gecko-dev/content/media/webaudio/blink
Ehsan Akhgari de88d1fec1 Bug 881558 - Re-introduce try-locking in the reverb implementation; r=roc 2013-06-12 20:57:17 -04:00
..
Biquad.cpp Bug 865246 - Part 2: Add the Biquad processing implementation to the build system; r=padenot 2013-04-26 14:48:45 -04:00
Biquad.h Bug 865246 - Part 2: Add the Biquad processing implementation to the build system; r=padenot 2013-04-26 14:48:45 -04:00
DenormalDisabler.h Bug 868716 - Fix placement of #include <float.h>; r=ehsan 2013-05-04 11:35:35 -04:00
DirectConvolver.cpp Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
DirectConvolver.h Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
DynamicsCompressor.cpp Bug 864613 - Take the dynamics compressor node's input chunk volume into account; r=padenot 2013-04-22 22:16:42 -04:00
DynamicsCompressor.h Bug 867511 - Part 2: Use DynamicCompressorNode's input channel count when processing input; r=roc 2013-05-01 15:40:07 -04:00
DynamicsCompressorKernel.cpp Bug 858131 - rewrite FloatingPoint.h to be C++-only instead of C-compatible C++; r+original-author=Waldo 2013-05-01 16:55:13 -04:00
DynamicsCompressorKernel.h
FFTConvolver.cpp Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
FFTConvolver.h Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
Makefile.in Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
README
Reverb.cpp Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
Reverb.h Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
ReverbAccumulationBuffer.cpp Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
ReverbAccumulationBuffer.h Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
ReverbConvolver.cpp Bug 881558 - Re-introduce try-locking in the reverb implementation; r=roc 2013-06-12 20:57:17 -04:00
ReverbConvolver.h Bug 881558 - Re-introduce try-locking in the reverb implementation; r=roc 2013-06-12 20:57:17 -04:00
ReverbConvolverStage.cpp Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
ReverbConvolverStage.h Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
ReverbInputBuffer.cpp Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
ReverbInputBuffer.h Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00
ZeroPole.cpp
ZeroPole.h
moz.build Bug 815643 - Part 4: Add the Convolution processing implementation to the build system; r=roc 2013-06-10 16:09:01 -04:00

README

This directory contains the code originally borrowed from the Blink Web Audio
implementation.  We are forking the code here because in many cases the burden
of adopting Blink specific utilities is too large compared to the prospect of
importing upstream fixes by just copying newer versions of the code in the
future.

The process of borrowing code from Blink is as follows:

* Try to borrow utility classes only, and avoid borrowing code which depends
  too much on the Blink specific utilities.
* First, import the pristine files from the Blink repository before adding
  them to the build system, noting the SVN revision of Blink from which the
  original files were copied in the commit message.
* In a separate commit, add the imported source files to the build system,
  and apply the necessary changes to make it build successfully.
* Use the code in a separate commit.
* Never add headers as exported headers.  All headers should be included
  using the following convention: #include "blink/Header.h".
* Leave the imported code in the WebCore namespace, and import the needed
  names into the Mozilla code via `using'.
* Cherry-pick upsteam fixes manually when needed.  In case you fix a problem
  that is not Mozilla specific locally, try to upstream your changes into
  Blink.
* Ping ehsan for any questions.