зеркало из https://github.com/mozilla/gecko-dev.git
478 строки
17 KiB
C++
478 строки
17 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "RotatedBuffer.h"
|
|
|
|
#include <sys/types.h> // for int32_t
|
|
|
|
#include <algorithm> // for max
|
|
#include <utility> // for Move
|
|
|
|
#include "BasicImplData.h" // for BasicImplData
|
|
#include "BasicLayersImpl.h" // for ToData
|
|
#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
|
|
#include "Layers.h" // for PaintedLayer, Layer, etc
|
|
#include "PaintThread.h"
|
|
#include "gfx2DGlue.h"
|
|
#include "gfxPlatform.h" // for gfxPlatform
|
|
#include "gfxUtils.h" // for gfxUtils
|
|
#include "mozilla/ArrayUtils.h" // for ArrayLength
|
|
#include "mozilla/StaticPrefs_layers.h"
|
|
#include "mozilla/gfx/BasePoint.h" // for BasePoint
|
|
#include "mozilla/gfx/BaseRect.h" // for BaseRect
|
|
#include "mozilla/gfx/BaseSize.h" // for BaseSize
|
|
#include "mozilla/gfx/Matrix.h" // for Matrix
|
|
#include "mozilla/gfx/Point.h" // for Point, IntPoint
|
|
#include "mozilla/gfx/Point.h" // for IntSize
|
|
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
|
|
#include "mozilla/gfx/Types.h" // for ExtendMode::ExtendMode::CLAMP, etc
|
|
#include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer
|
|
#include "mozilla/layers/TextureClient.h" // for TextureClient
|
|
#include "nsLayoutUtils.h" // for invalidation debugging
|
|
|
|
namespace mozilla {
|
|
|
|
using namespace gfx;
|
|
|
|
namespace layers {
|
|
|
|
void BorrowDrawTarget::ReturnDrawTarget(gfx::DrawTarget*& aReturned) {
|
|
MOZ_ASSERT(mLoanedDrawTarget);
|
|
MOZ_ASSERT(aReturned == mLoanedDrawTarget);
|
|
if (mLoanedDrawTarget) {
|
|
mLoanedDrawTarget->SetTransform(mLoanedTransform);
|
|
mLoanedDrawTarget = nullptr;
|
|
}
|
|
aReturned = nullptr;
|
|
}
|
|
|
|
IntRect RotatedBuffer::GetQuadrantRectangle(XSide aXSide, YSide aYSide) const {
|
|
// quadrantTranslation is the amount we translate the top-left
|
|
// of the quadrant by to get coordinates relative to the layer
|
|
IntPoint quadrantTranslation = -mBufferRotation;
|
|
quadrantTranslation.x += aXSide == LEFT ? mBufferRect.Width() : 0;
|
|
quadrantTranslation.y += aYSide == TOP ? mBufferRect.Height() : 0;
|
|
return mBufferRect + quadrantTranslation;
|
|
}
|
|
|
|
Rect RotatedBuffer::GetSourceRectangle(XSide aXSide, YSide aYSide) const {
|
|
Rect result;
|
|
if (aXSide == LEFT) {
|
|
result.SetBoxX(0, mBufferRotation.x);
|
|
} else {
|
|
result.SetBoxX(mBufferRotation.x, mBufferRect.Width());
|
|
}
|
|
if (aYSide == TOP) {
|
|
result.SetBoxY(0, mBufferRotation.y);
|
|
} else {
|
|
result.SetBoxY(mBufferRotation.y, mBufferRect.Height());
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void RotatedBuffer::BeginCapture() {
|
|
RefPtr<gfx::DrawTarget> target = GetBufferTarget();
|
|
|
|
MOZ_ASSERT(!mCapture);
|
|
MOZ_ASSERT(target);
|
|
mCapture = Factory::CreateCaptureDrawTargetForTarget(
|
|
target, StaticPrefs::layers_omtp_capture_limit_AtStartup());
|
|
}
|
|
|
|
RefPtr<gfx::DrawTargetCapture> RotatedBuffer::EndCapture() {
|
|
MOZ_ASSERT(mCapture);
|
|
return std::move(mCapture);
|
|
}
|
|
|
|
/**
|
|
* @param aXSide LEFT means we draw from the left side of the buffer (which
|
|
* is drawn on the right side of mBufferRect). RIGHT means we draw from
|
|
* the right side of the buffer (which is drawn on the left side of
|
|
* mBufferRect).
|
|
* @param aYSide TOP means we draw from the top side of the buffer (which
|
|
* is drawn on the bottom side of mBufferRect). BOTTOM means we draw from
|
|
* the bottom side of the buffer (which is drawn on the top side of
|
|
* mBufferRect).
|
|
*/
|
|
void RotatedBuffer::DrawBufferQuadrant(
|
|
gfx::DrawTarget* aTarget, XSide aXSide, YSide aYSide, float aOpacity,
|
|
gfx::CompositionOp aOperator, gfx::SourceSurface* aMask,
|
|
const gfx::Matrix* aMaskTransform) const {
|
|
// The rectangle that we're going to fill. Basically we're going to
|
|
// render the buffer at mBufferRect + quadrantTranslation to get the
|
|
// pixels in the right place, but we're only going to paint within
|
|
// mBufferRect
|
|
IntRect quadrantRect = GetQuadrantRectangle(aXSide, aYSide);
|
|
IntRect fillRect;
|
|
if (!fillRect.IntersectRect(mBufferRect, quadrantRect)) return;
|
|
|
|
gfx::Point quadrantTranslation(quadrantRect.X(), quadrantRect.Y());
|
|
|
|
RefPtr<SourceSurface> snapshot = GetBufferSource();
|
|
|
|
if (!snapshot) {
|
|
gfxCriticalError()
|
|
<< "Invalid snapshot in RotatedBuffer::DrawBufferQuadrant";
|
|
return;
|
|
}
|
|
|
|
// direct2d is much slower when using OP_SOURCE so use OP_OVER and
|
|
// (maybe) a clear instead. Normally we need to draw in a single operation
|
|
// (to avoid flickering) but direct2d is ok since it defers rendering.
|
|
// We should try abstract this logic in a helper when we have other use
|
|
// cases.
|
|
if ((aTarget->GetBackendType() == BackendType::DIRECT2D ||
|
|
aTarget->GetBackendType() == BackendType::DIRECT2D1_1) &&
|
|
aOperator == CompositionOp::OP_SOURCE) {
|
|
aOperator = CompositionOp::OP_OVER;
|
|
if (snapshot->GetFormat() == SurfaceFormat::B8G8R8A8) {
|
|
aTarget->ClearRect(IntRectToRect(fillRect));
|
|
}
|
|
}
|
|
|
|
// OP_SOURCE is unbounded in Azure, and we really don't want that behaviour
|
|
// here. We also can't do a ClearRect+FillRect since we need the drawing to
|
|
// happen as an atomic operation (to prevent flickering). We also need this
|
|
// clip in the case where we have a mask, since the mask surface might cover
|
|
// more than fillRect, but we only want to touch the pixels inside fillRect.
|
|
aTarget->PushClipRect(IntRectToRect(fillRect));
|
|
|
|
if (aMask) {
|
|
Matrix oldTransform = aTarget->GetTransform();
|
|
|
|
// Transform from user -> buffer space.
|
|
Matrix transform =
|
|
Matrix::Translation(quadrantTranslation.x, quadrantTranslation.y);
|
|
|
|
Matrix inverseMask = *aMaskTransform;
|
|
inverseMask.Invert();
|
|
|
|
transform *= oldTransform;
|
|
transform *= inverseMask;
|
|
|
|
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
|
|
SurfacePattern source(snapshot, ExtendMode::CLAMP, transform,
|
|
SamplingFilter::POINT);
|
|
#else
|
|
SurfacePattern source(snapshot, ExtendMode::CLAMP, transform);
|
|
#endif
|
|
|
|
aTarget->SetTransform(*aMaskTransform);
|
|
aTarget->MaskSurface(source, aMask, Point(0, 0),
|
|
DrawOptions(aOpacity, aOperator));
|
|
aTarget->SetTransform(oldTransform);
|
|
} else {
|
|
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
|
|
DrawSurfaceOptions options(SamplingFilter::POINT);
|
|
#else
|
|
DrawSurfaceOptions options;
|
|
#endif
|
|
aTarget->DrawSurface(snapshot, IntRectToRect(fillRect),
|
|
GetSourceRectangle(aXSide, aYSide), options,
|
|
DrawOptions(aOpacity, aOperator));
|
|
}
|
|
|
|
aTarget->PopClip();
|
|
}
|
|
|
|
void RotatedBuffer::DrawBufferWithRotation(
|
|
gfx::DrawTarget* aTarget, float aOpacity, gfx::CompositionOp aOperator,
|
|
gfx::SourceSurface* aMask, const gfx::Matrix* aMaskTransform) const {
|
|
AUTO_PROFILER_LABEL("RotatedBuffer::DrawBufferWithRotation", GRAPHICS);
|
|
|
|
// See above, in Azure Repeat should always be a safe, even faster choice
|
|
// though! Particularly on D2D Repeat should be a lot faster, need to look
|
|
// into that. TODO[Bas]
|
|
DrawBufferQuadrant(aTarget, LEFT, TOP, aOpacity, aOperator, aMask,
|
|
aMaskTransform);
|
|
DrawBufferQuadrant(aTarget, RIGHT, TOP, aOpacity, aOperator, aMask,
|
|
aMaskTransform);
|
|
DrawBufferQuadrant(aTarget, LEFT, BOTTOM, aOpacity, aOperator, aMask,
|
|
aMaskTransform);
|
|
DrawBufferQuadrant(aTarget, RIGHT, BOTTOM, aOpacity, aOperator, aMask,
|
|
aMaskTransform);
|
|
}
|
|
|
|
static bool IsClippingCheap(gfx::DrawTarget* aTarget,
|
|
const nsIntRegion& aRegion) {
|
|
// Assume clipping is cheap if the draw target just has an integer
|
|
// translation, and the visible region is simple.
|
|
return !aTarget->GetTransform().HasNonIntegerTranslation() &&
|
|
aRegion.GetNumRects() <= 1;
|
|
}
|
|
|
|
void RotatedBuffer::DrawTo(PaintedLayer* aLayer, DrawTarget* aTarget,
|
|
float aOpacity, CompositionOp aOp,
|
|
SourceSurface* aMask, const Matrix* aMaskTransform) {
|
|
bool clipped = false;
|
|
|
|
// If the entire buffer is valid, we can just draw the whole thing,
|
|
// no need to clip. But we'll still clip if clipping is cheap ---
|
|
// that might let us copy a smaller region of the buffer.
|
|
// Also clip to the visible region if we're told to.
|
|
if (!aLayer->GetValidRegion().Contains(BufferRect()) ||
|
|
(ToData(aLayer)->GetClipToVisibleRegion() &&
|
|
!aLayer->GetVisibleRegion().ToUnknownRegion().Contains(BufferRect())) ||
|
|
IsClippingCheap(aTarget,
|
|
aLayer->GetLocalVisibleRegion().ToUnknownRegion())) {
|
|
// We don't want to draw invalid stuff, so we need to clip. Might as
|
|
// well clip to the smallest area possible --- the visible region.
|
|
// Bug 599189 if there is a non-integer-translation transform in aTarget,
|
|
// we might sample pixels outside GetLocalVisibleRegion(), which is wrong
|
|
// and may cause gray lines.
|
|
gfxUtils::ClipToRegion(aTarget,
|
|
aLayer->GetLocalVisibleRegion().ToUnknownRegion());
|
|
clipped = true;
|
|
}
|
|
|
|
DrawBufferWithRotation(aTarget, aOpacity, aOp, aMask, aMaskTransform);
|
|
if (clipped) {
|
|
aTarget->PopClip();
|
|
}
|
|
}
|
|
|
|
void RotatedBuffer::UpdateDestinationFrom(const RotatedBuffer& aSource,
|
|
const gfx::IntRect& aUpdateRect) {
|
|
DrawIterator iter;
|
|
while (DrawTarget* destDT =
|
|
BorrowDrawTargetForQuadrantUpdate(aUpdateRect, &iter)) {
|
|
bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion);
|
|
if (isClippingCheap) {
|
|
gfxUtils::ClipToRegion(destDT, iter.mDrawRegion);
|
|
}
|
|
|
|
aSource.DrawBufferWithRotation(destDT, 1.0, CompositionOp::OP_SOURCE);
|
|
if (isClippingCheap) {
|
|
destDT->PopClip();
|
|
}
|
|
ReturnDrawTarget(destDT);
|
|
}
|
|
}
|
|
|
|
static void WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize) {
|
|
if (*aRotationPoint < 0) {
|
|
*aRotationPoint += aSize;
|
|
} else if (*aRotationPoint >= aSize) {
|
|
*aRotationPoint -= aSize;
|
|
}
|
|
}
|
|
|
|
bool RotatedBuffer::Parameters::IsRotated() const {
|
|
return mBufferRotation != IntPoint(0, 0);
|
|
}
|
|
|
|
bool RotatedBuffer::Parameters::RectWrapsBuffer(
|
|
const gfx::IntRect& aRect) const {
|
|
int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
|
|
int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
|
|
return (aRect.X() < xBoundary && xBoundary < aRect.XMost()) ||
|
|
(aRect.Y() < yBoundary && yBoundary < aRect.YMost());
|
|
}
|
|
|
|
void RotatedBuffer::Parameters::SetUnrotated() {
|
|
mBufferRotation = IntPoint(0, 0);
|
|
mDidSelfCopy = true;
|
|
}
|
|
|
|
RotatedBuffer::Parameters RotatedBuffer::AdjustedParameters(
|
|
const gfx::IntRect& aDestBufferRect) const {
|
|
IntRect keepArea;
|
|
if (keepArea.IntersectRect(aDestBufferRect, mBufferRect)) {
|
|
// Set mBufferRotation so that the pixels currently in mDTBuffer
|
|
// will still be rendered in the right place when mBufferRect
|
|
// changes to aDestBufferRect.
|
|
IntPoint newRotation =
|
|
mBufferRotation + (aDestBufferRect.TopLeft() - mBufferRect.TopLeft());
|
|
WrapRotationAxis(&newRotation.x, mBufferRect.Width());
|
|
WrapRotationAxis(&newRotation.y, mBufferRect.Height());
|
|
NS_ASSERTION(gfx::IntRect(gfx::IntPoint(0, 0), mBufferRect.Size())
|
|
.Contains(newRotation),
|
|
"newRotation out of bounds");
|
|
|
|
return Parameters{aDestBufferRect, newRotation};
|
|
}
|
|
|
|
// No pixels are going to be kept. The whole visible region
|
|
// will be redrawn, so we don't need to copy anything, so we don't
|
|
// set destBuffer.
|
|
return Parameters{aDestBufferRect, IntPoint(0, 0)};
|
|
}
|
|
|
|
bool RotatedBuffer::UnrotateBufferTo(const Parameters& aParameters) {
|
|
RefPtr<gfx::DrawTarget> drawTarget = GetDrawTarget();
|
|
MOZ_ASSERT(drawTarget && drawTarget->IsValid());
|
|
|
|
if (mBufferRotation == IntPoint(0, 0)) {
|
|
IntRect srcRect(IntPoint(0, 0), mBufferRect.Size());
|
|
IntPoint dest = mBufferRect.TopLeft() - aParameters.mBufferRect.TopLeft();
|
|
|
|
drawTarget->CopyRect(srcRect, dest);
|
|
return true;
|
|
} else {
|
|
return drawTarget->Unrotate(aParameters.mBufferRotation);
|
|
}
|
|
}
|
|
|
|
void RotatedBuffer::SetParameters(
|
|
const RotatedBuffer::Parameters& aParameters) {
|
|
mBufferRect = aParameters.mBufferRect;
|
|
mBufferRotation = aParameters.mBufferRotation;
|
|
mDidSelfCopy = aParameters.mDidSelfCopy;
|
|
}
|
|
|
|
RotatedBuffer::ContentType RotatedBuffer::GetContentType() const {
|
|
return ContentForFormat(GetFormat());
|
|
}
|
|
|
|
DrawTarget* RotatedBuffer::BorrowDrawTargetForQuadrantUpdate(
|
|
const IntRect& aBounds, DrawIterator* aIter) {
|
|
IntRect bounds = aBounds;
|
|
if (aIter) {
|
|
// If an iterator was provided, then BeginPaint must have been run with
|
|
// PAINT_CAN_DRAW_ROTATED, and the draw region might cover multiple
|
|
// quadrants. Iterate over each of them, and return an appropriate buffer
|
|
// each time we find one that intersects the draw region. The iterator
|
|
// mCount value tracks which quadrants we have considered across multiple
|
|
// calls to this function.
|
|
aIter->mDrawRegion.SetEmpty();
|
|
while (aIter->mCount < 4) {
|
|
IntRect quadrant =
|
|
GetQuadrantRectangle((aIter->mCount & 1) ? LEFT : RIGHT,
|
|
(aIter->mCount & 2) ? TOP : BOTTOM);
|
|
aIter->mDrawRegion.And(aBounds, quadrant);
|
|
aIter->mCount++;
|
|
if (!aIter->mDrawRegion.IsEmpty()) {
|
|
break;
|
|
}
|
|
}
|
|
if (aIter->mDrawRegion.IsEmpty()) {
|
|
return nullptr;
|
|
}
|
|
bounds = aIter->mDrawRegion.GetBounds();
|
|
}
|
|
|
|
MOZ_ASSERT(!mLoanedDrawTarget,
|
|
"draw target has been borrowed and not returned");
|
|
mLoanedDrawTarget = GetDrawTarget();
|
|
|
|
// Figure out which quadrant to draw in
|
|
int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
|
|
int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
|
|
XSide sideX = bounds.XMost() <= xBoundary ? RIGHT : LEFT;
|
|
YSide sideY = bounds.YMost() <= yBoundary ? BOTTOM : TOP;
|
|
IntRect quadrantRect = GetQuadrantRectangle(sideX, sideY);
|
|
NS_ASSERTION(quadrantRect.Contains(bounds), "Messed up quadrants");
|
|
|
|
mLoanedTransform = mLoanedDrawTarget->GetTransform();
|
|
Matrix transform = Matrix(mLoanedTransform)
|
|
.PreTranslate(-quadrantRect.X(), -quadrantRect.Y());
|
|
mLoanedDrawTarget->SetTransform(transform);
|
|
|
|
return mLoanedDrawTarget;
|
|
}
|
|
|
|
gfx::SurfaceFormat RemoteRotatedBuffer::GetFormat() const {
|
|
return mClient->GetFormat();
|
|
}
|
|
|
|
bool RemoteRotatedBuffer::IsLocked() { return mClient->IsLocked(); }
|
|
|
|
bool RemoteRotatedBuffer::Lock(OpenMode aMode) {
|
|
MOZ_ASSERT(!mTarget);
|
|
MOZ_ASSERT(!mTargetOnWhite);
|
|
|
|
bool locked =
|
|
mClient->Lock(aMode) && (!mClientOnWhite || mClientOnWhite->Lock(aMode));
|
|
if (!locked) {
|
|
Unlock();
|
|
return false;
|
|
}
|
|
|
|
mTarget = mClient->BorrowDrawTarget();
|
|
if (!mTarget || !mTarget->IsValid()) {
|
|
gfxCriticalNote << "Invalid draw target " << hexa(mTarget)
|
|
<< " in RemoteRotatedBuffer::Lock";
|
|
Unlock();
|
|
return false;
|
|
}
|
|
|
|
if (mClientOnWhite) {
|
|
mTargetOnWhite = mClientOnWhite->BorrowDrawTarget();
|
|
if (!mTargetOnWhite || !mTargetOnWhite->IsValid()) {
|
|
gfxCriticalNote << "Invalid draw target(s) " << hexa(mTarget) << " and "
|
|
<< hexa(mTargetOnWhite)
|
|
<< " in RemoteRotatedBuffer::Lock";
|
|
Unlock();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (mTargetOnWhite) {
|
|
mTargetDual = Factory::CreateDualDrawTarget(mTarget, mTargetOnWhite);
|
|
|
|
if (!mTargetDual || !mTargetDual->IsValid()) {
|
|
gfxCriticalNote << "Invalid dual draw target " << hexa(mTargetDual)
|
|
<< " in RemoteRotatedBuffer::Lock";
|
|
Unlock();
|
|
return false;
|
|
}
|
|
} else {
|
|
mTargetDual = mTarget;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RemoteRotatedBuffer::Unlock() {
|
|
mTarget = nullptr;
|
|
mTargetOnWhite = nullptr;
|
|
mTargetDual = nullptr;
|
|
|
|
if (mClient->IsLocked()) {
|
|
mClient->Unlock();
|
|
}
|
|
if (mClientOnWhite && mClientOnWhite->IsLocked()) {
|
|
mClientOnWhite->Unlock();
|
|
}
|
|
}
|
|
|
|
void RemoteRotatedBuffer::SyncWithObject(SyncObjectClient* aSyncObject) {
|
|
mClient->SyncWithObject(aSyncObject);
|
|
if (mClientOnWhite) {
|
|
mClientOnWhite->SyncWithObject(aSyncObject);
|
|
}
|
|
}
|
|
|
|
void RemoteRotatedBuffer::Clear() {
|
|
MOZ_ASSERT(!mTarget && !mTargetOnWhite);
|
|
mClient = nullptr;
|
|
mClientOnWhite = nullptr;
|
|
}
|
|
|
|
gfx::DrawTarget* RemoteRotatedBuffer::GetBufferTarget() const {
|
|
return mTargetDual;
|
|
}
|
|
|
|
gfx::SurfaceFormat DrawTargetRotatedBuffer::GetFormat() const {
|
|
return mTarget->GetFormat();
|
|
}
|
|
|
|
gfx::DrawTarget* DrawTargetRotatedBuffer::GetBufferTarget() const {
|
|
return mTargetDual;
|
|
}
|
|
|
|
gfx::SurfaceFormat SourceRotatedBuffer::GetFormat() const {
|
|
return mSource->GetFormat();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface> SourceRotatedBuffer::GetBufferSource() const {
|
|
RefPtr<SourceSurface> sourceDual = mSourceDual;
|
|
return sourceDual.forget();
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|