зеркало из https://github.com/mozilla/gecko-dev.git
214 строки
5.1 KiB
C++
214 строки
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "VRDisplayHost.h"
|
|
#include "gfxVR.h"
|
|
|
|
#if defined(XP_WIN)
|
|
|
|
#include <d3d11.h>
|
|
#include "gfxWindowsPlatform.h"
|
|
#include "../layers/d3d11/CompositorD3D11.h"
|
|
#include "mozilla/layers/TextureD3D11.h"
|
|
|
|
#endif
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::gfx;
|
|
using namespace mozilla::layers;
|
|
|
|
VRDisplayHost::VRDisplayHost(VRDeviceType aType)
|
|
: mInputFrameID(0)
|
|
{
|
|
MOZ_COUNT_CTOR(VRDisplayHost);
|
|
mDisplayInfo.mType = aType;
|
|
mDisplayInfo.mDisplayID = VRSystemManager::AllocateDisplayID();
|
|
mDisplayInfo.mIsPresenting = false;
|
|
|
|
for (int i = 0; i < kMaxLatencyFrames; i++) {
|
|
mLastSensorState[i].Clear();
|
|
}
|
|
}
|
|
|
|
VRDisplayHost::~VRDisplayHost()
|
|
{
|
|
MOZ_COUNT_DTOR(VRDisplayHost);
|
|
}
|
|
|
|
void
|
|
VRDisplayHost::AddLayer(VRLayerParent *aLayer)
|
|
{
|
|
mLayers.AppendElement(aLayer);
|
|
if (mLayers.Length() == 1) {
|
|
StartPresentation();
|
|
}
|
|
mDisplayInfo.mIsPresenting = mLayers.Length() > 0;
|
|
|
|
// Ensure that the content process receives the change immediately
|
|
VRManager* vm = VRManager::Get();
|
|
vm->RefreshVRDisplays();
|
|
}
|
|
|
|
void
|
|
VRDisplayHost::RemoveLayer(VRLayerParent *aLayer)
|
|
{
|
|
mLayers.RemoveElement(aLayer);
|
|
if (mLayers.Length() == 0) {
|
|
StopPresentation();
|
|
}
|
|
mDisplayInfo.mIsPresenting = mLayers.Length() > 0;
|
|
|
|
// Ensure that the content process receives the change immediately
|
|
VRManager* vm = VRManager::Get();
|
|
vm->RefreshVRDisplays();
|
|
}
|
|
|
|
#if defined(XP_WIN)
|
|
|
|
void
|
|
VRDisplayHost::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
|
|
PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
|
|
const gfx::Rect& aRightEyeRect)
|
|
{
|
|
// aInputFrameID is no longer controlled by content with the WebVR 1.1 API
|
|
// update; however, we will later use this code to enable asynchronous
|
|
// submission of multiple layers to be composited. This will enable
|
|
// us to build browser UX that remains responsive even when content does
|
|
// not consistently submit frames.
|
|
|
|
int32_t inputFrameID = aInputFrameID;
|
|
if (inputFrameID == 0) {
|
|
inputFrameID = mInputFrameID;
|
|
}
|
|
if (inputFrameID < 0) {
|
|
// Sanity check to prevent invalid memory access on builds with assertions
|
|
// disabled.
|
|
inputFrameID = 0;
|
|
}
|
|
|
|
VRHMDSensorState sensorState = mLastSensorState[inputFrameID % kMaxLatencyFrames];
|
|
// It is possible to get a cache miss on mLastSensorState if latency is
|
|
// longer than kMaxLatencyFrames. An optimization would be to find a frame
|
|
// that is closer than the one selected with the modulus.
|
|
// If we hit this; however, latency is already so high that the site is
|
|
// un-viewable and a more accurate pose prediction is not likely to
|
|
// compensate.
|
|
|
|
TextureHost* th = TextureHost::AsTextureHost(aTexture);
|
|
// WebVR doesn't use the compositor to compose the frame, so use
|
|
// AutoLockTextureHostWithoutCompositor here.
|
|
AutoLockTextureHostWithoutCompositor autoLock(th);
|
|
if (autoLock.Failed()) {
|
|
NS_WARNING("Failed to lock the VR layer texture");
|
|
return;
|
|
}
|
|
|
|
CompositableTextureSourceRef source;
|
|
if (!th->BindTextureSource(source)) {
|
|
NS_WARNING("The TextureHost was successfully locked but can't provide a TextureSource");
|
|
return;
|
|
}
|
|
MOZ_ASSERT(source);
|
|
|
|
IntSize texSize = source->GetSize();
|
|
|
|
TextureSourceD3D11* sourceD3D11 = source->AsSourceD3D11();
|
|
if (!sourceD3D11) {
|
|
NS_WARNING("WebVR support currently only implemented for D3D11");
|
|
return;
|
|
}
|
|
|
|
SubmitFrame(sourceD3D11, texSize, sensorState, aLeftEyeRect, aRightEyeRect);
|
|
}
|
|
|
|
#else
|
|
|
|
void
|
|
VRDisplayHost::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
|
|
PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
|
|
const gfx::Rect& aRightEyeRect)
|
|
{
|
|
NS_WARNING("WebVR only supported in Windows.");
|
|
}
|
|
|
|
#endif
|
|
|
|
bool
|
|
VRDisplayHost::CheckClearDisplayInfoDirty()
|
|
{
|
|
if (mDisplayInfo == mLastUpdateDisplayInfo) {
|
|
return false;
|
|
}
|
|
mLastUpdateDisplayInfo = mDisplayInfo;
|
|
return true;
|
|
}
|
|
|
|
VRControllerHost::VRControllerHost(VRDeviceType aType)
|
|
{
|
|
MOZ_COUNT_CTOR(VRControllerHost);
|
|
mControllerInfo.mType = aType;
|
|
mControllerInfo.mControllerID = VRSystemManager::AllocateDisplayID();
|
|
}
|
|
|
|
VRControllerHost::~VRControllerHost()
|
|
{
|
|
MOZ_COUNT_DTOR(VRControllerHost);
|
|
}
|
|
|
|
const VRControllerInfo&
|
|
VRControllerHost::GetControllerInfo() const
|
|
{
|
|
return mControllerInfo;
|
|
}
|
|
|
|
void
|
|
VRControllerHost::SetIndex(uint32_t aIndex)
|
|
{
|
|
mIndex = aIndex;
|
|
}
|
|
|
|
uint32_t
|
|
VRControllerHost::GetIndex()
|
|
{
|
|
return mIndex;
|
|
}
|
|
|
|
void
|
|
VRControllerHost::SetButtonPressed(uint64_t aBit)
|
|
{
|
|
mButtonPressed = aBit;
|
|
}
|
|
|
|
uint64_t
|
|
VRControllerHost::GetButtonPressed()
|
|
{
|
|
return mButtonPressed;
|
|
}
|
|
|
|
void
|
|
VRControllerHost::SetPose(const dom::GamepadPoseState& aPose)
|
|
{
|
|
mPose = aPose;
|
|
}
|
|
|
|
const dom::GamepadPoseState&
|
|
VRControllerHost::GetPose()
|
|
{
|
|
return mPose;
|
|
}
|
|
|
|
void
|
|
VRControllerHost::SetHand(dom::GamepadHand aHand)
|
|
{
|
|
mControllerInfo.mHand = aHand;
|
|
}
|
|
|
|
dom::GamepadHand
|
|
VRControllerHost::GetHand()
|
|
{
|
|
return mControllerInfo.mHand;
|
|
}
|
|
|