gecko-dev/gfx/layers/AsyncCanvasRenderer.cpp

301 строка
9.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AsyncCanvasRenderer.h"
#include "gfxUtils.h"
#include "GLContext.h"
#include "GLReadTexImageHelper.h"
#include "GLScreenBuffer.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "nsICanvasRenderingContextInternal.h"
#include "mozilla/layers/BufferTexture.h"
#include "mozilla/layers/CanvasClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureClientSharedSurface.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/ReentrantMonitor.h"
#include "nsIRunnable.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace layers {
AsyncCanvasRenderer::AsyncCanvasRenderer()
: mHTMLCanvasElement(nullptr),
mContext(nullptr),
mGLContext(nullptr),
mIsAlphaPremultiplied(true),
mWidth(0),
mHeight(0),
mCanvasClient(nullptr),
mMutex("AsyncCanvasRenderer::mMutex"),
mContextType(dom::CanvasContextType::NoContext) {
MOZ_COUNT_CTOR(AsyncCanvasRenderer);
}
AsyncCanvasRenderer::~AsyncCanvasRenderer() {
MOZ_COUNT_DTOR(AsyncCanvasRenderer);
}
void AsyncCanvasRenderer::NotifyElementAboutAttributesChanged() {
class Runnable final : public mozilla::Runnable {
public:
explicit Runnable(AsyncCanvasRenderer* aRenderer)
: mozilla::Runnable("Runnable"), mRenderer(aRenderer) {}
NS_IMETHOD Run() override {
if (mRenderer) {
dom::HTMLCanvasElement::SetAttrFromAsyncCanvasRenderer(mRenderer);
}
return NS_OK;
}
private:
RefPtr<AsyncCanvasRenderer> mRenderer;
};
nsCOMPtr<nsIRunnable> runnable = new Runnable(this);
nsresult rv = NS_DispatchToMainThread(runnable);
if (NS_FAILED(rv)) {
NS_WARNING("Failed to dispatch a runnable to the main-thread.");
}
}
void AsyncCanvasRenderer::NotifyElementAboutInvalidation() {
class Runnable final : public mozilla::Runnable {
public:
explicit Runnable(AsyncCanvasRenderer* aRenderer)
: mozilla::Runnable("Runnable"), mRenderer(aRenderer) {}
NS_IMETHOD Run() override {
if (mRenderer) {
dom::HTMLCanvasElement::InvalidateFromAsyncCanvasRenderer(mRenderer);
}
return NS_OK;
}
private:
RefPtr<AsyncCanvasRenderer> mRenderer;
};
nsCOMPtr<nsIRunnable> runnable = new Runnable(this);
nsresult rv = NS_DispatchToMainThread(runnable);
if (NS_FAILED(rv)) {
NS_WARNING("Failed to dispatch a runnable to the main-thread.");
}
}
void AsyncCanvasRenderer::SetCanvasClient(CanvasClient* aClient) {
mCanvasClient = aClient;
if (aClient) {
mCanvasClientAsyncHandle = aClient->GetAsyncHandle();
if (mContext) {
MOZ_ASSERT(mCanvasClient->GetForwarder() &&
mCanvasClient->GetForwarder()->AsLayerForwarder() &&
mCanvasClient->GetForwarder()
->AsLayerForwarder()
->GetShadowManager());
LayerTransactionChild* ltc =
mCanvasClient->GetForwarder()->AsLayerForwarder()->GetShadowManager();
DebugOnly<bool> success =
mContext->UpdateCompositableHandle(ltc, mCanvasClientAsyncHandle);
MOZ_ASSERT(success);
}
} else {
mCanvasClientAsyncHandle = CompositableHandle();
}
}
void AsyncCanvasRenderer::SetActiveEventTarget() {
MutexAutoLock lock(mMutex);
mActiveEventTarget = GetCurrentThreadSerialEventTarget();
}
void AsyncCanvasRenderer::ResetActiveEventTarget() {
MutexAutoLock lock(mMutex);
mActiveEventTarget = nullptr;
}
already_AddRefed<nsISerialEventTarget>
AsyncCanvasRenderer::GetActiveEventTarget() {
MutexAutoLock lock(mMutex);
nsCOMPtr<nsISerialEventTarget> result = mActiveEventTarget;
return result.forget();
}
ImageContainer* AsyncCanvasRenderer::GetImageContainer() {
MOZ_ASSERT(mContextType == dom::CanvasContextType::ImageBitmap);
MutexAutoLock lock(mMutex);
if (!mImageContainer) {
mImageContainer =
LayerManager::CreateImageContainer(ImageContainer::ASYNCHRONOUS);
}
return mImageContainer;
}
dom::CanvasContextType AsyncCanvasRenderer::GetContextType() {
MutexAutoLock lock(mMutex);
return mContextType;
}
void AsyncCanvasRenderer::SetContextType(dom::CanvasContextType aContextType) {
MutexAutoLock lock(mMutex);
mContextType = aContextType;
}
void AsyncCanvasRenderer::CopyFromTextureClient(TextureClient* aTextureClient) {
MutexAutoLock lock(mMutex);
if (!aTextureClient) {
mSurfaceForBasic = nullptr;
return;
}
TextureClientAutoLock texLock(aTextureClient, layers::OpenMode::OPEN_READ);
if (!texLock.Succeeded()) {
return;
}
const gfx::IntSize& size = aTextureClient->GetSize();
// This buffer would be used later for content rendering. So we choose
// B8G8R8A8 format here.
const gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
// Avoid to create buffer every time.
if (!mSurfaceForBasic || size != mSurfaceForBasic->GetSize() ||
format != mSurfaceForBasic->GetFormat()) {
uint32_t stride =
gfx::GetAlignedStride<8>(size.width, BytesPerPixel(format));
mSurfaceForBasic =
gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride);
if (!mSurfaceForBasic) {
return;
}
}
MappedTextureData mapped;
if (!aTextureClient->BorrowMappedData(mapped)) {
return;
}
const uint8_t* lockedBytes = mapped.data;
gfx::DataSourceSurface::ScopedMap map(mSurfaceForBasic,
gfx::DataSourceSurface::MapType::WRITE);
if (!map.IsMapped()) {
return;
}
MOZ_ASSERT(map.GetStride() == mapped.stride);
memcpy(map.GetData(), lockedBytes,
map.GetStride() * mSurfaceForBasic->GetSize().height);
if (mSurfaceForBasic->GetFormat() == gfx::SurfaceFormat::R8G8B8A8 ||
mSurfaceForBasic->GetFormat() == gfx::SurfaceFormat::R8G8B8X8) {
gl::SwapRAndBComponents(mSurfaceForBasic);
}
}
already_AddRefed<gfx::DataSourceSurface> AsyncCanvasRenderer::UpdateTarget() {
if (!mGLContext) {
return nullptr;
}
gl::SharedSurface* frontbuffer = nullptr;
gl::GLScreenBuffer* screen = mGLContext->Screen();
const auto& front = screen->Front();
if (front) {
frontbuffer = front->Surf();
}
if (!frontbuffer) {
return nullptr;
}
if (frontbuffer->mType == gl::SharedSurfaceType::Basic) {
return nullptr;
}
const gfx::IntSize& size = frontbuffer->mSize;
// This buffer would be used later for content rendering. So we choose
// B8G8R8A8 format here.
const gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
uint32_t stride = gfx::GetAlignedStride<8>(size.width, BytesPerPixel(format));
RefPtr<gfx::DataSourceSurface> surface =
gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride);
if (NS_WARN_IF(!surface)) {
return nullptr;
}
if (!frontbuffer->ReadbackBySharedHandle(surface)) {
return nullptr;
}
bool needsPremult = frontbuffer->mHasAlpha && !mIsAlphaPremultiplied;
if (needsPremult) {
gfxUtils::PremultiplyDataSurface(surface, surface);
}
return surface.forget();
}
already_AddRefed<gfx::DataSourceSurface> AsyncCanvasRenderer::GetSurface() {
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mMutex);
if (mSurfaceForBasic) {
// Since SourceSurface isn't thread-safe, we need copy to a new
// SourceSurface.
gfx::DataSourceSurface::ScopedMap srcMap(mSurfaceForBasic,
gfx::DataSourceSurface::READ);
RefPtr<gfx::DataSourceSurface> result =
gfx::Factory::CreateDataSourceSurfaceWithStride(
mSurfaceForBasic->GetSize(), mSurfaceForBasic->GetFormat(),
srcMap.GetStride());
if (NS_WARN_IF(!result)) {
return nullptr;
}
gfx::DataSourceSurface::ScopedMap dstMap(result,
gfx::DataSourceSurface::WRITE);
if (NS_WARN_IF(!srcMap.IsMapped()) || NS_WARN_IF(!dstMap.IsMapped())) {
return nullptr;
}
memcpy(dstMap.GetData(), srcMap.GetData(),
srcMap.GetStride() * mSurfaceForBasic->GetSize().height);
return result.forget();
} else {
return UpdateTarget();
}
}
nsresult AsyncCanvasRenderer::GetInputStream(const char* aMimeType,
const nsAString& aEncoderOptions,
nsIInputStream** aStream) {
MOZ_ASSERT(NS_IsMainThread());
RefPtr<gfx::DataSourceSurface> surface = GetSurface();
if (!surface) {
return NS_ERROR_FAILURE;
}
gfx::DataSourceSurface::ScopedMap map(surface, gfx::DataSourceSurface::READ);
// Handle y flip.
RefPtr<gfx::DataSourceSurface> dataSurf =
gl::YInvertImageSurface(surface, map.GetStride());
return gfxUtils::GetInputStream(dataSurf, false, aMimeType, aEncoderOptions,
aStream);
}
} // namespace layers
} // namespace mozilla