зеркало из https://github.com/mozilla/gecko-dev.git
198 строки
4.4 KiB
C++
198 строки
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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// WizardMachine.h : main header file for the WIZARDMACHINE application
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//
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include "WizardMachineDlg.h"
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#define MIN_SIZE 256
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#define MID_SIZE 512
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#define MAX_SIZE 1024
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#define EXTD_MAX_SIZE 10240
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// Some global structures
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typedef struct NVPAIR
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{
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char name[MID_SIZE];
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char value[MID_SIZE];
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char options[MAX_SIZE];
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char type[MID_SIZE];
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}NVPAIR;
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typedef struct ACTIONSET
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{
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CString event;
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CString dll;
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CString function;
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char parameters[MAX_SIZE];
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}ACTIONSET;
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typedef struct DIMENSION
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{
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int width;
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int height;
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}DIMENSION;
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typedef struct OPTIONS
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{
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char* name[25];
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char* value[25];
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}OPTIONS;
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typedef struct WIDGET
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{
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CString type;
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CString name;
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CString value;
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CString title;
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CString group;
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CString target;
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CString description;
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POINT location;
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DIMENSION size;
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ACTIONSET action;
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int numOfOptions;
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OPTIONS options;
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CString items;
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BOOL cached;
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int widgetID;
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CWnd *control;
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}WIDGET;
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typedef struct IMAGE
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{
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CString name;
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CString value;
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POINT location;
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DIMENSION size;
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HBITMAP hBitmap;
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}IMAGE;
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typedef struct VARS
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{
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CString title;
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CString caption;
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CString pageName;
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CString image;
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CString visibility;
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CString functionality;
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}VARS;
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typedef struct PAGE
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{
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CStringArray pages;
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CStringArray visibility;
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}PAGE;
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typedef struct CONTROLS
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{
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CString onNextAction;
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CString helpFile;
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}CONTROLS;
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typedef struct WIDGETGROUPS
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{
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CString groupName;
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CString widgets;
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}WIDGETGROUPS;
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typedef struct NODE
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{
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NODE *parent;
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NODE **childNodes;
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int numChildNodes;
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int currNodeIndex;
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VARS *localVars;
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PAGE *subPages;
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CONTROLS *navControls;
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WIDGET** pageWidgets;
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int numWidgets;
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int currWidgetIndex;
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int pageBaseIndex;
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IMAGE **images;
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int numImages;
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BOOL nodeBuilt;
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BOOL isWidgetsSorted;
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}NODE;
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//NODE WizardTree;
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/////////////////////////////////////////////////////////////////////////////
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// CWizardMachineApp:
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// See WizardMachine.cpp for the implementation of this class
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//
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class CWizardMachineApp : public CWinApp
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{
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public:
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CWizardMachineApp();
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void InitializeTree(CString rootIniFile);
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NODE* CreateNode(NODE *parentNode, CString iniFileName);
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void CreateNode();
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void SetGlobalDefaults();
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void CreateFirstLeaf(NODE *parent, CString iniFile);
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BOOL SectionFound(CString iniFile, CString section);
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int GetBufferCount(char *buffer);
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char* GetBufferElement(const char *buffer, int index);
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char* GetSectionBuffer(CString iniFile, CString section);
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void ExecuteAction(char action);
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void GoToNextNode();
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void GoToPrevNode();
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void ExitApp();
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BOOL CheckForPreBuiltPath();
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FILE* OpenAFile(CString outputFile, CString mode);
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void PrintNodeInfo(NODE* node);
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void CheckIniFileExistence(CString file);
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BOOL FileExists(CString file);
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void FillGlobalWidgetArray();
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void CreateNewCache();
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BOOL IsLastNode(NODE* treeNode);
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BOOL IsFirstNode(NODE* treeNode);
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CString GetModulePath();
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CString GetGlobal(CString theName);
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BOOL SetGlobal(CString theName, CString theValue);
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CString GetGlobalOptions(CString theName);
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WIDGET* findWidget(char *name);
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void BuildWidget(WIDGET* aWidget, CString iniSection, CString iniFile, int pageBaseIndex, BOOL readValue);
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void GenerateList(CString action, WIDGET* targetWidget, CString ext);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWizardMachineApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CWizardMachineApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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