gecko-dev/gfx/webrender/res/ps_text_run.vs.glsl

41 строка
1.6 KiB
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
Primitive prim = load_primitive();
TextRun text = fetch_text_run(prim.prim_index);
Glyph glyph = fetch_glyph(prim.sub_index);
ResourceRect res = fetch_resource_rect(prim.user_data.x);
vec4 local_rect = vec4(glyph.offset.xy, (res.uv_rect.zw - res.uv_rect.xy) / uDevicePixelRatio);
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(local_rect,
prim.local_clip_rect,
prim.z,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
vec2 f = (vi.local_pos.xy / vi.local_pos.z - local_rect.xy) / local_rect.zw;
#else
VertexInfo vi = write_vertex(local_rect,
prim.local_clip_rect,
prim.z,
prim.layer,
prim.tile);
vec2 f = (vi.local_clamped_pos - vi.local_rect.p0) / (vi.local_rect.p1 - vi.local_rect.p0);
#endif
write_clip(vi.global_clamped_pos, prim.clip_area);
vec2 texture_size = vec2(textureSize(sColor0, 0));
vec2 st0 = res.uv_rect.xy / texture_size;
vec2 st1 = res.uv_rect.zw / texture_size;
vColor = text.color;
vUv = mix(st0, st1, f);
}