зеркало из https://github.com/mozilla/gecko-dev.git
40 строки
1.5 KiB
C++
40 строки
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/PGamepadEventChannelChild.h"
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#include "nsRefPtrHashtable.h"
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#ifndef mozilla_dom_GamepadEventChannelChild_h_
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# define mozilla_dom_GamepadEventChannelChild_h_
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namespace mozilla::dom {
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class GamepadEventChannelChild final : public PGamepadEventChannelChild {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelChild, override)
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static already_AddRefed<GamepadEventChannelChild> Create();
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mozilla::ipc::IPCResult RecvGamepadUpdate(
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const GamepadChangeEvent& aGamepadEvent);
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mozilla::ipc::IPCResult RecvReplyGamepadPromise(const uint32_t& aPromiseID);
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void AddPromise(const uint32_t& aID, dom::Promise* aPromise);
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GamepadEventChannelChild(const GamepadEventChannelChild&) = delete;
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GamepadEventChannelChild(GamepadEventChannelChild&&) = delete;
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GamepadEventChannelChild& operator=(const GamepadEventChannelChild&) = delete;
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GamepadEventChannelChild& operator=(GamepadEventChannelChild&&) = delete;
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private:
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GamepadEventChannelChild() = default;
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~GamepadEventChannelChild() = default;
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nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
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};
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} // namespace mozilla::dom
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#endif
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