зеркало из https://github.com/mozilla/gecko-dev.git
544 строки
20 KiB
C++
544 строки
20 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_MEDIASTREAMGRAPHIMPL_H_
|
|
#define MOZILLA_MEDIASTREAMGRAPHIMPL_H_
|
|
|
|
#include "MediaStreamGraph.h"
|
|
|
|
#include "mozilla/Monitor.h"
|
|
#include "mozilla/TimeStamp.h"
|
|
#include "nsIThread.h"
|
|
#include "nsIRunnable.h"
|
|
|
|
namespace mozilla {
|
|
|
|
#ifdef PR_LOGGING
|
|
extern PRLogModuleInfo* gMediaStreamGraphLog;
|
|
#define LOG(type, msg) PR_LOG(gMediaStreamGraphLog, type, msg)
|
|
#else
|
|
#define LOG(type, msg)
|
|
#endif
|
|
|
|
/**
|
|
* Assume we can run an iteration of the MediaStreamGraph loop in this much time
|
|
* or less.
|
|
* We try to run the control loop at this rate.
|
|
*/
|
|
static const int MEDIA_GRAPH_TARGET_PERIOD_MS = 10;
|
|
|
|
/**
|
|
* Assume that we might miss our scheduled wakeup of the MediaStreamGraph by
|
|
* this much.
|
|
*/
|
|
static const int SCHEDULE_SAFETY_MARGIN_MS = 10;
|
|
|
|
/**
|
|
* Try have this much audio buffered in streams and queued to the hardware.
|
|
* The maximum delay to the end of the next control loop
|
|
* is 2*MEDIA_GRAPH_TARGET_PERIOD_MS + SCHEDULE_SAFETY_MARGIN_MS.
|
|
* There is no point in buffering more audio than this in a stream at any
|
|
* given time (until we add processing).
|
|
* This is not optimal yet.
|
|
*/
|
|
static const int AUDIO_TARGET_MS = 2*MEDIA_GRAPH_TARGET_PERIOD_MS +
|
|
SCHEDULE_SAFETY_MARGIN_MS;
|
|
|
|
/**
|
|
* Try have this much video buffered. Video frames are set
|
|
* near the end of the iteration of the control loop. The maximum delay
|
|
* to the setting of the next video frame is 2*MEDIA_GRAPH_TARGET_PERIOD_MS +
|
|
* SCHEDULE_SAFETY_MARGIN_MS. This is not optimal yet.
|
|
*/
|
|
static const int VIDEO_TARGET_MS = 2*MEDIA_GRAPH_TARGET_PERIOD_MS +
|
|
SCHEDULE_SAFETY_MARGIN_MS;
|
|
|
|
/**
|
|
* A per-stream update message passed from the media graph thread to the
|
|
* main thread.
|
|
*/
|
|
struct StreamUpdate {
|
|
int64_t mGraphUpdateIndex;
|
|
nsRefPtr<MediaStream> mStream;
|
|
StreamTime mNextMainThreadCurrentTime;
|
|
bool mNextMainThreadFinished;
|
|
};
|
|
|
|
/**
|
|
* This represents a message passed from the main thread to the graph thread.
|
|
* A ControlMessage always references a particular affected stream.
|
|
*/
|
|
class ControlMessage {
|
|
public:
|
|
ControlMessage(MediaStream* aStream) : mStream(aStream)
|
|
{
|
|
MOZ_COUNT_CTOR(ControlMessage);
|
|
}
|
|
// All these run on the graph thread
|
|
virtual ~ControlMessage()
|
|
{
|
|
MOZ_COUNT_DTOR(ControlMessage);
|
|
}
|
|
// Do the action of this message on the MediaStreamGraph thread. Any actions
|
|
// affecting graph processing should take effect at mStateComputedTime.
|
|
// All stream data for times < mStateComputedTime has already been
|
|
// computed.
|
|
virtual void Run() = 0;
|
|
// When we're shutting down the application, most messages are ignored but
|
|
// some cleanup messages should still be processed (on the main thread).
|
|
virtual void RunDuringShutdown() {}
|
|
MediaStream* GetStream() { return mStream; }
|
|
|
|
protected:
|
|
// We do not hold a reference to mStream. The graph will be holding
|
|
// a reference to the stream until the Destroy message is processed. The
|
|
// last message referencing a stream is the Destroy message for that stream.
|
|
MediaStream* mStream;
|
|
};
|
|
|
|
/**
|
|
* The implementation of a media stream graph. This class is private to this
|
|
* file. It's not in the anonymous namespace because MediaStream needs to
|
|
* be able to friend it.
|
|
*
|
|
* Currently we have one global instance per process, and one per each
|
|
* OfflineAudioContext object.
|
|
*/
|
|
class MediaStreamGraphImpl : public MediaStreamGraph {
|
|
public:
|
|
/**
|
|
* Set aRealtime to true in order to create a MediaStreamGraph which provides
|
|
* support for real-time audio and video. Set it to false in order to create
|
|
* a non-realtime instance which just churns through its inputs and produces
|
|
* output. Those objects currently only support audio, and are used to
|
|
* implement OfflineAudioContext. They do not support MediaStream inputs.
|
|
*/
|
|
explicit MediaStreamGraphImpl(bool aRealtime);
|
|
~MediaStreamGraphImpl()
|
|
{
|
|
NS_ASSERTION(IsEmpty(),
|
|
"All streams should have been destroyed by messages from the main thread");
|
|
LOG(PR_LOG_DEBUG, ("MediaStreamGraph %p destroyed", this));
|
|
}
|
|
|
|
// Main thread only.
|
|
/**
|
|
* This runs every time we need to sync state from the media graph thread
|
|
* to the main thread while the main thread is not in the middle
|
|
* of a script. It runs during a "stable state" (per HTML5) or during
|
|
* an event posted to the main thread.
|
|
*/
|
|
void RunInStableState();
|
|
/**
|
|
* Ensure a runnable to run RunInStableState is posted to the appshell to
|
|
* run at the next stable state (per HTML5).
|
|
* See EnsureStableStateEventPosted.
|
|
*/
|
|
void EnsureRunInStableState();
|
|
/**
|
|
* Called to apply a StreamUpdate to its stream.
|
|
*/
|
|
void ApplyStreamUpdate(StreamUpdate* aUpdate);
|
|
/**
|
|
* Append a ControlMessage to the message queue. This queue is drained
|
|
* during RunInStableState; the messages will run on the graph thread.
|
|
*/
|
|
void AppendMessage(ControlMessage* aMessage);
|
|
/**
|
|
* Make this MediaStreamGraph enter forced-shutdown state. This state
|
|
* will be noticed by the media graph thread, which will shut down all streams
|
|
* and other state controlled by the media graph thread.
|
|
* This is called during application shutdown.
|
|
*/
|
|
void ForceShutDown();
|
|
/**
|
|
* Shutdown() this MediaStreamGraph's threads and return when they've shut down.
|
|
*/
|
|
void ShutdownThreads();
|
|
|
|
// The following methods run on the graph thread (or possibly the main thread if
|
|
// mLifecycleState > LIFECYCLE_RUNNING)
|
|
/**
|
|
* Runs main control loop on the graph thread. Normally a single invocation
|
|
* of this runs for the entire lifetime of the graph thread.
|
|
*/
|
|
void RunThread();
|
|
/**
|
|
* Call this to indicate that another iteration of the control loop is
|
|
* required on its regular schedule. The monitor must not be held.
|
|
*/
|
|
void EnsureNextIteration();
|
|
/**
|
|
* As above, but with the monitor already held.
|
|
*/
|
|
void EnsureNextIterationLocked(MonitorAutoLock& aLock);
|
|
/**
|
|
* Call this to indicate that another iteration of the control loop is
|
|
* required immediately. The monitor must already be held.
|
|
*/
|
|
void EnsureImmediateWakeUpLocked(MonitorAutoLock& aLock);
|
|
/**
|
|
* Ensure there is an event posted to the main thread to run RunInStableState.
|
|
* mMonitor must be held.
|
|
* See EnsureRunInStableState
|
|
*/
|
|
void EnsureStableStateEventPosted();
|
|
/**
|
|
* Generate messages to the main thread to update it for all state changes.
|
|
* mMonitor must be held.
|
|
*/
|
|
void PrepareUpdatesToMainThreadState(bool aFinalUpdate);
|
|
// The following methods are the various stages of RunThread processing.
|
|
/**
|
|
* Compute a new current time for the graph and advance all on-graph-thread
|
|
* state to the new current time.
|
|
*/
|
|
void UpdateCurrentTime();
|
|
/**
|
|
* Update the consumption state of aStream to reflect whether its data
|
|
* is needed or not.
|
|
*/
|
|
void UpdateConsumptionState(SourceMediaStream* aStream);
|
|
/**
|
|
* Extract any state updates pending in aStream, and apply them.
|
|
*/
|
|
void ExtractPendingInput(SourceMediaStream* aStream,
|
|
GraphTime aDesiredUpToTime,
|
|
bool* aEnsureNextIteration);
|
|
/**
|
|
* Update "have enough data" flags in aStream.
|
|
*/
|
|
void UpdateBufferSufficiencyState(SourceMediaStream* aStream);
|
|
/*
|
|
* If aStream hasn't already been ordered, push it onto aStack and order
|
|
* its children.
|
|
*/
|
|
void UpdateStreamOrderForStream(nsTArray<MediaStream*>* aStack,
|
|
already_AddRefed<MediaStream> aStream);
|
|
/**
|
|
* Mark aStream and all its inputs (recursively) as consumed.
|
|
*/
|
|
static void MarkConsumed(MediaStream* aStream);
|
|
/**
|
|
* Sort mStreams so that every stream not in a cycle is after any streams
|
|
* it depends on, and every stream in a cycle is marked as being in a cycle.
|
|
* Also sets mIsConsumed on every stream.
|
|
*/
|
|
void UpdateStreamOrder();
|
|
/**
|
|
* Compute the blocking states of streams from mStateComputedTime
|
|
* until the desired future time aEndBlockingDecisions.
|
|
* Updates mStateComputedTime and sets MediaStream::mBlocked
|
|
* for all streams.
|
|
*/
|
|
void RecomputeBlocking(GraphTime aEndBlockingDecisions);
|
|
// The following methods are used to help RecomputeBlocking.
|
|
/**
|
|
* If aStream isn't already in aStreams, add it and recursively call
|
|
* AddBlockingRelatedStreamsToSet on all the streams whose blocking
|
|
* status could depend on or affect the state of aStream.
|
|
*/
|
|
void AddBlockingRelatedStreamsToSet(nsTArray<MediaStream*>* aStreams,
|
|
MediaStream* aStream);
|
|
/**
|
|
* Mark a stream blocked at time aTime. If this results in decisions that need
|
|
* to be revisited at some point in the future, *aEnd will be reduced to the
|
|
* first time in the future to recompute those decisions.
|
|
*/
|
|
void MarkStreamBlocking(MediaStream* aStream);
|
|
/**
|
|
* Recompute blocking for the streams in aStreams for the interval starting at aTime.
|
|
* If this results in decisions that need to be revisited at some point
|
|
* in the future, *aEnd will be reduced to the first time in the future to
|
|
* recompute those decisions.
|
|
*/
|
|
void RecomputeBlockingAt(const nsTArray<MediaStream*>& aStreams,
|
|
GraphTime aTime, GraphTime aEndBlockingDecisions,
|
|
GraphTime* aEnd);
|
|
/**
|
|
* Produce data for all streams >= aStreamIndex for the given time interval.
|
|
* Advances block by block, each iteration producing data for all streams
|
|
* for a single block.
|
|
* This is called whenever we have an AudioNodeStream in the graph.
|
|
*/
|
|
void ProduceDataForStreamsBlockByBlock(uint32_t aStreamIndex,
|
|
TrackRate aSampleRate,
|
|
GraphTime aFrom,
|
|
GraphTime aTo);
|
|
/**
|
|
* Returns true if aStream will underrun at aTime for its own playback.
|
|
* aEndBlockingDecisions is when we plan to stop making blocking decisions.
|
|
* *aEnd will be reduced to the first time in the future to recompute these
|
|
* decisions.
|
|
*/
|
|
bool WillUnderrun(MediaStream* aStream, GraphTime aTime,
|
|
GraphTime aEndBlockingDecisions, GraphTime* aEnd);
|
|
/**
|
|
* Given a graph time aTime, convert it to a stream time taking into
|
|
* account the time during which aStream is scheduled to be blocked.
|
|
*/
|
|
StreamTime GraphTimeToStreamTime(MediaStream* aStream, GraphTime aTime);
|
|
/**
|
|
* Given a graph time aTime, convert it to a stream time taking into
|
|
* account the time during which aStream is scheduled to be blocked, and
|
|
* when we don't know whether it's blocked or not, we assume it's not blocked.
|
|
*/
|
|
StreamTime GraphTimeToStreamTimeOptimistic(MediaStream* aStream, GraphTime aTime);
|
|
enum {
|
|
INCLUDE_TRAILING_BLOCKED_INTERVAL = 0x01
|
|
};
|
|
/**
|
|
* Given a stream time aTime, convert it to a graph time taking into
|
|
* account the time during which aStream is scheduled to be blocked.
|
|
* aTime must be <= mStateComputedTime since blocking decisions
|
|
* are only known up to that point.
|
|
* If aTime is exactly at the start of a blocked interval, then the blocked
|
|
* interval is included in the time returned if and only if
|
|
* aFlags includes INCLUDE_TRAILING_BLOCKED_INTERVAL.
|
|
*/
|
|
GraphTime StreamTimeToGraphTime(MediaStream* aStream, StreamTime aTime,
|
|
uint32_t aFlags = 0);
|
|
/**
|
|
* Get the current audio position of the stream's audio output.
|
|
*/
|
|
GraphTime GetAudioPosition(MediaStream* aStream);
|
|
/**
|
|
* Call NotifyHaveCurrentData on aStream's listeners.
|
|
*/
|
|
void NotifyHasCurrentData(MediaStream* aStream);
|
|
/**
|
|
* If aStream needs an audio stream but doesn't have one, create it.
|
|
* If aStream doesn't need an audio stream but has one, destroy it.
|
|
*/
|
|
void CreateOrDestroyAudioStreams(GraphTime aAudioOutputStartTime,
|
|
MediaStream* aStream);
|
|
/**
|
|
* Queue audio (mix of stream audio and silence for blocked intervals)
|
|
* to the audio output stream.
|
|
*/
|
|
void PlayAudio(MediaStream* aStream, GraphTime aFrom, GraphTime aTo);
|
|
/**
|
|
* Set the correct current video frame for stream aStream.
|
|
*/
|
|
void PlayVideo(MediaStream* aStream);
|
|
/**
|
|
* No more data will be forthcoming for aStream. The stream will end
|
|
* at the current buffer end point. The StreamBuffer's tracks must be
|
|
* explicitly set to finished by the caller.
|
|
*/
|
|
void FinishStream(MediaStream* aStream);
|
|
/**
|
|
* Compute how much stream data we would like to buffer for aStream.
|
|
*/
|
|
StreamTime GetDesiredBufferEnd(MediaStream* aStream);
|
|
/**
|
|
* Returns true when there are no active streams.
|
|
*/
|
|
bool IsEmpty() { return mStreams.IsEmpty() && mPortCount == 0; }
|
|
|
|
// For use by control messages, on graph thread only.
|
|
/**
|
|
* Identify which graph update index we are currently processing.
|
|
*/
|
|
int64_t GetProcessingGraphUpdateIndex() { return mProcessingGraphUpdateIndex; }
|
|
/**
|
|
* Add aStream to the graph and initializes its graph-specific state.
|
|
*/
|
|
void AddStream(MediaStream* aStream);
|
|
/**
|
|
* Remove aStream from the graph. Ensures that pending messages about the
|
|
* stream back to the main thread are flushed.
|
|
*/
|
|
void RemoveStream(MediaStream* aStream);
|
|
/**
|
|
* Remove aPort from the graph and release it.
|
|
*/
|
|
void DestroyPort(MediaInputPort* aPort);
|
|
|
|
// Data members
|
|
|
|
/**
|
|
* Media graph thread.
|
|
* Readonly after initialization on the main thread.
|
|
*/
|
|
nsCOMPtr<nsIThread> mThread;
|
|
|
|
// The following state is managed on the graph thread only, unless
|
|
// mLifecycleState > LIFECYCLE_RUNNING in which case the graph thread
|
|
// is not running and this state can be used from the main thread.
|
|
|
|
nsTArray<nsRefPtr<MediaStream> > mStreams;
|
|
/**
|
|
* The current graph time for the current iteration of the RunThread control
|
|
* loop.
|
|
*/
|
|
GraphTime mCurrentTime;
|
|
/**
|
|
* Blocking decisions and all stream contents have been computed up to this
|
|
* time. The next batch of updates from the main thread will be processed
|
|
* at this time. Always >= mCurrentTime.
|
|
*/
|
|
GraphTime mStateComputedTime;
|
|
/**
|
|
* This is only used for logging.
|
|
*/
|
|
TimeStamp mInitialTimeStamp;
|
|
/**
|
|
* The real timestamp of the latest run of UpdateCurrentTime.
|
|
*/
|
|
TimeStamp mCurrentTimeStamp;
|
|
/**
|
|
* Which update batch we are currently processing.
|
|
*/
|
|
int64_t mProcessingGraphUpdateIndex;
|
|
/**
|
|
* Number of active MediaInputPorts
|
|
*/
|
|
int32_t mPortCount;
|
|
|
|
// mMonitor guards the data below.
|
|
// MediaStreamGraph normally does its work without holding mMonitor, so it is
|
|
// not safe to just grab mMonitor from some thread and start monkeying with
|
|
// the graph. Instead, communicate with the graph thread using provided
|
|
// mechanisms such as the ControlMessage queue.
|
|
Monitor mMonitor;
|
|
|
|
// Data guarded by mMonitor (must always be accessed with mMonitor held,
|
|
// regardless of the value of mLifecycleState.
|
|
|
|
/**
|
|
* State to copy to main thread
|
|
*/
|
|
nsTArray<StreamUpdate> mStreamUpdates;
|
|
/**
|
|
* Runnables to run after the next update to main thread state.
|
|
*/
|
|
nsTArray<nsCOMPtr<nsIRunnable> > mUpdateRunnables;
|
|
struct MessageBlock {
|
|
int64_t mGraphUpdateIndex;
|
|
nsTArray<nsAutoPtr<ControlMessage> > mMessages;
|
|
};
|
|
/**
|
|
* A list of batches of messages to process. Each batch is processed
|
|
* as an atomic unit.
|
|
*/
|
|
nsTArray<MessageBlock> mMessageQueue;
|
|
/**
|
|
* This enum specifies where this graph is in its lifecycle. This is used
|
|
* to control shutdown.
|
|
* Shutdown is tricky because it can happen in two different ways:
|
|
* 1) Shutdown due to inactivity. RunThread() detects that it has no
|
|
* pending messages and no streams, and exits. The next RunInStableState()
|
|
* checks if there are new pending messages from the main thread (true only
|
|
* if new stream creation raced with shutdown); if there are, it revives
|
|
* RunThread(), otherwise it commits to shutting down the graph. New stream
|
|
* creation after this point will create a new graph. An async event is
|
|
* dispatched to Shutdown() the graph's threads and then delete the graph
|
|
* object.
|
|
* 2) Forced shutdown at application shutdown. A flag is set, RunThread()
|
|
* detects the flag and exits, the next RunInStableState() detects the flag,
|
|
* and dispatches the async event to Shutdown() the graph's threads. However
|
|
* the graph object is not deleted. New messages for the graph are processed
|
|
* synchronously on the main thread if necessary. When the last stream is
|
|
* destroyed, the graph object is deleted.
|
|
*/
|
|
enum LifecycleState {
|
|
// The graph thread hasn't started yet.
|
|
LIFECYCLE_THREAD_NOT_STARTED,
|
|
// RunThread() is running normally.
|
|
LIFECYCLE_RUNNING,
|
|
// In the following states, the graph thread is not running so
|
|
// all "graph thread only" state in this class can be used safely
|
|
// on the main thread.
|
|
// RunThread() has exited and we're waiting for the next
|
|
// RunInStableState(), at which point we can clean up the main-thread
|
|
// side of the graph.
|
|
LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP,
|
|
// RunInStableState() posted a ShutdownRunnable, and we're waiting for it
|
|
// to shut down the graph thread(s).
|
|
LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN,
|
|
// Graph threads have shut down but we're waiting for remaining streams
|
|
// to be destroyed. Only happens during application shutdown since normally
|
|
// we'd only shut down a graph when it has no streams.
|
|
LIFECYCLE_WAITING_FOR_STREAM_DESTRUCTION
|
|
};
|
|
LifecycleState mLifecycleState;
|
|
/**
|
|
* This enum specifies the wait state of the graph thread.
|
|
*/
|
|
enum WaitState {
|
|
// RunThread() is running normally
|
|
WAITSTATE_RUNNING,
|
|
// RunThread() is paused waiting for its next iteration, which will
|
|
// happen soon
|
|
WAITSTATE_WAITING_FOR_NEXT_ITERATION,
|
|
// RunThread() is paused indefinitely waiting for something to change
|
|
WAITSTATE_WAITING_INDEFINITELY,
|
|
// Something has signaled RunThread() to wake up immediately,
|
|
// but it hasn't done so yet
|
|
WAITSTATE_WAKING_UP
|
|
};
|
|
WaitState mWaitState;
|
|
/**
|
|
* How many non-realtime ticks the graph should process.
|
|
*/
|
|
uint32_t mNonRealtimeTicksToProcess;
|
|
/**
|
|
* True when another iteration of the control loop is required.
|
|
*/
|
|
bool mNeedAnotherIteration;
|
|
/**
|
|
* True when we need to do a forced shutdown during application shutdown.
|
|
*/
|
|
bool mForceShutDown;
|
|
/**
|
|
* True when we have posted an event to the main thread to run
|
|
* RunInStableState() and the event hasn't run yet.
|
|
*/
|
|
bool mPostedRunInStableStateEvent;
|
|
/**
|
|
* True when the non-realtime graph thread is processing, as a result of
|
|
* a request from the main thread. When processing is finished, we post
|
|
* a message to the main thread in order to set mNonRealtimeProcessing
|
|
* back to false.
|
|
*/
|
|
bool mNonRealtimeIsRunning;
|
|
|
|
// Main thread only
|
|
|
|
/**
|
|
* Messages posted by the current event loop task. These are forwarded to
|
|
* the media graph thread during RunInStableState. We can't forward them
|
|
* immediately because we want all messages between stable states to be
|
|
* processed as an atomic batch.
|
|
*/
|
|
nsTArray<nsAutoPtr<ControlMessage> > mCurrentTaskMessageQueue;
|
|
/**
|
|
* True when RunInStableState has determined that mLifecycleState is >
|
|
* LIFECYCLE_RUNNING. Since only the main thread can reset mLifecycleState to
|
|
* LIFECYCLE_RUNNING, this can be relied on to not change unexpectedly.
|
|
*/
|
|
bool mDetectedNotRunning;
|
|
/**
|
|
* True when a stable state runner has been posted to the appshell to run
|
|
* RunInStableState at the next stable state.
|
|
*/
|
|
bool mPostedRunInStableState;
|
|
/**
|
|
* True when processing real-time audio/video. False when processing non-realtime
|
|
* audio.
|
|
*/
|
|
bool mRealtime;
|
|
/**
|
|
* True when a non-realtime MediaStreamGraph has started to process input. This
|
|
* value is only accessed on the main thread.
|
|
*/
|
|
bool mNonRealtimeProcessing;
|
|
};
|
|
|
|
}
|
|
|
|
#endif /* MEDIASTREAMGRAPHIMPL_H_ */
|