gecko-dev/gfx/layers/mlgpu
Andrew Osmond 91b071ed14 Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
gfx::Color is currently misused in many places. The DrawTargets expect
the color space to be in device space, e.g. what we are actually going
to draw using. Everything sitting above generally deals with sRGB, as
specified in CSS. Sometimes we missed the conversion from sRGB to device
space when issuing draw calls, and similarly sometimes we converted the
color to device space twice.

This patch splits the type in two. sRGBColor and DeviceColor now
represent sRGB and device color spaces respectively. DrawTarget only
accepts DeviceColor, and one can get a DeviceColor from an sRGBColor via
the ToDeviceColor helper API. The reftests now pass with color
management enabled for everything (e.g. CSS) instead of just tagged
raster images.

There will be a follow up patch to enable color management everywhere by
default on all supported platforms.

Differential Revision: https://phabricator.services.mozilla.com/D64771

--HG--
extra : moz-landing-system : lando
2020-03-09 14:16:17 +00:00
..
BufferCache.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
BufferCache.h Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
CanvasLayerMLGPU.cpp
CanvasLayerMLGPU.h
ClearRegionHelper.h
ContainerLayerMLGPU.cpp
ContainerLayerMLGPU.h
FrameBuilder.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
FrameBuilder.h
ImageLayerMLGPU.cpp
ImageLayerMLGPU.h
LayerMLGPU.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
LayerMLGPU.h
LayerManagerMLGPU.cpp
LayerManagerMLGPU.h
MLGDevice.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
MLGDevice.h Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
MLGDeviceTypes.h
MLGPUScreenshotGrabber.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
MLGPUScreenshotGrabber.h
MaskOperation.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
MaskOperation.h
MemoryReportingMLGPU.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
MemoryReportingMLGPU.h
PaintedLayerMLGPU.cpp
PaintedLayerMLGPU.h
RenderPassMLGPU-inl.h
RenderPassMLGPU.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
RenderPassMLGPU.h Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
RenderViewMLGPU.cpp
RenderViewMLGPU.h
ShaderDefinitionsMLGPU-inl.h
ShaderDefinitionsMLGPU.h Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
SharedBufferMLGPU.cpp
SharedBufferMLGPU.h Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
StagingBuffer.cpp
StagingBuffer.h
TextureSourceProviderMLGPU.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
TextureSourceProviderMLGPU.h
TexturedLayerMLGPU.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
TexturedLayerMLGPU.h
UtilityMLGPU.h