зеркало из https://github.com/mozilla/gecko-dev.git
487 строки
15 KiB
C++
487 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AccurateSeekTask.h"
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#include "MediaDecoderReaderWrapper.h"
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#include "mozilla/AbstractThread.h"
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#include "mozilla/Assertions.h"
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#include "nsPrintfCString.h"
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namespace mozilla {
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extern LazyLogModule gMediaDecoderLog;
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extern LazyLogModule gMediaSampleLog;
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// avoid redefined macro in unified build
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#undef LOG
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#undef DECODER_LOG
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#undef VERBOSE_LOG
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#define LOG(m, l, x, ...) \
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MOZ_LOG(m, l, ("[AccurateSeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__))
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#define DECODER_LOG(x, ...) \
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LOG(gMediaDecoderLog, LogLevel::Debug, x, ##__VA_ARGS__)
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#define VERBOSE_LOG(x, ...) \
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LOG(gMediaDecoderLog, LogLevel::Verbose, x, ##__VA_ARGS__)
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#define SAMPLE_LOG(x, ...) \
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LOG(gMediaSampleLog, LogLevel::Debug, x, ##__VA_ARGS__)
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// Somehow MSVC doesn't correctly delete the comma before ##__VA_ARGS__
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// when __VA_ARGS__ expands to nothing. This is a workaround for it.
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#define DECODER_WARN_HELPER(a, b) NS_WARNING b
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#define DECODER_WARN(x, ...) \
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DECODER_WARN_HELPER(0, (nsPrintfCString("Decoder=%p " x, mDecoderID, ##__VA_ARGS__).get()))
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AccurateSeekTask::AccurateSeekTask(const void* aDecoderID,
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AbstractThread* aThread,
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MediaDecoderReaderWrapper* aReader,
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const SeekTarget& aTarget,
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const MediaInfo& aInfo,
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const media::TimeUnit& aEnd,
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int64_t aCurrentMediaTime)
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: SeekTask(aDecoderID, aThread, aReader, aTarget)
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, mCurrentTimeBeforeSeek(media::TimeUnit::FromMicroseconds(aCurrentMediaTime))
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, mAudioRate(aInfo.mAudio.mRate)
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, mDoneAudioSeeking(!aInfo.HasAudio() || aTarget.IsVideoOnly())
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, mDoneVideoSeeking(!aInfo.HasVideo())
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{
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AssertOwnerThread();
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// Bound the seek time to be inside the media range.
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NS_ASSERTION(aEnd.ToMicroseconds() != -1, "Should know end time by now");
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mTarget.SetTime(std::max(media::TimeUnit(), std::min(mTarget.GetTime(), aEnd)));
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// Configure MediaDecoderReaderWrapper.
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SetCallbacks();
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}
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AccurateSeekTask::~AccurateSeekTask()
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{
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AssertOwnerThread();
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MOZ_ASSERT(mIsDiscarded);
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}
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void
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AccurateSeekTask::Discard()
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{
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AssertOwnerThread();
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// Disconnect MDSM.
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RejectIfExist(__func__);
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// Disconnect MediaDecoderReaderWrapper.
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mSeekRequest.DisconnectIfExists();
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CancelCallbacks();
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mIsDiscarded = true;
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}
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bool
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AccurateSeekTask::NeedToResetMDSM() const
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{
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AssertOwnerThread();
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return true;
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}
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RefPtr<AccurateSeekTask::SeekTaskPromise>
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AccurateSeekTask::Seek(const media::TimeUnit& aDuration)
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{
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AssertOwnerThread();
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// Do the seek.
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mSeekRequest.Begin(mReader->Seek(mTarget, aDuration)
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->Then(OwnerThread(), __func__, this,
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&AccurateSeekTask::OnSeekResolved, &AccurateSeekTask::OnSeekRejected));
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return mSeekTaskPromise.Ensure(__func__);
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}
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void
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AccurateSeekTask::RequestAudioData()
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{
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AssertOwnerThread();
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MOZ_ASSERT(!mDoneAudioSeeking);
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MOZ_ASSERT(!mReader->IsRequestingAudioData());
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MOZ_ASSERT(!mReader->IsWaitingAudioData());
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mReader->RequestAudioData();
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}
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void
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AccurateSeekTask::RequestVideoData()
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{
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AssertOwnerThread();
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MOZ_ASSERT(!mDoneVideoSeeking);
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MOZ_ASSERT(!mReader->IsRequestingVideoData());
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MOZ_ASSERT(!mReader->IsWaitingVideoData());
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mReader->RequestVideoData(false, media::TimeUnit());
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}
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nsresult
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AccurateSeekTask::DropAudioUpToSeekTarget(MediaData* aSample)
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{
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AssertOwnerThread();
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RefPtr<AudioData> audio(aSample->As<AudioData>());
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MOZ_ASSERT(audio && mTarget.IsAccurate());
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CheckedInt64 sampleDuration = FramesToUsecs(audio->mFrames, mAudioRate);
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if (!sampleDuration.isValid()) {
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return NS_ERROR_FAILURE;
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}
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if (audio->mTime + sampleDuration.value() <= mTarget.GetTime().ToMicroseconds()) {
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// Our seek target lies after the frames in this AudioData. Don't
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// push it onto the audio queue, and keep decoding forwards.
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return NS_OK;
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}
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if (audio->mTime > mTarget.GetTime().ToMicroseconds()) {
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// The seek target doesn't lie in the audio block just after the last
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// audio frames we've seen which were before the seek target. This
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// could have been the first audio data we've seen after seek, i.e. the
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// seek terminated after the seek target in the audio stream. Just
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// abort the audio decode-to-target, the state machine will play
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// silence to cover the gap. Typically this happens in poorly muxed
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// files.
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DECODER_WARN("Audio not synced after seek, maybe a poorly muxed file?");
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mSeekedAudioData = audio;
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mDoneAudioSeeking = true;
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return NS_OK;
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}
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// The seek target lies somewhere in this AudioData's frames, strip off
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// any frames which lie before the seek target, so we'll begin playback
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// exactly at the seek target.
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NS_ASSERTION(mTarget.GetTime().ToMicroseconds() >= audio->mTime,
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"Target must at or be after data start.");
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NS_ASSERTION(mTarget.GetTime().ToMicroseconds() < audio->mTime + sampleDuration.value(),
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"Data must end after target.");
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CheckedInt64 framesToPrune =
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UsecsToFrames(mTarget.GetTime().ToMicroseconds() - audio->mTime, mAudioRate);
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if (!framesToPrune.isValid()) {
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return NS_ERROR_FAILURE;
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}
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if (framesToPrune.value() > audio->mFrames) {
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// We've messed up somehow. Don't try to trim frames, the |frames|
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// variable below will overflow.
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DECODER_WARN("Can't prune more frames that we have!");
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return NS_ERROR_FAILURE;
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}
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uint32_t frames = audio->mFrames - static_cast<uint32_t>(framesToPrune.value());
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uint32_t channels = audio->mChannels;
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AlignedAudioBuffer audioData(frames * channels);
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if (!audioData) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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memcpy(audioData.get(),
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audio->mAudioData.get() + (framesToPrune.value() * channels),
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frames * channels * sizeof(AudioDataValue));
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CheckedInt64 duration = FramesToUsecs(frames, mAudioRate);
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if (!duration.isValid()) {
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return NS_ERROR_FAILURE;
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}
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RefPtr<AudioData> data(new AudioData(audio->mOffset,
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mTarget.GetTime().ToMicroseconds(),
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duration.value(),
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frames,
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Move(audioData),
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channels,
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audio->mRate));
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MOZ_ASSERT(!mSeekedAudioData, "Should be the 1st sample after seeking");
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mSeekedAudioData = data;
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mDoneAudioSeeking = true;
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return NS_OK;
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}
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nsresult
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AccurateSeekTask::DropVideoUpToSeekTarget(MediaData* aSample)
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{
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AssertOwnerThread();
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RefPtr<VideoData> video(aSample->As<VideoData>());
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MOZ_ASSERT(video);
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DECODER_LOG("DropVideoUpToSeekTarget() frame [%lld, %lld]",
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video->mTime, video->GetEndTime());
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const int64_t target = mTarget.GetTime().ToMicroseconds();
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// If the frame end time is less than the seek target, we won't want
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// to display this frame after the seek, so discard it.
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if (target >= video->GetEndTime()) {
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DECODER_LOG("DropVideoUpToSeekTarget() pop video frame [%lld, %lld] target=%lld",
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video->mTime, video->GetEndTime(), target);
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mFirstVideoFrameAfterSeek = video;
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} else {
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if (target >= video->mTime && video->GetEndTime() >= target) {
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// The seek target lies inside this frame's time slice. Adjust the frame's
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// start time to match the seek target. We do this by replacing the
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// first frame with a shallow copy which has the new timestamp.
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RefPtr<VideoData> temp = VideoData::ShallowCopyUpdateTimestamp(video.get(), target);
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video = temp;
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}
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mFirstVideoFrameAfterSeek = nullptr;
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DECODER_LOG("DropVideoUpToSeekTarget() found video frame [%lld, %lld] containing target=%lld",
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video->mTime, video->GetEndTime(), target);
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MOZ_ASSERT(!mSeekedVideoData, "Should be the 1st sample after seeking");
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mSeekedVideoData = video;
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mDoneVideoSeeking = true;
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}
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return NS_OK;
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}
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void
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AccurateSeekTask::MaybeFinishSeek()
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{
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AssertOwnerThread();
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if (mDoneAudioSeeking && mDoneVideoSeeking) {
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Resolve(__func__); // Call to MDSM::SeekCompleted();
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}
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}
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void
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AccurateSeekTask::OnSeekResolved(media::TimeUnit)
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{
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AssertOwnerThread();
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mSeekRequest.Complete();
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// We must decode the first samples of active streams, so we can determine
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// the new stream time. So dispatch tasks to do that.
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if (!mDoneVideoSeeking) {
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RequestVideoData();
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}
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if (!mDoneAudioSeeking) {
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RequestAudioData();
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}
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}
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void
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AccurateSeekTask::OnSeekRejected(nsresult aResult)
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{
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AssertOwnerThread();
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mSeekRequest.Complete();
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MOZ_ASSERT(NS_FAILED(aResult), "Cancels should also disconnect mSeekRequest");
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RejectIfExist(__func__);
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}
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void
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AccurateSeekTask::AdjustFastSeekIfNeeded(MediaData* aSample)
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{
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AssertOwnerThread();
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if (mTarget.IsFast() &&
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mTarget.GetTime() > mCurrentTimeBeforeSeek &&
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aSample->mTime < mCurrentTimeBeforeSeek.ToMicroseconds()) {
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// We are doing a fastSeek, but we ended up *before* the previous
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// playback position. This is surprising UX, so switch to an accurate
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// seek and decode to the seek target. This is not conformant to the
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// spec, fastSeek should always be fast, but until we get the time to
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// change all Readers to seek to the keyframe after the currentTime
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// in this case, we'll just decode forward. Bug 1026330.
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mTarget.SetType(SeekTarget::Accurate);
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}
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}
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void
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AccurateSeekTask::OnAudioDecoded(MediaData* aAudioSample)
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{
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AssertOwnerThread();
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MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
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RefPtr<MediaData> audio(aAudioSample);
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MOZ_ASSERT(audio);
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// The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is
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// resolved.
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SAMPLE_LOG("OnAudioDecoded [%lld,%lld] disc=%d",
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audio->mTime, audio->GetEndTime(), audio->mDiscontinuity);
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// Video-only seek doesn't reset audio decoder. There might be pending audio
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// requests when AccurateSeekTask::Seek() begins. We will just store the data
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// without checking |mDiscontinuity| or calling DropAudioUpToSeekTarget().
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if (mTarget.IsVideoOnly()) {
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mSeekedAudioData = audio.forget();
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return;
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}
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if (mFirstAudioSample) {
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mFirstAudioSample = false;
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MOZ_ASSERT(audio->mDiscontinuity);
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}
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AdjustFastSeekIfNeeded(audio);
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if (mTarget.IsFast()) {
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// Non-precise seek; we can stop the seek at the first sample.
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mSeekedAudioData = audio;
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mDoneAudioSeeking = true;
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} else if (NS_FAILED(DropAudioUpToSeekTarget(audio))) {
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CancelCallbacks();
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RejectIfExist(__func__);
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return;
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}
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if (!mDoneAudioSeeking) {
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RequestAudioData();
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return;
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}
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MaybeFinishSeek();
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}
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void
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AccurateSeekTask::OnNotDecoded(MediaData::Type aType,
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MediaDecoderReader::NotDecodedReason aReason)
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{
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AssertOwnerThread();
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MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
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SAMPLE_LOG("OnNotDecoded type=%d reason=%u", aType, aReason);
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// Ignore pending requests from video-only seek.
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if (aType == MediaData::AUDIO_DATA && mTarget.IsVideoOnly()) {
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return;
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}
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if (aReason == MediaDecoderReader::DECODE_ERROR) {
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// If this is a decode error, delegate to the generic error path.
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CancelCallbacks();
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RejectIfExist(__func__);
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return;
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}
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// If the decoder is waiting for data, we tell it to call us back when the
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// data arrives.
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if (aReason == MediaDecoderReader::WAITING_FOR_DATA) {
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mReader->WaitForData(aType);
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return;
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}
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if (aReason == MediaDecoderReader::CANCELED) {
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if (aType == MediaData::AUDIO_DATA) {
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RequestAudioData();
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} else {
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RequestVideoData();
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}
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return;
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}
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if (aReason == MediaDecoderReader::END_OF_STREAM) {
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if (aType == MediaData::AUDIO_DATA) {
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mIsAudioQueueFinished = true;
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mDoneAudioSeeking = true;
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} else {
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mIsVideoQueueFinished = true;
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mDoneVideoSeeking = true;
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if (mFirstVideoFrameAfterSeek) {
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// Hit the end of stream. Move mFirstVideoFrameAfterSeek into
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// mSeekedVideoData so we have something to display after seeking.
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mSeekedVideoData = mFirstVideoFrameAfterSeek.forget();
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}
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}
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MaybeFinishSeek();
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}
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}
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void
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AccurateSeekTask::OnVideoDecoded(MediaData* aVideoSample)
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{
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AssertOwnerThread();
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MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
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RefPtr<MediaData> video(aVideoSample);
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MOZ_ASSERT(video);
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// The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is
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// resolved.
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SAMPLE_LOG("OnVideoDecoded [%lld,%lld] disc=%d",
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video->mTime, video->GetEndTime(), video->mDiscontinuity);
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if (mFirstVideoSample) {
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mFirstVideoSample = false;
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MOZ_ASSERT(video->mDiscontinuity);
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}
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AdjustFastSeekIfNeeded(video);
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if (mTarget.IsFast()) {
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// Non-precise seek. We can stop the seek at the first sample.
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mSeekedVideoData = video;
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mDoneVideoSeeking = true;
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} else if (NS_FAILED(DropVideoUpToSeekTarget(video.get()))) {
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CancelCallbacks();
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RejectIfExist(__func__);
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return;
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}
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if (!mDoneVideoSeeking) {
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RequestVideoData();
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return;
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}
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MaybeFinishSeek();
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}
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void
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AccurateSeekTask::SetCallbacks()
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{
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AssertOwnerThread();
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mAudioCallback = mReader->AudioCallback().Connect(
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OwnerThread(), [this] (AudioCallbackData aData) {
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if (aData.is<MediaData*>()) {
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OnAudioDecoded(aData.as<MediaData*>());
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} else {
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OnNotDecoded(MediaData::AUDIO_DATA,
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aData.as<MediaDecoderReader::NotDecodedReason>());
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}
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});
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mVideoCallback = mReader->VideoCallback().Connect(
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OwnerThread(), [this] (VideoCallbackData aData) {
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typedef Tuple<MediaData*, TimeStamp> Type;
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if (aData.is<Type>()) {
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OnVideoDecoded(Get<0>(aData.as<Type>()));
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} else {
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OnNotDecoded(MediaData::VIDEO_DATA,
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aData.as<MediaDecoderReader::NotDecodedReason>());
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}
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});
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mAudioWaitCallback = mReader->AudioWaitCallback().Connect(
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OwnerThread(), [this] (WaitCallbackData aData) {
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// Ignore pending requests from video-only seek.
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if (mTarget.IsVideoOnly()) {
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return;
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}
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if (aData.is<MediaData::Type>()) {
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RequestAudioData();
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}
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});
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mVideoWaitCallback = mReader->VideoWaitCallback().Connect(
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OwnerThread(), [this] (WaitCallbackData aData) {
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if (aData.is<MediaData::Type>()) {
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RequestVideoData();
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}
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});
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}
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void
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AccurateSeekTask::CancelCallbacks()
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{
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AssertOwnerThread();
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mAudioCallback.DisconnectIfExists();
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mVideoCallback.DisconnectIfExists();
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mAudioWaitCallback.DisconnectIfExists();
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mVideoWaitCallback.DisconnectIfExists();
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}
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} // namespace mozilla
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