зеркало из https://github.com/mozilla/gecko-dev.git
235 строки
8.7 KiB
C++
235 строки
8.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsCSSClipPathInstance.h"
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#include "mozilla/dom/SVGElement.h"
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#include "mozilla/dom/SVGPathData.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/PathHelpers.h"
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#include "mozilla/ShapeUtils.h"
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#include "nsSVGUtils.h"
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "nsCSSRendering.h"
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#include "nsIFrame.h"
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#include "nsLayoutUtils.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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/* static*/
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void nsCSSClipPathInstance::ApplyBasicShapeOrPathClip(
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gfxContext& aContext, nsIFrame* aFrame, const gfxMatrix& aTransform) {
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auto& clipPathStyle = aFrame->StyleSVGReset()->mClipPath;
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#ifdef DEBUG
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StyleShapeSourceType type = clipPathStyle.GetType();
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MOZ_ASSERT(type == StyleShapeSourceType::Shape ||
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type == StyleShapeSourceType::Box ||
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type == StyleShapeSourceType::Path,
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"This is used with basic-shape, geometry-box, and path() only");
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#endif
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nsCSSClipPathInstance instance(aFrame, clipPathStyle);
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aContext.NewPath();
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RefPtr<Path> path =
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instance.CreateClipPath(aContext.GetDrawTarget(), aTransform);
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aContext.SetPath(path);
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aContext.Clip();
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}
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/* static*/
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bool nsCSSClipPathInstance::HitTestBasicShapeOrPathClip(
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nsIFrame* aFrame, const gfxPoint& aPoint) {
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auto& clipPathStyle = aFrame->StyleSVGReset()->mClipPath;
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StyleShapeSourceType type = clipPathStyle.GetType();
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MOZ_ASSERT(type != StyleShapeSourceType::None, "unexpected none value");
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// In the future nsCSSClipPathInstance may handle <clipPath> references as
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// well. For the time being return early.
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if (type == StyleShapeSourceType::Image) {
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return false;
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}
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nsCSSClipPathInstance instance(aFrame, clipPathStyle);
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RefPtr<DrawTarget> drawTarget =
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gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
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RefPtr<Path> path = instance.CreateClipPath(
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drawTarget, nsSVGUtils::GetCSSPxToDevPxMatrix(aFrame));
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float pixelRatio = float(AppUnitsPerCSSPixel()) /
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aFrame->PresContext()->AppUnitsPerDevPixel();
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return path->ContainsPoint(ToPoint(aPoint) * pixelRatio, Matrix());
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}
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/* static */
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Rect nsCSSClipPathInstance::GetBoundingRectForBasicShapeOrPathClip(
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nsIFrame* aFrame, const StyleShapeSource& aClipPathStyle) {
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MOZ_ASSERT(aClipPathStyle.GetType() == StyleShapeSourceType::Shape ||
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aClipPathStyle.GetType() == StyleShapeSourceType::Box ||
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aClipPathStyle.GetType() == StyleShapeSourceType::Path);
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nsCSSClipPathInstance instance(aFrame, aClipPathStyle);
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RefPtr<DrawTarget> drawTarget =
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gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
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RefPtr<Path> path = instance.CreateClipPath(
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drawTarget, nsSVGUtils::GetCSSPxToDevPxMatrix(aFrame));
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return path->GetBounds();
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}
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already_AddRefed<Path> nsCSSClipPathInstance::CreateClipPath(
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DrawTarget* aDrawTarget, const gfxMatrix& aTransform) {
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if (mClipPathStyle.GetType() == StyleShapeSourceType::Path) {
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return CreateClipPathPath(aDrawTarget);
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}
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nscoord appUnitsPerDevPixel =
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mTargetFrame->PresContext()->AppUnitsPerDevPixel();
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nsRect r = nsLayoutUtils::ComputeGeometryBox(
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mTargetFrame, mClipPathStyle.GetReferenceBox());
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gfxRect rr(r.x, r.y, r.width, r.height);
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rr.Scale(1.0 / AppUnitsPerCSSPixel());
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rr = aTransform.TransformRect(rr);
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rr.Scale(appUnitsPerDevPixel);
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rr.Round();
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r = nsRect(int(rr.x), int(rr.y), int(rr.width), int(rr.height));
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if (mClipPathStyle.GetType() == StyleShapeSourceType::Box) {
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RefPtr<PathBuilder> builder = aDrawTarget->CreatePathBuilder();
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AppendRectToPath(builder, NSRectToRect(r, appUnitsPerDevPixel), true);
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return builder->Finish();
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}
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MOZ_ASSERT(mClipPathStyle.GetType() == StyleShapeSourceType::Shape);
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r = ToAppUnits(r.ToNearestPixels(appUnitsPerDevPixel), appUnitsPerDevPixel);
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const auto& basicShape = mClipPathStyle.BasicShape();
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switch (basicShape.tag) {
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case StyleBasicShape::Tag::Circle:
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return CreateClipPathCircle(aDrawTarget, r);
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case StyleBasicShape::Tag::Ellipse:
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return CreateClipPathEllipse(aDrawTarget, r);
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case StyleBasicShape::Tag::Polygon:
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return CreateClipPathPolygon(aDrawTarget, r);
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case StyleBasicShape::Tag::Inset:
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return CreateClipPathInset(aDrawTarget, r);
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break;
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default:
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MOZ_MAKE_COMPILER_ASSUME_IS_UNREACHABLE("Unexpected shape type");
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}
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// Return an empty Path:
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RefPtr<PathBuilder> builder = aDrawTarget->CreatePathBuilder();
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return builder->Finish();
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}
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already_AddRefed<Path> nsCSSClipPathInstance::CreateClipPathCircle(
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DrawTarget* aDrawTarget, const nsRect& aRefBox) {
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const auto& basicShape = mClipPathStyle.BasicShape();
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RefPtr<PathBuilder> builder = aDrawTarget->CreatePathBuilder();
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nsPoint center =
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ShapeUtils::ComputeCircleOrEllipseCenter(basicShape, aRefBox);
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nscoord r = ShapeUtils::ComputeCircleRadius(basicShape, center, aRefBox);
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nscoord appUnitsPerDevPixel =
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mTargetFrame->PresContext()->AppUnitsPerDevPixel();
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builder->Arc(Point(center.x, center.y) / appUnitsPerDevPixel,
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r / appUnitsPerDevPixel, 0, Float(2 * M_PI));
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builder->Close();
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return builder->Finish();
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}
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already_AddRefed<Path> nsCSSClipPathInstance::CreateClipPathEllipse(
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DrawTarget* aDrawTarget, const nsRect& aRefBox) {
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const auto& basicShape = mClipPathStyle.BasicShape();
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RefPtr<PathBuilder> builder = aDrawTarget->CreatePathBuilder();
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nsPoint center =
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ShapeUtils::ComputeCircleOrEllipseCenter(basicShape, aRefBox);
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nsSize radii = ShapeUtils::ComputeEllipseRadii(basicShape, center, aRefBox);
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nscoord appUnitsPerDevPixel =
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mTargetFrame->PresContext()->AppUnitsPerDevPixel();
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EllipseToBezier(builder.get(),
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Point(center.x, center.y) / appUnitsPerDevPixel,
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Size(radii.width, radii.height) / appUnitsPerDevPixel);
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builder->Close();
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return builder->Finish();
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}
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already_AddRefed<Path> nsCSSClipPathInstance::CreateClipPathPolygon(
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DrawTarget* aDrawTarget, const nsRect& aRefBox) {
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const auto& basicShape = mClipPathStyle.BasicShape();
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auto fillRule = basicShape.AsPolygon().fill == StyleFillRule::Nonzero
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? FillRule::FILL_WINDING
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: FillRule::FILL_EVEN_ODD;
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RefPtr<PathBuilder> builder = aDrawTarget->CreatePathBuilder(fillRule);
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nsTArray<nsPoint> vertices =
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ShapeUtils::ComputePolygonVertices(basicShape, aRefBox);
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if (vertices.IsEmpty()) {
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MOZ_ASSERT_UNREACHABLE(
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"ComputePolygonVertices() should've given us some vertices!");
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} else {
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nscoord appUnitsPerDevPixel =
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mTargetFrame->PresContext()->AppUnitsPerDevPixel();
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builder->MoveTo(NSPointToPoint(vertices[0], appUnitsPerDevPixel));
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for (size_t i = 1; i < vertices.Length(); ++i) {
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builder->LineTo(NSPointToPoint(vertices[i], appUnitsPerDevPixel));
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}
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}
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builder->Close();
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return builder->Finish();
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}
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already_AddRefed<Path> nsCSSClipPathInstance::CreateClipPathInset(
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DrawTarget* aDrawTarget, const nsRect& aRefBox) {
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const auto& basicShape = mClipPathStyle.BasicShape();
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RefPtr<PathBuilder> builder = aDrawTarget->CreatePathBuilder();
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nscoord appUnitsPerDevPixel =
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mTargetFrame->PresContext()->AppUnitsPerDevPixel();
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nsRect insetRect = ShapeUtils::ComputeInsetRect(basicShape, aRefBox);
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const Rect insetRectPixels = NSRectToRect(insetRect, appUnitsPerDevPixel);
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nscoord appUnitsRadii[8];
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if (ShapeUtils::ComputeInsetRadii(basicShape, insetRect, aRefBox,
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appUnitsRadii)) {
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RectCornerRadii corners;
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nsCSSRendering::ComputePixelRadii(appUnitsRadii, appUnitsPerDevPixel,
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&corners);
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AppendRoundedRectToPath(builder, insetRectPixels, corners, true);
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} else {
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AppendRectToPath(builder, insetRectPixels, true);
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}
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return builder->Finish();
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}
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already_AddRefed<Path> nsCSSClipPathInstance::CreateClipPathPath(
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DrawTarget* aDrawTarget) {
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const StyleSVGPath& path = mClipPathStyle.Path();
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RefPtr<PathBuilder> builder = aDrawTarget->CreatePathBuilder(
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path.FillRule() == StyleFillRule::Nonzero ? FillRule::FILL_WINDING
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: FillRule::FILL_EVEN_ODD);
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float scale = float(AppUnitsPerCSSPixel()) /
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mTargetFrame->PresContext()->AppUnitsPerDevPixel();
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return SVGPathData::BuildPath(path.Path(), builder,
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NS_STYLE_STROKE_LINECAP_BUTT, 0.0, scale);
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}
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