зеркало из https://github.com/mozilla/gecko-dev.git
483 строки
21 KiB
C++
483 строки
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
/* Public API for Web Replay. */
|
|
|
|
#ifndef mozilla_RecordReplay_h
|
|
#define mozilla_RecordReplay_h
|
|
|
|
#include "mozilla/Attributes.h"
|
|
#include "mozilla/GuardObjects.h"
|
|
#include "mozilla/TemplateLib.h"
|
|
#include "mozilla/Types.h"
|
|
|
|
#include <functional>
|
|
#include <stdarg.h>
|
|
|
|
struct PLDHashTableOps;
|
|
struct JSContext;
|
|
class JSObject;
|
|
|
|
namespace mozilla {
|
|
namespace recordreplay {
|
|
|
|
// Record/Replay Overview.
|
|
//
|
|
// Firefox content processes can be specified to record or replay their
|
|
// behavior. Whether a process is recording or replaying is initialized at the
|
|
// start of the main() routine, and is afterward invariant for the process.
|
|
//
|
|
// Recording and replaying works by controlling non-determinism in the browser:
|
|
// non-deterministic behaviors are initially recorded, then later replayed
|
|
// exactly to force the browser to behave deterministically. Two types of
|
|
// non-deterministic behaviors are captured: intra-thread and inter-thread.
|
|
// Intra-thread non-deterministic behaviors are non-deterministic even in the
|
|
// absence of actions by other threads, and inter-thread non-deterministic
|
|
// behaviors are those affected by interleaving execution with other threads.
|
|
//
|
|
// Intra-thread non-determinism is recorded and replayed as a stream of events
|
|
// for each thread. Most events originate from calls to system library
|
|
// functions (for i/o and such); the record/replay system handles these
|
|
// internally by redirecting these library functions so that code can be
|
|
// injected and the event recorded/replayed. Events can also be manually
|
|
// performed using the RecordReplayValue and RecordReplayBytes APIs below.
|
|
//
|
|
// Inter-thread non-determinism is recorded and replayed by keeping track of
|
|
// the order in which threads acquire locks or perform atomic accesses. If the
|
|
// program is data race free, then reproducing the order of these operations
|
|
// will give an interleaving that is functionally (if not exactly) the same
|
|
// as during the recording. As for intra-thread non-determinism, system library
|
|
// redirections are used to capture most inter-thread non-determinism, but the
|
|
// {Begin,End}OrderedAtomicAccess APIs below can be used to add new ordering
|
|
// constraints.
|
|
//
|
|
// Some behaviors can differ between recording and replay. Mainly, pointer
|
|
// values can differ, and JS GCs can occur at different points (a more complete
|
|
// list is at the URL below). Some of the APIs below are used to accommodate
|
|
// these behaviors and keep the replaying process on track.
|
|
//
|
|
// A third process type, middleman processes, are normal content processes
|
|
// which facilitate communication with recording and replaying processes,
|
|
// managing the graphics data they generate, and running devtools code that
|
|
// interacts with them.
|
|
//
|
|
// This file contains the main public API for places where mozilla code needs
|
|
// to interact with the record/replay system. There are a few additional public
|
|
// APIs in toolkit/recordreplay/ipc, for the IPC performed by
|
|
// recording/replaying processes and middleman processes.
|
|
//
|
|
// A more complete description of Web Replay can be found at this URL:
|
|
// https://developer.mozilla.org/en-US/docs/WebReplay
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Public API
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Recording and replaying is only enabled on Mac nightlies.
|
|
#if defined(XP_MACOSX) && defined(NIGHTLY_BUILD)
|
|
|
|
extern MFBT_DATA bool gIsRecordingOrReplaying;
|
|
extern MFBT_DATA bool gIsRecording;
|
|
extern MFBT_DATA bool gIsReplaying;
|
|
extern MFBT_DATA bool gIsMiddleman;
|
|
|
|
// Get the kind of recording/replaying process this is, if any.
|
|
static inline bool IsRecordingOrReplaying() { return gIsRecordingOrReplaying; }
|
|
static inline bool IsRecording() { return gIsRecording; }
|
|
static inline bool IsReplaying() { return gIsReplaying; }
|
|
static inline bool IsMiddleman() { return gIsMiddleman; }
|
|
|
|
#else // XP_MACOSX && NIGHTLY_BUILD
|
|
|
|
// On unsupported platforms, getting the kind of process is a no-op.
|
|
static inline bool IsRecordingOrReplaying() { return false; }
|
|
static inline bool IsRecording() { return false; }
|
|
static inline bool IsReplaying() { return false; }
|
|
static inline bool IsMiddleman() { return false; }
|
|
|
|
#endif // XP_MACOSX && NIGHTLY_BUILD
|
|
|
|
// Mark a region which occurs atomically wrt the recording. No two threads can
|
|
// be in an atomic region at once, and the order in which atomic sections are
|
|
// executed by the various threads will be the same in the replay as in the
|
|
// recording. These calls have no effect when not recording/replaying.
|
|
static inline void BeginOrderedAtomicAccess();
|
|
static inline void EndOrderedAtomicAccess();
|
|
|
|
// RAII class for an atomic access.
|
|
struct MOZ_RAII AutoOrderedAtomicAccess
|
|
{
|
|
AutoOrderedAtomicAccess() { BeginOrderedAtomicAccess(); }
|
|
~AutoOrderedAtomicAccess() { EndOrderedAtomicAccess(); }
|
|
};
|
|
|
|
// Mark a region where thread events are passed through the record/replay
|
|
// system. While recording, no information from system calls or other events
|
|
// will be recorded for the thread. While replaying, system calls and other
|
|
// events are performed normally.
|
|
static inline void BeginPassThroughThreadEvents();
|
|
static inline void EndPassThroughThreadEvents();
|
|
|
|
// Whether events in this thread are passed through.
|
|
static inline bool AreThreadEventsPassedThrough();
|
|
|
|
// RAII class for regions where thread events are passed through.
|
|
struct MOZ_RAII AutoPassThroughThreadEvents
|
|
{
|
|
AutoPassThroughThreadEvents() { BeginPassThroughThreadEvents(); }
|
|
~AutoPassThroughThreadEvents() { EndPassThroughThreadEvents(); }
|
|
};
|
|
|
|
// As for AutoPassThroughThreadEvents, but may be used when events are already
|
|
// passed through.
|
|
struct MOZ_RAII AutoEnsurePassThroughThreadEvents
|
|
{
|
|
AutoEnsurePassThroughThreadEvents()
|
|
: mPassedThrough(AreThreadEventsPassedThrough())
|
|
{
|
|
if (!mPassedThrough)
|
|
BeginPassThroughThreadEvents();
|
|
}
|
|
|
|
~AutoEnsurePassThroughThreadEvents()
|
|
{
|
|
if (!mPassedThrough)
|
|
EndPassThroughThreadEvents();
|
|
}
|
|
|
|
private:
|
|
bool mPassedThrough;
|
|
};
|
|
|
|
// Mark a region where thread events are not allowed to occur. The process will
|
|
// crash immediately if an event does happen.
|
|
static inline void BeginDisallowThreadEvents();
|
|
static inline void EndDisallowThreadEvents();
|
|
|
|
// Whether events in this thread are disallowed.
|
|
static inline bool AreThreadEventsDisallowed();
|
|
|
|
// RAII class for a region where thread events are disallowed.
|
|
struct MOZ_RAII AutoDisallowThreadEvents
|
|
{
|
|
AutoDisallowThreadEvents() { BeginDisallowThreadEvents(); }
|
|
~AutoDisallowThreadEvents() { EndDisallowThreadEvents(); }
|
|
};
|
|
|
|
// Mark a region where thread events should have stack information captured.
|
|
// These stacks help in tracking down record/replay inconsistencies.
|
|
static inline void BeginCaptureEventStacks();
|
|
static inline void EndCaptureEventStacks();
|
|
|
|
// RAII class for a region where thread event stacks should be captured.
|
|
struct MOZ_RAII AutoCaptureEventStacks
|
|
{
|
|
AutoCaptureEventStacks() { BeginCaptureEventStacks(); }
|
|
~AutoCaptureEventStacks() { EndCaptureEventStacks(); }
|
|
};
|
|
|
|
// Record or replay a value in the current thread's event stream.
|
|
static inline size_t RecordReplayValue(size_t aValue);
|
|
|
|
// Record or replay the contents of a range of memory in the current thread's
|
|
// event stream.
|
|
static inline void RecordReplayBytes(void* aData, size_t aSize);
|
|
|
|
// During recording or replay, mark the recording as unusable. There are some
|
|
// behaviors that can't be reliably recorded or replayed. For more information,
|
|
// see 'Unrecordable Executions' in the URL above.
|
|
static inline void InvalidateRecording(const char* aWhy);
|
|
|
|
// API for ensuring deterministic recording and replaying of PLDHashTables.
|
|
// This allows PLDHashTables to behave deterministically by generating a custom
|
|
// set of operations for each table and requiring no other instrumentation.
|
|
// (PLHashTables have a similar mechanism, though it is not exposed here.)
|
|
static inline const PLDHashTableOps* GeneratePLDHashTableCallbacks(const PLDHashTableOps* aOps);
|
|
static inline const PLDHashTableOps* UnwrapPLDHashTableCallbacks(const PLDHashTableOps* aOps);
|
|
static inline void DestroyPLDHashTableCallbacks(const PLDHashTableOps* aOps);
|
|
static inline void MovePLDHashTableContents(const PLDHashTableOps* aFirstOps,
|
|
const PLDHashTableOps* aSecondOps);
|
|
|
|
// Associate an arbitrary pointer with a JS object root while replaying. This
|
|
// is useful for replaying the behavior of weak pointers.
|
|
MFBT_API void SetWeakPointerJSRoot(const void* aPtr, JSObject* aJSObj);
|
|
|
|
// API for ensuring that a function executes at a consistent point when
|
|
// recording or replaying. This is primarily needed for finalizers and other
|
|
// activity during a GC that can perform recorded events (because GCs can
|
|
// occur at different times and behave differently between recording and
|
|
// replay, thread events are disallowed during a GC). Triggers can be
|
|
// registered at a point where thread events are allowed, then activated at
|
|
// a point where thread events are not allowed. When recording, the trigger's
|
|
// callback will execute at the next point when ExecuteTriggers is called on
|
|
// the thread which originally registered the trigger (typically at the top of
|
|
// the thread's event loop), and when replaying the callback will execute at
|
|
// the same point, even if it was never activated.
|
|
//
|
|
// Below is an example of how this API can be used.
|
|
//
|
|
// // This structure's lifetime is managed by the GC.
|
|
// struct GarbageCollectedHolder {
|
|
// GarbageCollectedHolder() {
|
|
// RegisterTrigger(this, [=]() { this->DestroyContents(); });
|
|
// }
|
|
// ~GarbageCollectedHolder() {
|
|
// UnregisterTrigger(this);
|
|
// }
|
|
//
|
|
// void Finalize() {
|
|
// // During finalization, thread events are disallowed.
|
|
// if (IsRecordingOrReplaying()) {
|
|
// ActivateTrigger(this);
|
|
// } else {
|
|
// DestroyContents();
|
|
// }
|
|
// }
|
|
//
|
|
// // This is free to release resources held by the system, communicate with
|
|
// // other threads or processes, and so forth. When replaying, this may
|
|
// // be called before the GC has actually collected this object, but since
|
|
// // the GC will have already collected this object at this point in the
|
|
// // recording, this object will never be accessed again.
|
|
// void DestroyContents();
|
|
// };
|
|
MFBT_API void RegisterTrigger(void* aObj, const std::function<void()>& aCallback);
|
|
MFBT_API void UnregisterTrigger(void* aObj);
|
|
MFBT_API void ActivateTrigger(void* aObj);
|
|
MFBT_API void ExecuteTriggers();
|
|
|
|
// Some devtools operations which execute in a replaying process can cause code
|
|
// to run which did not run while recording. For example, the JS debugger can
|
|
// run arbitrary JS while paused at a breakpoint, by doing an eval(). In such
|
|
// cases we say that execution has diverged from the recording, and if recorded
|
|
// events are encountered the associated devtools operation fails. This API can
|
|
// be used to test for such cases and avoid causing the operation to fail.
|
|
static inline bool HasDivergedFromRecording();
|
|
|
|
// API for handling unrecorded waits. During replay, periodically all threads
|
|
// must enter a specific idle state so that checkpoints may be saved or
|
|
// restored for rewinding. For threads which block on recorded resources
|
|
// --- they wait on a recorded lock (one which was created when events were not
|
|
// passed through) or an associated cvar --- this is handled automatically.
|
|
//
|
|
// Threads which block indefinitely on unrecorded resources must call
|
|
// NotifyUnrecordedWait first.
|
|
//
|
|
// The callback passed to NotifyUnrecordedWait will be invoked at most once
|
|
// by the main thread whenever the main thread is waiting for other threads to
|
|
// become idle, and at most once after the call to NotifyUnrecordedWait if the
|
|
// main thread is already waiting for other threads to become idle.
|
|
//
|
|
// The callback should poke the thread so that it is no longer blocked on the
|
|
// resource. The thread must call MaybeWaitForCheckpointSave before blocking
|
|
// again.
|
|
MFBT_API void NotifyUnrecordedWait(const std::function<void()>& aCallback);
|
|
MFBT_API void MaybeWaitForCheckpointSave();
|
|
|
|
// API for debugging inconsistent behavior between recording and replay.
|
|
// By calling Assert or AssertBytes a thread event will be inserted and any
|
|
// inconsistent execution order of events will be detected (as for normal
|
|
// thread events) and reported to the console.
|
|
//
|
|
// RegisterThing/UnregisterThing associate arbitrary pointers with indexes that
|
|
// will be consistent between recording/replaying and can be used in assertion
|
|
// strings.
|
|
static inline void RecordReplayAssert(const char* aFormat, ...);
|
|
static inline void RecordReplayAssertBytes(const void* aData, size_t aSize);
|
|
static inline void RegisterThing(void* aThing);
|
|
static inline void UnregisterThing(void* aThing);
|
|
static inline size_t ThingIndex(void* aThing);
|
|
|
|
// Give a directive to the record/replay system. For possible values for
|
|
// aDirective, see ProcessRecordReplay.h. This is used for testing purposes.
|
|
static inline void RecordReplayDirective(long aDirective);
|
|
|
|
// Helper for record/replay asserts, try to determine a name for a C++ object
|
|
// with virtual methods based on its vtable.
|
|
static inline const char* VirtualThingName(void* aThing);
|
|
|
|
// Enum which describes whether to preserve behavior between recording and
|
|
// replay sessions.
|
|
enum class Behavior {
|
|
DontPreserve,
|
|
Preserve
|
|
};
|
|
|
|
// Determine whether this is a recording/replaying or middleman process, and
|
|
// initialize record/replay state if so.
|
|
MFBT_API void Initialize(int aArgc, char* aArgv[]);
|
|
|
|
// Kinds of recording/replaying processes that can be spawned.
|
|
enum class ProcessKind {
|
|
Recording,
|
|
Replaying,
|
|
MiddlemanRecording,
|
|
MiddlemanReplaying
|
|
};
|
|
|
|
// Command line option for specifying the record/replay kind of a process.
|
|
static const char gProcessKindOption[] = "-recordReplayKind";
|
|
|
|
// Command line option for specifying the recording file to use.
|
|
static const char gRecordingFileOption[] = "-recordReplayFile";
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// JS interface
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Get the counter used to keep track of how much progress JS execution has
|
|
// made while running on the main thread. Progress must advance whenever a JS
|
|
// function is entered or loop entry point is reached, so that no script
|
|
// location may be hit twice while the progress counter is the same. See
|
|
// JSControl.h for more.
|
|
typedef uint64_t ProgressCounter;
|
|
MFBT_API ProgressCounter* ExecutionProgressCounter();
|
|
|
|
static inline void
|
|
AdvanceExecutionProgressCounter()
|
|
{
|
|
++*ExecutionProgressCounter();
|
|
}
|
|
|
|
// Get an identifier for the current execution point which can be used to warp
|
|
// here later.
|
|
MFBT_API ProgressCounter NewTimeWarpTarget();
|
|
|
|
// Return whether a script is internal to the record/replay infrastructure,
|
|
// may run non-deterministically between recording and replaying, and whose
|
|
// execution must not update the progress counter.
|
|
MFBT_API bool IsInternalScript(const char* aURL);
|
|
|
|
// Define a RecordReplayControl object on the specified global object, with
|
|
// methods specialized to the current recording/replaying or middleman process
|
|
// kind.
|
|
MFBT_API bool DefineRecordReplayControlObject(JSContext* aCx, JSObject* aObj);
|
|
|
|
// Notify the infrastructure that some URL which contains JavaScript is
|
|
// being parsed. This is used to provide the complete contents of the URL to
|
|
// devtools code when it is inspecting the state of this process; that devtools
|
|
// code can't simply fetch the URL itself since it may have been changed since
|
|
// the recording was made or may no longer exist. The token for a parse may not
|
|
// be used in other parses until after EndContentParse() is called.
|
|
MFBT_API void BeginContentParse(const void* aToken,
|
|
const char* aURL, const char* aContentType);
|
|
|
|
// Add some parse data to an existing content parse.
|
|
MFBT_API void AddContentParseData(const void* aToken,
|
|
const char16_t* aBuffer, size_t aLength);
|
|
|
|
// Mark a content parse as having completed.
|
|
MFBT_API void EndContentParse(const void* aToken);
|
|
|
|
// Perform an entire content parse, when the entire URL is available at once.
|
|
static inline void
|
|
NoteContentParse(const void* aToken,
|
|
const char* aURL, const char* aContentType,
|
|
const char16_t* aBuffer, size_t aLength)
|
|
{
|
|
BeginContentParse(aToken, aURL, aContentType);
|
|
AddContentParseData(aToken, aBuffer, aLength);
|
|
EndContentParse(aToken);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// API inline function implementation
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Define inline wrappers on builds where recording/replaying is enabled.
|
|
#if defined(XP_MACOSX) && defined(NIGHTLY_BUILD)
|
|
|
|
#define MOZ_MakeRecordReplayWrapperVoid(aName, aFormals, aActuals) \
|
|
MFBT_API void Internal ##aName aFormals; \
|
|
static inline void aName aFormals \
|
|
{ \
|
|
if (IsRecordingOrReplaying()) { \
|
|
Internal ##aName aActuals; \
|
|
} \
|
|
}
|
|
|
|
#define MOZ_MakeRecordReplayWrapper(aName, aReturnType, aDefaultValue, aFormals, aActuals) \
|
|
MFBT_API aReturnType Internal ##aName aFormals; \
|
|
static inline aReturnType aName aFormals \
|
|
{ \
|
|
if (IsRecordingOrReplaying()) { \
|
|
return Internal ##aName aActuals; \
|
|
} \
|
|
return aDefaultValue; \
|
|
}
|
|
|
|
// Define inline wrappers on other builds. Avoiding references to the out of
|
|
// line method avoids link errors when e.g. using Atomic<> but not linking
|
|
// against MFBT.
|
|
#else
|
|
|
|
#define MOZ_MakeRecordReplayWrapperVoid(aName, aFormals, aActuals) \
|
|
static inline void aName aFormals {}
|
|
|
|
#define MOZ_MakeRecordReplayWrapper(aName, aReturnType, aDefaultValue, aFormals, aActuals) \
|
|
static inline aReturnType aName aFormals { return aDefaultValue; }
|
|
|
|
#endif
|
|
|
|
MOZ_MakeRecordReplayWrapperVoid(BeginOrderedAtomicAccess, (), ())
|
|
MOZ_MakeRecordReplayWrapperVoid(EndOrderedAtomicAccess, (), ())
|
|
MOZ_MakeRecordReplayWrapperVoid(BeginPassThroughThreadEvents, (), ())
|
|
MOZ_MakeRecordReplayWrapperVoid(EndPassThroughThreadEvents, (), ())
|
|
MOZ_MakeRecordReplayWrapper(AreThreadEventsPassedThrough, bool, false, (), ())
|
|
MOZ_MakeRecordReplayWrapperVoid(BeginDisallowThreadEvents, (), ())
|
|
MOZ_MakeRecordReplayWrapperVoid(EndDisallowThreadEvents, (), ())
|
|
MOZ_MakeRecordReplayWrapper(AreThreadEventsDisallowed, bool, false, (), ())
|
|
MOZ_MakeRecordReplayWrapperVoid(BeginCaptureEventStacks, (), ())
|
|
MOZ_MakeRecordReplayWrapperVoid(EndCaptureEventStacks, (), ())
|
|
MOZ_MakeRecordReplayWrapper(RecordReplayValue, size_t, aValue, (size_t aValue), (aValue))
|
|
MOZ_MakeRecordReplayWrapperVoid(RecordReplayBytes, (void* aData, size_t aSize), (aData, aSize))
|
|
MOZ_MakeRecordReplayWrapper(HasDivergedFromRecording, bool, false, (), ())
|
|
MOZ_MakeRecordReplayWrapper(GeneratePLDHashTableCallbacks,
|
|
const PLDHashTableOps*, aOps, (const PLDHashTableOps* aOps), (aOps))
|
|
MOZ_MakeRecordReplayWrapper(UnwrapPLDHashTableCallbacks,
|
|
const PLDHashTableOps*, aOps, (const PLDHashTableOps* aOps), (aOps))
|
|
MOZ_MakeRecordReplayWrapperVoid(DestroyPLDHashTableCallbacks,
|
|
(const PLDHashTableOps* aOps), (aOps))
|
|
MOZ_MakeRecordReplayWrapperVoid(MovePLDHashTableContents,
|
|
(const PLDHashTableOps* aFirstOps,
|
|
const PLDHashTableOps* aSecondOps),
|
|
(aFirstOps, aSecondOps))
|
|
MOZ_MakeRecordReplayWrapperVoid(InvalidateRecording, (const char* aWhy), (aWhy))
|
|
MOZ_MakeRecordReplayWrapperVoid(RegisterWeakPointer,
|
|
(const void* aPtr, const std::function<void(bool)>& aCallback),
|
|
(aPtr, aCallback))
|
|
MOZ_MakeRecordReplayWrapperVoid(UnregisterWeakPointer, (const void* aPtr), (aPtr))
|
|
MOZ_MakeRecordReplayWrapperVoid(WeakPointerAccess,
|
|
(const void* aPtr, bool aSuccess), (aPtr, aSuccess))
|
|
MOZ_MakeRecordReplayWrapperVoid(RecordReplayAssertBytes,
|
|
(const void* aData, size_t aSize), (aData, aSize))
|
|
MOZ_MakeRecordReplayWrapperVoid(RegisterThing, (void* aThing), (aThing))
|
|
MOZ_MakeRecordReplayWrapperVoid(UnregisterThing, (void* aThing), (aThing))
|
|
MOZ_MakeRecordReplayWrapper(ThingIndex, size_t, 0, (void* aThing), (aThing))
|
|
MOZ_MakeRecordReplayWrapper(VirtualThingName, const char*, nullptr, (void* aThing), (aThing))
|
|
MOZ_MakeRecordReplayWrapperVoid(RecordReplayDirective, (long aDirective), (aDirective))
|
|
|
|
#undef MOZ_MakeRecordReplayWrapperVoid
|
|
#undef MOZ_MakeRecordReplayWrapper
|
|
|
|
MFBT_API void InternalRecordReplayAssert(const char* aFormat, va_list aArgs);
|
|
|
|
static inline void
|
|
RecordReplayAssert(const char* aFormat, ...)
|
|
{
|
|
if (IsRecordingOrReplaying()) {
|
|
va_list ap;
|
|
va_start(ap, aFormat);
|
|
InternalRecordReplayAssert(aFormat, ap);
|
|
va_end(ap);
|
|
}
|
|
}
|
|
|
|
} // recordreplay
|
|
} // mozilla
|
|
|
|
#endif /* mozilla_RecordReplay_h */
|