gecko-dev/js/xpconnect/loader/ScriptPreloader.cpp

1036 строки
32 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/ScriptPreloader.h"
#include "ScriptPreloader-inl.h"
#include "mozilla/loader/ScriptCacheActors.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/FileUtils.h"
#include "mozilla/Logging.h"
#include "mozilla/ScopeExit.h"
#include "mozilla/Services.h"
#include "mozilla/Unused.h"
#include "mozilla/dom/ContentChild.h"
#include "mozilla/dom/ContentParent.h"
#include "MainThreadUtils.h"
#include "nsDebug.h"
#include "nsDirectoryServiceUtils.h"
#include "nsIFile.h"
#include "nsIObserverService.h"
#include "nsJSUtils.h"
#include "nsProxyRelease.h"
#include "nsThreadUtils.h"
#include "nsXULAppAPI.h"
#include "xpcpublic.h"
#define DELAYED_STARTUP_TOPIC "browser-delayed-startup-finished"
#define DOC_ELEM_INSERTED_TOPIC "document-element-inserted"
#define CLEANUP_TOPIC "xpcom-shutdown"
#define SHUTDOWN_TOPIC "quit-application-granted"
#define CACHE_INVALIDATE_TOPIC "startupcache-invalidate"
namespace mozilla {
namespace {
static LazyLogModule gLog("ScriptPreloader");
#define LOG(level, ...) MOZ_LOG(gLog, LogLevel::level, (__VA_ARGS__))
}
using mozilla::dom::AutoJSAPI;
using mozilla::dom::ContentChild;
using mozilla::dom::ContentParent;
using namespace mozilla::loader;
ProcessType ScriptPreloader::sProcessType;
nsresult
ScriptPreloader::CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData, bool aAnonymize)
{
MOZ_COLLECT_REPORT(
"explicit/script-preloader/heap/saved-scripts", KIND_HEAP, UNITS_BYTES,
SizeOfHashEntries<ScriptStatus::Saved>(mScripts, MallocSizeOf),
"Memory used to hold the scripts which have been executed in this "
"session, and will be written to the startup script cache file.");
MOZ_COLLECT_REPORT(
"explicit/script-preloader/heap/restored-scripts", KIND_HEAP, UNITS_BYTES,
SizeOfHashEntries<ScriptStatus::Restored>(mScripts, MallocSizeOf),
"Memory used to hold the scripts which have been restored from the "
"startup script cache file, but have not been executed in this session.");
MOZ_COLLECT_REPORT(
"explicit/script-preloader/heap/other", KIND_HEAP, UNITS_BYTES,
ShallowHeapSizeOfIncludingThis(MallocSizeOf),
"Memory used by the script cache service itself.");
MOZ_COLLECT_REPORT(
"explicit/script-preloader/non-heap/memmapped-cache", KIND_NONHEAP, UNITS_BYTES,
mCacheData.nonHeapSizeOfExcludingThis(),
"The memory-mapped startup script cache file.");
return NS_OK;
}
ScriptPreloader&
ScriptPreloader::GetSingleton()
{
static RefPtr<ScriptPreloader> singleton;
if (!singleton) {
if (XRE_IsParentProcess()) {
singleton = new ScriptPreloader();
singleton->mChildCache = &GetChildSingleton();
Unused << singleton->InitCache();
} else {
singleton = &GetChildSingleton();
}
ClearOnShutdown(&singleton);
}
return *singleton;
}
// The child singleton is available in all processes, including the parent, and
// is used for scripts which are expected to be loaded into child processes
// (such as process and frame scripts), or scripts that have already been loaded
// into a child. The child caches are managed as follows:
//
// - Every startup, we open the cache file from the last session, move it to a
// new location, and begin pre-loading the scripts that are stored in it. There
// is a separate cache file for parent and content processes, but the parent
// process opens both the parent and content cache files.
//
// - Once startup is complete, we write a new cache file for the next session,
// containing only the scripts that were used during early startup, so we don't
// waste pre-loading scripts that may not be needed.
//
// - For content processes, opening and writing the cache file is handled in the
// parent process. The first content process of each type sends back the data
// for scripts that were loaded in early startup, and the parent merges them and
// writes them to a cache file.
//
// - Currently, content processes only benefit from the cache data written
// during the *previous* session. Ideally, new content processes should probably
// use the cache data written during this session if there was no previous cache
// file, but I'd rather do that as a follow-up.
ScriptPreloader&
ScriptPreloader::GetChildSingleton()
{
static RefPtr<ScriptPreloader> singleton;
if (!singleton) {
singleton = new ScriptPreloader();
if (XRE_IsParentProcess()) {
Unused << singleton->InitCache(NS_LITERAL_STRING("scriptCache-child"));
}
ClearOnShutdown(&singleton);
}
return *singleton;
}
void
ScriptPreloader::InitContentChild(ContentParent& parent)
{
auto& cache = GetChildSingleton();
// We want startup script data from the first process of a given type.
// That process sends back its script data before it executes any
// untrusted code, and then we never accept further script data for that
// type of process for the rest of the session.
//
// The script data from each process type is merged with the data from the
// parent process's frame and process scripts, and shared between all
// content process types in the next session.
//
// Note that if the first process of a given type crashes or shuts down
// before sending us its script data, we silently ignore it, and data for
// that process type is not included in the next session's cache. This
// should be a sufficiently rare occurrence that it's not worth trying to
// handle specially.
auto processType = GetChildProcessType(parent.GetRemoteType());
bool wantScriptData = !cache.mInitializedProcesses.contains(processType);
cache.mInitializedProcesses += processType;
auto fd = cache.mCacheData.cloneFileDescriptor();
// Don't send original cache data to new processes if the cache has been
// invalidated.
if (fd.IsValid() && !cache.mCacheInvalidated) {
Unused << parent.SendPScriptCacheConstructor(fd, wantScriptData);
} else {
Unused << parent.SendPScriptCacheConstructor(NS_ERROR_FILE_NOT_FOUND, wantScriptData);
}
}
ProcessType
ScriptPreloader::GetChildProcessType(const nsAString& remoteType)
{
if (remoteType.EqualsLiteral(EXTENSION_REMOTE_TYPE)) {
return ProcessType::Extension;
}
return ProcessType::Web;
}
namespace {
static void
TraceOp(JSTracer* trc, void* data)
{
auto preloader = static_cast<ScriptPreloader*>(data);
preloader->Trace(trc);
}
} // anonymous namespace
void
ScriptPreloader::Trace(JSTracer* trc)
{
for (auto& script : IterHash(mScripts)) {
JS::TraceEdge(trc, &script->mScript, "ScriptPreloader::CachedScript.mScript");
}
}
ScriptPreloader::ScriptPreloader()
: mMonitor("[ScriptPreloader.mMonitor]")
, mSaveMonitor("[ScriptPreloader.mSaveMonitor]")
{
if (XRE_IsParentProcess()) {
sProcessType = ProcessType::Parent;
} else {
sProcessType = GetChildProcessType(dom::ContentChild::GetSingleton()->GetRemoteType());
}
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
MOZ_RELEASE_ASSERT(obs);
if (XRE_IsParentProcess()) {
// In the parent process, we want to freeze the script cache as soon
// as delayed startup for the first browser window has completed.
obs->AddObserver(this, DELAYED_STARTUP_TOPIC, false);
} else {
// In the child process, we need to freeze the script cache before any
// untrusted code has been executed. The insertion of the first DOM
// document element may sometimes be earlier than is ideal, but at
// least it should always be safe.
obs->AddObserver(this, DOC_ELEM_INSERTED_TOPIC, false);
}
obs->AddObserver(this, SHUTDOWN_TOPIC, false);
obs->AddObserver(this, CLEANUP_TOPIC, false);
obs->AddObserver(this, CACHE_INVALIDATE_TOPIC, false);
AutoSafeJSAPI jsapi;
JS_AddExtraGCRootsTracer(jsapi.cx(), TraceOp, this);
}
void
ScriptPreloader::ForceWriteCacheFile()
{
if (mSaveThread) {
MonitorAutoLock mal(mSaveMonitor);
// Make sure we've prepared scripts, so we don't risk deadlocking while
// dispatching the prepare task during shutdown.
PrepareCacheWrite();
// Unblock the save thread, so it can start saving before we get to
// XPCOM shutdown.
mal.Notify();
}
}
void
ScriptPreloader::Cleanup()
{
if (mSaveThread) {
MonitorAutoLock mal(mSaveMonitor);
// Make sure the save thread is not blocked dispatching a sync task to
// the main thread, or we will deadlock.
MOZ_RELEASE_ASSERT(!mBlockedOnSyncDispatch);
while (!mSaveComplete && mSaveThread) {
mal.Wait();
}
}
mScripts.Clear();
AutoSafeJSAPI jsapi;
JS_RemoveExtraGCRootsTracer(jsapi.cx(), TraceOp, this);
UnregisterWeakMemoryReporter(this);
}
void
ScriptPreloader::InvalidateCache()
{
mMonitor.AssertNotCurrentThreadOwns();
MonitorAutoLock mal(mMonitor);
mCacheInvalidated = true;
mParsingScripts.clearAndFree();
while (auto script = mPendingScripts.getFirst())
script->remove();
for (auto& script : IterHash(mScripts))
script.Remove();
// If we've already finished saving the cache at this point, start a new
// delayed save operation. This will write out an empty cache file in place
// of any cache file we've already written out this session, which will
// prevent us from falling back to the current session's cache file on the
// next startup.
if (mSaveComplete && mChildCache) {
mSaveComplete = false;
// Make sure scripts are prepared to avoid deadlock when invalidating
// the cache during shutdown.
PrepareCacheWriteInternal();
Unused << NS_NewNamedThread("SaveScripts",
getter_AddRefs(mSaveThread), this);
}
}
nsresult
ScriptPreloader::Observe(nsISupports* subject, const char* topic, const char16_t* data)
{
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
if (!strcmp(topic, DELAYED_STARTUP_TOPIC)) {
obs->RemoveObserver(this, DELAYED_STARTUP_TOPIC);
MOZ_ASSERT(XRE_IsParentProcess());
mStartupFinished = true;
if (mChildCache) {
Unused << NS_NewNamedThread("SaveScripts",
getter_AddRefs(mSaveThread), this);
}
} else if (!strcmp(topic, DOC_ELEM_INSERTED_TOPIC)) {
obs->RemoveObserver(this, DOC_ELEM_INSERTED_TOPIC);
MOZ_ASSERT(XRE_IsContentProcess());
mStartupFinished = true;
if (mChildActor) {
mChildActor->SendScriptsAndFinalize(mScripts);
}
} else if (!strcmp(topic, SHUTDOWN_TOPIC)) {
ForceWriteCacheFile();
} else if (!strcmp(topic, CLEANUP_TOPIC)) {
Cleanup();
} else if (!strcmp(topic, CACHE_INVALIDATE_TOPIC)) {
InvalidateCache();
}
return NS_OK;
}
Result<nsCOMPtr<nsIFile>, nsresult>
ScriptPreloader::GetCacheFile(const nsAString& suffix)
{
nsCOMPtr<nsIFile> cacheFile;
NS_TRY(mProfD->Clone(getter_AddRefs(cacheFile)));
NS_TRY(cacheFile->AppendNative(NS_LITERAL_CSTRING("startupCache")));
Unused << cacheFile->Create(nsIFile::DIRECTORY_TYPE, 0777);
NS_TRY(cacheFile->Append(mBaseName + suffix));
return Move(cacheFile);
}
static const uint8_t MAGIC[] = "mozXDRcachev001";
Result<Ok, nsresult>
ScriptPreloader::OpenCache()
{
NS_TRY(NS_GetSpecialDirectory("ProfLDS", getter_AddRefs(mProfD)));
nsCOMPtr<nsIFile> cacheFile;
MOZ_TRY_VAR(cacheFile, GetCacheFile(NS_LITERAL_STRING(".bin")));
bool exists;
NS_TRY(cacheFile->Exists(&exists));
if (exists) {
NS_TRY(cacheFile->MoveTo(nullptr, mBaseName + NS_LITERAL_STRING("-current.bin")));
} else {
NS_TRY(cacheFile->SetLeafName(mBaseName + NS_LITERAL_STRING("-current.bin")));
NS_TRY(cacheFile->Exists(&exists));
if (!exists) {
return Err(NS_ERROR_FILE_NOT_FOUND);
}
}
MOZ_TRY(mCacheData.init(cacheFile));
return Ok();
}
// Opens the script cache file for this session, and initializes the script
// cache based on its contents. See WriteCache for details of the cache file.
Result<Ok, nsresult>
ScriptPreloader::InitCache(const nsAString& basePath)
{
mCacheInitialized = true;
mBaseName = basePath;
RegisterWeakMemoryReporter(this);
if (!XRE_IsParentProcess()) {
return Ok();
}
MOZ_TRY(OpenCache());
return InitCacheInternal();
}
Result<Ok, nsresult>
ScriptPreloader::InitCache(const Maybe<ipc::FileDescriptor>& cacheFile, ScriptCacheChild* cacheChild)
{
MOZ_ASSERT(XRE_IsContentProcess());
mCacheInitialized = true;
mChildActor = cacheChild;
RegisterWeakMemoryReporter(this);
if (cacheFile.isNothing()){
return Ok();
}
MOZ_TRY(mCacheData.init(cacheFile.ref()));
return InitCacheInternal();
}
Result<Ok, nsresult>
ScriptPreloader::InitCacheInternal()
{
auto size = mCacheData.size();
uint32_t headerSize;
if (size < sizeof(MAGIC) + sizeof(headerSize)) {
return Err(NS_ERROR_UNEXPECTED);
}
auto data = mCacheData.get<uint8_t>();
auto end = data + size;
if (memcmp(MAGIC, data.get(), sizeof(MAGIC))) {
return Err(NS_ERROR_UNEXPECTED);
}
data += sizeof(MAGIC);
headerSize = LittleEndian::readUint32(data.get());
data += sizeof(headerSize);
if (data + headerSize > end) {
return Err(NS_ERROR_UNEXPECTED);
}
{
auto cleanup = MakeScopeExit([&] () {
mScripts.Clear();
});
LinkedList<CachedScript> scripts;
Range<uint8_t> header(data, data + headerSize);
data += headerSize;
InputBuffer buf(header);
size_t offset = 0;
while (!buf.finished()) {
auto script = MakeUnique<CachedScript>(*this, buf);
MOZ_RELEASE_ASSERT(script);
auto scriptData = data + script->mOffset;
if (scriptData + script->mSize > end) {
return Err(NS_ERROR_UNEXPECTED);
}
// Make sure offsets match what we'd expect based on script ordering and
// size, as a basic sanity check.
if (script->mOffset != offset) {
return Err(NS_ERROR_UNEXPECTED);
}
offset += script->mSize;
script->mXDRRange.emplace(scriptData, scriptData + script->mSize);
// Don't pre-decode the script unless it was used in this process type during the
// previous session.
if (script->mOriginalProcessTypes.contains(CurrentProcessType())) {
scripts.insertBack(script.get());
} else {
script->mReadyToExecute = true;
}
mScripts.Put(script->mCachePath, script.get());
Unused << script.release();
}
if (buf.error()) {
return Err(NS_ERROR_UNEXPECTED);
}
mPendingScripts = Move(scripts);
cleanup.release();
}
DecodeNextBatch(OFF_THREAD_FIRST_CHUNK_SIZE);
return Ok();
}
static inline Result<Ok, nsresult>
Write(PRFileDesc* fd, const void* data, int32_t len)
{
if (PR_Write(fd, data, len) != len) {
return Err(NS_ERROR_FAILURE);
}
return Ok();
}
void
ScriptPreloader::PrepareCacheWriteInternal()
{
MOZ_ASSERT(NS_IsMainThread());
mMonitor.AssertCurrentThreadOwns();
auto cleanup = MakeScopeExit([&] () {
if (mChildCache) {
mChildCache->PrepareCacheWrite();
}
});
if (mDataPrepared) {
return;
}
AutoSafeJSAPI jsapi;
bool found = false;
for (auto& script : IterHash(mScripts, Match<ScriptStatus::Saved>())) {
// Don't write any scripts that are also in the child cache. They'll be
// loaded from the child cache in that case, so there's no need to write
// them twice.
CachedScript* childScript = mChildCache ? mChildCache->mScripts.Get(script->mCachePath) : nullptr;
if (childScript && !childScript->mProcessTypes.isEmpty()) {
childScript->UpdateLoadTime(script->mLoadTime);
childScript->mProcessTypes += script->mProcessTypes;
script.Remove();
continue;
}
if (!(script->mProcessTypes == script->mOriginalProcessTypes)) {
// Note: EnumSet doesn't support operator!=, hence the weird form above.
found = true;
}
if (!script->mSize && !script->XDREncode(jsapi.cx())) {
script.Remove();
} else {
script->mSize = script->Range().length();
}
}
if (!found) {
mSaveComplete = true;
return;
}
mDataPrepared = true;
}
void
ScriptPreloader::PrepareCacheWrite()
{
MonitorAutoLock mal(mMonitor);
PrepareCacheWriteInternal();
}
// Writes out a script cache file for the scripts accessed during early
// startup in this session. The cache file is a little-endian binary file with
// the following format:
//
// - A uint32 containing the size of the header block.
//
// - A header entry for each file stored in the cache containing:
// - The URL that the script was originally read from.
// - Its cache key.
// - The offset of its XDR data within the XDR data block.
// - The size of its XDR data in the XDR data block.
// - A bit field describing which process types the script is used in.
//
// - A block of XDR data for the encoded scripts, with each script's data at
// an offset from the start of the block, as specified above.
Result<Ok, nsresult>
ScriptPreloader::WriteCache()
{
MOZ_ASSERT(!NS_IsMainThread());
if (!mDataPrepared && !mSaveComplete) {
MOZ_ASSERT(!mBlockedOnSyncDispatch);
mBlockedOnSyncDispatch = true;
MonitorAutoUnlock mau(mSaveMonitor);
NS_DispatchToMainThread(
NewRunnableMethod("ScriptPreloader::PrepareCacheWrite",
this,
&ScriptPreloader::PrepareCacheWrite),
NS_DISPATCH_SYNC);
}
mBlockedOnSyncDispatch = false;
if (mSaveComplete) {
// If we don't have anything we need to save, we're done.
return Ok();
}
nsCOMPtr<nsIFile> cacheFile;
MOZ_TRY_VAR(cacheFile, GetCacheFile(NS_LITERAL_STRING("-new.bin")));
bool exists;
NS_TRY(cacheFile->Exists(&exists));
if (exists) {
NS_TRY(cacheFile->Remove(false));
}
{
AutoFDClose fd;
NS_TRY(cacheFile->OpenNSPRFileDesc(PR_WRONLY | PR_CREATE_FILE, 0644, &fd.rwget()));
nsTArray<CachedScript*> scripts;
for (auto& script : IterHash(mScripts, Match<ScriptStatus::Saved>())) {
scripts.AppendElement(script);
}
// Sort scripts by load time, with async loaded scripts before sync scripts.
// Since async scripts are always loaded immediately at startup, it helps to
// have them stored contiguously.
scripts.Sort(CachedScript::Comparator());
OutputBuffer buf;
size_t offset = 0;
for (auto script : scripts) {
script->mOffset = offset;
script->Code(buf);
offset += script->mSize;
}
uint8_t headerSize[4];
LittleEndian::writeUint32(headerSize, buf.cursor());
MOZ_TRY(Write(fd, MAGIC, sizeof(MAGIC)));
MOZ_TRY(Write(fd, headerSize, sizeof(headerSize)));
MOZ_TRY(Write(fd, buf.Get(), buf.cursor()));
for (auto script : scripts) {
MOZ_TRY(Write(fd, script->Range().begin().get(), script->mSize));
if (script->mScript) {
script->FreeData();
}
}
}
NS_TRY(cacheFile->MoveTo(nullptr, mBaseName + NS_LITERAL_STRING(".bin")));
return Ok();
}
// Runs in the mSaveThread thread, and writes out the cache file for the next
// session after a reasonable delay.
nsresult
ScriptPreloader::Run()
{
MonitorAutoLock mal(mSaveMonitor);
// Ideally wait about 10 seconds before saving, to avoid unnecessary IO
// during early startup. But only if the cache hasn't been invalidated,
// since that can trigger a new write during shutdown, and we don't want to
// cause shutdown hangs.
if (!mCacheInvalidated) {
mal.Wait(10000);
}
auto result = WriteCache();
Unused << NS_WARN_IF(result.isErr());
result = mChildCache->WriteCache();
Unused << NS_WARN_IF(result.isErr());
mSaveComplete = true;
NS_ReleaseOnMainThreadSystemGroup("ScriptPreloader::mSaveThread",
mSaveThread.forget());
mal.NotifyAll();
return NS_OK;
}
void
ScriptPreloader::NoteScript(const nsCString& url, const nsCString& cachePath,
JS::HandleScript jsscript)
{
// Don't bother trying to cache any URLs with cache-busting query
// parameters.
if (mStartupFinished || !mCacheInitialized || cachePath.FindChar('?') >= 0) {
return;
}
// Don't bother caching files that belong to the mochitest harness.
NS_NAMED_LITERAL_CSTRING(mochikitPrefix, "chrome://mochikit/");
if (StringHead(url, mochikitPrefix.Length()) == mochikitPrefix) {
return;
}
auto script = mScripts.LookupOrAdd(cachePath, *this, url, cachePath, jsscript);
if (!script->mScript) {
MOZ_ASSERT(jsscript);
script->mScript = jsscript;
script->mReadyToExecute = true;
}
script->UpdateLoadTime(TimeStamp::Now());
script->mProcessTypes += CurrentProcessType();
}
void
ScriptPreloader::NoteScript(const nsCString& url, const nsCString& cachePath,
ProcessType processType, nsTArray<uint8_t>&& xdrData,
TimeStamp loadTime)
{
auto script = mScripts.LookupOrAdd(cachePath, *this, url, cachePath, nullptr);
if (!script->HasRange()) {
MOZ_ASSERT(!script->HasArray());
script->mSize = xdrData.Length();
script->mXDRData.construct<nsTArray<uint8_t>>(Forward<nsTArray<uint8_t>>(xdrData));
auto& data = script->Array();
script->mXDRRange.emplace(data.Elements(), data.Length());
}
if (!script->mSize && !script->mScript) {
// If the content process is sending us a script entry for a script
// which was in the cache at startup, it expects us to already have this
// script data, so it doesn't send it.
//
// However, the cache may have been invalidated at this point (usually
// due to the add-on manager installing or uninstalling a legacy
// extension during very early startup), which means we may no longer
// have an entry for this script. Since that means we have no data to
// write to the new cache, and no JSScript to generate it from, we need
// to discard this entry.
mScripts.Remove(cachePath);
return;
}
script->UpdateLoadTime(loadTime);
script->mProcessTypes += processType;
}
JSScript*
ScriptPreloader::GetCachedScript(JSContext* cx, const nsCString& path)
{
// If a script is used by both the parent and the child, it's stored only
// in the child cache.
if (mChildCache) {
auto script = mChildCache->GetCachedScript(cx, path);
if (script) {
return script;
}
}
auto script = mScripts.Get(path);
if (script) {
return WaitForCachedScript(cx, script);
}
return nullptr;
}
JSScript*
ScriptPreloader::WaitForCachedScript(JSContext* cx, CachedScript* script)
{
// Check for finished operations before locking so that we can move onto
// decoding the next batch as soon as possible after the pending batch is
// ready. If we wait until we hit an unfinished script, we wind up having at
// most one batch of buffered scripts, and occasionally under-running that
// buffer.
FinishOffThreadDecode();
if (!script->mReadyToExecute) {
LOG(Info, "Must wait for async script load: %s\n", script->mURL.get());
auto start = TimeStamp::Now();
mMonitor.AssertNotCurrentThreadOwns();
MonitorAutoLock mal(mMonitor);
// Check for finished operations again *after* locking, or we may race
// against mToken being set between our last check and the time we
// entered the mutex.
FinishOffThreadDecode();
if (!script->mReadyToExecute && script->mSize < MAX_MAINTHREAD_DECODE_SIZE) {
LOG(Info, "Script is small enough to recompile on main thread\n");
script->mReadyToExecute = true;
} else {
while (!script->mReadyToExecute) {
mal.Wait();
MonitorAutoUnlock mau(mMonitor);
FinishOffThreadDecode();
}
}
LOG(Debug, "Waited %fms\n", (TimeStamp::Now() - start).ToMilliseconds());
}
return script->GetJSScript(cx);
}
/* static */ void
ScriptPreloader::OffThreadDecodeCallback(void* token, void* context)
{
auto cache = static_cast<ScriptPreloader*>(context);
cache->mMonitor.AssertNotCurrentThreadOwns();
MonitorAutoLock mal(cache->mMonitor);
// First notify any tasks that are already waiting on scripts, since they'll
// be blocking the main thread, and prevent any runnables from executing.
cache->mToken = token;
mal.NotifyAll();
// If nothing processed the token, and we don't already have a pending
// runnable, then dispatch a new one to finish the processing on the main
// thread as soon as possible.
if (cache->mToken && !cache->mFinishDecodeRunnablePending) {
cache->mFinishDecodeRunnablePending = true;
NS_DispatchToMainThread(
NewRunnableMethod("ScriptPreloader::DoFinishOffThreadDecode",
cache,
&ScriptPreloader::DoFinishOffThreadDecode));
}
}
void
ScriptPreloader::DoFinishOffThreadDecode()
{
mFinishDecodeRunnablePending = false;
FinishOffThreadDecode();
}
void
ScriptPreloader::FinishOffThreadDecode()
{
if (!mToken) {
return;
}
auto cleanup = MakeScopeExit([&] () {
mToken = nullptr;
mParsingSources.clear();
mParsingScripts.clear();
DecodeNextBatch(OFF_THREAD_CHUNK_SIZE);
});
AutoJSAPI jsapi;
MOZ_RELEASE_ASSERT(jsapi.Init(xpc::CompilationScope()));
JSContext* cx = jsapi.cx();
JS::Rooted<JS::ScriptVector> jsScripts(cx, JS::ScriptVector(cx));
// If this fails, we still need to mark the scripts as finished. Any that
// weren't successfully compiled in this operation (which should never
// happen under ordinary circumstances) will be re-decoded on the main
// thread, and raise the appropriate errors when they're executed.
//
// The exception from the off-thread decode operation will be reported when
// we pop the AutoJSAPI off the stack.
Unused << JS::FinishMultiOffThreadScriptsDecoder(cx, mToken, &jsScripts);
unsigned i = 0;
for (auto script : mParsingScripts) {
LOG(Debug, "Finished off-thread decode of %s\n", script->mURL.get());
if (i < jsScripts.length())
script->mScript = jsScripts[i++];
script->mReadyToExecute = true;
}
}
void
ScriptPreloader::DecodeNextBatch(size_t chunkSize)
{
MOZ_ASSERT(mParsingSources.length() == 0);
MOZ_ASSERT(mParsingScripts.length() == 0);
auto cleanup = MakeScopeExit([&] () {
mParsingScripts.clearAndFree();
mParsingSources.clearAndFree();
});
auto start = TimeStamp::Now();
LOG(Debug, "Off-thread decoding scripts...\n");
size_t size = 0;
for (CachedScript* next = mPendingScripts.getFirst(); next;) {
auto script = next;
next = script->getNext();
// Skip any scripts that we decoded on the main thread rather than
// waiting for an off-thread operation to complete.
if (script->mReadyToExecute) {
script->remove();
continue;
}
// If we have enough data for one chunk and this script would put us
// over our chunk size limit, we're done.
if (size > SMALL_SCRIPT_CHUNK_THRESHOLD &&
size + script->mSize > chunkSize) {
break;
}
if (!mParsingScripts.append(script) ||
!mParsingSources.emplaceBack(script->Range(), script->mURL.get(), 0)) {
break;
}
LOG(Debug, "Beginning off-thread decode of script %s (%u bytes)\n",
script->mURL.get(), script->mSize);
script->remove();
size += script->mSize;
}
if (size == 0 && mPendingScripts.isEmpty()) {
return;
}
AutoJSAPI jsapi;
MOZ_RELEASE_ASSERT(jsapi.Init(xpc::CompilationScope()));
JSContext* cx = jsapi.cx();
JS::CompileOptions options(cx, JSVERSION_LATEST);
options.setNoScriptRval(true);
if (!JS::CanCompileOffThread(cx, options, size) ||
!JS::DecodeMultiOffThreadScripts(cx, options, mParsingSources,
OffThreadDecodeCallback,
static_cast<void*>(this))) {
// If we fail here, we don't move on to process the next batch, so make
// sure we don't have any other scripts left to process.
MOZ_ASSERT(mPendingScripts.isEmpty());
for (auto script : mPendingScripts) {
script->mReadyToExecute = true;
}
LOG(Info, "Can't decode %lu bytes of scripts off-thread", (unsigned long)size);
for (auto script : mParsingScripts) {
script->mReadyToExecute = true;
}
return;
}
cleanup.release();
LOG(Debug, "Initialized decoding of %u scripts (%u bytes) in %fms\n",
(unsigned)mParsingSources.length(), (unsigned)size, (TimeStamp::Now() - start).ToMilliseconds());
}
ScriptPreloader::CachedScript::CachedScript(ScriptPreloader& cache, InputBuffer& buf)
: mCache(cache)
{
Code(buf);
// Swap the mProcessTypes and mOriginalProcessTypes values, since we want to
// start with an empty set of processes loaded into for this session, and
// compare against last session's values later.
mOriginalProcessTypes = mProcessTypes;
mProcessTypes = {};
}
bool
ScriptPreloader::CachedScript::XDREncode(JSContext* cx)
{
JSAutoCompartment ac(cx, mScript);
JS::RootedScript jsscript(cx, mScript);
mXDRData.construct<JS::TranscodeBuffer>();
JS::TranscodeResult code = JS::EncodeScript(cx, Buffer(), jsscript);
if (code == JS::TranscodeResult_Ok) {
mXDRRange.emplace(Buffer().begin(), Buffer().length());
return true;
}
JS_ClearPendingException(cx);
return false;
}
JSScript*
ScriptPreloader::CachedScript::GetJSScript(JSContext* cx)
{
MOZ_ASSERT(mReadyToExecute);
if (mScript) {
return mScript;
}
// If we have no script at this point, the script was too small to decode
// off-thread, or it was needed before the off-thread compilation was
// finished, and is small enough to decode on the main thread rather than
// wait for the off-thread decoding to finish. In either case, we decode
// it synchronously the first time it's needed.
MOZ_ASSERT(HasRange());
auto start = TimeStamp::Now();
LOG(Info, "Decoding script %s on main thread...\n", mURL.get());
JS::RootedScript script(cx);
if (JS::DecodeScript(cx, Range(), &script)) {
mScript = script;
if (mCache.mSaveComplete) {
FreeData();
}
}
LOG(Debug, "Finished decoding in %fms", (TimeStamp::Now() - start).ToMilliseconds());
return mScript;
}
NS_IMPL_ISUPPORTS(ScriptPreloader, nsIObserver, nsIRunnable, nsIMemoryReporter)
#undef LOG
} // namespace mozilla