зеркало из https://github.com/mozilla/gecko-dev.git
551 строка
22 KiB
C++
551 строка
22 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_TextControlState_h
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#define mozilla_TextControlState_h
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/EnumSet.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/TextControlElement.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/WeakPtr.h"
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#include "mozilla/dom/HTMLInputElementBinding.h"
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#include "mozilla/dom/Nullable.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsITextControlFrame.h"
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#include "nsITimer.h"
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class nsTextControlFrame;
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class nsISelectionController;
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class nsFrameSelection;
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class nsFrame;
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namespace mozilla {
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class AutoTextControlHandlingState;
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class ErrorResult;
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class IMEContentObserver;
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class TextEditor;
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class TextInputListener;
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class TextInputSelectionController;
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namespace dom {
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class Element;
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class HTMLInputElement;
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} // namespace dom
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/**
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* PasswordMaskData stores making information and necessary timer for
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* `TextEditor` instances.
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*/
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struct PasswordMaskData final {
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// Timer to mask unmasked characters automatically. Used only when it's
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// a password field.
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nsCOMPtr<nsITimer> mTimer;
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// Unmasked character range. Used only when it's a password field.
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// If mUnmaskedLength is 0, it means there is no unmasked characters.
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uint32_t mUnmaskedStart = UINT32_MAX;
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uint32_t mUnmaskedLength = 0;
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// Set to true if all characters are masked or waiting notification from
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// `mTimer`. Otherwise, i.e., part of or all of password is unmasked
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// without setting `mTimer`, set to false.
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bool mIsMaskingPassword = true;
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// Set to true if a manager of the instance wants to disable echoing
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// password temporarily.
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bool mEchoingPasswordPrevented = false;
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MOZ_ALWAYS_INLINE bool IsAllMasked() const {
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return mUnmaskedStart == UINT32_MAX && mUnmaskedLength == 0;
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}
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MOZ_ALWAYS_INLINE uint32_t UnmaskedEnd() const {
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return mUnmaskedStart + mUnmaskedLength;
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}
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MOZ_ALWAYS_INLINE void MaskAll() {
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mUnmaskedStart = UINT32_MAX;
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mUnmaskedLength = 0;
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}
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MOZ_ALWAYS_INLINE void Reset() {
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MaskAll();
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mIsMaskingPassword = true;
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}
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enum class ReleaseTimer { No, Yes };
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MOZ_ALWAYS_INLINE void CancelTimer(ReleaseTimer aReleaseTimer) {
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if (mTimer) {
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mTimer->Cancel();
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if (aReleaseTimer == ReleaseTimer::Yes) {
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mTimer = nullptr;
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}
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}
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if (mIsMaskingPassword) {
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MaskAll();
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}
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}
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};
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/**
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* TextControlState is a class which is responsible for managing the state of
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* plaintext controls. This currently includes the following HTML elements:
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* <input type=text>
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* <input type=search>
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* <input type=url>
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* <input type=telephone>
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* <input type=email>
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* <input type=password>
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* <textarea>
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*
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* This class is held as a member of HTMLInputElement and HTMLTextAreaElement.
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* The public functions in this class include the public APIs which dom/
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* uses. Layout code uses the TextControlElement interface to invoke
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* functions on this class.
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*
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* The design motivation behind this class is maintaining all of the things
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* which collectively are considered the "state" of the text control in a single
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* location. This state includes several things:
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*
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* * The control's value. This value is stored in the mValue member, and is
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* only used when there is no frame for the control, or when the editor object
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* has not been initialized yet.
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*
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* * The control's associated frame. This value is stored in the mBoundFrame
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* member. A text control might never have an associated frame during its life
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* cycle, or might have several different ones, but at any given moment in time
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* there is a maximum of 1 bound frame to each text control.
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*
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* * The control's associated editor. This value is stored in the mTextEditor
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* member. An editor is initialized for the control only when necessary (that
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* is, when either the user is about to interact with the text control, or when
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* some other code needs to access the editor object. Without a frame bound to
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* the control, an editor is never initialized. Once initialized, the editor
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* might outlive the frame, in which case the same editor will be used if a new
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* frame gets bound to the text control.
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*
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* * The anonymous content associated with the text control's frame, including
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* the value div (the DIV element responsible for holding the value of the text
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* control) and the placeholder div (the DIV element responsible for holding the
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* placeholder value of the text control.) These values are stored in the
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* mRootNode and mPlaceholderDiv members, respectively. They will be created
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* when a frame is bound to the text control. They will be destroyed when the
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* frame is unbound from the object. We could try and hold on to the anonymous
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* content between different frames, but unfortunately that is not currently
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* possible because they are not unbound from the document in time.
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*
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* * The frame selection controller. This value is stored in the mSelCon
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* member. The frame selection controller is responsible for maintaining the
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* selection state on a frame. It is created when a frame is bound to the text
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* control element, and will be destroy when the frame is being unbound from the
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* text control element. It is created alongside with the frame selection object
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* which is stored in the mFrameSel member.
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*
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* * The editor text listener. This value is stored in the mTextListener
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* member. Its job is to listen to selection and keyboard events, and act
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* accordingly. It is created when an a frame is first bound to the control, and
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* will be destroyed when the frame is unbound from the text control element.
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*
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* * The editor's cached value. This value is stored in the mCachedValue
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* member. It is used to improve the performance of append operations to the
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* text control. A mutation observer stored in the mMutationObserver has the
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* job of invalidating this cache when the anonymous contect containing the
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* value is changed.
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*
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* * The editor's cached selection properties. These vales are stored in the
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* mSelectionProperties member, and include the selection's start, end and
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* direction. They are only used when there is no frame available for the
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* text field.
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*
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*
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* As a general rule, TextControlState objects own the value of the text
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* control, and any attempt to retrieve or set the value must be made through
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* those objects. Internally, the value can be represented in several different
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* ways, based on the state the control is in.
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*
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* * When the control is first initialized, its value is equal to the default
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* value of the DOM node. For <input> text controls, this default value is the
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* value of the value attribute. For <textarea> elements, this default value is
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* the value of the text node children of the element.
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*
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* * If the value has been changed through the DOM node (before the editor for
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* the object is initialized), the value is stored as a simple string inside the
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* mValue member of the TextControlState object.
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*
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* * If an editor has been initialized for the control, the value is set and
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* retrievd via the nsIEditor interface, and is internally managed by the
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* editor as the native anonymous content tree attached to the control's frame.
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*
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* * If the text control state object is unbound from the control's frame, the
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* value is transferred to the mValue member variable, and will be managed there
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* until a new frame is bound to the text editor state object.
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*/
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class RestoreSelectionState;
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class TextControlState final : public SupportsWeakPtr {
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public:
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using Element = dom::Element;
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using HTMLInputElement = dom::HTMLInputElement;
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using SelectionDirection = nsITextControlFrame::SelectionDirection;
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static TextControlState* Construct(TextControlElement* aOwningElement);
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// Note that this does not run script actually because of `sHasShutDown`
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// is set to true before calling `DeleteOrCacheForReuse()`.
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MOZ_CAN_RUN_SCRIPT_BOUNDARY static void Shutdown();
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/**
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* Destroy() deletes the instance immediately or later.
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*/
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MOZ_CAN_RUN_SCRIPT void Destroy();
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TextControlState() = delete;
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explicit TextControlState(const TextControlState&) = delete;
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TextControlState(TextControlState&&) = delete;
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void operator=(const TextControlState&) = delete;
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void operator=(TextControlState&&) = delete;
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void Traverse(nsCycleCollectionTraversalCallback& cb);
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MOZ_CAN_RUN_SCRIPT_BOUNDARY void Unlink();
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bool IsBusy() const { return !!mHandlingState || mValueTransferInProgress; }
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MOZ_CAN_RUN_SCRIPT TextEditor* GetTextEditor();
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TextEditor* GetTextEditorWithoutCreation();
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nsISelectionController* GetSelectionController() const;
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nsFrameSelection* GetConstFrameSelection();
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nsresult BindToFrame(nsTextControlFrame* aFrame);
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MOZ_CAN_RUN_SCRIPT void UnbindFromFrame(nsTextControlFrame* aFrame);
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MOZ_CAN_RUN_SCRIPT nsresult PrepareEditor(const nsAString* aValue = nullptr);
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void InitializeKeyboardEventListeners();
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/**
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* OnEditActionHandled() is called when mTextEditor handles something
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* and immediately before dispatching "input" event.
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*/
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[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult OnEditActionHandled();
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enum class ValueSetterOption {
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// The call is for setting value to initial one, computed one, etc.
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ByInternalAPI,
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// The value is changed by a call of setUserInput() API from chrome.
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BySetUserInputAPI,
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// The value is changed by changing value attribute of the element or
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// something like setRangeText().
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ByContentAPI,
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// The value is changed by setRangeText(). Intended to prevent silent
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// selection range change.
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BySetRangeTextAPI,
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// Whether SetValueChanged should be called as a result of this value
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// change.
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SetValueChanged,
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// Whether to move the cursor to end of the value (in the case when we have
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// cached selection offsets), in the case when the value has changed. If
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// this is not set and MoveCursorToBeginSetSelectionDirectionForward
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// is not set, the cached selection offsets will simply be clamped to
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// be within the length of the new value. In either case, if the value has
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// not changed the cursor won't move.
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// TODO(mbrodesser): update comment and enumerator identifier to reflect
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// that also the direction is set to forward.
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MoveCursorToEndIfValueChanged,
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// The value change should preserve undo history.
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PreserveUndoHistory,
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// Whether it should be tried to move the cursor to the beginning of the
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// text control and set the selection direction to "forward".
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// TODO(mbrodesser): As soon as "none" is supported
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// (https://bugzilla.mozilla.org/show_bug.cgi?id=1541454), it should be set
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// to "none" and only fall back to "forward" if the platform doesn't support
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// it.
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MoveCursorToBeginSetSelectionDirectionForward,
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};
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using ValueSetterOptions = EnumSet<ValueSetterOption, uint32_t>;
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/**
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* SetValue() sets the value to aValue with replacing \r\n and \r with \n.
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*
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* @param aValue The new value. Can contain \r.
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* @param aOldValue Optional. If you have already know current value,
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* set this to it. However, this must not contain \r
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* for the performance.
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* @param aOptions See ValueSetterOption.
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*/
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[[nodiscard]] MOZ_CAN_RUN_SCRIPT bool SetValue(
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const nsAString& aValue, const nsAString* aOldValue,
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const ValueSetterOptions& aOptions);
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[[nodiscard]] MOZ_CAN_RUN_SCRIPT bool SetValue(
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const nsAString& aValue, const ValueSetterOptions& aOptions) {
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return SetValue(aValue, nullptr, aOptions);
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}
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/**
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* GetValue() returns current value either with or without TextEditor.
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* The result never includes \r.
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*/
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void GetValue(nsAString& aValue, bool aIgnoreWrap, bool aForDisplay) const;
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/**
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* ValueEquals() is designed for internal use so that aValue shouldn't
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* include \r character. It should be handled before calling this with
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* nsContentUtils::PlatformToDOMLineBreaks().
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*/
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bool ValueEquals(const nsAString& aValue) const;
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// The following methods are for textarea element to use whether default
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// value or not.
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// XXX We might have to add assertion when it is into editable,
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// or reconsider fixing bug 597525 to remove these.
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void EmptyValue() {
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if (!mValue.IsVoid()) {
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mValue.Truncate();
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}
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}
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bool IsEmpty() const { return mValue.IsEmpty(); }
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const nsAString& LastInteractiveValueIfLastChangeWasNonInteractive() const {
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return mLastInteractiveValue;
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}
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// When an interactive value change happens, we clear mLastInteractiveValue
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// because it's not needed (mValue is the new interactive value).
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void ClearLastInteractiveValue() { mLastInteractiveValue.SetIsVoid(true); }
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Element* GetRootNode();
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Element* GetPreviewNode();
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bool IsSingleLineTextControl() const {
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return mTextCtrlElement->IsSingleLineTextControl();
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}
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bool IsTextArea() const { return mTextCtrlElement->IsTextArea(); }
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bool IsPasswordTextControl() const {
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return mTextCtrlElement->IsPasswordTextControl();
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}
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int32_t GetCols() { return mTextCtrlElement->GetCols(); }
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int32_t GetWrapCols() {
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int32_t wrapCols = mTextCtrlElement->GetWrapCols();
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MOZ_ASSERT(wrapCols >= 0);
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return wrapCols;
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}
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int32_t GetRows() { return mTextCtrlElement->GetRows(); }
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// preview methods
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void SetPreviewText(const nsAString& aValue, bool aNotify);
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void GetPreviewText(nsAString& aValue);
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struct SelectionProperties {
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public:
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bool IsDefault() const {
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return mStart == 0 && mEnd == 0 &&
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mDirection == SelectionDirection::Forward;
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}
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uint32_t GetStart() const { return mStart; }
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bool SetStart(uint32_t value) {
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uint32_t newValue = std::min(value, *mMaxLength);
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bool changed = mStart != newValue;
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mStart = newValue;
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mIsDirty |= changed;
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return changed;
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}
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uint32_t GetEnd() const { return mEnd; }
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bool SetEnd(uint32_t value) {
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uint32_t newValue = std::min(value, *mMaxLength);
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bool changed = mEnd != newValue;
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mEnd = newValue;
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mIsDirty |= changed;
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return changed;
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}
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SelectionDirection GetDirection() const { return mDirection; }
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bool SetDirection(SelectionDirection value) {
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bool changed = mDirection != value;
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mDirection = value;
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mIsDirty |= changed;
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return changed;
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}
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void SetMaxLength(uint32_t aMax) {
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mMaxLength = Some(aMax);
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// recompute against the new max length
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SetStart(GetStart());
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SetEnd(GetEnd());
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}
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bool HasMaxLength() { return mMaxLength.isSome(); }
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// return true only if mStart, mEnd, or mDirection have been modified,
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// or if SetIsDirty() was explicitly called.
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bool IsDirty() const { return mIsDirty; }
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void SetIsDirty() { mIsDirty = true; }
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private:
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uint32_t mStart = 0;
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uint32_t mEnd = 0;
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Maybe<uint32_t> mMaxLength;
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bool mIsDirty = false;
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SelectionDirection mDirection = SelectionDirection::Forward;
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};
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bool IsSelectionCached() const { return mSelectionCached; }
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SelectionProperties& GetSelectionProperties() { return mSelectionProperties; }
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MOZ_CAN_RUN_SCRIPT void SetSelectionProperties(SelectionProperties& aProps);
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bool HasNeverInitializedBefore() const { return !mEverInited; }
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// Sync up our selection properties with our editor prior to being destroyed.
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// This will invoke UnbindFromFrame() to ensure that we grab whatever
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// selection state may be at the moment.
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MOZ_CAN_RUN_SCRIPT void SyncUpSelectionPropertiesBeforeDestruction();
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// Get the selection range start and end points in our text.
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void GetSelectionRange(uint32_t* aSelectionStart, uint32_t* aSelectionEnd,
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ErrorResult& aRv);
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// Get the selection direction
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nsITextControlFrame::SelectionDirection GetSelectionDirection(
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ErrorResult& aRv);
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enum class ScrollAfterSelection { No, Yes };
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// Set the selection range (start, end, direction). aEnd is allowed to be
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// smaller than aStart; in that case aStart will be reset to the same value as
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// aEnd. This basically implements
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// https://html.spec.whatwg.org/multipage/forms.html#set-the-selection-range
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// but with the start/end already coerced to zero if null (and without the
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// special infinity value), and the direction already converted to a
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// SelectionDirection.
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//
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// If we have a frame, this method will scroll the selection into view.
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MOZ_CAN_RUN_SCRIPT void SetSelectionRange(
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uint32_t aStart, uint32_t aEnd,
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nsITextControlFrame::SelectionDirection aDirection, ErrorResult& aRv,
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ScrollAfterSelection aScroll = ScrollAfterSelection::Yes);
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// Set the selection range, but with an optional string for the direction.
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// This will convert aDirection to an nsITextControlFrame::SelectionDirection
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// and then call our other SetSelectionRange overload.
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MOZ_CAN_RUN_SCRIPT void SetSelectionRange(
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uint32_t aSelectionStart, uint32_t aSelectionEnd,
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const dom::Optional<nsAString>& aDirection, ErrorResult& aRv,
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ScrollAfterSelection aScroll = ScrollAfterSelection::Yes);
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// Set the selection start. This basically implements the
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// https://html.spec.whatwg.org/multipage/forms.html#dom-textarea/input-selectionstart
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// setter.
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MOZ_CAN_RUN_SCRIPT void SetSelectionStart(
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const dom::Nullable<uint32_t>& aStart, ErrorResult& aRv);
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// Set the selection end. This basically implements the
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// https://html.spec.whatwg.org/multipage/forms.html#dom-textarea/input-selectionend
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// setter.
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MOZ_CAN_RUN_SCRIPT void SetSelectionEnd(const dom::Nullable<uint32_t>& aEnd,
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ErrorResult& aRv);
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// Get the selection direction as a string. This implements the
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// https://html.spec.whatwg.org/multipage/forms.html#dom-textarea/input-selectiondirection
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// getter.
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void GetSelectionDirectionString(nsAString& aDirection, ErrorResult& aRv);
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// Set the selection direction. This basically implements the
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// https://html.spec.whatwg.org/multipage/forms.html#dom-textarea/input-selectiondirection
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// setter.
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MOZ_CAN_RUN_SCRIPT void SetSelectionDirection(const nsAString& aDirection,
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ErrorResult& aRv);
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// Set the range text. This basically implements
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// https://html.spec.whatwg.org/multipage/forms.html#dom-textarea/input-setrangetext
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MOZ_CAN_RUN_SCRIPT void SetRangeText(const nsAString& aReplacement,
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ErrorResult& aRv);
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// The last two arguments are -1 if we don't know our selection range;
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// otherwise they're the start and end of our selection range.
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MOZ_CAN_RUN_SCRIPT void SetRangeText(
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const nsAString& aReplacement, uint32_t aStart, uint32_t aEnd,
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dom::SelectionMode aSelectMode, ErrorResult& aRv,
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const Maybe<uint32_t>& aSelectionStart = Nothing(),
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const Maybe<uint32_t>& aSelectionEnd = Nothing());
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private:
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explicit TextControlState(TextControlElement* aOwningElement);
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MOZ_CAN_RUN_SCRIPT ~TextControlState();
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/**
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* Delete the instance or cache to reuse it if possible.
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*/
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MOZ_CAN_RUN_SCRIPT void DeleteOrCacheForReuse();
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MOZ_CAN_RUN_SCRIPT void UnlinkInternal();
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MOZ_CAN_RUN_SCRIPT void DestroyEditor();
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MOZ_CAN_RUN_SCRIPT void Clear();
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nsresult InitializeRootNode();
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void FinishedRestoringSelection();
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bool EditorHasComposition();
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/**
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* SetValueWithTextEditor() modifies the editor value with mTextEditor.
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* This may cause destroying mTextEditor, mBoundFrame, the TextControlState
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* itself. Must be called when both mTextEditor and mBoundFrame are not
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* nullptr.
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*
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* @param aHandlingSetValue Must be inner-most handling state for SetValue.
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* @return false if fallible allocation failed. Otherwise,
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* true.
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*/
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MOZ_CAN_RUN_SCRIPT bool SetValueWithTextEditor(
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AutoTextControlHandlingState& aHandlingSetValue);
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/**
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* SetValueWithoutTextEditor() modifies the value without editor. I.e.,
|
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* modifying the value in this instance and mBoundFrame. Must be called
|
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* when at least mTextEditor or mBoundFrame is nullptr.
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*
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* @param aHandlingSetValue Must be inner-most handling state for SetValue.
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* @return false if fallible allocation failed. Otherwise,
|
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* true.
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*/
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MOZ_CAN_RUN_SCRIPT bool SetValueWithoutTextEditor(
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AutoTextControlHandlingState& aHandlingSetValue);
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IMEContentObserver* GetIMEContentObserver() const;
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// When this class handles something which may run script, this should be
|
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// set to non-nullptr. If so, this class claims that it's busy and that
|
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// prevents destroying TextControlState instance.
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AutoTextControlHandlingState* mHandlingState = nullptr;
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// The text control element owns this object, and ensures that this object
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// has a smaller lifetime except the owner releases the instance while it
|
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// does something with this.
|
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TextControlElement* MOZ_NON_OWNING_REF mTextCtrlElement;
|
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RefPtr<TextInputSelectionController> mSelCon;
|
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RefPtr<RestoreSelectionState> mRestoringSelection;
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RefPtr<TextEditor> mTextEditor;
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nsTextControlFrame* mBoundFrame = nullptr;
|
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RefPtr<TextInputListener> mTextListener;
|
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UniquePtr<PasswordMaskData> mPasswordMaskData;
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nsString mValue{VoidString()}; // Void if there's no value.
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// If our input's last value change was not interactive (as in, the value
|
|
// change was caused by a ValueChangeKind::UserInteraction), this is the value
|
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// that the last interaction had.
|
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nsString mLastInteractiveValue{VoidString()};
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SelectionProperties mSelectionProperties;
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bool mEverInited : 1; // Have we ever been initialized?
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bool mEditorInitialized : 1;
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bool mValueTransferInProgress : 1; // Whether a value is being transferred to
|
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// the frame
|
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bool mSelectionCached : 1; // Whether mSelectionProperties is valid
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friend class AutoTextControlHandlingState;
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friend class PrepareEditorEvent;
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friend class RestoreSelectionState;
|
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};
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} // namespace mozilla
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#endif // #ifndef mozilla_TextControlState_h
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