gecko-dev/layout/forms/nsFieldSetFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
// YY need to pass isMultiple before create called
//#include "nsFormControlFrame.h"
#include "nsHTMLContainerFrame.h"
#include "nsLegendFrame.h"
#include "nsIDOMNode.h"
#include "nsIDOMHTMLFieldSetElement.h"
#include "nsIDOMHTMLLegendElement.h"
#include "nsCSSRendering.h"
//#include "nsIDOMHTMLCollection.h"
#include "nsIContent.h"
#include "nsIFrame.h"
#include "nsISupports.h"
#include "nsIAtom.h"
#include "nsIPresContext.h"
#include "nsIHTMLContent.h"
#include "nsHTMLIIDs.h"
#include "nsHTMLParts.h"
#include "nsHTMLAtoms.h"
#include "nsIStyleContext.h"
#include "nsStyleConsts.h"
#include "nsStyleUtil.h"
#include "nsFont.h"
#include "nsCOMPtr.h"
static NS_DEFINE_IID(kLegendFrameCID, NS_LEGEND_FRAME_CID);
static NS_DEFINE_IID(kIDOMHTMLFieldSetElementIID, NS_IDOMHTMLFIELDSETELEMENT_IID);
static NS_DEFINE_IID(kIDOMHTMLLegendElementIID, NS_IDOMHTMLLEGENDELEMENT_IID);
class nsLegendFrame;
class nsFieldSetFrame : public nsHTMLContainerFrame {
public:
nsFieldSetFrame();
NS_IMETHOD SetInitialChildList(nsIPresContext* aPresContext,
nsIAtom* aListName,
nsIFrame* aChildList);
NS_IMETHOD Reflow(nsIPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
NS_METHOD Paint(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer);
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsString& aResult) const {
return MakeFrameName("FieldSet", aResult);
}
#endif
protected:
virtual PRIntn GetSkipSides() const;
nsIFrame* mLegendFrame;
nsIFrame* mContentFrame;
nsRect mLegendRect;
nscoord mLegendSpace;
};
nsresult
NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame, PRUint32 aStateFlags )
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsFieldSetFrame* it = new (aPresShell) nsFieldSetFrame;
if (!it) {
return NS_ERROR_OUT_OF_MEMORY;
}
// set the state flags (if any are provided)
nsFrameState state;
it->GetFrameState( &state );
state |= aStateFlags;
it->SetFrameState( state );
*aNewFrame = it;
return NS_OK;
}
nsFieldSetFrame::nsFieldSetFrame()
: nsHTMLContainerFrame()
{
mContentFrame = nsnull;
mLegendFrame = nsnull;
mLegendSpace = 0;
}
NS_IMETHODIMP
nsFieldSetFrame::SetInitialChildList(nsIPresContext* aPresContext,
nsIAtom* aListName,
nsIFrame* aChildList)
{
// get the content and legend frames.
mContentFrame = aChildList;
mContentFrame->GetNextSibling(&mLegendFrame);
// Queue up the frames for the content frame
return nsHTMLContainerFrame::SetInitialChildList(aPresContext, nsnull, aChildList);
}
// this is identical to nsHTMLContainerFrame::Paint except for the background and border.
NS_IMETHODIMP
nsFieldSetFrame::Paint(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer)
{
if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) {
// Paint our background and border
const nsStyleDisplay* disp =
(const nsStyleDisplay*)mStyleContext->GetStyleData(eStyleStruct_Display);
if (disp->IsVisible() && mRect.width && mRect.height) {
PRIntn skipSides = GetSkipSides();
const nsStyleColor* color =
(const nsStyleColor*)mStyleContext->GetStyleData(eStyleStruct_Color);
const nsStyleSpacing* spacing =
(const nsStyleSpacing*)mStyleContext->GetStyleData(eStyleStruct_Spacing);
nsMargin border;
if (!spacing->GetBorder(border)) {
NS_NOTYETIMPLEMENTED("percentage border");
}
nscoord yoff = 0;
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
if (border.top < mLegendRect.height)
yoff = (mLegendRect.height - border.top)/2;
nsRect rect(0, yoff, mRect.width, mRect.height - yoff);
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *color, *spacing, 0, 0);
if (mLegendFrame) {
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
PRBool clipState;
// draw left side
nsRect clipRect(rect);
clipRect.width = mLegendRect.x - rect.x;
clipRect.height = border.top;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *spacing, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
// draw right side
clipRect = rect;
clipRect.x = mLegendRect.x + mLegendRect.width;
clipRect.width -= (mLegendRect.x + mLegendRect.width);
clipRect.height = border.top;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *spacing, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
// draw bottom
clipRect = rect;
clipRect.y += border.top;
clipRect.height = mRect.height - (yoff + border.top);
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *spacing, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
} else {
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, nsRect(0,0,mRect.width, mRect.height), *spacing, mStyleContext, skipSides);
}
}
}
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
#ifdef DEBUG
if ((NS_FRAME_PAINT_LAYER_DEBUG == aWhichLayer) && GetShowFrameBorders()) {
nsIView* view;
GetView(aPresContext, &view);
if (nsnull != view) {
aRenderingContext.SetColor(NS_RGB(0,0,255));
}
else {
aRenderingContext.SetColor(NS_RGB(255,0,0));
}
aRenderingContext.DrawRect(0, 0, mRect.width, mRect.height);
}
#endif
return NS_OK;
}
NS_IMETHODIMP
nsFieldSetFrame::Reflow(nsIPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame", aReflowState.reason);
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
//------------ Handle Incremental Reflow -----------------
nsIFrame* incrementalChild = nsnull;
PRBool reflowContent = PR_TRUE;
PRBool reflowLegend = PR_TRUE;
nsReflowReason reason = aReflowState.reason;
if ( aReflowState.reason == eReflowReason_Incremental ) {
nsIReflowCommand::ReflowType reflowType;
aReflowState.reflowCommand->GetType(reflowType);
// See if it's targeted at us
nsIFrame* targetFrame;
aReflowState.reflowCommand->GetTarget(targetFrame);
if (this == targetFrame) {
switch (reflowType) {
case nsIReflowCommand::StyleChanged:
{
nsHTMLReflowState newState(aReflowState);
newState.reason = eReflowReason_StyleChange;
return Reflow(aPresContext, aDesiredSize, newState, aStatus);
}
break;
// if its a dirty type then reflow us with a dirty reflow
case nsIReflowCommand::ReflowDirty:
{
nsHTMLReflowState newState(aReflowState);
newState.reason = eReflowReason_Dirty;
return Reflow(aPresContext, aDesiredSize, newState, aStatus);
}
break;
}
} else {
aReflowState.reflowCommand->GetNext(incrementalChild);
reflowContent = PR_FALSE;
reflowLegend = PR_FALSE;
if (incrementalChild == mLegendFrame)
reflowLegend = PR_TRUE;
else if (incrementalChild == mContentFrame)
reflowContent = PR_TRUE;
}
}
// if dirty then check dirty flags
if (reason == eReflowReason_Dirty)
{
if (reflowContent) {
nsFrameState state;
mContentFrame->GetFrameState(&state);
reflowContent = (state & NS_FRAME_IS_DIRTY) || (state & NS_FRAME_HAS_DIRTY_CHILDREN);
}
if (reflowLegend) {
nsFrameState state;
mLegendFrame->GetFrameState(&state);
reflowLegend = (state & NS_FRAME_IS_DIRTY) || (state & NS_FRAME_HAS_DIRTY_CHILDREN);
}
}
// availSize could have unconstrained values, don't perform any addition on them
nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight);
// get our border and padding
const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
const nsMargin &padding = aReflowState.mComputedPadding;
nsMargin border = borderPadding - padding;
// Figure out how big the legend is if there is one.
nsMargin legendMargin(0,0,0,0);
// reflow the legend only if needed
if (mLegendFrame) {
if (reflowLegend) {
nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE));
// always give the legend as much size as it needs
legendReflowState.mComputedWidth = NS_INTRINSICSIZE;
legendReflowState.mComputedHeight = NS_INTRINSICSIZE;
legendReflowState.reason = reason;
nsHTMLReflowMetrics legendDesiredSize(0,0);
ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState,
0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
// get the legend's margin
const nsStyleSpacing* legendSpacing;
mLegendFrame->GetStyleData(eStyleStruct_Spacing,
(const nsStyleStruct*&) legendSpacing);
legendSpacing->GetMargin(legendMargin);
// figure out the legend's rectangle
mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right;
mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
mLegendRect.x = borderPadding.left;
mLegendRect.y = 0;
nscoord oldSpace = mLegendSpace;
mLegendSpace = 0;
if (mLegendRect.height > border.top) {
// center the border on the legend
mLegendSpace = mLegendRect.height - borderPadding.top;
} else {
mLegendRect.y = (border.top - mLegendRect.height)/2;
}
// if the legend space changes then we need to reflow the
// content area as well.
if (mLegendSpace != oldSpace) {
if (reflowContent == PR_FALSE || reason == eReflowReason_Dirty) {
reflowContent = PR_TRUE;
reason = eReflowReason_Resize;
}
}
// if we are contrained then remove the legend from our available height.
if (NS_INTRINSICSIZE != availSize.height) {
if (availSize.height >= mLegendSpace)
availSize.height -= mLegendSpace;
}
// don't get any smaller than the legend
if (NS_INTRINSICSIZE != availSize.width) {
if (availSize.width < mLegendRect.width)
availSize.width = mLegendRect.width;
}
FinishReflowChild(mLegendFrame, aPresContext, legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);
}
}
nsRect contentRect;
// reflow the content frame only if needed
if (mContentFrame) {
if (reflowContent) {
availSize.width = aReflowState.mComputedWidth;
#if 0
if (aReflowState.mComputedHeight != NS_INTRINSICSIZE) {
availSize.height = aReflowState.mComputedHeight - mLegendSpace;
} else {
availSize.height = NS_INTRINSICSIZE;
}
#endif
nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame,
availSize);
kidReflowState.reason = reason;
nsHTMLReflowMetrics kidDesiredSize(0,0);
// Reflow the frame
ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState,
kidReflowState.mComputedMargin.left, kidReflowState.mComputedMargin.top,
0, aStatus);
/*
printf("*** %p computedHgt: %d ", this, aReflowState.mComputedHeight);
printf("Reason: ");
switch (aReflowState.reason) {
case eReflowReason_Initial:printf("Initil");break;
case eReflowReason_Incremental:printf("Increm");break;
case eReflowReason_Resize: printf("Resize"); break;
case eReflowReason_StyleChange:printf("eReflowReason_StyleChange");break;
}
*/
// set the rect. make sure we add the margin back in.
contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height);
if (aReflowState.mComputedHeight != NS_INTRINSICSIZE &&
borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) {
kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace);
printf(" areaHgt: %d", kidDesiredSize.height);
}
FinishReflowChild(mContentFrame, aPresContext, kidDesiredSize, contentRect.x, contentRect.y, 0);
nsFrameState kidState;
mContentFrame->GetFrameState(&kidState);
// printf("width: %d, height: %d\n", desiredSize.mCombinedArea.width, desiredSize.mCombinedArea.height);
/*
if (kidState & NS_FRAME_OUTSIDE_CHILDREN) {
mState |= NS_FRAME_OUTSIDE_CHILDREN;
aDesiredSize.mOverflowArea.width += borderPadding.left + borderPadding.right;
aDesiredSize.mOverflowArea.height += borderPadding.top + borderPadding.bottom + mLegendSpace;
}
*/
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
} else {
// if we don't need to reflow just get the old size
mContentFrame->GetRect(contentRect);
const nsStyleSpacing* spacing;
mContentFrame->GetStyleData(eStyleStruct_Spacing,
(const nsStyleStruct*&) spacing);
nsMargin m(0,0,0,0);
spacing->GetMargin(m);
contentRect.Inflate(m);
}
}
if (mLegendFrame) {
if (contentRect.width > mLegendRect.width) {
PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign();
switch(align) {
case NS_STYLE_TEXT_ALIGN_RIGHT:
mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
mLegendRect.x = contentRect.width/2 - mLegendRect.width/2 + borderPadding.left;
}
} else {
contentRect.width = mLegendRect.width + borderPadding.left + borderPadding.right;
aDesiredSize.width = contentRect.width;
}
// place the legend
nsRect actualLegendRect(mLegendRect);
actualLegendRect.Deflate(legendMargin);
nsPoint curOrigin;
mLegendFrame->GetOrigin(curOrigin);
// only if the origin changed
if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) {
mLegendFrame->MoveTo(aPresContext, actualLegendRect.x , actualLegendRect.y);
nsIView* view;
mLegendFrame->GetView(aPresContext, &view);
if (view)
nsContainerFrame::PositionFrameView(aPresContext, mLegendFrame, view);
else
nsContainerFrame::PositionChildViews(aPresContext, mLegendFrame);
}
}
// Return our size and our result
if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
aDesiredSize.height = mLegendSpace +
borderPadding.top +
contentRect.height +
borderPadding.bottom;
} else {
nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height;
aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom;
if (aDesiredSize.height < min)
aDesiredSize.height = min;
}
if (aReflowState.mComputedWidth == NS_INTRINSICSIZE) {
aDesiredSize.width = borderPadding.left +
contentRect.width +
borderPadding.right;
} else {
nscoord min = borderPadding.left + borderPadding.right + mLegendRect.width;
aDesiredSize.width = aReflowState.mComputedWidth + borderPadding.left + borderPadding.right;
if (aDesiredSize.width < min)
aDesiredSize.width = min;
}
aDesiredSize.ascent = aDesiredSize.height;
aDesiredSize.descent = 0;
if (nsnull != aDesiredSize.maxElementSize) {
// if the legend it wider use it
if (aDesiredSize.maxElementSize->width < mLegendRect.width)
aDesiredSize.maxElementSize->width = mLegendRect.width;
// add in padding.
aDesiredSize.maxElementSize->width += borderPadding.left + borderPadding.right;
// height is border + legend
aDesiredSize.maxElementSize->height += borderPadding.top + borderPadding.bottom + mLegendRect.height;
}
return NS_OK;
}
PRIntn
nsFieldSetFrame::GetSkipSides() const
{
return 0;
}