLFBAttachPoint::SetImageDataStatus(WebGLImageDataStatus newStatus)
{
if (!HasImage())
return;
if (mRenderbufferPtr) {
mRenderbufferPtr->mImageDataStatus = newStatus;
return;
}
MOZ_ASSERT(mTexturePtr);
auto& imageInfo = mTexturePtr->ImageInfoAt(mTexImageTarget, mTexImageLevel);
MOZ_ASSERT(imageInfo.IsDefined());
const bool isDataInitialized = (newStatus == WebGLImageDataStatus::InitializedImageData);
imageInfo.SetIsDataInitialized(isDataInitialized, mTexturePtr);
}
bool
WebGLFBAttachPoint::HasImage() const
{
if (Texture() && Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel).IsDefined())
return true;
if (Renderbuffer() && Renderbuffer()->IsDefined())
return true;
return false;
}
void
WebGLFBAttachPoint::Size(uint32_t* const out_width, uint32_t* const out_height) const
{
MOZ_ASSERT(HasImage());
if (Renderbuffer()) {
*out_width = Renderbuffer()->Width();
*out_height = Renderbuffer()->Height();
return;
}
MOZ_ASSERT(Texture());
MOZ_ASSERT(Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel).IsDefined());
const auto& imageInfo = Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel);
*out_width = imageInfo.mWidth;
*out_height = imageInfo.mHeight;
}
void
WebGLFBAttachPoint::OnBackingStoreRespecified() const
{
mFB->InvalidateFramebufferStatus();
}
void
WebGLFBAttachPoint::AttachmentName(nsCString* out) const
{
switch (mAttachmentPoint) {
case LOCAL_GL_DEPTH_ATTACHMENT:
out->AssignLiteral("DEPTH_ATTACHMENT");
return;
case LOCAL_GL_STENCIL_ATTACHMENT:
out->AssignLiteral("STENCIL_ATTACHMENT");
return;
case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
out->AssignLiteral("DEPTH_STENCIL_ATTACHMENT");
return;
default:
MOZ_ASSERT(mAttachmentPoint >= LOCAL_GL_COLOR_ATTACHMENT0);
out->AssignLiteral("COLOR_ATTACHMENT");
const uint32_t n = mAttachmentPoint - LOCAL_GL_COLOR_ATTACHMENT0;
out->AppendInt(n);
return;
}
}
bool
WebGLFBAttachPoint::IsComplete(WebGLContext* webgl, nsCString* const out_info) const
{
MOZ_ASSERT(IsDefined());
if (!HasImage()) {
AttachmentName(out_info);
out_info->AppendLiteral("'s image is not defined");
return false;
}
uint32_t width;
uint32_t height;
Size(&width, &height);
if (!width || !height) {
AttachmentName(out_info);
out_info->AppendLiteral(" has no width or height");
return false;
}
const auto formatUsage = Format();
if (!formatUsage->isRenderable) {
nsAutoCString attachName;
AttachmentName(&attachName);
*out_info = nsPrintfCString("%s has an effective format of %s, which is not"
" renderable",
attachName.BeginReading(), formatUsage->format->name);
return false;
}
const auto format = formatUsage->format;
bool hasRequiredBits;
switch (mAttachmentPoint) {
case LOCAL_GL_DEPTH_ATTACHMENT:
hasRequiredBits = format->hasDepth;
break;
case LOCAL_GL_STENCIL_ATTACHMENT:
hasRequiredBits = format->hasStencil;
break;
case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
MOZ_ASSERT(!webgl->IsWebGL2());
hasRequiredBits = (format->hasDepth && format->hasStencil);
break;
default:
MOZ_ASSERT(mAttachmentPoint >= LOCAL_GL_COLOR_ATTACHMENT0);
hasRequiredBits = format->isColorFormat;
break;
}
if (!hasRequiredBits) {
AttachmentName(out_info);
out_info->AppendLiteral("'s format is missing required color/depth/stencil bits");
return false;
}
if (!webgl->IsWebGL2()) {
bool hasSurplusPlanes = false;
switch (mAttachmentPoint) {
case LOCAL_GL_DEPTH_ATTACHMENT:
hasSurplusPlanes = format->hasStencil;
break;
case LOCAL_GL_STENCIL_ATTACHMENT:
hasSurplusPlanes = format->hasDepth;
break;
}
if (hasSurplusPlanes) {
AttachmentName(out_info);
out_info->AppendLiteral("'s format has depth or stencil bits when it"
" shouldn't");
return false;
}
}
return true;
}
void
WebGLFBAttachPoint::FinalizeAttachment(gl::GLContext* gl, GLenum attachment) const
{
if (!HasImage()) {
switch (attachment) {
case LOCAL_GL_DEPTH_ATTACHMENT:
case LOCAL_GL_STENCIL_ATTACHMENT:
case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
break;
default:
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment,
LOCAL_GL_RENDERBUFFER, 0);
break;
}
return;
}
MOZ_ASSERT(HasImage());
if (Texture()) {
MOZ_ASSERT(gl == Texture()->mContext->GL());
const GLenum imageTarget = ImageTarget().get();
const GLint mipLevel = MipLevel();
const GLint layer = Layer();
const GLuint glName = Texture()->mGLName;
switch (imageTarget) {
case LOCAL_GL_TEXTURE_2D:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
imageTarget, glName, mipLevel);
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_STENCIL_ATTACHMENT, imageTarget,
glName, mipLevel);
} else {
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, attachment, imageTarget,
glName, mipLevel);
}
break;
case LOCAL_GL_TEXTURE_2D_ARRAY:
case LOCAL_GL_TEXTURE_3D:
if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_DEPTH_ATTACHMENT, glName, mipLevel,
layer);
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_STENCIL_ATTACHMENT, glName,
mipLevel, layer);
} else {
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER, attachment, glName,
mipLevel, layer);
}
break;
}
return ;
}
if (Renderbuffer()) {
Renderbuffer()->FramebufferRenderbuffer(attachment);
return;
}
MOZ_CRASH();
}
JS::Value
WebGLFBAttachPoint::GetParameter(const char* funcName, WebGLContext* webgl, JSContext* cx,
GLenum target, GLenum attachment, GLenum pname,
ErrorResult* const out_error)
{
const bool hasAttachment = (mTexturePtr || mRenderbufferPtr);
if (!hasAttachment) {
// Divergent between GLES 3 and 2.
// GLES 2.0.25 p127:
// "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then querying any
// other pname will generate INVALID_ENUM."
// GLES 3.0.4 p240:
// "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no framebuffer is
// bound to target. In this case querying pname
// FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other queries
// will generate an INVALID_OPERATION error."
switch (pname) {
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return JS::Int32Value(LOCAL_GL_NONE);
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
if (webgl->IsWebGL2())
return JS::NullValue();
break;
default:
break;
}
if (webgl->IsWebGL2()) {
webgl->ErrorInvalidOperation("%s: No attachment at %s.", funcName,
webgl->EnumName(attachment));
} else {
webgl->ErrorInvalidEnum("%s: No attachment at %s.", funcName,
webgl->EnumName(attachment));
}
return JS::NullValue();
}
bool isPNameValid = false;
switch (pname) {
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return JS::Int32Value(mTexturePtr ? LOCAL_GL_TEXTURE
: LOCAL_GL_RENDERBUFFER);
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return (mTexturePtr ? webgl->WebGLObjectAsJSValue(cx, mTexturePtr.get(),
*out_error)
: webgl->WebGLObjectAsJSValue(cx, mRenderbufferPtr.get(),
*out_error));
////////////////
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
isPNameValid = true;
break;
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
MOZ_ASSERT(attachment != LOCAL_GL_DEPTH_STENCIL_ATTACHMENT);
isPNameValid = true;
break;
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
if (webgl->IsWebGL2() ||
webgl->IsExtensionEnabled(WebGLExtensionID::EXT_sRGB))
{
const auto format = Format();
if (!format)
return JS::NullValue();
return JS::Int32Value(format->format->isSRGB ? LOCAL_GL_SRGB
: LOCAL_GL_LINEAR);
}
break;
////////////////
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
if (mTexturePtr)
return JS::Int32Value(MipLevel());
break;
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
if (mTexturePtr) {
GLenum face = 0;
if (mTexturePtr->Target() == LOCAL_GL_TEXTURE_CUBE_MAP) {
face = ImageTarget().get();
}
return JS::Int32Value(face);
}
break;
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
if (mTexturePtr) {
int32_t layer = 0;
if (ImageTarget() == LOCAL_GL_TEXTURE_2D_ARRAY ||
ImageTarget() == LOCAL_GL_TEXTURE_3D)
{
layer = Layer();
}
return JS::Int32Value(layer);
}
break;
}
if (!isPNameValid) {
webgl->ErrorInvalidEnum("%s: Invalid pname: 0x%04x", funcName, pname);
return JS::NullValue();
}
gl::GLContext* gl = webgl->GL();
gl->MakeCurrent();
GLint ret = 0;
gl->fGetFramebufferAttachmentParameteriv(target, attachment, pname, &ret);
return JS::Int32Value(ret);
}
////////////////////////////////////////////////////////////////////////////////
// WebGLFramebuffer
WebGLFramebuffer::WebGLFramebuffer(WebGLContext* webgl, GLuint fbo)
: WebGLContextBoundObject(webgl)
, mGLName(fbo)
, mIsKnownFBComplete(false)
, mReadBufferMode(LOCAL_GL_COLOR_ATTACHMENT0)
, mColorAttachment0(this, LOCAL_GL_COLOR_ATTACHMENT0)
, mDepthAttachment(this, LOCAL_GL_DEPTH_ATTACHMENT)
, mStencilAttachment(this, LOCAL_GL_STENCIL_ATTACHMENT)
, mDepthStencilAttachment(this, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
, mMoreColorAttachments(webgl->mGLMaxColorAttachments)
, mDrawBuffers(1, LOCAL_GL_COLOR_ATTACHMENT0)
#ifdef ANDROID
, mIsFB(false)
#endif
{
mContext->mFramebuffers.insertBack(this);
}
void
WebGLFramebuffer::Delete()
{
mColorAttachment0.Clear();
mDepthAttachment.Clear();
mStencilAttachment.Clear();
mDepthStencilAttachment.Clear();
for (auto& cur : mMoreColorAttachments) {
cur.Clear();
}
mContext->MakeContextCurrent();
mContext->gl->fDeleteFramebuffers(1, &mGLName);
LinkedListElement<WebGLFramebuffer>::removeFrom(mContext->mFramebuffers);
#ifdef ANDROID
mIsFB = false;
#endif
}
void
WebGLFramebuffer::FramebufferRenderbuffer(GLenum attachment, RBTarget rbtarget,
WebGLRenderbuffer* rb)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
if (!mContext->ValidateObjectAllowNull("framebufferRenderbuffer: renderbuffer", rb))
return;
// `attachPointEnum` is validated by ValidateFramebufferAttachment().
RefPtr<WebGLRenderbuffer> rb_ = rb; // Bug 1201275
const auto fnAttach = [this, &rb_](GLenum attachment) {
const auto attachPoint = this->GetAttachPoint(attachment);
MOZ_ASSERT(attachPoint);
attachPoint->SetRenderbuffer(rb_);
};
if (mContext->IsWebGL2() && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
fnAttach(LOCAL_GL_DEPTH_ATTACHMENT);
fnAttach(LOCAL_GL_STENCIL_ATTACHMENT);
} else {
fnAttach(attachment);
}
InvalidateFramebufferStatus();
}
void
WebGLFramebuffer::FramebufferTexture2D(GLenum attachment, TexImageTarget texImageTarget,
WebGLTexture* tex, GLint level)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
if (!mContext->ValidateObjectAllowNull("framebufferTexture2D: texture", tex))
return;
if (tex) {
bool isTexture2D = tex->Target() == LOCAL_GL_TEXTURE_2D;
bool isTexTarget2D = texImageTarget == LOCAL_GL_TEXTURE_2D;
if (isTexture2D != isTexTarget2D) {
mContext->ErrorInvalidOperation("framebufferTexture2D: Mismatched"
" texture and texture target.");
return;
}
}
RefPtr<WebGLTexture> tex_ = tex; // Bug 1201275
const auto fnAttach = [this, &tex_, texImageTarget, level](GLenum attachment) {
const auto attachPoint = this->GetAttachPoint(attachment);
MOZ_ASSERT(attachPoint);
attachPoint->SetTexImage(tex_, texImageTarget, level);
};
if (mContext->IsWebGL2() && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
fnAttach(LOCAL_GL_DEPTH_ATTACHMENT);
fnAttach(LOCAL_GL_STENCIL_ATTACHMENT);
} else {
fnAttach(attachment);
}
InvalidateFramebufferStatus();
}
void
WebGLFramebuffer::FramebufferTextureLayer(GLenum attachment, WebGLTexture* tex,
GLint level, GLint layer)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
const TexImageTarget texImageTarget = (tex ? tex->Target().get()
: LOCAL_GL_TEXTURE_2D);
RefPtr<WebGLTexture> tex_ = tex; // Bug 1201275
const auto fnAttach = [this, &tex_, texImageTarget, level, layer](GLenum attachment) {
const auto attachPoint = this->GetAttachPoint(attachment);
MOZ_ASSERT(attachPoint);
attachPoint->SetTexImageLayer(tex_, texImageTarget, level, layer);
};
if (mContext->IsWebGL2() && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
fnAttach(LOCAL_GL_DEPTH_ATTACHMENT);
fnAttach(LOCAL_GL_STENCIL_ATTACHMENT);
} else {
fnAttach(attachment);
}
InvalidateFramebufferStatus();
}
WebGLFBAttachPoint*
WebGLFramebuffer::GetAttachPoint(GLenum attachPoint)
{
switch (attachPoint) {
case LOCAL_GL_COLOR_ATTACHMENT0:
return &mColorAttachment0;
case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
return &mDepthStencilAttachment;
case LOCAL_GL_DEPTH_ATTACHMENT:
return &mDepthAttachment;
case LOCAL_GL_STENCIL_ATTACHMENT:
return &mStencilAttachment;
default:
break;
}
const auto lastCAEnum = mContext->LastColorAttachmentEnum();
if (attachPoint < LOCAL_GL_COLOR_ATTACHMENT1 ||
attachPoint > lastCAEnum)
{
return nullptr;
}
if (!mMoreColorAttachments.Size()) {
for (GLenum cur = LOCAL_GL_COLOR_ATTACHMENT1; cur <= lastCAEnum; cur++) {
mMoreColorAttachments.AppendNew(this, cur);
}
}
MOZ_ASSERT(LOCAL_GL_COLOR_ATTACHMENT0 + mMoreColorAttachments.Size() == lastCAEnum);
const size_t offset = attachPoint - LOCAL_GL_COLOR_ATTACHMENT1;
MOZ_ASSERT(offset <= mMoreColorAttachments.Size());
return &mMoreColorAttachments[offset];
}
void
WebGLFramebuffer::DetachTexture(const WebGLTexture* tex)
{
if (mColorAttachment0.Texture() == tex)
mColorAttachment0.Clear();
if (mDepthAttachment.Texture() == tex)
mDepthAttachment.Clear();
if (mStencilAttachment.Texture() == tex)
mStencilAttachment.Clear();
if (mDepthStencilAttachment.Texture() == tex)
mDepthStencilAttachment.Clear();
for (auto& cur : mMoreColorAttachments) {
if (cur.Texture() == tex)
cur.Clear();
}
}
void
WebGLFramebuffer::DetachRenderbuffer(const WebGLRenderbuffer* rb)
{
if (mColorAttachment0.Renderbuffer() == rb)
mColorAttachment0.Clear();
if (mDepthAttachment.Renderbuffer() == rb)
mDepthAttachment.Clear();
if (mStencilAttachment.Renderbuffer() == rb)
mStencilAttachment.Clear();
if (mDepthStencilAttachment.Renderbuffer() == rb)
mDepthStencilAttachment.Clear();
for (auto& cur : mMoreColorAttachments) {
if (cur.Renderbuffer() == rb)
cur.Clear();
}
}
bool
WebGLFramebuffer::HasDefinedAttachments() const
{
bool hasAttachments = false;
hasAttachments |= mColorAttachment0.IsDefined();
hasAttachments |= mDepthAttachment.IsDefined();
hasAttachments |= mStencilAttachment.IsDefined();
hasAttachments |= mDepthStencilAttachment.IsDefined();
for (const auto& cur : mMoreColorAttachments) {
hasAttachments |= cur.IsDefined();
}
return hasAttachments;
}
bool
WebGLFramebuffer::HasIncompleteAttachments(nsCString* const out_info) const
{
const auto fnIsIncomplete = [this, out_info](const WebGLFBAttachPoint& cur) {
if (!cur.IsDefined())
return false; // Not defined, so can't count as incomplete.
return !cur.IsComplete(this->mContext, out_info);
};
bool hasIncomplete = false;
hasIncomplete |= fnIsIncomplete(mColorAttachment0);
hasIncomplete |= fnIsIncomplete(mDepthAttachment);
hasIncomplete |= fnIsIncomplete(mStencilAttachment);
hasIncomplete |= fnIsIncomplete(mDepthStencilAttachment);
for (const auto& cur : mMoreColorAttachments) {
hasIncomplete |= fnIsIncomplete(cur);
}
return hasIncomplete;
}
static bool
MatchOrReplaceSize(const WebGLFBAttachPoint& cur, uint32_t* const out_width,
uint32_t* const out_height)
{
if (!cur.HasImage())
return true;
uint32_t width;
uint32_t height;
cur.Size(&width, &height);
if (!*out_width) {
MOZ_ASSERT(!*out_height);
*out_width = width;
*out_height = height;
return true;
}
return (width == *out_width &&
height == *out_height);
}
bool
WebGLFramebuffer::AllImageRectsMatch() const
{
MOZ_ASSERT(HasDefinedAttachments());
DebugOnly<nsCString> fbStatusInfo;
MOZ_ASSERT(!HasIncompleteAttachments(&fbStatusInfo));
uint32_t width = 0;
uint32_t height = 0;
bool imageRectsMatch = true;
imageRectsMatch &= MatchOrReplaceSize(mColorAttachment0, &width, &height);
imageRectsMatch &= MatchOrReplaceSize(mDepthAttachment, &width, &height);
imageRectsMatch &= MatchOrReplaceSize(mStencilAttachment, &width, &height);
imageRectsMatch &= MatchOrReplaceSize(mDepthStencilAttachment, &width, &height);
for (const auto& cur : mMoreColorAttachments) {
imageRectsMatch &= MatchOrReplaceSize(cur, &width, &height);
}
return imageRectsMatch;
}
FBStatus
WebGLFramebuffer::PrecheckFramebufferStatus(nsCString* const out_info) const
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
if (!HasDefinedAttachments())
return LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; // No attachments
if (HasIncompleteAttachments(out_info))
return LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
if (!mContext->IsWebGL2()) {
// INCOMPLETE_DIMENSIONS doesn't exist in GLES3.
if (!AllImageRectsMatch())
return LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; // Inconsistent sizes
const auto depthOrStencilCount = int(mDepthAttachment.IsDefined()) +
int(mStencilAttachment.IsDefined()) +
int(mDepthStencilAttachment.IsDefined());
if (depthOrStencilCount > 1)
return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
}
return LOCAL_GL_FRAMEBUFFER_COMPLETE;
}
FBStatus
WebGLFramebuffer::CheckFramebufferStatus(nsCString* const out_info) const
{
if (mIsKnownFBComplete)
return LOCAL_GL_FRAMEBUFFER_COMPLETE;
FBStatus ret = PrecheckFramebufferStatus(out_info);
if (ret != LOCAL_GL_FRAMEBUFFER_COMPLETE)
return ret;
// Looks good on our end. Let's ask the driver.
mContext->MakeContextCurrent();
// Ok, attach our chosen flavor of {DEPTH, STENCIL, DEPTH_STENCIL}.
FinalizeAttachments();
// TODO: This should not be unconditionally GL_FRAMEBUFFER.
ret = mContext->gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
if (ret == LOCAL_GL_FRAMEBUFFER_COMPLETE) {
mIsKnownFBComplete = true;
} else {
out_info->AssignLiteral("Bad status according to the driver");
}
return ret;
}
bool
WebGLFramebuffer::ValidateAndInitAttachments(const char* funcName)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
nsCString fbStatusInfo;
const auto fbStatus = CheckFramebufferStatus(&fbStatusInfo);
if (fbStatus != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
nsCString errorText = nsPrintfCString("Incomplete framebuffer: Status 0x%04x",
fbStatus.get());
if (fbStatusInfo.Length()) {
errorText += ": ";
errorText += fbStatusInfo;
}
mContext->ErrorInvalidFramebufferOperation("%s: %s.", funcName,
errorText.BeginReading());
return false;
}
// Cool! We've checked out ok. Just need to initialize.
// Check if we need to initialize anything
{
bool hasUninitializedAttachments = false;
if (mColorAttachment0.HasImage() && IsDrawBuffer(0))
hasUninitializedAttachments |= mColorAttachment0.HasUninitializedImageData();
size_t i = 1;
for (const auto& cur : mMoreColorAttachments) {
if (cur.HasImage() && IsDrawBuffer(i))
hasUninitializedAttachments |= cur.HasUninitializedImageData();
++i;
}
if (mDepthAttachment.HasImage())
hasUninitializedAttachments |= mDepthAttachment.HasUninitializedImageData();
if (mStencilAttachment.HasImage())
hasUninitializedAttachments |= mStencilAttachment.HasUninitializedImageData();
if (mDepthStencilAttachment.HasImage())
hasUninitializedAttachments |= mDepthStencilAttachment.HasUninitializedImageData();
if (!hasUninitializedAttachments)
return true;
}
// Get buffer-bit-mask and color-attachment-mask-list
uint32_t clearBits = 0;
std::vector<GLenum> tempDrawBuffers(1 + mMoreColorAttachments.Size(), LOCAL_GL_NONE);
if (mColorAttachment0.HasUninitializedImageData() && IsDrawBuffer(0)) {
clearBits |= LOCAL_GL_COLOR_BUFFER_BIT;
tempDrawBuffers[0] = LOCAL_GL_COLOR_ATTACHMENT0;
}
size_t i = 1;
for (const auto& cur : mMoreColorAttachments) {
if (cur.HasUninitializedImageData() && IsDrawBuffer(i)) {
clearBits |= LOCAL_GL_COLOR_BUFFER_BIT;
tempDrawBuffers[i] = LOCAL_GL_COLOR_ATTACHMENT0 + i;
}
++i;
}
if (mDepthAttachment.HasUninitializedImageData() ||
mDepthStencilAttachment.HasUninitializedImageData())
{
clearBits |= LOCAL_GL_DEPTH_BUFFER_BIT;
}
if (mStencilAttachment.HasUninitializedImageData() ||
mDepthStencilAttachment.HasUninitializedImageData())
{
clearBits |= LOCAL_GL_STENCIL_BUFFER_BIT;
}
mContext->MakeContextCurrent();
const auto fnDrawBuffers = [this](const std::vector<GLenum>& list) {
const GLenum* ptr = nullptr;
if (list.size()) {
ptr = &(list[0]);
}
this->mContext->gl->fDrawBuffers(list.size(), ptr);
};
const auto drawBufferExt = WebGLExtensionID::WEBGL_draw_buffers;
const bool hasDrawBuffers = (mContext->IsWebGL2() ||
mContext->IsExtensionEnabled(drawBufferExt));
if (hasDrawBuffers) {
fnDrawBuffers(tempDrawBuffers);
}
// Clear!
{
// This FB maybe bind to GL_READ_FRAMEBUFFER and glClear only
// clear GL_DRAW_FRAMEBUFFER. So bind FB to GL_DRAW_FRAMEBUFFER
// here.
gl::ScopedBindFramebuffer autoFB(mContext->gl, mGLName);
mContext->ForceClearFramebufferWithDefaultValues(clearBits, false);
}
if (hasDrawBuffers) {
fnDrawBuffers(mDrawBuffers);
}
// Mark all the uninitialized images as initialized.
if (mDepthAttachment.HasUninitializedImageData())
mDepthAttachment.SetImageDataStatus(WebGLImageDataStatus::InitializedImageData);
if (mStencilAttachment.HasUninitializedImageData())
mStencilAttachment.SetImageDataStatus(WebGLImageDataStatus::InitializedImageData);
if (mDepthStencilAttachment.HasUninitializedImageData())
mDepthStencilAttachment.SetImageDataStatus(WebGLImageDataStatus::InitializedImageData);
if (mColorAttachment0.HasUninitializedImageData() && IsDrawBuffer(0)) {
mColorAttachment0.SetImageDataStatus(WebGLImageDataStatus::InitializedImageData);
}
i = 1;
for (auto& cur : mMoreColorAttachments) {
if (cur.HasUninitializedImageData() && IsDrawBuffer(i))
cur.SetImageDataStatus(WebGLImageDataStatus::InitializedImageData);
++i;
}
return true;
}
static void
FinalizeDrawAndReadBuffers(gl::GLContext* gl, bool isColorBufferDefined)
{
MOZ_ASSERT(gl, "Expected a valid GLContext ptr.");
// GLES don't support DrawBuffer()/ReadBuffer.
// According to http://www.opengl.org/wiki/Framebuffer_Object
//
// Each draw buffers must either specify color attachment points that have images
// attached or must be GL_NONE. (GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER when false).
//
// If the read buffer is set, then it must specify an attachment point that has an
// image attached. (GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER when false).
//
// Note that this test is not performed if OpenGL 4.2 or ARB_ES2_compatibility is
// available.
if (gl->IsGLES() ||
gl->IsSupported(gl::GLFeature::ES2_compatibility) ||
gl->IsAtLeast(gl::ContextProfile::OpenGL, 420))
{
return;
}
// TODO(djg): Assert that fDrawBuffer/fReadBuffer is not NULL.
GLenum colorBufferSource = isColorBufferDefined ? LOCAL_GL_COLOR_ATTACHMENT0
: LOCAL_GL_NONE;
gl->fDrawBuffer(colorBufferSource);
gl->fReadBuffer(colorBufferSource);
}
void
WebGLFramebuffer::FinalizeAttachments() const
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
gl::GLContext* gl = mContext->gl;
// Nuke the depth and stencil attachment points.
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
LOCAL_GL_RENDERBUFFER, 0);
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
LOCAL_GL_RENDERBUFFER, 0);
// Call finalize.
mColorAttachment0.FinalizeAttachment(gl, LOCAL_GL_COLOR_ATTACHMENT0);
mDepthAttachment.FinalizeAttachment(gl, LOCAL_GL_DEPTH_ATTACHMENT);
mStencilAttachment.FinalizeAttachment(gl, LOCAL_GL_STENCIL_ATTACHMENT);
mDepthStencilAttachment.FinalizeAttachment(gl, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT);
for (size_t i = 0; i < mMoreColorAttachments.Size(); i++) {
GLenum attachPoint = LOCAL_GL_COLOR_ATTACHMENT1 + i;
mMoreColorAttachments[i].FinalizeAttachment(gl, attachPoint);
}
FinalizeDrawAndReadBuffers(gl, mColorAttachment0.IsDefined());
}
bool
WebGLFramebuffer::ValidateForRead(const char* funcName,
const webgl::FormatUsageInfo** const out_format,
uint32_t* const out_width, uint32_t* const out_height)
{
if (!ValidateAndInitAttachments(funcName))
return false;
if (mReadBufferMode == LOCAL_GL_NONE) {
mContext->ErrorInvalidOperation("%s: Read buffer mode must not be"
" NONE.", funcName);
return false;
}
const auto attachPoint = GetAttachPoint(mReadBufferMode);
if (!attachPoint || !attachPoint->IsDefined()) {
mContext->ErrorInvalidOperation("%s: The attachment specified for reading is"
" null.", funcName);
return false;
}
*out_format = attachPoint->Format();
attachPoint->Size(out_width, out_height);
return true;
}
static bool
AttachmentsDontMatch(const WebGLFBAttachPoint& a, const WebGLFBAttachPoint& b)
{
if (a.Texture()) {
return (a.Texture() != b.Texture());
}
if (a.Renderbuffer()) {
return (a.Renderbuffer() != b.Renderbuffer());
}
return false;
}
JS::Value
WebGLFramebuffer::GetAttachmentParameter(const char* funcName, JSContext* cx,
GLenum target, GLenum attachment,
GLenum pname, ErrorResult* const out_error)
{
auto attachPoint = GetAttachPoint(attachment);
if (!attachPoint) {
mContext->ErrorInvalidEnum("%s: Can only query COLOR_ATTACHMENTi,"
" DEPTH_ATTACHMENT, DEPTH_STENCIL_ATTACHMENT, or"
" STENCIL_ATTACHMENT for a framebuffer.",
funcName);
return JS::NullValue();
}
if (mContext->IsWebGL2() && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
// There are a couple special rules for this one.
if (pname == LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
mContext->ErrorInvalidOperation("%s: Querying"
" FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
" against DEPTH_STENCIL_ATTACHMENT is an"
" error.",
funcName);
return JS::NullValue();
}
if (AttachmentsDontMatch(DepthAttachment(), StencilAttachment())) {
mContext->ErrorInvalidOperation("%s: DEPTH_ATTACHMENT and STENCIL_ATTACHMENT"
" have different objects bound.",
funcName);
return JS::NullValue();
}
attachPoint = GetAttachPoint(LOCAL_GL_DEPTH_ATTACHMENT);
}
return attachPoint->GetParameter(funcName, mContext, cx, target, attachment, pname,
out_error);
}
////////////////////////////////////////////////////////////////////////////////
// Goop.
JSObject*
WebGLFramebuffer::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{
return dom::WebGLFramebufferBinding::Wrap(cx, this, givenProto);
}
inline void
ImplCycleCollectionUnlink(mozilla::WebGLFBAttachPoint& field)
{
field.Unlink();
}
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
mozilla::WebGLFBAttachPoint& field,
const char* name,
uint32_t flags = 0)
{
CycleCollectionNoteChild(callback, field.Texture(), name, flags);
CycleCollectionNoteChild(callback, field.Renderbuffer(), name, flags);
}
template<typename C>
inline void
ImplCycleCollectionUnlink(C& field)
{
for (auto& cur : field) {
cur.Unlink();
}
}
template<typename C>
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
C& field,
const char* name,
uint32_t flags = 0)
{
for (auto& cur : field) {
ImplCycleCollectionTraverse(callback, cur, name, flags);
}
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLFramebuffer,
mColorAttachment0,
mDepthAttachment,
mStencilAttachment,
mDepthStencilAttachment,
mMoreColorAttachments)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLFramebuffer, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLFramebuffer, Release)
} // namespace mozilla