gecko-dev/dom/canvas/WebGLExtensionDebugShaders.cpp

39 строки
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLExtensions.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
#include "WebGLShader.h"
namespace mozilla {
WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl)
: WebGLExtensionBase(webgl) {}
WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders() {}
// If no source has been defined, compileShader() has not been called, or the
// translation has failed for shader, an empty string is returned; otherwise,
// return the translated source.
void WebGLExtensionDebugShaders::GetTranslatedShaderSource(
const WebGLShader& shader, nsAString& retval) const {
retval.SetIsVoid(true);
if (mIsLost) return;
const WebGLContext::FuncScope funcScope(*mContext,
"getShaderTranslatedSource");
MOZ_ASSERT(!mContext->IsContextLost());
if (!mContext->ValidateObject("shader", shader)) return;
shader.GetShaderTranslatedSource(&retval);
}
IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders)
} // namespace mozilla