зеркало из https://github.com/mozilla/gecko-dev.git
283 строки
10 KiB
C++
283 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_ScrollTimeline_h
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#define mozilla_dom_ScrollTimeline_h
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#include "mozilla/dom/AnimationTimeline.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/HashTable.h"
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#include "mozilla/PairHash.h"
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#include "mozilla/ServoStyleConsts.h"
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#include "mozilla/TimingParams.h"
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#include "mozilla/WritingModes.h"
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class nsIScrollableFrame;
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namespace mozilla {
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struct NonOwningAnimationTarget;
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namespace dom {
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class Element;
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/**
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* Implementation notes
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* --------------------
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*
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* ScrollTimelines do not observe refreshes the way DocumentTimelines do.
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* This is because the refresh driver keeps ticking while it has registered
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* refresh observers. For a DocumentTimeline, it's appropriate to keep the
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* refresh driver ticking as long as there are active animations, since the
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* animations need to be sampled on every frame. Scroll-linked animations,
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* however, only need to be sampled when scrolling has occurred, so keeping
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* the refresh driver ticking is wasteful.
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*
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* As a result, we schedule an animation restyle when
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* 1) there are any scroll offsets updated (from APZ or script), via
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* nsIScrollableFrame, or
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* 2) there are any possible scroll range updated during the frame reflow.
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*
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* -------------
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* | Animation |
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* -------------
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* ^
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* | Call Animation::Tick() if there are any scroll updates.
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* |
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* ------------------
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* | ScrollTimeline |
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* ------------------
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* ^
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* | Try schedule the scroll-linked animations, if there are any scroll
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* | offsets changed or the scroll range changed [1].
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* |
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* ----------------------
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* | nsIScrollableFrame |
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* ----------------------
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*
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* [1] nsIScrollableFrame uses its associated dom::Element to lookup the
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* ScrollTimelineSet, and iterates the set to schedule the animations
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* linked to the ScrollTimelines.
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*/
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class ScrollTimeline final : public AnimationTimeline {
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public:
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struct Scroller {
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// FIXME: Once we support <custom-ident> for <scroller>, we can use
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// StyleScroller here.
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// https://drafts.csswg.org/scroll-animations-1/rewrite#typedef-scroller
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enum class Type : uint8_t {
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Root,
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Nearest,
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Name,
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};
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Type mType = Type::Root;
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RefPtr<Element> mElement;
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// We use the owner doc of the animation target. This may be different from
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// |mDocument| after we implement ScrollTimeline interface for script.
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static Scroller Root(const Document* aOwnerDoc) {
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// For auto, we use scrolling element as the default scroller.
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// However, it's mutable, and we would like to keep things simple, so
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// we always register the ScrollTimeline to the document element (i.e.
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// root element) because the content of the root scroll frame is the root
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// element.
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return {Type::Root, aOwnerDoc->GetDocumentElement()};
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}
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static Scroller Nearest(Element* aElement) {
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return {Type::Nearest, aElement};
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}
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static Scroller Named(Element* aElement) { return {Type::Name, aElement}; }
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explicit operator bool() const { return mElement; }
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bool operator==(const Scroller& aOther) const {
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return mType == aOther.mType && mElement == aOther.mElement;
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}
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};
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static already_AddRefed<ScrollTimeline> FromRule(
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const RawServoScrollTimelineRule& aRule, Document* aDocument,
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const NonOwningAnimationTarget& aTarget);
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static already_AddRefed<ScrollTimeline> FromAnonymousScroll(
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Document* aDocument, const NonOwningAnimationTarget& aTarget,
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StyleScrollAxis aAxis, StyleScroller aScroller);
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static already_AddRefed<ScrollTimeline> FromNamedScroll(
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Document* aDocument, const NonOwningAnimationTarget& aTarget,
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const nsAtom* aName);
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bool operator==(const ScrollTimeline& aOther) const {
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return mDocument == aOther.mDocument && mSource == aOther.mSource &&
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mAxis == aOther.mAxis;
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}
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(ScrollTimeline,
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AnimationTimeline)
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JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override {
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// FIXME: Bug 1676794: Implement ScrollTimeline interface.
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return nullptr;
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}
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// AnimationTimeline methods.
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Nullable<TimeDuration> GetCurrentTimeAsDuration() const override;
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bool TracksWallclockTime() const override { return false; }
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Nullable<TimeDuration> ToTimelineTime(
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const TimeStamp& aTimeStamp) const override {
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// It's unclear to us what should we do for this function now, so return
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// nullptr.
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return nullptr;
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}
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TimeStamp ToTimeStamp(const TimeDuration& aTimelineTime) const override {
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// It's unclear to us what should we do for this function now, so return
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// zero time.
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return {};
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}
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Document* GetDocument() const override { return mDocument; }
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bool IsMonotonicallyIncreasing() const override { return false; }
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bool IsScrollTimeline() const override { return true; }
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const ScrollTimeline* AsScrollTimeline() const override { return this; }
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void ScheduleAnimations() {
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// FIXME: Bug 1737927: Need to check the animation mutation observers for
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// animations with scroll timelines.
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// nsAutoAnimationMutationBatch mb(mDocument);
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Tick();
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}
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// If the source of a ScrollTimeline is an element whose principal box does
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// not exist or is not a scroll container, then its phase is the timeline
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// inactive phase. It is otherwise in the active phase. This returns true if
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// the timeline is in active phase.
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// https://drafts.csswg.org/web-animations-1/#inactive-timeline
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// Note: This function is called only for compositor animations, so we must
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// have the primary frame (principal box) for the source element if it exists.
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bool IsActive() const { return GetScrollFrame(); }
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Element* SourceElement() const {
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MOZ_ASSERT(mSource);
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return mSource.mElement;
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}
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// A helper to get the physical orientation of this scroll-timeline.
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layers::ScrollDirection Axis() const;
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StyleOverflow SourceScrollStyle() const;
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bool APZIsActiveForSource() const;
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bool ScrollingDirectionIsAvailable() const;
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static constexpr const TimingParams& GetTiming() { return sTiming; }
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protected:
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virtual ~ScrollTimeline() { Teardown(); }
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private:
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ScrollTimeline() = delete;
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ScrollTimeline(Document* aDocument, const Scroller& aScroller,
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StyleScrollAxis aAxis);
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static already_AddRefed<ScrollTimeline> GetOrCreateScrollTimeline(
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Document* aDocument, const Scroller& aScroller,
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const StyleScrollAxis& aAxis);
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// Note: This function is required to be idempotent, as it can be called from
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// both cycleCollection::Unlink() and ~ScrollTimeline(). When modifying this
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// function, be sure to preserve this property.
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void Teardown() { UnregisterFromScrollSource(); }
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// Unregister this scroll timeline to the element property.
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void UnregisterFromScrollSource();
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const nsIScrollableFrame* GetScrollFrame() const;
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RefPtr<Document> mDocument;
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// FIXME: Bug 1765211: We may have to update the source element once the
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// overflow property of the scroll-container is updated when we are using
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// nearest scroller.
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Scroller mSource;
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StyleScrollAxis mAxis;
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// Note: it's unfortunate TimingParams cannot be a const variable because
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// we have to use StickyTimingDuration::FromMilliseconds() in its
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// constructor.
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static TimingParams sTiming;
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};
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/**
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* A wrapper around a hashset of ScrollTimeline objects to handle
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* storing the set as a property of an element (i.e. source).
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* This makes use easier to look up a ScrollTimeline from the element.
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*
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* Note:
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* 1. "source" is the element which the ScrollTimeline hooks.
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* Each ScrollTimeline hooks an dom::Element, and a dom::Element may be
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* registered by multiple ScrollTimelines.
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* 2. Element holds the ScrollTimelineSet as an element property. Also, the
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* owner document of this Element keeps a linked list of ScrollTimelines
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* (instead of ScrollTimelineSet).
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*/
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class ScrollTimelineSet {
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public:
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// In order to reuse the ScrollTimeline with the same scroller and the same
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// axis, we define a special key for it.
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using Key = std::pair<ScrollTimeline::Scroller::Type, StyleScrollAxis>;
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using NonOwningScrollTimelineMap =
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HashMap<Key, ScrollTimeline*,
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PairHasher<ScrollTimeline::Scroller::Type, StyleScrollAxis>>;
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~ScrollTimelineSet() = default;
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static ScrollTimelineSet* GetScrollTimelineSet(Element* aElement);
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static ScrollTimelineSet* GetOrCreateScrollTimelineSet(Element* aElement);
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static void DestroyScrollTimelineSet(Element* aElement);
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NonOwningScrollTimelineMap::AddPtr LookupForAdd(Key aKey) {
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return mScrollTimelines.lookupForAdd(aKey);
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}
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void Add(NonOwningScrollTimelineMap::AddPtr& aPtr, Key aKey,
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ScrollTimeline* aScrollTimeline) {
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Unused << mScrollTimelines.add(aPtr, aKey, aScrollTimeline);
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}
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void Remove(const Key aKey) { mScrollTimelines.remove(aKey); }
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bool IsEmpty() const { return mScrollTimelines.empty(); }
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void ScheduleAnimations() const {
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for (auto iter = mScrollTimelines.iter(); !iter.done(); iter.next()) {
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iter.get().value()->ScheduleAnimations();
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}
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}
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private:
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ScrollTimelineSet() = default;
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// ScrollTimelineSet doesn't own ScrollTimeline. We let Animations own its
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// scroll timeline. (Note: one ScrollTimeline could be owned by multiple
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// associated Animations.)
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// The ScrollTimeline is generated only by CSS, so if all the associated
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// Animations are gone, we don't need the ScrollTimeline anymore, so
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// ScrollTimelineSet doesn't have to keep it for the source element.
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// We rely on ScrollTimeline::Teardown() to remove the unused ScrollTimeline
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// from this hash map.
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// FIXME: Bug 1676794: We may have to update here if it's possible to create
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// ScrollTimeline via script.
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NonOwningScrollTimelineMap mScrollTimelines;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_ScrollTimeline_h
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