зеркало из https://github.com/mozilla/gecko-dev.git
39 строки
1.3 KiB
C++
39 строки
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLExtensions.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLShader.h"
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namespace mozilla {
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WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders() {}
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// If no source has been defined, compileShader() has not been called, or the
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// translation has failed for shader, an empty string is returned; otherwise,
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// return the translated source.
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void WebGLExtensionDebugShaders::GetTranslatedShaderSource(
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const WebGLShader& shader, nsAString& retval) const {
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retval.SetIsVoid(true);
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if (mIsLost) return;
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const WebGLContext::FuncScope funcScope(*mContext,
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"getShaderTranslatedSource");
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MOZ_ASSERT(!mContext->IsContextLost());
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if (!mContext->ValidateObject("shader", shader)) return;
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shader.GetShaderTranslatedSource(&retval);
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}
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IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders)
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} // namespace mozilla
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