gecko-dev/dom/animation/ScrollTimeline.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_ScrollTimeline_h
#define mozilla_dom_ScrollTimeline_h
#include "mozilla/dom/AnimationTimeline.h"
#include "mozilla/dom/Document.h"
#include "mozilla/HashTable.h"
#include "mozilla/PairHash.h"
#include "mozilla/ServoStyleConsts.h"
#include "mozilla/WritingModes.h"
#define PROGRESS_TIMELINE_DURATION_MILLISEC 100000
class nsIScrollableFrame;
namespace mozilla {
struct NonOwningAnimationTarget;
namespace dom {
class Element;
/**
* Implementation notes
* --------------------
*
* ScrollTimelines do not observe refreshes the way DocumentTimelines do.
* This is because the refresh driver keeps ticking while it has registered
* refresh observers. For a DocumentTimeline, it's appropriate to keep the
* refresh driver ticking as long as there are active animations, since the
* animations need to be sampled on every frame. Scroll-linked animations,
* however, only need to be sampled when scrolling has occurred, so keeping
* the refresh driver ticking is wasteful.
*
* As a result, we schedule an animation restyle when
* 1) there are any scroll offsets updated (from APZ or script), via
* nsIScrollableFrame, or
* 2) there are any possible scroll range updated during the frame reflow.
*
* -------------
* | Animation |
* -------------
* ^
* | Call Animation::Tick() if there are any scroll updates.
* |
* ------------------
* | ScrollTimeline |
* ------------------
* ^
* | Try schedule the scroll-linked animations, if there are any scroll
* | offsets changed or the scroll range changed [1].
* |
* ----------------------
* | nsIScrollableFrame |
* ----------------------
*
* [1] nsIScrollableFrame uses its associated dom::Element to lookup the
* ScrollTimelineSet, and iterates the set to schedule the animations
* linked to the ScrollTimelines.
*/
class ScrollTimeline final : public AnimationTimeline {
public:
struct Scroller {
// FIXME: Once we support <custom-ident> for <scroller>, we can use
// StyleScroller here.
// https://drafts.csswg.org/scroll-animations-1/rewrite#typedef-scroller
enum class Type : uint8_t {
Root,
Nearest,
Name,
};
Type mType = Type::Root;
RefPtr<Element> mElement;
// We use the owner doc of the animation target. This may be different from
// |mDocument| after we implement ScrollTimeline interface for script.
static Scroller Root(const Document* aOwnerDoc) {
// For auto, we use scrolling element as the default scroller.
// However, it's mutable, and we would like to keep things simple, so
// we always register the ScrollTimeline to the document element (i.e.
// root element) because the content of the root scroll frame is the root
// element.
return {Type::Root, aOwnerDoc->GetDocumentElement()};
}
static Scroller Nearest(Element* aElement) {
return {Type::Nearest, aElement};
}
static Scroller Named(Element* aElement) { return {Type::Name, aElement}; }
explicit operator bool() const { return mElement; }
bool operator==(const Scroller& aOther) const {
return mType == aOther.mType && mElement == aOther.mElement;
}
};
static already_AddRefed<ScrollTimeline> FromRule(
const RawServoScrollTimelineRule& aRule, Document* aDocument,
const NonOwningAnimationTarget& aTarget);
static already_AddRefed<ScrollTimeline> FromAnonymousScroll(
Document* aDocument, const NonOwningAnimationTarget& aTarget,
StyleScrollAxis aAxis, StyleScroller aScroller);
static already_AddRefed<ScrollTimeline> FromNamedScroll(
Document* aDocument, const NonOwningAnimationTarget& aTarget,
const nsAtom* aName);
bool operator==(const ScrollTimeline& aOther) const {
return mDocument == aOther.mDocument && mSource == aOther.mSource &&
mAxis == aOther.mAxis;
}
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(ScrollTimeline,
AnimationTimeline)
JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override {
// FIXME: Bug 1676794: Implement ScrollTimeline interface.
return nullptr;
}
// AnimationTimeline methods.
Nullable<TimeDuration> GetCurrentTimeAsDuration() const override;
bool TracksWallclockTime() const override { return false; }
Nullable<TimeDuration> ToTimelineTime(
const TimeStamp& aTimeStamp) const override {
// It's unclear to us what should we do for this function now, so return
// nullptr.
return nullptr;
}
TimeStamp ToTimeStamp(const TimeDuration& aTimelineTime) const override {
// It's unclear to us what should we do for this function now, so return
// zero time.
return {};
}
Document* GetDocument() const override { return mDocument; }
bool IsMonotonicallyIncreasing() const override { return false; }
bool IsScrollTimeline() const override { return true; }
const ScrollTimeline* AsScrollTimeline() const override { return this; }
Nullable<TimeDuration> TimelineDuration() const override {
// We are using this magic number for progress-based timeline duration
// because we don't support percentage for duration.
return TimeDuration::FromMilliseconds(PROGRESS_TIMELINE_DURATION_MILLISEC);
}
void ScheduleAnimations() {
// FIXME: Bug 1737927: Need to check the animation mutation observers for
// animations with scroll timelines.
// nsAutoAnimationMutationBatch mb(mDocument);
Tick();
}
// If the source of a ScrollTimeline is an element whose principal box does
// not exist or is not a scroll container, then its phase is the timeline
// inactive phase. It is otherwise in the active phase. This returns true if
// the timeline is in active phase.
// https://drafts.csswg.org/web-animations-1/#inactive-timeline
// Note: This function is called only for compositor animations, so we must
// have the primary frame (principal box) for the source element if it exists.
bool IsActive() const { return GetScrollFrame(); }
Element* SourceElement() const {
MOZ_ASSERT(mSource);
return mSource.mElement;
}
// A helper to get the physical orientation of this scroll-timeline.
layers::ScrollDirection Axis() const;
StyleOverflow SourceScrollStyle() const;
bool APZIsActiveForSource() const;
bool ScrollingDirectionIsAvailable() const;
protected:
virtual ~ScrollTimeline() { Teardown(); }
private:
ScrollTimeline() = delete;
ScrollTimeline(Document* aDocument, const Scroller& aScroller,
StyleScrollAxis aAxis);
static already_AddRefed<ScrollTimeline> GetOrCreateScrollTimeline(
Document* aDocument, const Scroller& aScroller,
const StyleScrollAxis& aAxis);
// Note: This function is required to be idempotent, as it can be called from
// both cycleCollection::Unlink() and ~ScrollTimeline(). When modifying this
// function, be sure to preserve this property.
void Teardown() { UnregisterFromScrollSource(); }
// Unregister this scroll timeline to the element property.
void UnregisterFromScrollSource();
const nsIScrollableFrame* GetScrollFrame() const;
RefPtr<Document> mDocument;
// FIXME: Bug 1765211: We may have to update the source element once the
// overflow property of the scroll-container is updated when we are using
// nearest scroller.
Scroller mSource;
StyleScrollAxis mAxis;
};
/**
* A wrapper around a hashset of ScrollTimeline objects to handle
* storing the set as a property of an element (i.e. source).
* This makes use easier to look up a ScrollTimeline from the element.
*
* Note:
* 1. "source" is the element which the ScrollTimeline hooks.
* Each ScrollTimeline hooks an dom::Element, and a dom::Element may be
* registered by multiple ScrollTimelines.
* 2. Element holds the ScrollTimelineSet as an element property. Also, the
* owner document of this Element keeps a linked list of ScrollTimelines
* (instead of ScrollTimelineSet).
*/
class ScrollTimelineSet {
public:
// In order to reuse the ScrollTimeline with the same scroller and the same
// axis, we define a special key for it.
using Key = std::pair<ScrollTimeline::Scroller::Type, StyleScrollAxis>;
using NonOwningScrollTimelineMap =
HashMap<Key, ScrollTimeline*,
PairHasher<ScrollTimeline::Scroller::Type, StyleScrollAxis>>;
~ScrollTimelineSet() = default;
static ScrollTimelineSet* GetScrollTimelineSet(Element* aElement);
static ScrollTimelineSet* GetOrCreateScrollTimelineSet(Element* aElement);
static void DestroyScrollTimelineSet(Element* aElement);
NonOwningScrollTimelineMap::AddPtr LookupForAdd(Key aKey) {
return mScrollTimelines.lookupForAdd(aKey);
}
void Add(NonOwningScrollTimelineMap::AddPtr& aPtr, Key aKey,
ScrollTimeline* aScrollTimeline) {
Unused << mScrollTimelines.add(aPtr, aKey, aScrollTimeline);
}
void Remove(const Key aKey) { mScrollTimelines.remove(aKey); }
bool IsEmpty() const { return mScrollTimelines.empty(); }
void ScheduleAnimations() const {
for (auto iter = mScrollTimelines.iter(); !iter.done(); iter.next()) {
iter.get().value()->ScheduleAnimations();
}
}
private:
ScrollTimelineSet() = default;
// ScrollTimelineSet doesn't own ScrollTimeline. We let Animations own its
// scroll timeline. (Note: one ScrollTimeline could be owned by multiple
// associated Animations.)
// The ScrollTimeline is generated only by CSS, so if all the associated
// Animations are gone, we don't need the ScrollTimeline anymore, so
// ScrollTimelineSet doesn't have to keep it for the source element.
// We rely on ScrollTimeline::Teardown() to remove the unused ScrollTimeline
// from this hash map.
// FIXME: Bug 1676794: We may have to update here if it's possible to create
// ScrollTimeline via script.
NonOwningScrollTimelineMap mScrollTimelines;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_ScrollTimeline_h