зеркало из https://github.com/mozilla/gecko-dev.git
324 строки
8.9 KiB
C++
324 строки
8.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* MODULE NOTES:
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*
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* The Deque is a very small, very efficient container object
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* than can hold items of type void*, offering the following features:
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* - Its interface supports pushing, popping, and peeking of items at the back
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* or front, and retrieval from any position.
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* - It can iterate over items via a ForEach method, range-for, or an iterator
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* class.
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* - When full, it can efficiently resize dynamically.
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*
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* NOTE: The only bit of trickery here is that this deque is
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* built upon a ring-buffer. Like all ring buffers, the first
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* item may not be at index[0]. The mOrigin member determines
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* where the first child is. This point is quietly hidden from
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* customers of this class.
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*/
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#ifndef _NSDEQUE
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#define _NSDEQUE
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#include "nscore.h"
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#include "nsDebug.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/fallible.h"
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#include "mozilla/MemoryReporting.h"
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/**
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* The nsDequeFunctor class is used when you want to create
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* callbacks between the deque and your generic code.
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* Use these objects in a call to ForEach(), and as custom deallocators.
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*/
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class nsDequeFunctor
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{
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public:
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virtual void operator()(void* aObject) = 0;
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virtual ~nsDequeFunctor() {}
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};
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/******************************************************
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* Here comes the nsDeque class itself...
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******************************************************/
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/**
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* The deque (double-ended queue) class is a common container type,
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* whose behavior mimics a line in your favorite checkout stand.
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* Classic CS describes the common behavior of a queue as FIFO.
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* A deque allows insertion and removal at both ends of
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* the container.
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*
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* The deque stores pointers to items.
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*/
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class nsDeque
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{
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typedef mozilla::fallible_t fallible_t;
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public:
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/**
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* Constructs an empty deque.
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*
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* @param aDeallocator Optional deallocator functor that will be called from
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* Erase() and the destructor on any remaining item.
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* The deallocator is owned by the deque and will be
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* deleted at destruction time.
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*/
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explicit nsDeque(nsDequeFunctor* aDeallocator = nullptr);
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/**
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* Deque destructor. Erases all items, deletes the deallocator.
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*/
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~nsDeque();
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/**
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* Returns the number of items currently stored in
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* this deque.
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*
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* @return number of items currently in the deque
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*/
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inline size_t GetSize() const { return mSize; }
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/**
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* Appends new member at the end of the deque.
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*
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* @param aItem item to store in deque
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*/
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void Push(void* aItem)
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{
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if (!Push(aItem, mozilla::fallible)) {
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NS_ABORT_OOM(mSize * sizeof(void*));
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}
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}
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/**
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* Appends new member at the end of the deque.
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*
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* @param aItem item to store in deque
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* @return true if succeeded, false if failed to resize deque as needed
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*/
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MOZ_MUST_USE bool Push(void* aItem, const fallible_t&);
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/**
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* Inserts new member at the front of the deque.
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*
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* @param aItem item to store in deque
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*/
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void PushFront(void* aItem)
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{
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if (!PushFront(aItem, mozilla::fallible)) {
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NS_ABORT_OOM(mSize * sizeof(void*));
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}
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}
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/**
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* Inserts new member at the front of the deque.
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*
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* @param aItem item to store in deque
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* @return true if succeeded, false if failed to resize deque as needed
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*/
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MOZ_MUST_USE bool PushFront(void* aItem, const fallible_t&);
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/**
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* Remove and return the last item in the container.
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*
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* @return the item that was the last item in container
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*/
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void* Pop();
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/**
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* Remove and return the first item in the container.
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*
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* @return the item that was first item in container
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*/
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void* PopFront();
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/**
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* Retrieve the last item without removing it.
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*
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* @return the last item in container
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*/
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void* Peek() const;
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/**
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* Retrieve the first item without removing it.
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*
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* @return the first item in container
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*/
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void* PeekFront() const;
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/**
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* Retrieve a member from the deque without removing it.
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*
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* @param index of desired item
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* @return item in list, or nullptr if index is outside the deque
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*/
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void* ObjectAt(size_t aIndex) const;
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/**
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* Remove and delete all items from container.
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* Deletes are handled by the deallocator nsDequeFunctor
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* which is specified at deque construction.
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*/
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void Erase();
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/**
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* Call this method when you want to iterate through all
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* items in the container, passing a functor along
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* to call your code.
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* If the deque is modified during ForEach, iteration will continue based on
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* item indices; meaning that front operations may effectively skip over
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* items or visit some items multiple times.
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*
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* @param aFunctor object to call for each member
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*/
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void ForEach(nsDequeFunctor& aFunctor) const;
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// This iterator assumes that the deque itself is const, i.e., it cannot be
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// modified while the iterator is used.
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// Also it is a 'const' iterator in that it provides copies of the deque's
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// elements, and therefore it is not possible to modify the deque's contents
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// by assigning to a dereference of this iterator.
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class ConstDequeIterator
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{
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public:
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ConstDequeIterator(const nsDeque& aDeque, size_t aIndex)
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: mDeque(aDeque)
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, mIndex(aIndex)
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{
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}
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ConstDequeIterator& operator++()
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{
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++mIndex;
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return *this;
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}
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bool operator==(const ConstDequeIterator& aOther) const
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{
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return mIndex == aOther.mIndex;
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}
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bool operator!=(const ConstDequeIterator& aOther) const
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{
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return mIndex != aOther.mIndex;
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}
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void* operator*() const
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{
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// Don't allow out-of-deque dereferences.
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MOZ_RELEASE_ASSERT(mIndex < mDeque.GetSize());
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return mDeque.ObjectAt(mIndex);
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}
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private:
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const nsDeque& mDeque;
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size_t mIndex;
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};
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// If this deque is const, we can provide ConstDequeIterator's.
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ConstDequeIterator begin() const
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{
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return ConstDequeIterator(*this, 0);
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}
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ConstDequeIterator end() const
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{
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return ConstDequeIterator(*this, mSize);
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}
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// It is a 'const' iterator in that it provides copies of the deque's
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// elements, and therefore it is not possible to modify the deque's contents
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// by assigning to a dereference of this iterator.
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// If the deque is modified in other ways, this iterator will stay at the same
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// index, and will handle past-the-end comparisons, but not dereferencing.
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class ConstIterator
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{
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public:
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// Special index for the end iterator, to track the possibly-shifting
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// deque size.
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static const size_t EndIteratorIndex = size_t(-1);
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ConstIterator(const nsDeque& aDeque, size_t aIndex)
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: mDeque(aDeque)
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, mIndex(aIndex)
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{
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}
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ConstIterator& operator++()
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{
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// End-iterator shouldn't be modified.
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MOZ_ASSERT(mIndex != EndIteratorIndex);
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++mIndex;
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return *this;
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}
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bool operator==(const ConstIterator& aOther) const
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{
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return EffectiveIndex() == aOther.EffectiveIndex();
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}
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bool operator!=(const ConstIterator& aOther) const
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{
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return EffectiveIndex() != aOther.EffectiveIndex();
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}
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void* operator*() const
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{
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// Don't allow out-of-deque dereferences.
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MOZ_RELEASE_ASSERT(mIndex < mDeque.GetSize());
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return mDeque.ObjectAt(mIndex);
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}
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private:
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// 0 <= index < deque.GetSize() inside the deque, deque.GetSize() otherwise.
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// Only used when comparing indices, not to actually access items.
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size_t EffectiveIndex() const
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{
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return (mIndex < mDeque.GetSize()) ? mIndex : mDeque.GetSize();
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}
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const nsDeque& mDeque;
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size_t mIndex; // May point outside the deque!
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};
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// If this deque is *not* const, we provide ConstIterator's that can handle
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// deque size changes.
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ConstIterator begin()
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{
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return ConstIterator(*this, 0);
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}
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ConstIterator end()
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{
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return ConstIterator(*this, ConstIterator::EndIteratorIndex);
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}
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size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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protected:
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size_t mSize;
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size_t mCapacity;
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size_t mOrigin;
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nsDequeFunctor* mDeallocator;
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void* mBuffer[8];
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void** mData;
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private:
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/**
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* Copy constructor (deleted)
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*
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* @param aOther another deque
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*/
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nsDeque(const nsDeque& aOther) = delete;
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/**
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* Deque assignment operator (deleted)
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*
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* @param aOther another deque
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* @return *this
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*/
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nsDeque& operator=(const nsDeque& aOther) = delete;
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bool GrowCapacity();
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void SetDeallocator(nsDequeFunctor* aDeallocator);
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/**
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* Remove all items from container without destroying them.
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*/
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void Empty();
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};
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#endif
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