gecko-dev/gfx/2d/PathCairo.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_PATH_CAIRO_H_
#define MOZILLA_GFX_PATH_CAIRO_H_
#include "2D.h"
#include "cairo.h"
namespace mozilla {
namespace gfx {
class DrawTargetCairo;
// A reference to a cairo context that can maintain and set a path.
//
// This class exists to make it possible for us to not construct paths manually
// using cairo_path_t, which in the common case is a speed and memory
// optimization (as the cairo_t maintains the path for us, and we don't have to
// use cairo_append_path). Instead, we can share a cairo_t with a DrawTarget,
// and have it inform us when we need to make a copy of the path.
//
// Exactly one Path* object represents the current path on a given DrawTarget's
// context. That Path* object registers its CairoPathContext with the
// DrawTarget it's associated with. If that DrawTarget is going to change its
// path, it has to tell the CairoPathContext beforehand so the path can be
// saved off.
// The path ownership is transferred to every new instance of CairoPathContext
// in the constructor. We inform the draw target of the new context object,
// which causes us to save off a copy of the path, as we're not going to be
// informed upon changes any more.
// Any transformation on aCtx is not applied to this path, though a path can be
// transformed separately from its context by passing a matrix to the
// constructor.
class CairoPathContext : public RefCounted<CairoPathContext>
{
public:
// Construct a new empty CairoPathContext that uses the given draw target and
// its cairo context. Using the existing context may save having to copy the
// path later.
CairoPathContext(cairo_t* aCtx, DrawTargetCairo* aDrawTarget);
// Copy the path.
CairoPathContext(CairoPathContext& aPathContext);
~CairoPathContext();
// Copy the path on mContext to be the path on aToContext, if they aren't the
// same. At this point we set the fill rule for the destination context as
// there is little point in doing this earlier.
void CopyPathTo(cairo_t* aToContext, Matrix& aTransform);
// This method must be called by the draw target before it changes the path
// currently on the cairo context.
void PathWillChange();
// This method must be called as the draw target is dying. In this case, we
// forget our reference to the draw target, and become the only reference to
// our context.
void ForgetDrawTarget();
// Create a duplicate context, and copy this path to that context.
void DuplicateContextAndPath();
// Returns true if this CairoPathContext represents path.
bool ContainsPath(const Path* path);
cairo_t* GetContext() const { return mContext; }
DrawTargetCairo* GetDrawTarget() const { return mDrawTarget; }
operator cairo_t* () const { return mContext; }
private: // data
cairo_t* mContext;
// Not a RefPtr to avoid cycles.
DrawTargetCairo* mDrawTarget;
};
class PathBuilderCairo : public PathBuilder
{
public:
// Creates a new empty path. It also implicitly takes ownership of aCtx by
// calling aDrawTarget->SetPathObserver(). Therefore, if the draw target has a
// path observer, this constructor will cause it to copy out its path.
PathBuilderCairo(cairo_t* aCtx, DrawTargetCairo* aDrawTarget, FillRule aFillRule);
// Creates a path builder out of an existing CairoPathContext with a new fill
// rule and transform.
PathBuilderCairo(CairoPathContext* aContext, FillRule aFillRule, const Matrix& aTransform = Matrix());
virtual void MoveTo(const Point &aPoint);
virtual void LineTo(const Point &aPoint);
virtual void BezierTo(const Point &aCP1,
const Point &aCP2,
const Point &aCP3);
virtual void QuadraticBezierTo(const Point &aCP1,
const Point &aCP2);
virtual void Close();
virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
float aEndAngle, bool aAntiClockwise = false);
virtual Point CurrentPoint() const;
virtual TemporaryRef<Path> Finish();
TemporaryRef<CairoPathContext> GetPathContext();
private: // data
void PrepareForWrite();
RefPtr<CairoPathContext> mPathContext;
Matrix mTransform;
FillRule mFillRule;
};
class PathCairo : public Path
{
public:
PathCairo(CairoPathContext* aPathContex, Matrix& aTransform, FillRule aFillRule);
virtual BackendType GetBackendType() const { return BACKEND_CAIRO; }
virtual TemporaryRef<PathBuilder> CopyToBuilder(FillRule aFillRule = FILL_WINDING) const;
virtual TemporaryRef<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
FillRule aFillRule = FILL_WINDING) const;
virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const;
virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
const Point &aPoint,
const Matrix &aTransform) const;
virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const;
virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
const Matrix &aTransform = Matrix()) const;
virtual FillRule GetFillRule() const { return mFillRule; }
TemporaryRef<CairoPathContext> GetPathContext();
// Set this path to be the current path for aContext (if it's not already
// aContext's path). You must pass the draw target associated with the
// context as aDrawTarget.
void CopyPathTo(cairo_t* aContext, DrawTargetCairo* aDrawTarget);
private:
RefPtr<CairoPathContext> mPathContext;
Matrix mTransform;
FillRule mFillRule;
};
}
}
#endif /* MOZILLA_GFX_PATH_CAIRO_H_ */