gecko-dev/gfx/wr
Nicolas Silva 2812a3f520 Bug 1687977 - Part 6 - Split gradient_shared.glsl. r=gw
The parts stay in gradient_shared.glsl are specific to the gradient brushes, dont build without outside of the brsuh infrastructure and will be removed along with the brush gradients. The parts that go into gradient.glsl will be shared between the different gradient render task shaders.

Depends on D108464

Differential Revision: https://phabricator.services.mozilla.com/D108465
2021-03-16 12:43:11 +00:00
..
ci-scripts
debugger Bug 1685986 - Prepare to enable ESLint on gfx/wr/debugger/ where possible. r=mstange 2021-01-21 18:35:57 +00:00
direct-composition
example-compositor Bug 1694707 - Select correct scroll root within fixed position items with dynamic toolbar. r=gw 2021-03-02 21:53:41 +00:00
examples Bug 1694707 - Select correct scroll root within fixed position items with dynamic toolbar. r=gw 2021-03-02 21:53:41 +00:00
glsl-to-cxx Bug 1695912 - Ensure shaders use 16 or fewer varying vectors even if driver does not pack them. r=jrmuizel 2021-03-12 11:10:47 +00:00
peek-poke
swgl Bug 1698067 - Only collapse framebuffer clears when stride is packed. r=sotaro 2021-03-16 04:38:19 +00:00
tileview
webrender Bug 1687977 - Part 6 - Split gradient_shared.glsl. r=gw 2021-03-16 12:43:11 +00:00
webrender_api Bug 1694707 - Select correct scroll root within fixed position items with dynamic toolbar. r=gw 2021-03-02 21:53:41 +00:00
webrender_build Bug 1687977 - Part 1 - Rename cs_gradient into cs_fast_linear_gradient. r=gw 2021-03-10 09:58:07 +00:00
wr_malloc_size_of
wrench Bug 1697346 - Remove snapping of inflated surface rects. r=aosmond,gfx-reviewers 2021-03-11 02:30:34 +00:00
.gitignore
.taskcluster.yml
Cargo.lock Bug 1695912 - Ensure shaders use 16 or fewer varying vectors even if driver does not pack them. r=jrmuizel 2021-03-12 11:10:47 +00:00
Cargo.toml
LICENSE
README.md
rustfmt.toml
servo-tidy.toml

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.