зеркало из https://github.com/mozilla/gecko-dev.git
214 строки
5.8 KiB
C++
214 строки
5.8 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsContentUtils.h"
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#include "nsDebug.h"
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#include "nsPIDOMWindow.h"
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#include "mozilla/Services.h"
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#include "nsObserverService.h"
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#include "nsIPermissionManager.h"
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#include "DOMCameraControl.h"
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#include "DOMCameraManager.h"
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#include "nsDOMClassInfo.h"
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#include "DictionaryHelpers.h"
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#include "CameraCommon.h"
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#include "mozilla/dom/CameraManagerBinding.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_1(nsDOMCameraManager, mWindow)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(nsDOMCameraManager)
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NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIObserver)
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NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
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NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
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NS_INTERFACE_MAP_END
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NS_IMPL_CYCLE_COLLECTING_ADDREF(nsDOMCameraManager)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(nsDOMCameraManager)
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/**
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* Global camera logging object
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*
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* Set the NSPR_LOG_MODULES environment variable to enable logging
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* in a debug build, e.g. NSPR_LOG_MODULES=Camera:5
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*/
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PRLogModuleInfo*
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GetCameraLog()
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{
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static PRLogModuleInfo *sLog;
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if (!sLog)
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sLog = PR_NewLogModule("Camera");
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return sLog;
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}
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/**
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* nsDOMCameraManager::GetListOfCameras
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* is implementation-specific, and can be found in (e.g.)
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* GonkCameraManager.cpp and FallbackCameraManager.cpp.
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*/
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WindowTable nsDOMCameraManager::sActiveWindows;
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bool nsDOMCameraManager::sActiveWindowsInitialized = false;
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nsDOMCameraManager::nsDOMCameraManager(nsPIDOMWindow* aWindow)
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: mWindowId(aWindow->WindowID())
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, mCameraThread(nullptr)
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, mWindow(aWindow)
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{
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/* member initializers and constructor code */
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DOM_CAMERA_LOGT("%s:%d : this=%p, windowId=%llx\n", __func__, __LINE__, this, mWindowId);
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SetIsDOMBinding();
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}
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nsDOMCameraManager::~nsDOMCameraManager()
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{
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/* destructor code */
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DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this);
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nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
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obs->RemoveObserver(this, "xpcom-shutdown");
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}
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// static creator
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already_AddRefed<nsDOMCameraManager>
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nsDOMCameraManager::CheckPermissionAndCreateInstance(nsPIDOMWindow* aWindow)
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{
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nsCOMPtr<nsIPermissionManager> permMgr =
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do_GetService(NS_PERMISSIONMANAGER_CONTRACTID);
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NS_ENSURE_TRUE(permMgr, nullptr);
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uint32_t permission = nsIPermissionManager::DENY_ACTION;
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permMgr->TestPermissionFromWindow(aWindow, "camera", &permission);
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if (permission != nsIPermissionManager::ALLOW_ACTION) {
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NS_WARNING("No permission to access camera");
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return nullptr;
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}
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// Initialize the shared active window tracker
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if (!sActiveWindowsInitialized) {
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sActiveWindows.Init();
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sActiveWindowsInitialized = true;
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}
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nsRefPtr<nsDOMCameraManager> cameraManager =
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new nsDOMCameraManager(aWindow);
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nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
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obs->AddObserver(cameraManager, "xpcom-shutdown", true);
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return cameraManager.forget();
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}
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void
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nsDOMCameraManager::GetCamera(const CameraSelector& aOptions,
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nsICameraGetCameraCallback* onSuccess,
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const Optional<nsICameraErrorCallback*>& onError,
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ErrorResult& aRv)
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{
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uint32_t cameraId = 0; // back (or forward-facing) camera by default
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if (aOptions.mCamera.EqualsLiteral("front")) {
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cameraId = 1;
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}
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// reuse the same camera thread to conserve resources
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if (!mCameraThread) {
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aRv = NS_NewThread(getter_AddRefs(mCameraThread));
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if (aRv.Failed()) {
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return;
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}
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}
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DOM_CAMERA_LOGT("%s:%d\n", __func__, __LINE__);
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// Creating this object will trigger the onSuccess handler
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nsCOMPtr<nsDOMCameraControl> cameraControl =
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new nsDOMCameraControl(cameraId, mCameraThread,
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onSuccess, onError.WasPassed() ? onError.Value() : nullptr, mWindowId);
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Register(cameraControl);
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}
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void
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nsDOMCameraManager::Register(nsDOMCameraControl* aDOMCameraControl)
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{
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DOM_CAMERA_LOGI(">>> Register( aDOMCameraControl = %p ) mWindowId = 0x%llx\n", aDOMCameraControl, mWindowId);
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MOZ_ASSERT(NS_IsMainThread());
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// Put the camera control into the hash table
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CameraControls* controls = sActiveWindows.Get(mWindowId);
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if (!controls) {
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controls = new CameraControls;
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sActiveWindows.Put(mWindowId, controls);
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}
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controls->AppendElement(aDOMCameraControl);
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}
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void
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nsDOMCameraManager::Shutdown(uint64_t aWindowId)
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{
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DOM_CAMERA_LOGI(">>> Shutdown( aWindowId = 0x%llx )\n", aWindowId);
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MOZ_ASSERT(NS_IsMainThread());
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CameraControls* controls = sActiveWindows.Get(aWindowId);
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if (!controls) {
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return;
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}
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uint32_t length = controls->Length();
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for (uint32_t i = 0; i < length; i++) {
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nsRefPtr<nsDOMCameraControl> cameraControl = controls->ElementAt(i);
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cameraControl->Shutdown();
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}
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controls->Clear();
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sActiveWindows.Remove(aWindowId);
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}
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void
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nsDOMCameraManager::XpComShutdown()
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{
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DOM_CAMERA_LOGI(">>> XPCOM Shutdown\n");
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MOZ_ASSERT(NS_IsMainThread());
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nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
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obs->RemoveObserver(this, "xpcom-shutdown");
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sActiveWindows.Clear();
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}
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nsresult
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nsDOMCameraManager::Observe(nsISupports* aSubject, const char* aTopic, const PRUnichar* aData)
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{
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if (strcmp(aTopic, "xpcom-shutdown") == 0) {
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XpComShutdown();
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}
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return NS_OK;
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}
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void
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nsDOMCameraManager::OnNavigation(uint64_t aWindowId)
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{
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DOM_CAMERA_LOGI(">>> OnNavigation event\n");
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Shutdown(aWindowId);
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}
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bool
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nsDOMCameraManager::IsWindowStillActive(uint64_t aWindowId)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (!sActiveWindowsInitialized) {
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return false;
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}
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return !!sActiveWindows.Get(aWindowId);
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}
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JSObject*
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nsDOMCameraManager::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
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{
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return CameraManagerBinding::Wrap(aCx, aScope, this);
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}
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