зеркало из https://github.com/mozilla/gecko-dev.git
2970 строки
117 KiB
HTML
2970 строки
117 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=964646
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-->
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<!--
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========= PLEASE KEEP THIS IN SYNC WITH test_animations.html =========
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This test mimicks the content of test_animations.html but performs tests
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specific to animations that run on the compositor thread since they require
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special (asynchronous) handling. Furthermore, these tests check that
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animations that are expected to run on the compositor thread, are actually
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doing so.
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If you are making changes to this file or to test_animations.html, please
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try to keep them consistent where appropriate.
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-->
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<head>
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<meta charset="utf-8">
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<title>Test for css3-animations running on the compositor thread (Bug
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964646)</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<script src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript" src="animation_utils.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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<style type="text/css">
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@keyframes transform-anim {
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to {
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transform: translate(100px);
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}
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}
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@keyframes anim1 {
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0% { transform: translate(0px) }
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50% { transform: translate(80px) }
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100% { transform: translate(100px) }
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}
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@keyframes anim2 {
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from { opacity: 0 } to { opacity: 1 }
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}
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@keyframes anim3 {
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from { opacity: 0 } to { opacity: 1 }
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}
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@keyframes anim4 {
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from { transform: translate(0px, 0px) }
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to { transform: translate(0px, 100px) }
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}
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@keyframes kf1 {
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50% { transform: translate(50px) }
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to { transform: translate(150px) }
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}
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@keyframes kf2 {
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from { transform: translate(150px) }
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50% { transform: translate(50px) }
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}
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@keyframes kf3 {
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25% { transform: translate(100px) }
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}
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@keyframes kf4 {
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to, from { display: none; transform: translate(37px) }
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}
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@keyframes kf_cascade1 {
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from { transform: translate(50px) }
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50%, from { transform: translate(30px) } /* wins: 0% */
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75%, 85%, 50% { transform: translate(20px) } /* wins: 75%, 50% */
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100%, 85% { transform: translate(70px) } /* wins: 100% */
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85.1% { transform: translate(60px) } /* wins: 85.1% */
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85% { transform: translate(30px) } /* wins: 85% */
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}
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@keyframes kf_cascade2 { from, to { opacity: 0.3 } }
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@keyframes kf_cascade2 { from, to { transform: translate(50px) } }
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@keyframes kf_cascade2 { from, to { transform: translate(100px) } }
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@keyframes kf_tf1 {
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0% { transform: translate(20px); animation-timing-function: ease }
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25% { transform: translate(60px); }
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50% { transform: translate(160px); animation-timing-function: steps(5) }
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75% { transform: translate(120px); animation-timing-function: linear }
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100% { transform: translate(20px); animation-timing-function: ease-out }
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}
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@keyframes kf_scale {
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to { scale: 2.25 2.25; }
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}
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@keyframes always_fifty {
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from, to { transform: translate(50px) }
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}
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#withbefore::before, #withafter::after {
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content: "test";
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animation: anim4 1s linear alternate 3;
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display:block;
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}
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@keyframes multiprop {
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0% {
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transform: translate(10px); opacity: 0.3;
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animation-timing-function: ease;
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}
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25% {
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opacity: 0.5;
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animation-timing-function: ease-out;
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}
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50% {
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transform: translate(40px);
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}
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75% {
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transform: translate(80px); opacity: 0.6;
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animation-timing-function: ease-in;
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}
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}
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@keyframes cascade {
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0%, 25%, 100% { transform: translate(0px) }
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50%, 75% { transform: translate(100px) }
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0%, 75%, 100% { opacity: 0 }
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25%, 50% { opacity: 1 }
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}
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@keyframes cascade2 {
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0% { transform: translate(0px) }
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25% { transform: translate(30px);
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animation-timing-function: ease-in } /* beaten by rule below */
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50% { transform: translate(0px) }
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25% { transform: translate(50px) }
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100% { transform: translate(100px) }
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}
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@keyframes primitives1 {
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from { transform: rotate(0deg) translateX(0px) scaleX(1)
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translate(0px) scale3d(1, 1, 1); }
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to { transform: rotate(270deg) translate3d(0px, 0px, 0px) scale(1)
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translateY(0px) scaleY(1); }
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}
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@keyframes important1 {
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from { opacity: 0.5; }
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50% { opacity: 1 !important; } /* ignored */
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to { opacity: 0.8; }
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}
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@keyframes important2 {
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from { opacity: 0.5;
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transform: translate(100px); }
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to { opacity: 0.2 !important; /* ignored */
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transform: translate(50px); }
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}
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@keyframes empty { }
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@keyframes nearlyempty {
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to {
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transform: translate(100px);
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}
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}
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.target {
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/* The animation target needs geometry in order to qualify for OMTA */
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width: 100px;
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height: 100px;
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background-color: white;
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}
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.visitedLink:link { background-color: yellow }
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.visitedLink:visited { background-color: blue }
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@keyframes opacitymid {
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0% { opacity: 0.2 }
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100% { opacity: 0.8 }
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}
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@keyframes transformnone {
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0%, 100% { transform: translateX(50px) }
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25%, 75% { transform: none }
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}
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</style>
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</head>
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<body>
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<a target="_blank"
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href="https://bugzilla.mozilla.org/show_bug.cgi?id=964646">Mozilla Bug
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964646</a>
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<div id="display"></div>
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<pre id="test">
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<script type="application/javascript">
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"use strict";
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const { AppConstants } = SpecialPowers.ChromeUtils.importESModule(
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"resource://gre/modules/AppConstants.sys.mjs"
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);
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/** Test for css3-animations running on the compositor thread (Bug 964646) **/
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// Global state
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var gDisplay = document.getElementById("display")
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, gDiv = null;
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// Shortcut omta_is and friends by filling in the initial 'elem' argument
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// with gDiv.
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[ 'omta_is', 'omta_todo_is', 'omta_is_approx' ].forEach(function(fn) {
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var origFn = window[fn];
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window[fn] = function() {
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var args = Array.from(arguments);
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if (!(args[0] instanceof Element)) {
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args.unshift(gDiv);
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}
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return origFn.apply(window, args);
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};
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});
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// Shortcut new_div and done_div to update gDiv
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var originalNewDiv = window.new_div;
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window.new_div = function(style) {
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[ gDiv ] = originalNewDiv(style);
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};
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var originalDoneDiv = window.done_div;
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window.done_div = function() {
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originalDoneDiv();
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gDiv = null;
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};
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SimpleTest.waitForExplicitFinish();
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SimpleTest.requestLongerTimeout(2);
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runOMTATest(function() {
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var onAbort = function() {
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if (gDiv) {
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done_div();
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}
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};
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runAllAsyncAnimTests(onAbort).then(function() {
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SimpleTest.finish();
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});
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}, SimpleTest.finish);
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//----------------------------------------------------------------------
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//
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// Test cases
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//
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//----------------------------------------------------------------------
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// This test is not in test_animations.html but is here to test that
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// transform animations are actually run on the compositor thread as expected.
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addAsyncAnimTest(async function() {
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new_div("animation: transform-anim linear 300s");
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await waitForPaintsFlushed();
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advance_clock(200000);
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omta_is("transform", { tx: 100 * 2 / 3 }, RunningOn.Compositor,
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"OMTA animation is animating as expected");
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done_div();
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});
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async function testFillMode(fillMode, fillsBackwards, fillsForwards)
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{
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var style = "transform: translate(30px); animation: 10s 3s anim1 linear";
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var desc;
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if (fillMode.length > 0) {
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style += " " + fillMode;
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desc = "fill mode " + fillMode + ": ";
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} else {
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desc = "default fill mode: ";
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}
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new_div(style);
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listen();
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await waitForPaintsFlushed();
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if (fillsBackwards)
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omta_is("transform", { tx: 0 }, RunningOn.Compositor,
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desc + "does affect value during delay (0s)");
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else
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omta_is("transform", { tx: 30 }, RunningOn.MainThread,
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desc + "doesn't affect value during delay (0s)");
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advance_clock(2000);
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if (fillsBackwards)
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omta_is("transform", { tx: 0 }, RunningOn.Compositor,
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desc + "does affect value during delay (0s)");
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else
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omta_is("transform", { tx: 30 }, RunningOn.MainThread,
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desc + "does affect value during delay (0s)");
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check_events([], "before start in testFillMode");
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advance_clock(1000);
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check_events([{ type: "animationstart", target: gDiv,
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bubbles: true, cancelable: false,
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animationName: "anim1", elapsedTime: 0.0,
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pseudoElement: "" }],
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"right after start in testFillMode");
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// If we have a backwards fill then at the start of the animation we will end
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// up applying the same value as the fill value. Various optimizations in
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// RestyleManager may filter out this meaning that the animation doesn't get
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// added to the compositor thread until the first time the value changes.
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//
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// As a result we look for this first sample on either the compositor or the
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// computed style
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await waitForPaints();
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omta_is("transform", { tx: 0 }, RunningOn.Either,
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desc + "affects value at start of animation");
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advance_clock(125);
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// We might not add the animation to compositor until the second sample (due
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// to the optimizations mentioned above) so we should wait for paints before
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// proceeding
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await waitForPaints();
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omta_is("transform", { tx: 2 }, RunningOn.Compositor,
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desc + "affects value during animation");
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advance_clock(2375);
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omta_is("transform", { tx: 40 }, RunningOn.Compositor,
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desc + "affects value during animation");
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advance_clock(2500);
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omta_is("transform", { tx: 80 }, RunningOn.Compositor,
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desc + "affects value during animation");
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advance_clock(2500);
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omta_is("transform", { tx: 90 }, RunningOn.Compositor,
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desc + "affects value during animation");
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advance_clock(2375);
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omta_is("transform", { tx: 99.5 }, RunningOn.Compositor,
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desc + "affects value during animation");
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check_events([], "before end in testFillMode");
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advance_clock(125);
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check_events([{ type: "animationend", target: gDiv,
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bubbles: true, cancelable: false,
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animationName: "anim1", elapsedTime: 10.0,
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pseudoElement: "" }],
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"right after end in testFillMode");
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// Currently the compositor will apply a forwards fill until it gets told by
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// the main thread to clear the animation. As a result we should wait for
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// paints to be flushed before checking that the animated value does *not*
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// appear on the compositor thread.
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await waitForPaints();
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if (fillsForwards)
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omta_is("transform", { tx: 100 }, RunningOn.MainThread,
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desc + "affects value at end of animation");
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advance_clock(10);
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if (fillsForwards)
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omta_is("transform", { tx: 100 }, RunningOn.MainThread,
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desc + "affects value after animation");
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else
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omta_is("transform", { tx: 30 }, RunningOn.MainThread,
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desc + "does not affect value after animation");
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done_div();
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}
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addAsyncAnimTest(function() { return testFillMode("", false, false); });
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addAsyncAnimTest(function() { return testFillMode("none", false, false); });
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addAsyncAnimTest(function() { return testFillMode("forwards", false, true); });
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addAsyncAnimTest(function() { return testFillMode("backwards", true, false); });
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addAsyncAnimTest(function() { return testFillMode("both", true, true); });
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// Test that animations continue running when the animation name
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// list is changed.
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//
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// test_animations.html combines all these tests into one block but this is
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// difficult for OMTA because currently there are only two properties to which
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// we apply OMTA. Instead we break the test down into a few independent pieces
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// in order to exercise the same functionality.
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// Append to list
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addAsyncAnimTest(async function() {
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new_div("animation: anim1 linear 10s");
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 0 }, RunningOn.Either,
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"just anim1, translate at start");
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advance_clock(1000);
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omta_is("transform", { tx: 16 }, RunningOn.Compositor,
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"just anim1, translate at 1s");
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// append anim2
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gDiv.style.animation = "anim1 linear 10s, anim2 linear 10s";
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 16 }, RunningOn.Compositor,
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"anim1 + anim2, translate at 1s");
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omta_is("opacity", 0, RunningOn.Compositor,
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"anim1 + anim2, opacity at 1s");
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advance_clock(1000);
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omta_is("transform", { tx: 32 }, RunningOn.Compositor,
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"anim1 + anim2, translate at 2s");
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omta_is("opacity", 0.1, RunningOn.Compositor,
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"anim1 + anim2, opacity at 2s");
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done_div();
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});
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// Prepend to list; delete from list
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addAsyncAnimTest(async function() {
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new_div("animation: anim1 linear 10s");
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 0 }, RunningOn.Either,
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"just anim1, translate at start");
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advance_clock(1000);
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omta_is("transform", { tx: 16 }, RunningOn.Compositor,
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"just anim1, translate at 1s");
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// prepend anim2
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gDiv.style.animation = "anim2 linear 10s, anim1 linear 10s";
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 16 }, RunningOn.Compositor,
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"anim2 + anim1, translate at 1s");
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omta_is("opacity", 0, RunningOn.Compositor,
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"anim2 + anim1, opacity at 1s");
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advance_clock(1000);
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omta_is("transform", { tx: 32 }, RunningOn.Compositor,
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"anim2 + anim1, translate at 2s");
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omta_is("opacity", 0.1, RunningOn.Compositor,
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"anim2 + anim1, opacity at 2s");
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// remove anim2 from list
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gDiv.style.animation = "anim1 linear 10s";
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 32 }, RunningOn.Compositor,
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"just anim1, translate at 2s");
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omta_is("opacity", 1, RunningOn.MainThread, "just anim1, opacity at 2s");
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advance_clock(1000);
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omta_is("transform", { tx: 48 }, RunningOn.Compositor,
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"just anim1, translate at 3s");
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omta_is("opacity", 1, RunningOn.MainThread, "just anim1, opacity at 3s");
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done_div();
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});
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// Swap elements
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addAsyncAnimTest(async function() {
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new_div("animation: anim1 linear 10s, anim2 linear 10s");
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 0 }, RunningOn.Either,
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"anim1 + anim2, translate at start");
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omta_is("opacity", 0, RunningOn.Compositor,
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"anim1 + anim2, opacity at start");
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advance_clock(1000);
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omta_is("transform", { tx: 16 }, RunningOn.Compositor,
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"anim1 + anim2, translate at 1s");
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omta_is("opacity", 0.1, RunningOn.Compositor,
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"anim1 + anim2, opacity at 1s");
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// swap anim1 and anim2, change duration of anim2
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gDiv.style.animation = "anim2 linear 5s, anim1 linear 10s";
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 16 }, RunningOn.Compositor,
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"anim2 + anim1, translate at 1s");
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omta_is("opacity", 0.2, RunningOn.Compositor,
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"anim2 + anim1, opacity at 1s");
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advance_clock(1000);
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omta_is("transform", { tx: 32 }, RunningOn.Compositor,
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"anim2 + anim1, translate at 2s");
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omta_is("opacity", 0.4, RunningOn.Compositor,
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"anim2 + anim1, opacity at 2s");
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// list anim2 twice, last duration wins, original start time still applies
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gDiv.style.animation = "anim2 linear 5s, anim1 linear 10s, anim2 linear 20s";
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 32 }, RunningOn.Compositor,
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"anim2 + anim1 + anim2, translate at 2s");
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is(SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "opacity"), "0.1",
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"anim2 + anim1 + anim2, opacity at 2s");
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// drop one of the anim2, and list anim3 as well, which animates
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// the same property as anim2
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gDiv.style.animation = "anim1 linear 10s, anim2 linear 20s, anim3 linear 10s";
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 32 }, RunningOn.Compositor,
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"anim1 + anim2 + anim3, translate at 2s");
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is(SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "opacity"), "0",
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"anim1 + anim2 + anim3, opacity at 2s");
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advance_clock(1000);
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omta_is("transform", { tx: 48 }, RunningOn.Compositor,
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"anim1 + anim2 + anim3, translate at 3s");
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is(SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "opacity"), "0.1",
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"anim1 + anim2 + anim3, opacity at 3s");
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// now swap the anim3 and anim2 order
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gDiv.style.animation = "anim1 linear 10s, anim3 linear 10s, anim2 linear 20s";
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await waitForPaintsFlushed();
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omta_is("transform", { tx: 48 }, RunningOn.Compositor,
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"anim1 + anim3 + anim2, translate at 3s");
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is(SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "opacity"), "0.15",
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"anim1 + anim3 + anim2, opacity at 3s");
|
|
advance_clock(2000); // (unlike test_animations.html, we seek 2s forwards here
|
|
// since at 4s anim2 and anim3 produce the same result so
|
|
// we can't tell which won.)
|
|
omta_is("transform", { tx: 80 }, RunningOn.Compositor,
|
|
"anim1 + anim3 + anim2, translate at 5s");
|
|
is(SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "opacity"), "0.25",
|
|
"anim1 + anim3 + anim2, opacity at 5s");
|
|
// swap anim3 and anim2 back
|
|
gDiv.style.animation = "anim1 linear 10s, anim2 linear 20s, anim3 linear 10s";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 80 }, RunningOn.Compositor,
|
|
"anim1 + anim2 + anim3, translate at 5s");
|
|
is(SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "opacity"), "0.3",
|
|
"anim1 + anim2 + anim3, opacity at 5s");
|
|
// seek past end of anim1
|
|
advance_clock(5100);
|
|
await waitForPaints();
|
|
omta_is("transform", { tx: 0 }, RunningOn.MainThread,
|
|
"anim1 + anim2 + anim3, translate at 10.1s");
|
|
// Change the animation fill mode on the completed animation.
|
|
gDiv.style.animation =
|
|
"anim1 linear 10s forwards, anim2 linear 20s, anim3 linear 10s";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 100 }, RunningOn.MainThread,
|
|
"anim1 + anim2 + anim3, translate at 10.1s with fill mode");
|
|
advance_clock(900);
|
|
omta_is("transform", { tx: 100 }, RunningOn.MainThread,
|
|
"anim1 + anim2 + anim3, translate at 11s with fill mode");
|
|
// Change the animation duration on the completed animation, so it is
|
|
// no longer completed.
|
|
// XXX Not sure about this---there seems to be a bug in test_animations.html
|
|
// in that it drops the fill mode but the test comment says it has a fill mode
|
|
gDiv.style.animation = "anim1 linear 20s, anim2 linear 20s, anim3 linear 10s";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 82 }, RunningOn.Compositor,
|
|
"anim1 + anim2 + anim3, translate at 11s with fill mode");
|
|
is(SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "opacity"), "0.9",
|
|
"anim1 + anim2 + anim3, opacity at 11s");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* css3-animations: 3. Keyframes
|
|
* http://dev.w3.org/csswg/css3-animations/#keyframes
|
|
*/
|
|
|
|
// Test the rules on keyframes that lack a 0% or 100% rule:
|
|
// (simultaneously, test that reverse animations have their keyframes
|
|
// run backwards)
|
|
|
|
addAsyncAnimTest(async function() {
|
|
// 100px at 0%, 50px at 50%, 150px at 100%
|
|
new_div("transform: translate(100px); " +
|
|
"animation: kf1 ease 1s alternate infinite");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor, "no-0% at 0.0s");
|
|
advance_clock(100);
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-0% at 0.1s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease(0.6) }, 0.01,
|
|
RunningOn.Compositor, "no-0% at 0.3s");
|
|
advance_clock(200);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor, "no-0% at 0.5s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 50 + 100 * gTF.ease(0.4) }, 0.01,
|
|
RunningOn.Compositor, "no-0% at 0.7s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 50 + 100 * gTF.ease(0.8) }, 0.01,
|
|
RunningOn.Compositor, "no-0% at 0.9s");
|
|
advance_clock(100);
|
|
omta_is("transform", { tx: 150 }, RunningOn.Compositor, "no-0% at 1.0s");
|
|
advance_clock(100);
|
|
omta_is_approx("transform", { tx: 50 + 100 * gTF.ease(0.8) }, 0.01,
|
|
RunningOn.Compositor, "no-0% at 1.1s");
|
|
advance_clock(300);
|
|
omta_is_approx("transform", { tx: 50 + 100 * gTF.ease(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-0% at 1.4s");
|
|
advance_clock(300);
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease(0.6) }, 0.01,
|
|
RunningOn.Compositor, "no-0% at 1.7s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-0% at 1.9s");
|
|
advance_clock(100);
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor, "no-0% at 2.0s");
|
|
done_div();
|
|
|
|
// 150px at 0%, 50px at 50%, 100px at 100%
|
|
new_div("transform: translate(100px); " +
|
|
"animation: kf2 ease-in 1s alternate infinite");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 150 }, RunningOn.Compositor, "no-100% at 0.0s");
|
|
advance_clock(100);
|
|
omta_is_approx("transform", { tx: 150 - 100 * gTF.ease_in(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-100% at 0.1s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 150 - 100 * gTF.ease_in(0.6) }, 0.01,
|
|
RunningOn.Compositor, "no-100% at 0.3s");
|
|
advance_clock(200);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor, "no-100% at 0.5s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 50 + 50 * gTF.ease_in(0.4) }, 0.01,
|
|
RunningOn.Compositor, "no-100% at 0.7s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 50 + 50 * gTF.ease_in(0.8) }, 0.01,
|
|
RunningOn.Compositor, "no-100% at 0.9s");
|
|
advance_clock(100);
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor, "no-100% at 1.0s");
|
|
advance_clock(100);
|
|
omta_is_approx("transform", { tx: 50 + 50 * gTF.ease_in(0.8) }, 0.01,
|
|
RunningOn.Compositor, "no-100% at 1.1s");
|
|
advance_clock(300);
|
|
omta_is_approx("transform", { tx: 50 + 50 * gTF.ease_in(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-100% at 1.4s");
|
|
advance_clock(300);
|
|
omta_is_approx("transform", { tx: 150 - 100 * gTF.ease_in(0.6) }, 0.01,
|
|
RunningOn.Compositor, "no-100% at 1.7s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 150 - 100 * gTF.ease_in(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-100% at 1.9s");
|
|
advance_clock(100);
|
|
omta_is("transform", { tx: 150 }, RunningOn.Compositor, "no-100% at 2.0s");
|
|
done_div();
|
|
|
|
// 50px at 0%, 100px at 25%, 50px at 100%
|
|
new_div("transform: translate(50px); " +
|
|
"animation: kf3 ease-out 1s alternate infinite");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"no-0%-no-100% at 0.0s");
|
|
advance_clock(50);
|
|
omta_is_approx("transform", { tx: 50 + 50 * gTF.ease_out(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-0%-no-100% at 0.05s");
|
|
advance_clock(100);
|
|
omta_is_approx("transform", { tx: 50 + 50 * gTF.ease_out(0.6) }, 0.01,
|
|
RunningOn.Compositor, "no-0%-no-100% at 0.15s");
|
|
advance_clock(100);
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"no-0%-no-100% at 0.25s");
|
|
advance_clock(300);
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease_out(0.4) }, 0.01,
|
|
RunningOn.Compositor, "no-0%-no-100% at 0.55s");
|
|
advance_clock(300);
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease_out(0.8) }, 0.01,
|
|
RunningOn.Compositor, "no-0%-no-100% at 0.85s");
|
|
advance_clock(150);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"no-0%-no-100% at 1.0s");
|
|
advance_clock(150);
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease_out(0.8) }, 0.01,
|
|
RunningOn.Compositor, "no-0%-no-100% at 1.15s");
|
|
advance_clock(450);
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease_out(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-0%-no-100% at 1.6s");
|
|
advance_clock(250);
|
|
omta_is_approx("transform", { tx: 50 + 50 * gTF.ease_out(0.6) }, 0.01,
|
|
RunningOn.Compositor, "no-0%-no-100% at 1.85s");
|
|
advance_clock(100);
|
|
omta_is_approx("transform", { tx: 50 + 50 * gTF.ease_out(0.2) }, 0.01,
|
|
RunningOn.Compositor, "no-0%-no-100% at 1.95s");
|
|
advance_clock(50);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"no-0%-no-100% at 2.0s");
|
|
done_div();
|
|
|
|
// Test that non-animatable properties are ignored.
|
|
// Simultaneously, test that the block is still honored, and that
|
|
// we still override the value when two consecutive keyframes have
|
|
// the same value.
|
|
new_div("animation: kf4 ease 10s");
|
|
await waitForPaintsFlushed();
|
|
var cs = window.getComputedStyle(gDiv);
|
|
is(cs.display, "block",
|
|
"non-animatable properties should be ignored (linear, 0s)");
|
|
omta_is("transform", { tx: 37 }, RunningOn.Compositor,
|
|
"animatable properties should still apply (linear, 0s)");
|
|
advance_clock(1000);
|
|
is(cs.display, "block",
|
|
"non-animatable properties should be ignored (linear, 1s)");
|
|
omta_is("transform", { tx: 37 }, RunningOn.Compositor,
|
|
"animatable properties should still apply (linear, 1s)");
|
|
done_div();
|
|
new_div("animation: kf4 step-start 10s");
|
|
await waitForPaintsFlushed();
|
|
cs = window.getComputedStyle(gDiv);
|
|
is(cs.display, "block",
|
|
"non-animatable properties should be ignored (step-start, 0s)");
|
|
omta_is("transform", { tx: 37 }, RunningOn.Compositor,
|
|
"animatable properties should still apply (step-start, 0s)");
|
|
advance_clock(1000);
|
|
is(cs.display, "block",
|
|
"non-animatable properties should be ignored (step-start, 1s)");
|
|
omta_is("transform", { tx: 37 }, RunningOn.Compositor,
|
|
"animatable properties should still apply (step-start, 1s)");
|
|
done_div();
|
|
|
|
// Test cascading of the keyframes within an @keyframes rule.
|
|
new_div("animation: kf_cascade1 linear 10s");
|
|
await waitForPaintsFlushed();
|
|
// 0%: 30px
|
|
// 50%: 20px
|
|
// 75%: 20px
|
|
// 85%: 30px
|
|
// 85.1%: 60px
|
|
// 100%: 70px
|
|
omta_is("transform", { tx: 30 }, RunningOn.Compositor, "kf_cascade1 at 0s");
|
|
advance_clock(2500);
|
|
omta_is("transform", { tx: 25 }, RunningOn.Compositor, "kf_cascade1 at 2.5s");
|
|
advance_clock(2500);
|
|
omta_is("transform", { tx: 20 }, RunningOn.Compositor, "kf_cascade1 at 5s");
|
|
advance_clock(2000);
|
|
omta_is("transform", { tx: 20 }, RunningOn.Compositor, "kf_cascade1 at 7s");
|
|
advance_clock(500);
|
|
omta_is("transform", { tx: 20 }, RunningOn.Compositor, "kf_cascade1 at 7.5s");
|
|
advance_clock(500);
|
|
omta_is("transform", { tx: 25 }, RunningOn.Compositor, "kf_cascade1 at 8s");
|
|
advance_clock(500);
|
|
omta_is("transform", { tx: 30 }, RunningOn.Compositor, "kf_cascade1 at 8.5s");
|
|
advance_clock(10);
|
|
// For some reason we get an error of 0.0003 for this test only
|
|
omta_is_approx("transform", { tx: 60 }, 0.001, RunningOn.Compositor,
|
|
"kf_cascade1 at 8.51s");
|
|
advance_clock(745);
|
|
omta_is("transform", { tx: 65 }, RunningOn.Compositor,
|
|
"kf_cascade1 at 9.2505s");
|
|
done_div();
|
|
|
|
// Test cascading of the @keyframes rules themselves.
|
|
new_div("animation: kf_cascade2 linear 10s");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 1, RunningOn.MainThread,
|
|
"last @keyframes rule with transform should win");
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"last @keyframes rule with transform should win");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* css3-animations: 3.1. Timing functions for keyframes
|
|
* http://dev.w3.org/csswg/css3-animations/#timing-functions-for-keyframes-
|
|
*/
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: kf_tf1 ease-in 10s alternate infinite");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 20 }, RunningOn.Compositor,
|
|
"keyframe timing functions test at 0s (test needed for flush)");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 20 + 40 * gTF.ease(0.4) }, 0.01,
|
|
RunningOn.Compositor, "keyframe timing functions test at 1s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 20 + 40 * gTF.ease(0.8) }, 0.01,
|
|
RunningOn.Compositor, "keyframe timing functions test at 2s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 60 + 100 * gTF.ease_in(0.2) }, 0.01,
|
|
RunningOn.Compositor, "keyframe timing functions test at 3s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 60 + 100 * gTF.ease_in(0.6) }, 0.01,
|
|
RunningOn.Compositor, "keyframe timing functions test at 4s");
|
|
advance_clock(1000);
|
|
omta_is("transform", { tx: 160 }, RunningOn.Compositor,
|
|
"keyframe timing functions test at 5s");
|
|
advance_clock(1010); // avoid floating-point error
|
|
omta_is_approx("transform", { tx: 160 - 40 * step_end(5)(0.4) }, 0.01,
|
|
RunningOn.Compositor, "keyframe timing functions test at 6s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 160 - 40 * step_end(5)(0.8) }, 0.01,
|
|
RunningOn.Compositor, "keyframe timing functions test at 7s");
|
|
advance_clock(990);
|
|
omta_is_approx("transform", { tx: 120 - 100 * gTF.linear(0.2) }, 0.01,
|
|
RunningOn.Compositor, "keyframe timing functions test at 8s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 120 - 100 * gTF.linear(0.6) }, 0.01,
|
|
RunningOn.Compositor, "keyframe timing functions test at 9s");
|
|
advance_clock(1000);
|
|
omta_is("transform", { tx: 20 }, RunningOn.Compositor,
|
|
"keyframe timing functions test at 10s");
|
|
advance_clock(20000);
|
|
omta_is("transform", { tx: 20 }, RunningOn.Compositor,
|
|
"keyframe timing functions test at 30s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 120 - 100 * gTF.linear(0.6) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 31s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 120 - 100 * gTF.linear(0.2) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 32s");
|
|
advance_clock(990); // avoid floating-point error
|
|
omta_is_approx("transform", { tx: 160 - 40 * step_end(5)(0.8) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 33s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 160 - 40 * step_end(5)(0.4) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 34s");
|
|
advance_clock(1010);
|
|
omta_is("transform", { tx: 160 }, RunningOn.Compositor,
|
|
"keyframe timing functions test at 35s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 60 + 100 * gTF.ease_in(0.6) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 36s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 60 + 100 * gTF.ease_in(0.2) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 37s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 20 + 40 * gTF.ease(0.8) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 38s");
|
|
advance_clock(1000);
|
|
omta_is_approx("transform", { tx: 20 + 40 * gTF.ease(0.4) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 39s");
|
|
advance_clock(1000);
|
|
omta_is("transform", { tx: 20 }, RunningOn.Compositor,
|
|
"keyframe timing functions test at 40s");
|
|
done_div();
|
|
|
|
// spot-check the same thing without alternate
|
|
new_div("animation: kf_tf1 ease-in 10s infinite");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 20 }, RunningOn.Compositor,
|
|
"keyframe timing functions test at 0s (test needed for flush)");
|
|
advance_clock(11000);
|
|
omta_is_approx("transform", { tx: 20 + 40 * gTF.ease(0.4) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 11s");
|
|
advance_clock(3000);
|
|
omta_is_approx("transform", { tx: 60 + 100 * gTF.ease_in(0.6) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 14s");
|
|
advance_clock(2010); // avoid floating-point error
|
|
omta_is_approx("transform", { tx: 160 - 40 * step_end(5)(0.4) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 16s");
|
|
advance_clock(1990);
|
|
omta_is_approx("transform", { tx: 120 - 100 * gTF.linear(0.2) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"keyframe timing functions test at 18s");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* css3-animations: 3.2. The 'animation-name' Property
|
|
* http://dev.w3.org/csswg/css3-animations/#the-animation-name-property-
|
|
*/
|
|
|
|
// animation-name is reasonably well-tested up in the tests for Section
|
|
// 2, particularly the tests that "Test that animations continue running
|
|
// when the animation name list is changed."
|
|
|
|
// Test that 'animation-name: none' stops the animation, and setting
|
|
// it again starts a new one.
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: anim2 ease-in-out 10s");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"after setting animation-name to anim2");
|
|
advance_clock(1000);
|
|
omta_is_approx("opacity", gTF.ease_in_out(0.1), 0.01, RunningOn.Compositor,
|
|
"before changing animation-name to none");
|
|
gDiv.style.animationName = "none";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 1, RunningOn.MainThread,
|
|
"after changing animation-name to none");
|
|
advance_clock(1000);
|
|
omta_is("opacity", 1, RunningOn.MainThread,
|
|
"after changing animation-name to none plus 1s");
|
|
gDiv.style.animationName = "anim2";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"after changing animation-name to anim2");
|
|
advance_clock(1000);
|
|
omta_is_approx("opacity", gTF.ease_in_out(0.1), 0.01, RunningOn.Compositor,
|
|
"at 1s in animation when animation-name no longer none again");
|
|
gDiv.style.animationName = "none";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 1, RunningOn.MainThread,
|
|
"after changing animation-name to none");
|
|
advance_clock(1000);
|
|
omta_is("opacity", 1, RunningOn.MainThread,
|
|
"after changing animation-name to none plus 1s");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* css3-animations: 3.3. The 'animation-duration' Property
|
|
* http://dev.w3.org/csswg/css3-animations/#the-animation-duration-property-
|
|
*/
|
|
|
|
// FIXME: test animation-duration of 0 (quite a bit, including interaction
|
|
// with fill-mode, count, and reversing), once I know what the right
|
|
// behavior is.
|
|
|
|
/*
|
|
* css3-animations: 3.4. The 'animation-timing-function' Property
|
|
* http://dev.w3.org/csswg/css3-animations/#animation-timing-function_tag
|
|
*/
|
|
|
|
// tested in tests for section 3.1
|
|
|
|
/*
|
|
* css3-animations: 3.5. The 'animation-iteration-count' Property
|
|
* http://dev.w3.org/csswg/css3-animations/#the-animation-iteration-count-property-
|
|
*/
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: anim2 ease-in 10s 0.3 forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"animation-iteration-count test 1 at 0s");
|
|
advance_clock(2000);
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-iteration-count test 1 at 2s");
|
|
advance_clock(900);
|
|
omta_is_approx("opacity", gTF.ease_in(0.29), 0.01, RunningOn.Compositor,
|
|
"animation-iteration-count test 1 at 2.9s");
|
|
advance_clock(100);
|
|
// Animation has reached the end so allow it to be cleared from the compositor
|
|
await waitForPaints();
|
|
// For transform animations we can tell whether a transform on the compositor
|
|
// thread was set by animation or not since there is a special flag for it.
|
|
//
|
|
// For opacity animations, however, there is no such flag so we'll get an
|
|
// "OMTA" opacity even when it wasn't set by animation. When we pause an
|
|
// opacity animation we don't worry about where it is reported to be running
|
|
// (main thread or compositor) so long as the result is correct, hence we
|
|
// check for "either" below.
|
|
omta_is_approx("opacity", gTF.ease_in(0.3), 0.01, RunningOn.Either,
|
|
"animation-iteration-count test 1 at 3s");
|
|
advance_clock(100);
|
|
omta_is_approx("opacity", gTF.ease_in(0.3), 0.01, RunningOn.Either,
|
|
"animation-iteration-count test 1 at 3.1s");
|
|
advance_clock(5000);
|
|
omta_is_approx("opacity", gTF.ease_in(0.3), 0.01, RunningOn.Either,
|
|
"animation-iteration-count test 1 at 8.1s");
|
|
done_div();
|
|
|
|
// The corresponding test in test_animations.html runs three animations in
|
|
// parallel but since we only have two properties that are OMTA-enabled at
|
|
// this time and no additive animation we split this test into two parts.
|
|
new_div("animation: anim2 ease-in 10s 0.3, " +
|
|
"anim4 ease-out 20s 1.2 alternate forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"animation-iteration-count test 2 at 0s");
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"animation-iteration-count test 3 at 0s");
|
|
advance_clock(2000);
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-iteration-count test 2 at 2s");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_out(0.1) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 3 at 2s");
|
|
advance_clock(900);
|
|
omta_is_approx("opacity", gTF.ease_in(0.29), 0.01, RunningOn.Compositor,
|
|
"animation-iteration-count test 2 at 2.9s");
|
|
advance_clock(200);
|
|
await waitForPaints();
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-iteration-count test 2 at 3.1s");
|
|
advance_clock(2000);
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-iteration-count test 2 at 5.1s");
|
|
advance_clock(14700);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_out(0.99) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 3 at 19.8s");
|
|
advance_clock(200);
|
|
omta_is("transform", { ty: 100 }, RunningOn.Compositor,
|
|
"animation-iteration-count test 3 at 20s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_out(0.99) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 3 at 20.2s");
|
|
advance_clock(3600);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_out(0.81) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 3 at 23.8s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_out(0.8) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 3 at 24s");
|
|
advance_clock(200);
|
|
await waitForPaints();
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-iteration-count test 2 at 25s");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_out(0.8) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-iteration-count test 3 at 25s");
|
|
done_div();
|
|
|
|
new_div("animation: anim4 ease-in-out 5s 1.6 forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"animation-iteration-count test 4 at 0s");
|
|
advance_clock(2000);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in_out(0.4) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 4 at 2s");
|
|
advance_clock(2900);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in_out(0.98) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 4 at 4.9s");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in_out(0.02) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 4 at 5.1s");
|
|
advance_clock(2800);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in_out(0.58) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 4 at 7.9s");
|
|
advance_clock(100);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in_out(0.6) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-iteration-count test 4 at 8s");
|
|
advance_clock(100);
|
|
await waitForPaints();
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in_out(0.6) }, 0.01,
|
|
RunningOn.Either,
|
|
"animation-iteration-count test 4 at 8.1s");
|
|
advance_clock(16100);
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in_out(0.6) }, 0.01,
|
|
RunningOn.Either,
|
|
"animation-iteration-count test 4 at 25s");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* css3-animations: 3.6. The 'animation-direction' Property
|
|
* http://dev.w3.org/csswg/css3-animations/#the-animation-direction-property-
|
|
*/
|
|
|
|
// Tested in tests for sections 3.1 and 3.5.
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: anim2 ease-in 10s infinite");
|
|
gDiv.style.animationDirection = "normal";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"animation-direction test 1 (normal) at 0s");
|
|
gDiv.style.animationDirection = "reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 1, RunningOn.Compositor,
|
|
"animation-direction test 1 (reverse) at 0s");
|
|
gDiv.style.animationDirection = "alternate";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate) at 0s");
|
|
gDiv.style.animationDirection = "alternate-reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 1, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate-reverse) at 0s");
|
|
advance_clock(2000);
|
|
gDiv.style.animationDirection = "normal";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (normal) at 2s");
|
|
gDiv.style.animationDirection = "reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (reverse) at 2s");
|
|
gDiv.style.animationDirection = "alternate";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate) at 2s");
|
|
gDiv.style.animationDirection = "alternate-reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate-reverse) at 2s");
|
|
advance_clock(5000);
|
|
gDiv.style.animationDirection = "normal";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.7), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (normal) at 7s");
|
|
gDiv.style.animationDirection = "reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.3), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (reverse) at 7s");
|
|
gDiv.style.animationDirection = "alternate";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.7), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate) at 7s");
|
|
gDiv.style.animationDirection = "alternate-reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.3), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate-reverse) at 7s");
|
|
advance_clock(5000);
|
|
gDiv.style.animationDirection = "normal";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (normal) at 12s");
|
|
gDiv.style.animationDirection = "reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (reverse) at 12s");
|
|
gDiv.style.animationDirection = "alternate";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate) at 12s");
|
|
gDiv.style.animationDirection = "alternate-reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate-reverse) at 12s");
|
|
advance_clock(10000);
|
|
gDiv.style.animationDirection = "normal";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (normal) at 22s");
|
|
gDiv.style.animationDirection = "reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (reverse) at 22s");
|
|
gDiv.style.animationDirection = "alternate";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate) at 22s");
|
|
gDiv.style.animationDirection = "alternate-reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate-reverse) at 22s");
|
|
advance_clock(30000);
|
|
gDiv.style.animationDirection = "normal";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (normal) at 52s");
|
|
gDiv.style.animationDirection = "reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (reverse) at 52s");
|
|
gDiv.style.animationDirection = "alternate";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate) at 52s");
|
|
gDiv.style.animationDirection = "alternate-reverse";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.2), 0.01, RunningOn.Compositor,
|
|
"animation-direction test 1 (alternate-reverse) at 52s");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* css3-animations: 3.7. The 'animation-play-state' Property
|
|
* http://dev.w3.org/csswg/css3-animations/#the-animation-play-state-property-
|
|
*/
|
|
|
|
addAsyncAnimTest(async function() {
|
|
// simple test with just one animation
|
|
new_div("");
|
|
gDiv.style.animationTimingFunction = "ease";
|
|
gDiv.style.animationName = "anim1";
|
|
gDiv.style.animationDuration = "1s";
|
|
gDiv.style.animationDirection = "alternate";
|
|
gDiv.style.animationIterationCount = "2";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor,
|
|
"animation-play-state test 1, at 0s");
|
|
advance_clock(250);
|
|
omta_is_approx("transform", { tx: 80 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 1 at 250ms");
|
|
gDiv.style.animationPlayState = "paused";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("transform", { tx: 80 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 1 at 250ms");
|
|
advance_clock(250);
|
|
omta_is_approx("transform", { tx: 80 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 1 still at 500ms");
|
|
gDiv.style.animationPlayState = "running";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("transform", { tx: 80 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 1 still at 500ms");
|
|
advance_clock(500);
|
|
omta_is_approx("transform", { tx: 80 + 20 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 1 at 1000ms");
|
|
advance_clock(250);
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"animation-play-state test 1 at 1250ms");
|
|
advance_clock(250);
|
|
omta_is_approx("transform", { tx: 80 + 20 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 1 at 1500ms");
|
|
gDiv.style.animationPlayState = "paused";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("transform", { tx: 80 + 20 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 1 at 1500ms");
|
|
advance_clock(2000);
|
|
omta_is_approx("transform", { tx: 80 + 20 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 1 at 3500ms");
|
|
advance_clock(500);
|
|
omta_is_approx("transform", { tx: 80 + 20 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 1 at 4000ms");
|
|
gDiv.style.animationPlayState = "";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("transform", { tx: 80 + 20 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 1 at 4000ms");
|
|
advance_clock(500);
|
|
omta_is_approx("transform", { tx: 80 * gTF.ease(0.5) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 1 at 4500ms");
|
|
advance_clock(250);
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 0 }, RunningOn.MainThread,
|
|
"animation-play-state test 1, at 4750ms");
|
|
advance_clock(250);
|
|
omta_is("transform", { tx: 0 }, RunningOn.MainThread,
|
|
"animation-play-state test 1, at 5000ms");
|
|
done_div();
|
|
|
|
// The corresponding test in test_animations.html tests various cases of
|
|
// pausing individual animations in a list of three different animations
|
|
// but since there are only two OMTA properties we can animate
|
|
// independently this test is substantially simpler.
|
|
new_div("");
|
|
gDiv.style.animationTimingFunction = "ease-out, ease-in";
|
|
gDiv.style.animationName = "anim2, anim4";
|
|
gDiv.style.animationDuration = "1s, 2s";
|
|
gDiv.style.animationDirection = "alternate, normal";
|
|
gDiv.style.animationIterationCount = "4, 2";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"animation-play-state test 2, at 0s");
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"animation-play-state test 3, at 0s");
|
|
advance_clock(250);
|
|
gDiv.style.animationPlayState = "paused, running"; // pause 1
|
|
await waitForPaintsFlushed();
|
|
// As noted with the tests for animation-iteration-count, for opacity
|
|
// animations we don't strictly check the finished animation is being animated
|
|
// on the main thread, but simply that it is producing the correct result.
|
|
omta_is_approx("opacity", gTF.ease_out(0.25), 0.01, RunningOn.MainThread,
|
|
"animation-play-state test 2 at 250ms"); // paused
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.125) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 3 at 250ms");
|
|
advance_clock(250);
|
|
omta_is_approx("opacity", gTF.ease_out(0.25), 0.01, RunningOn.MainThread,
|
|
"animation-play-state test 2 at 500ms"); // paused
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.25) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 3 at 500ms");
|
|
advance_clock(250);
|
|
gDiv.style.animationPlayState = "running, paused"; // unpause 1, pause 2
|
|
await waitForPaintsFlushed();
|
|
advance_clock(250);
|
|
omta_is_approx("opacity", gTF.ease_out(0.5), 0.01, RunningOn.Compositor,
|
|
"animation-play-state test 2 at 1000ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.375) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 3 at 1000ms"); // paused
|
|
gDiv.style.animationPlayState = "paused"; // pause all
|
|
await waitForPaintsFlushed();
|
|
advance_clock(3000);
|
|
omta_is_approx("opacity", gTF.ease_out(0.5), 0.01, RunningOn.MainThread,
|
|
"animation-play-state test 2 at 4000ms"); // paused
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.375) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 3 at 4000ms"); // paused
|
|
gDiv.style.animationPlayState = "running, paused"; // pause 2
|
|
await waitForPaintsFlushed();
|
|
advance_clock(850);
|
|
omta_is_approx("opacity", gTF.ease_out(0.65), 0.01, RunningOn.Compositor,
|
|
"animation-play-state test 2 at 4850ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.375) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 3 at 4850ms");
|
|
advance_clock(300);
|
|
omta_is_approx("opacity", gTF.ease_out(0.35), 0.01, RunningOn.Compositor,
|
|
"animation-play-state test 2 at 5150ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.375) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 3 at 5150ms");
|
|
advance_clock(2300);
|
|
omta_is_approx("opacity", gTF.ease_out(0.05), 0.01, RunningOn.Compositor,
|
|
"animation-play-state test 2 at 7450ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.375) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 3 at 7450ms");
|
|
advance_clock(100);
|
|
// test 2 has finished so wait for it to be removed from the
|
|
// compositor (otherwise it will fill forwards)
|
|
await waitForPaints();
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-play-state test 2 at 7550ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.375) }, 0.01,
|
|
RunningOn.MainThread,
|
|
"animation-play-state test 3 at 7550ms");
|
|
gDiv.style.animationPlayState = "running"; // unpause 2
|
|
await waitForPaintsFlushed();
|
|
advance_clock(1000);
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-play-state test 2 at 7550ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.875) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 3 at 7550ms");
|
|
advance_clock(500);
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-play-state test 2 at 8050ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.125) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 3 at 8050ms");
|
|
advance_clock(1000);
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-play-state test 2 at 9050ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.625) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 3 at 9050ms");
|
|
advance_clock(500);
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-play-state test 2 at 9550ms");
|
|
omta_is_approx("transform", { ty: 100 * gTF.ease_in(0.875) }, 0.01,
|
|
RunningOn.Compositor,
|
|
"animation-play-state test 3 at 9550ms");
|
|
advance_clock(500);
|
|
await waitForPaints();
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"animation-play-state test 2 at 10050ms");
|
|
omta_is("transform", { ty: 0 }, RunningOn.MainThread,
|
|
"animation-play-state test 3 at 10050ms");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* css3-animations: 3.8. The 'animation-delay' Property
|
|
* http://dev.w3.org/csswg/css3-animations/#the-animation-delay-property-
|
|
*/
|
|
|
|
addAsyncAnimTest(async function() {
|
|
// test positive delay
|
|
new_div("animation: anim2 1s 0.5s ease-out");
|
|
await waitForPaintsFlushed();
|
|
// NOTE: getOMTAStyle() can't detect the animation is running on the
|
|
// compositor or not during the delay phase, since no opacity style is
|
|
// applied during the delay phase.
|
|
omta_is("opacity", 1, RunningOn.Either, "positive delay test at 0ms");
|
|
advance_clock(400);
|
|
omta_is("opacity", 1, RunningOn.Either, "positive delay test at 400ms");
|
|
advance_clock(100);
|
|
await waitForPaints();
|
|
omta_is("opacity", 0, RunningOn.Compositor, "positive delay test at 500ms");
|
|
advance_clock(100);
|
|
omta_is_approx("opacity", gTF.ease_out(0.1), 0.01, RunningOn.Compositor,
|
|
"positive delay test at 500ms");
|
|
done_div();
|
|
|
|
// test dynamic changes to delay (i.e., that we preserve the start time
|
|
// that's before the delay)
|
|
new_div("animation: anim2 1s 0.5s ease-out both");
|
|
await waitForPaintsFlushed();
|
|
// NOTE: As noted above, getOMTAStyle() can't detect the animation is running
|
|
// on the compositor during the delay phase.
|
|
omta_is("opacity", 0, RunningOn.Either, "dynamic delay delay test at 0ms");
|
|
advance_clock(400);
|
|
omta_is("opacity", 0, RunningOn.Either,
|
|
"dynamic delay delay test at 400ms (1)");
|
|
gDiv.style.animationDelay = "0.2s";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_out(0.2), 0.01, RunningOn.Compositor,
|
|
"dynamic delay delay test at 400ms (2)");
|
|
gDiv.style.animationDelay = "0.6s";
|
|
await waitForPaintsFlushed();
|
|
advance_clock(200);
|
|
omta_is("opacity", 0, RunningOn.Either, "dynamic delay delay test at 600ms");
|
|
advance_clock(200);
|
|
await waitForPaints();
|
|
omta_is_approx("opacity", gTF.ease_out(0.2), 0.01, RunningOn.Compositor,
|
|
"dynamic delay delay test at 800ms");
|
|
advance_clock(1000);
|
|
await waitForPaints();
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"dynamic delay delay test at 1800ms (1)");
|
|
gDiv.style.animationDelay = "1.5s";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_out(0.3), 0.01, RunningOn.Compositor,
|
|
"dynamic delay delay test at 1800ms (2)");
|
|
gDiv.style.animationDelay = "2s";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Either,
|
|
"dynamic delay delay test at 1800ms (3)");
|
|
done_div();
|
|
|
|
// test delay and play-state interaction
|
|
new_div("animation: anim2 1s 0.5s ease-out");
|
|
await waitForPaintsFlushed();
|
|
// NOTE: As noted above, getOMTAStyle() can't detect the animation is running
|
|
// on the compositor during the delay phase.
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"delay and play-state delay test at 0ms");
|
|
advance_clock(400);
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"delay and play-state delay test at 400ms");
|
|
gDiv.style.animationPlayState = "paused";
|
|
await waitForPaintsFlushed();
|
|
advance_clock(100);
|
|
omta_is("opacity", 1, RunningOn.MainThread, // paused
|
|
"delay and play-state delay test at 500ms");
|
|
advance_clock(500);
|
|
omta_is("opacity", 1, RunningOn.MainThread, // paused
|
|
"delay and play-state delay test at 1000ms");
|
|
gDiv.style.animationPlayState = "running";
|
|
await waitForPaintsFlushed();
|
|
advance_clock(100);
|
|
await waitForPaints();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"delay and play-state delay test at 1100ms");
|
|
advance_clock(100);
|
|
omta_is_approx("opacity", gTF.ease_out(0.1), 0.01, RunningOn.Compositor,
|
|
"delay and play-state delay test at 1200ms");
|
|
gDiv.style.animationPlayState = "paused";
|
|
await waitForPaintsFlushed();
|
|
advance_clock(100);
|
|
omta_is_approx("opacity", gTF.ease_out(0.1), 0.01, RunningOn.Either,
|
|
"delay and play-state delay test at 1300ms");
|
|
done_div();
|
|
|
|
// test negative delay and implicit starting values
|
|
new_div("transform: translate(1000px)");
|
|
await waitForPaintsFlushed();
|
|
advance_clock(300);
|
|
gDiv.style.transform = "translate(100px)";
|
|
gDiv.style.animation = "kf1 1s -0.1s ease-in";
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("transform", { tx: 100 - 50 * gTF.ease_in(0.2) },
|
|
0.01, RunningOn.Compositor,
|
|
"delay and implicit starting values test");
|
|
done_div();
|
|
|
|
// test large negative delay that causes the animation to start
|
|
// in the fourth iteration
|
|
new_div("animation: anim2 1s -3.6s ease-in 5 alternate forwards");
|
|
listen();
|
|
await waitForPaintsFlushed();
|
|
omta_is_approx("opacity", gTF.ease_in(0.4), 0.01, RunningOn.Compositor,
|
|
"large negative delay test at 0ms");
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'anim2', elapsedTime: 3.6,
|
|
pseudoElement: "" }],
|
|
"right after start in large negative delay test");
|
|
advance_clock(380);
|
|
omta_is_approx("opacity", gTF.ease_in(0.02), 0.01, RunningOn.Compositor,
|
|
"large negative delay test at 380ms");
|
|
check_events([]);
|
|
advance_clock(20);
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"large negative delay test at 400ms");
|
|
check_events([{ type: 'animationiteration', target: gDiv,
|
|
animationName: 'anim2', elapsedTime: 4.0,
|
|
pseudoElement: "" }],
|
|
"right after start in large negative delay test");
|
|
advance_clock(800);
|
|
omta_is_approx("opacity", gTF.ease_in(0.8), 0.01, RunningOn.Compositor,
|
|
"large negative delay test at 1200ms");
|
|
check_events([]);
|
|
advance_clock(200);
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"large negative delay test at 1400ms");
|
|
check_events([{ type: 'animationend', target: gDiv,
|
|
animationName: 'anim2', elapsedTime: 5.0,
|
|
pseudoElement: "" }],
|
|
"right after start in large negative delay test");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* css3-animations: 3.9. The 'animation-fill-mode' Property
|
|
* http://dev.w3.org/csswg/css3-animations/#the-animation-fill-mode-property-
|
|
*/
|
|
|
|
// animation-fill-mode is tested in the tests for section (2).
|
|
|
|
/*
|
|
* css3-animations: 3.10. The 'animation' Shorthand Property
|
|
* http://dev.w3.org/csswg/css3-animations/#the-animation-shorthand-property-
|
|
*/
|
|
|
|
/**
|
|
* Basic tests of animations on pseudo-elements
|
|
*/
|
|
addAsyncAnimTest(async function() {
|
|
new_div("");
|
|
listen();
|
|
gDiv.id = "withbefore";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
":before test at 0ms", "::before");
|
|
advance_clock(400);
|
|
omta_is("transform", { ty: 40 }, RunningOn.Compositor,
|
|
":before test at 400ms", "::before");
|
|
advance_clock(800);
|
|
omta_is("transform", { ty: 80 }, RunningOn.Compositor,
|
|
":before test at 1200ms", "::before");
|
|
omta_is("transform", { ty: 0 }, RunningOn.MainThread,
|
|
":before animation should not affect element");
|
|
advance_clock(800);
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
":before test at 2000ms", "::before");
|
|
advance_clock(300);
|
|
omta_is("transform", { ty: 30 }, RunningOn.Compositor,
|
|
":before test at 2300ms", "::before");
|
|
advance_clock(700);
|
|
check_events([ { type: "animationstart", animationName: "anim4",
|
|
elapsedTime: 0, pseudoElement: "::before" },
|
|
{ type: "animationiteration", animationName: "anim4",
|
|
elapsedTime: 1, pseudoElement: "::before" },
|
|
{ type: "animationiteration", animationName: "anim4",
|
|
elapsedTime: 2, pseudoElement: "::before" },
|
|
{ type: "animationend", animationName: "anim4",
|
|
elapsedTime: 3, pseudoElement: "::before" }]);
|
|
done_div();
|
|
|
|
new_div("");
|
|
listen();
|
|
gDiv.id = "withafter";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
":after test at 0ms", "::after");
|
|
advance_clock(400);
|
|
omta_is("transform", { ty: 40 }, RunningOn.Compositor,
|
|
":after test at 400ms", "::after");
|
|
advance_clock(800);
|
|
omta_is("transform", { ty: 80 }, RunningOn.Compositor,
|
|
":after test at 1200ms", "::after");
|
|
omta_is("transform", { ty: 0 }, RunningOn.MainThread,
|
|
":before animation should not affect element");
|
|
advance_clock(800);
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
":after test at 2000ms", "::after");
|
|
advance_clock(300);
|
|
omta_is("transform", { ty: 30 }, RunningOn.Compositor,
|
|
":after test at 2300ms", "::after");
|
|
advance_clock(700);
|
|
check_events([ { type: "animationstart", animationName: "anim4",
|
|
elapsedTime: 0, pseudoElement: "::after" },
|
|
{ type: "animationiteration", animationName: "anim4",
|
|
elapsedTime: 1, pseudoElement: "::after" },
|
|
{ type: "animationiteration", animationName: "anim4",
|
|
elapsedTime: 2, pseudoElement: "::after" },
|
|
{ type: "animationend", animationName: "anim4",
|
|
elapsedTime: 3, pseudoElement: "::after" }]);
|
|
done_div();
|
|
});
|
|
|
|
/**
|
|
* Test handling of properties that are present in only some of the
|
|
* keyframes.
|
|
*/
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: multiprop 1s ease-in-out alternate infinite");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 10 }, RunningOn.Compositor,
|
|
"multiprop transform at 0ms");
|
|
omta_is("opacity", 0.3, RunningOn.Compositor, "multiprop opacity at 0ms");
|
|
advance_clock(100);
|
|
omta_is_approx("transform", { tx: 10 + 30 * gTF.ease(0.2) }, 0.01,
|
|
RunningOn.Compositor, "multiprop transform at 100ms");
|
|
omta_is_approx("opacity", 0.3 + 0.2 * gTF.ease(0.4), 0.01,
|
|
RunningOn.Compositor, "multiprop opacity at 100ms");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 10 + 30 * gTF.ease(0.6) }, 0.01,
|
|
RunningOn.Compositor, "multiprop transform at 300ms");
|
|
omta_is_approx("opacity", 0.5 + 0.1 * gTF.ease_out(0.1), 0.01,
|
|
RunningOn.Compositor, "multiprop opacity at 300ms");
|
|
advance_clock(300);
|
|
omta_is_approx("transform", { tx: 40 + 40 * gTF.ease_in_out(0.4) }, 0.01,
|
|
RunningOn.Compositor, "multiprop transform at 600ms");
|
|
omta_is_approx("opacity", 0.5 + 0.1 * gTF.ease_out(0.7), 0.01,
|
|
RunningOn.Compositor, "multiprop opacity at 600ms");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 80 - 80 * gTF.ease_in(0.2) }, 0.01,
|
|
RunningOn.Compositor, "multiprop transform at 800ms");
|
|
omta_is_approx("opacity", 0.6 + 0.4 * gTF.ease_in(0.2), 0.01,
|
|
RunningOn.Compositor, "multiprop opacity at 800ms");
|
|
advance_clock(400);
|
|
omta_is_approx("transform", { tx: 80 - 80 * gTF.ease_in(0.2) }, 0.01,
|
|
RunningOn.Compositor, "multiprop transform at 1200ms");
|
|
omta_is_approx("opacity", 0.6 + 0.4 * gTF.ease_in(0.2), 0.01,
|
|
RunningOn.Compositor, "multiprop opacity at 1200ms");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 40 + 40 * gTF.ease_in_out(0.4) }, 0.01,
|
|
RunningOn.Compositor, "multiprop transform at 1400ms");
|
|
omta_is_approx("opacity", 0.5 + 0.1 * gTF.ease_out(0.7), 0.01,
|
|
RunningOn.Compositor, "multiprop opacity at 1400ms");
|
|
advance_clock(300);
|
|
omta_is_approx("transform", { tx: 10 + 30 * gTF.ease(0.6) }, 0.01,
|
|
RunningOn.Compositor, "multiprop transform at 1700ms");
|
|
omta_is_approx("opacity", 0.5 + 0.1 * gTF.ease_out(0.1), 0.01,
|
|
RunningOn.Compositor, "multiprop opacity at 1700ms");
|
|
advance_clock(200);
|
|
omta_is_approx("transform", { tx: 10 + 30 * gTF.ease(0.2) }, 0.01,
|
|
RunningOn.Compositor, "multiprop transform at 1900ms");
|
|
omta_is_approx("opacity", 0.3 + 0.2 * gTF.ease(0.4), 0.01,
|
|
RunningOn.Compositor, "multiprop opacity at 1900ms");
|
|
done_div();
|
|
});
|
|
|
|
// Test for https://bugzilla.mozilla.org/show_bug.cgi?id=651456 -- make
|
|
// sure that refreshing of animations doesn't break when we get two
|
|
// refreshes with the same timestamp.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: anim2 1s linear");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor, "bug 651456 at 0ms");
|
|
advance_clock(100);
|
|
omta_is("opacity", 0.1, RunningOn.Compositor, "bug 651456 at 100ms (1)");
|
|
advance_clock(0); // still forces a refresh
|
|
omta_is("opacity", 0.1, RunningOn.Compositor, "bug 651456 at 100ms (2)");
|
|
advance_clock(100);
|
|
omta_is("opacity", 0.2, RunningOn.Compositor, "bug 651456 at 200ms");
|
|
done_div();
|
|
});
|
|
|
|
// test_animations.html includes a test that UA !important rules override
|
|
// animations. Unfortunately, there do not appear to be any UA !important rules
|
|
// for opacity or transform except for one targetting a pseudo-element and
|
|
// pseudo elements are not animated on the compositor. As a result we cannot
|
|
// currently test this behavior.
|
|
|
|
// Test that author !important rules override animations, but
|
|
// that animations override regular author rules.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: always_fifty 1s linear infinite; " +
|
|
"transform: translate(200px)");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"animations override regular author rules");
|
|
done_div();
|
|
new_div("animation: always_fifty 1s linear infinite; " +
|
|
"transform: translate(200px) ! important;");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 200 }, RunningOn.MainThread,
|
|
"important author rules override animations");
|
|
done_div();
|
|
});
|
|
|
|
// Test interaction of animations and restyling (Bug 686656).
|
|
// This test depends on kf3 getting its 0% and 100% values from the
|
|
// rules below it in the cascade; we're checking that the animation
|
|
// isn't rebuilt when the restyles happen.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: kf3 1s linear forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor,
|
|
"bug 686656 test 1 at 0ms");
|
|
advance_clock(250);
|
|
gDisplay.style.color = "blue";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"bug 686656 test 1 at 250ms");
|
|
advance_clock(375);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"bug 686656 test 1 at 625ms");
|
|
advance_clock(375);
|
|
await waitForPaints();
|
|
omta_is("transform", { tx: 0 }, RunningOn.MainThread,
|
|
"bug 686656 test 1 at 1000ms");
|
|
done_div();
|
|
gDisplay.style.color = "";
|
|
});
|
|
|
|
// Test interaction of animations and restyling (Bug 686656),
|
|
// with reframing.
|
|
// This test depends on kf3 getting its 0% and 100% values from the
|
|
// rules below it in the cascade; we're checking that the animation
|
|
// isn't rebuilt when the restyles happen.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: kf3 1s linear forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor,
|
|
"bug 686656 test 2 at 0ms");
|
|
advance_clock(250);
|
|
gDisplay.style.overflow = "scroll";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"bug 686656 test 2 at 250ms");
|
|
advance_clock(375);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"bug 686656 test 2 at 625ms");
|
|
advance_clock(375);
|
|
await waitForPaints();
|
|
omta_is("transform", { tx: 0 }, RunningOn.MainThread,
|
|
"bug 686656 test 2 at 1000ms");
|
|
done_div();
|
|
gDisplay.style.overflow = "";
|
|
});
|
|
|
|
// Test that cascading between keyframes rules is per-property rather
|
|
// than per-rule (bug ), and that the timing function isn't taken from a
|
|
// rule that's skipped. (Bug 738003)
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: cascade 1s linear forwards; position: relative");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor,
|
|
"cascade test (transform) at 0ms");
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"cascade test (opacity) at 0ms");
|
|
advance_clock(125);
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor,
|
|
"cascade test (transform) at 125ms");
|
|
omta_is("opacity", 0.5, RunningOn.Compositor,
|
|
"cascade test (opacity) at 125ms");
|
|
advance_clock(125);
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor,
|
|
"cascade test (transform) at 250ms");
|
|
omta_is("opacity", 1, RunningOn.Compositor,
|
|
"cascade test (opacity) at 250ms");
|
|
advance_clock(125);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"cascade test (transform) at 375ms");
|
|
omta_is("opacity", 1, RunningOn.Compositor,
|
|
"cascade test (opacity) at 375ms");
|
|
advance_clock(125);
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"cascade test (transform) at 500ms");
|
|
omta_is("opacity", 1, RunningOn.Compositor,
|
|
"cascade test (opacity) at 500ms");
|
|
advance_clock(125);
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"cascade test (transform) at 625ms");
|
|
omta_is("opacity", 0.5, RunningOn.Compositor,
|
|
"cascade test (opacity) at 625ms");
|
|
advance_clock(125);
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"cascade test (transform) at 750ms");
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"cascade test (opacity) at 750ms");
|
|
advance_clock(125);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"cascade test (transform) at 875ms");
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"cascade test (opacity) at 875ms");
|
|
advance_clock(125);
|
|
await waitForPaints();
|
|
omta_is("transform", { tx: 0 }, RunningOn.MainThread,
|
|
"cascade test (transform) at 1000ms");
|
|
omta_is("opacity", 0, RunningOn.Either,
|
|
"cascade test (opacity) at 1000ms");
|
|
done_div();
|
|
});
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: cascade2 8s linear forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor, "cascade2 test at 0s");
|
|
advance_clock(1000);
|
|
omta_is("transform", { tx: 25 }, RunningOn.Compositor, "cascade2 test at 1s");
|
|
advance_clock(1000);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor, "cascade2 test at 2s");
|
|
advance_clock(1000);
|
|
omta_is("transform", { tx: 25 }, RunningOn.Compositor, "cascade2 test at 3s");
|
|
advance_clock(1000);
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor, "cascade2 test at 4s");
|
|
advance_clock(3000);
|
|
omta_is("transform", { tx: 75 }, RunningOn.Compositor, "cascade2 test at 7s");
|
|
advance_clock(1000);
|
|
await waitForPaints();
|
|
omta_is("transform", { tx: 100 }, RunningOn.MainThread,
|
|
"cascade2 test at 8s");
|
|
done_div();
|
|
});
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: primitives1 2s linear forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { }, RunningOn.Compositor, "primitives1 at 0s");
|
|
advance_clock(1000);
|
|
omta_is("transform", [ -0.707107, 0.707107, -0.707107, -0.707107, 0, 0 ],
|
|
RunningOn.Compositor, "primitives1 at 1s");
|
|
advance_clock(1000);
|
|
await waitForPaints();
|
|
omta_is("transform", [ 0, -1, 1, 0, 0, 0 ], RunningOn.MainThread,
|
|
"primitives1 at 0s");
|
|
done_div();
|
|
});
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: important1 1s linear forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.5, RunningOn.Compositor, "important1 test at 0s");
|
|
advance_clock(500);
|
|
omta_is("opacity", 0.65, RunningOn.Compositor, "important1 test at 0.5s");
|
|
advance_clock(500);
|
|
await waitForPaints();
|
|
omta_is("opacity", 0.8, RunningOn.Either, "important1 test at 1s");
|
|
done_div();
|
|
});
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: important2 1s linear forwards");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.5, RunningOn.Compositor,
|
|
"important2 (opacity) test at 0s");
|
|
omta_is("transform", { tx: 100 }, RunningOn.Compositor,
|
|
"important2 (transform) test at 0s");
|
|
advance_clock(1000);
|
|
await waitForPaints();
|
|
omta_is("opacity", 1, RunningOn.Either,
|
|
"important2 (opacity) test at 1s");
|
|
omta_is("transform", { tx: 50 }, RunningOn.MainThread,
|
|
"important2 (transform) test at 1s");
|
|
done_div();
|
|
});
|
|
|
|
addAsyncAnimTest(async function() {
|
|
// Test that it's the length of the 'animation-name' list that's used to
|
|
// start animations.
|
|
// note: anim2 animates opacity from 0 to 1
|
|
// note: anim4 animates transform's y translation component from 0 to 100px
|
|
new_div("animation-name: anim2, anim4; " +
|
|
"animation-duration: 1s; " +
|
|
"animation-timing-function: linear; " +
|
|
"animation-delay: -250ms, -250ms, -750ms, -500ms;");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.25, RunningOn.Compositor,
|
|
"animation-name list length is the length that matters");
|
|
omta_is("transform", { ty: 25 }, RunningOn.Compositor,
|
|
"animation-name list length is the length that matters");
|
|
done_div();
|
|
new_div("animation-name: anim2, anim4, anim2; " +
|
|
"animation-duration: 1s; " +
|
|
"animation-timing-function: linear; " +
|
|
"animation-delay: -250ms, -250ms, -750ms, -500ms;");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.75, RunningOn.Compositor,
|
|
"animation-name list length is the length that matters, " +
|
|
"and the last occurrence of a name wins");
|
|
omta_is("transform", { ty: 25 }, RunningOn.Compositor,
|
|
"animation-name list length is the length that matters");
|
|
done_div();
|
|
});
|
|
|
|
addAsyncAnimTest(async function() {
|
|
var dyn_sheet_elt = document.createElement("style");
|
|
document.head.appendChild(dyn_sheet_elt);
|
|
var dyn_sheet = dyn_sheet_elt.sheet;
|
|
dyn_sheet.insertRule(
|
|
"@keyframes dyn1 { from { transform: translate(0px) } " +
|
|
"50% { transform: translate(50px) } " +
|
|
"to { transform: translate(100px) } }", 0);
|
|
dyn_sheet.insertRule(
|
|
"@keyframes dyn2 { from { transform: translate(100px) } " +
|
|
"to { transform: translate(200px) } }", 1);
|
|
var dyn1 = dyn_sheet.cssRules[0];
|
|
var dyn2 = dyn_sheet.cssRules[1];
|
|
new_div("animation: dyn1 1s linear");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor,
|
|
"dynamic rule change test, initial state");
|
|
advance_clock(250);
|
|
omta_is("transform", { tx: 25 }, RunningOn.Compositor,
|
|
"dynamic rule change test, 250ms");
|
|
dyn2.name = "dyn1";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 125 }, RunningOn.Compositor,
|
|
"dynamic rule change test, change in @keyframes name applies");
|
|
dyn2.appendRule("50% { transform: translate(0px) }");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"dynamic rule change test, @keyframes appendRule");
|
|
// currently 0% { transform: translate(100px) }
|
|
var dyn2_kf1 = dyn2.cssRules[0];
|
|
dyn2_kf1.style.transform = "translate(-100px)";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: -50 }, RunningOn.Compositor,
|
|
"dynamic rule change test, keyframe style set");
|
|
dyn2.name = "dyn2";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 25 }, RunningOn.Compositor,
|
|
"dynamic rule change test, " +
|
|
"change in @keyframes name applies (second time)");
|
|
// currently 50% { transform: translate(50px) }
|
|
var dyn1_kf2 = dyn1.cssRules[1];
|
|
dyn1_kf2.keyText = "25%";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"dynamic rule change test, change in keyframe keyText");
|
|
dyn1.deleteRule("25%");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 25 }, RunningOn.Compositor,
|
|
"dynamic rule change test, @keyframes deleteRule");
|
|
done_div();
|
|
dyn_sheet_elt.remove();
|
|
dyn_sheet_elt = null;
|
|
dyn_sheet = null;
|
|
});
|
|
|
|
/*
|
|
* Bug 1004361 - CSS animations with short duration sometimes don't dispatch
|
|
* a start event
|
|
*/
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: anim2 1s 0.1s");
|
|
listen();
|
|
await waitForPaintsFlushed();
|
|
advance_clock(1200); // Skip past end of animation's entire active duration
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'anim2', elapsedTime: 0,
|
|
pseudoElement: "" },
|
|
{ type: 'animationend', target: gDiv,
|
|
animationName: 'anim2', elapsedTime: 1,
|
|
pseudoElement: "" }],
|
|
"events after skipping over animation interval");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* Bug 1007513 - AnimationEvent.elapsedTime should be animation time
|
|
*
|
|
* There is no OMTA-version of this test since it is specific to the
|
|
* contents of animation events which are dispatched on the main thread.
|
|
*
|
|
* We *do* provide an OMTA-version of some tests regarding the *dispatch* of
|
|
* events to catch possible regressions if in future event dispatch is tied
|
|
* to animation throttling.
|
|
*/
|
|
|
|
/*
|
|
* Bug 1004365 - zero-duration animations
|
|
*/
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("transform: translate(0, 200px); animation: anim4 0s 1s both");
|
|
listen();
|
|
await waitForPaintsFlushed();
|
|
advance_clock(0);
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"transform during backwards fill of zero-duration animation");
|
|
advance_clock(2000); // Skip over animation
|
|
await waitForPaints();
|
|
omta_is("transform", { ty: 100 }, RunningOn.MainThread,
|
|
"transform during backwards fill of zero-duration animation");
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'anim4', elapsedTime: 0,
|
|
pseudoElement: "" },
|
|
{ type: 'animationend', target: gDiv,
|
|
animationName: 'anim4', elapsedTime: 0,
|
|
pseudoElement: "" }],
|
|
"events after skipping over zero-duration animation");
|
|
done_div();
|
|
});
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("transform: translate(0, 200px); animation: anim4 0s 1s both");
|
|
listen();
|
|
await waitForPaintsFlushed();
|
|
advance_clock(0);
|
|
// Seek to exactly the point where the animation starts and stops
|
|
advance_clock(1000);
|
|
await waitForPaints();
|
|
omta_is("transform", { ty: 100 }, RunningOn.MainThread,
|
|
"transform during backwards fill of zero-duration animation");
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'anim4', elapsedTime: 0,
|
|
pseudoElement: "" },
|
|
{ type: 'animationend', target: gDiv,
|
|
animationName: 'anim4', elapsedTime: 0,
|
|
pseudoElement: "" }],
|
|
"events after seeking to end of zero-duration animation");
|
|
// Check no further events are dispatched
|
|
advance_clock(0);
|
|
advance_clock(100);
|
|
check_events([]);
|
|
done_div();
|
|
});
|
|
|
|
// We don't need to include all the animation-direction related tests
|
|
// found in test_animations.html. We have already asserted above that
|
|
// these zero-length animations do in fact run on the main thread and
|
|
// we have checked that they dispatch events correctly.
|
|
// The actual calculation of values on the main thread is covered by
|
|
// test_animations.html
|
|
|
|
// We do however still want to test with an infinite repeat count and zero
|
|
// duration to ensure this does not confuse the screening of OMTA animations.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("transform: translate(0, 200px); " +
|
|
"animation: anim4 0s 1s both infinite");
|
|
listen();
|
|
await waitForPaintsFlushed();
|
|
advance_clock(0);
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"transform during backwards fill of infinitely repeating " +
|
|
"zero-duration animation");
|
|
advance_clock(2000);
|
|
await waitForPaints();
|
|
omta_is("transform", { ty: 100 }, RunningOn.MainThread,
|
|
"transform during forwards fill of infinitely repeating " +
|
|
"zero-duration animation");
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'anim4', elapsedTime: 0,
|
|
pseudoElement: "" },
|
|
{ type: 'animationend', target: gDiv,
|
|
animationName: 'anim4', elapsedTime: 0,
|
|
pseudoElement: "" }],
|
|
"events after seeking to end of infinitely repeating " +
|
|
"zero-duration animation");
|
|
done_div();
|
|
});
|
|
|
|
// Test with negative delay
|
|
addAsyncAnimTest(async function() {
|
|
new_div("transform: translate(0, 200px); " +
|
|
"animation: anim4 0s -1s both reverse 12.7 linear");
|
|
listen();
|
|
await waitForPaintsFlushed();
|
|
advance_clock(0);
|
|
omta_is("transform", { ty: 30 }, RunningOn.MainThread,
|
|
"transform during forwards fill of reversed and repeated " +
|
|
"zero-duration animation with negative delay");
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'anim4', elapsedTime: 0,
|
|
pseudoElement: "" },
|
|
{ type: 'animationend', target: gDiv,
|
|
animationName: 'anim4', elapsedTime: 0,
|
|
pseudoElement: "" }],
|
|
"events after skipping over zero-duration animation " +
|
|
"with negative delay");
|
|
done_div();
|
|
});
|
|
|
|
/*
|
|
* Bug 1004377 - Animations with empty keyframes rule
|
|
*/
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("margin-right: 200px; animation: empty 2s 1s both");
|
|
listen();
|
|
advance_clock(0);
|
|
await waitForPaintsFlushed();
|
|
check_events([], "events during delay");
|
|
advance_clock(2000); // Skip to middle of animation
|
|
gDiv.clientTop; // Trigger events
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'empty', elapsedTime: 0,
|
|
pseudoElement: "" }],
|
|
"events during middle of animation with empty keyframes rule");
|
|
advance_clock(1000); // Skip to end of animation
|
|
gDiv.clientTop; // Trigger events
|
|
check_events([{ type: 'animationend', target: gDiv,
|
|
animationName: 'empty', elapsedTime: 2,
|
|
pseudoElement: "" }],
|
|
"events at end of animation with empty keyframes rule");
|
|
done_div();
|
|
});
|
|
|
|
// Test with a zero-duration animation and empty @keyframes rule
|
|
addAsyncAnimTest(async function() {
|
|
new_div("margin-right: 200px; animation: empty 0s 1s both");
|
|
listen();
|
|
await waitForPaintsFlushed();
|
|
advance_clock(1000);
|
|
gDiv.clientTop; // Trigger events
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'empty', elapsedTime: 0,
|
|
pseudoElement: "" },
|
|
{ type: 'animationend', target: gDiv,
|
|
animationName: 'empty', elapsedTime: 0,
|
|
pseudoElement: "" }],
|
|
"events at end of zero-duration animation with " +
|
|
"empty keyframes rule");
|
|
done_div();
|
|
});
|
|
|
|
// Test with a keyframes rule that becomes empty
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: nearlyempty 1s both linear");
|
|
await waitForPaintsFlushed();
|
|
advance_clock(500);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"Animation is animating on compositor");
|
|
|
|
// Update keyframes rule and check the result gets removed
|
|
listen();
|
|
findKeyframesRule("nearlyempty").deleteRule("to");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { }, RunningOn.MainThread,
|
|
"Animation with (now) empty keyframes rule is cleared " +
|
|
"from compositor");
|
|
|
|
// Check we still dispatch the end event however
|
|
advance_clock(500);
|
|
gDiv.clientTop; // Trigger events
|
|
check_events([{ type: 'animationend', target: gDiv,
|
|
animationName: 'nearlyempty', elapsedTime: 1,
|
|
pseudoElement: "" }],
|
|
"events at end of animation with newly " +
|
|
"empty keyframes rule");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Test when we update to point to an empty animation
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: always_fifty 1s both linear");
|
|
await waitForPaintsFlushed();
|
|
advance_clock(500);
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"Animation is animating on compositor");
|
|
|
|
// Update animation name
|
|
listen();
|
|
gDiv.style.animationName = "empty";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { }, RunningOn.MainThread,
|
|
"Animation updated to use empty keyframes rule is cleared " +
|
|
"from compositor");
|
|
|
|
// Check events
|
|
advance_clock(500);
|
|
gDiv.clientTop; // Trigger events
|
|
check_events([{ type: 'animationstart', target: gDiv,
|
|
animationName: 'empty', elapsedTime: 0,
|
|
pseudoElement: "" }],
|
|
"events at start of animation updated to use " +
|
|
"empty keyframes rule");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Bug 996796 patch 12 - test for correct visited styles during
|
|
// animation-only style flush.
|
|
addAsyncAnimTest(async function() {
|
|
if (AppConstants.platform === "android") {
|
|
todo(false, "no global history on GeckoView; can't run test");
|
|
return;
|
|
}
|
|
|
|
var div1 = document.createElement("div");
|
|
div1.classList.add("target");
|
|
div1.style.height = "10px";
|
|
div1.style.animation = "anim2 linear 1s";
|
|
|
|
const topLocation =
|
|
await SpecialPowers.spawnChrome([], () => browsingContext.top.currentURI.spec);
|
|
|
|
var visitedLink = document.createElement("a");
|
|
visitedLink.setAttribute("href", topLocation);
|
|
visitedLink.classList.add("visitedLink");
|
|
visitedLink.classList.add("target");
|
|
visitedLink.style.display = "block";
|
|
visitedLink.style.height = "10px";
|
|
visitedLink.style.animation = "anim2 linear 1s";
|
|
|
|
var refVisitedLink = document.createElement("a");
|
|
refVisitedLink.setAttribute("href", topLocation);
|
|
refVisitedLink.classList.add("visitedLink");
|
|
|
|
gDisplay.appendChild(div1);
|
|
gDisplay.appendChild(visitedLink);
|
|
gDisplay.appendChild(refVisitedLink);
|
|
|
|
// Wait for visited link coloring.
|
|
await waitForVisitedLinkColoring(refVisitedLink,
|
|
"background-color", "rgb(0, 0, 255)");
|
|
|
|
// Wait for animations to start.
|
|
await waitForPaintsFlushed();
|
|
|
|
var bgColor = SpecialPowers.DOMWindowUtils
|
|
.getVisitedDependentComputedStyle(visitedLink, "", "background-color");
|
|
is(bgColor, "rgb(0, 0, 255)", "initial visited link background color");
|
|
|
|
advance_clock(250);
|
|
|
|
// Trigger a style change on div1 that will force us to do a miniflush,
|
|
// but which will not trigger a style change on visitedLink.
|
|
div1.style.color = "blue";
|
|
advance_clock(250);
|
|
|
|
bgColor = SpecialPowers.DOMWindowUtils
|
|
.getVisitedDependentComputedStyle(visitedLink, "", "background-color");
|
|
|
|
is(bgColor, "rgb(0, 0, 255)",
|
|
"visited link background color after animation-only flush");
|
|
|
|
div1.remove();
|
|
visitedLink.remove();
|
|
refVisitedLink.remove();
|
|
});
|
|
|
|
/*
|
|
* Bug 962594 - Turn off CSS animations when the element is display:none, or
|
|
* is in a display:none subtree.
|
|
*/
|
|
|
|
// Check that it works if the animated element itself becomes display:none
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: anim4 linear 10s");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"transform animation is running on compositor");
|
|
advance_clock(1000);
|
|
omta_is("transform", { ty: 10 }, RunningOn.Compositor,
|
|
"transform animation is at 1s on compositor");
|
|
gDiv.style.display = "none";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", "none", RunningOn.MainThread,
|
|
"transform animation stopped on compositor");
|
|
advance_clock(1000);
|
|
omta_is("transform", "none", RunningOn.MainThread,
|
|
"transform animation 1s after display:none");
|
|
gDiv.style.display = "";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"transform animation after display:block");
|
|
advance_clock(1000);
|
|
omta_is("transform", { ty: 10 }, RunningOn.Compositor,
|
|
"transform animation 1s after display:block");
|
|
done_div();
|
|
});
|
|
|
|
// Check that it works if an ancestor of the animated element becomes display:none
|
|
addAsyncAnimTest(async function() {
|
|
new_div("animation: anim4 linear 10s");
|
|
var ancestor = document.createElement("div");
|
|
gDiv.parentNode.insertBefore(ancestor, gDiv);
|
|
ancestor.appendChild(gDiv);
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"transform animation is running on compositor");
|
|
advance_clock(1000);
|
|
omta_is("transform", { ty: 10 }, RunningOn.Compositor,
|
|
"transform animation is at 1s on compositor");
|
|
gDiv.style.display = "none";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", "none", RunningOn.MainThread,
|
|
"transform animation stopped on compositor");
|
|
advance_clock(1000);
|
|
omta_is("transform", "none", RunningOn.MainThread,
|
|
"transform animation 1s after display:none");
|
|
gDiv.style.display = "";
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { ty: 0 }, RunningOn.Compositor,
|
|
"transform animation after display:block");
|
|
advance_clock(1000);
|
|
omta_is("transform", { ty: 10 }, RunningOn.Compositor,
|
|
"transform animation 1s after display:block");
|
|
ancestor.parentNode.insertBefore(gDiv, ancestor);
|
|
ancestor.remove();
|
|
done_div();
|
|
});
|
|
|
|
// Bug 1125455 - Transitions should not run when animations are running.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("transition: opacity 2s linear; opacity: 0.8");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.8, RunningOn.MainThread,
|
|
"initial opacity");
|
|
gDiv.style.opacity = "0.2";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.8, RunningOn.Compositor,
|
|
"opacity transition at 0s");
|
|
advance_clock(500);
|
|
omta_is("opacity", 0.65, RunningOn.Compositor,
|
|
"opacity transition at 0.5s");
|
|
gDiv.style.animation = "opacitymid 2s linear";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.2, RunningOn.Compositor,
|
|
"opacity animation overriding transition at 0s");
|
|
advance_clock(500);
|
|
omta_is("opacity", 0.35, RunningOn.Compositor,
|
|
"opacity animation overriding transition at 0.5s");
|
|
done_div();
|
|
});
|
|
|
|
// Bug 1320474 - keyframes-name may be a string, allows names that would
|
|
// otherwise be excluded.
|
|
// These tests don't need to be duplicated here as they relate purely to
|
|
// the animation setup which is common to both main-thread and compositor
|
|
// animations.
|
|
|
|
// Bug 847287 - Test that changes of when an animation is dynamically
|
|
// overridden work correctly.
|
|
addAsyncAnimTest(async function() {
|
|
// anim2 and anim3 are both animations from opacity 0 to 1
|
|
|
|
new_div("animation: anim2 1s linear forwards; opacity: 0.5 ! important");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.5, RunningOn.MainThread,
|
|
"opacity overriding animation at start (0s)");
|
|
advance_clock(750);
|
|
omta_is("opacity", 0.5, RunningOn.MainThread,
|
|
"opacity overriding animation while running (750ms)");
|
|
advance_clock(1000);
|
|
omta_is("opacity", 0.5, RunningOn.MainThread,
|
|
"opacity overriding animation while filling (1750ms)");
|
|
done_div();
|
|
|
|
new_div("animation: anim2 1s linear; opacity: 0.5 ! important");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0.5, RunningOn.MainThread,
|
|
"opacity overriding animation at start (0s)");
|
|
advance_clock(750);
|
|
omta_is("opacity", 0.5, RunningOn.MainThread,
|
|
"opacity overriding animation while running (750ms)");
|
|
advance_clock(1000);
|
|
omta_is("opacity", 0.5, RunningOn.MainThread,
|
|
"opacity overriding animation after complete (1750ms)");
|
|
done_div();
|
|
|
|
// One animation overriding another, and then not.
|
|
new_div("animation: anim2 1s linear, anim3 500ms linear reverse");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 1, RunningOn.Compositor,
|
|
"anim3 overriding anim2 at start (0s)");
|
|
advance_clock(400);
|
|
omta_is("opacity", 0.2, RunningOn.Compositor,
|
|
"anim3 overriding anim2 at 400ms");
|
|
advance_clock(200);
|
|
// Wait for paints because we're resending animations to the
|
|
// compositor via an UpdateOpacityLayer hint, which does the resending
|
|
// via painting.
|
|
await waitForPaints();
|
|
omta_is("opacity", 0.6, RunningOn.Compositor,
|
|
"anim2 at 600ms");
|
|
done_div();
|
|
|
|
// One animation overriding another, and then not, but without a
|
|
// restyle when the overriding one ends.
|
|
new_div("animation: anim2 1s steps(8, end)");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"anim2 at start (0s)");
|
|
advance_clock(300);
|
|
omta_is("opacity", 0.25, RunningOn.Compositor,
|
|
"anim2 at 300ms");
|
|
gDiv.style.animation = "anim2 1s steps(8, end), anim3 500ms steps(4, end)";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"anim3 overriding anim2 at 300ms");
|
|
advance_clock(475);
|
|
omta_is("opacity", 0.75, RunningOn.Compositor,
|
|
"anim3 the same as anim2 at 775ms");
|
|
advance_clock(50);
|
|
// Wait for paints because we're resending animations to the
|
|
// compositor via an UpdateOpacityLayer hint, which does the resending
|
|
// via painting.
|
|
await waitForPaints();
|
|
omta_is("opacity", 0.75, RunningOn.Compositor,
|
|
"anim2 at 825ms");
|
|
advance_clock(75);
|
|
omta_is("opacity", 0.875, RunningOn.Compositor,
|
|
"anim2 at 900ms");
|
|
done_div();
|
|
|
|
// Exactly the same as the previous test, except with an extra
|
|
// waitForPaintsFlushed(), since that extra one exposes other bugs.
|
|
new_div("animation: anim2 1s steps(8, end)");
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"anim2 at start (0s)");
|
|
advance_clock(300);
|
|
omta_is("opacity", 0.25, RunningOn.Compositor,
|
|
"anim2 at 300ms");
|
|
gDiv.style.animation = "anim2 1s steps(8, end), anim3 500ms steps(4, end)";
|
|
await waitForPaintsFlushed();
|
|
omta_is("opacity", 0, RunningOn.Compositor,
|
|
"anim3 overriding anim2 at 300ms");
|
|
advance_clock(475);
|
|
omta_is("opacity", 0.75, RunningOn.Compositor,
|
|
"anim3 the same as anim2 at 775ms");
|
|
// Extra waitForPaintsFlushed to expose bugs.
|
|
await waitForPaintsFlushed();
|
|
advance_clock(50);
|
|
// Wait for paints because we're resending animations to the
|
|
// compositor via an UpdateOpacityLayer hint, which does the resending
|
|
// via painting.
|
|
await waitForPaints();
|
|
omta_is("opacity", 0.75, RunningOn.Compositor,
|
|
"anim2 at 825ms");
|
|
advance_clock(75);
|
|
omta_is("opacity", 0.875, RunningOn.Compositor,
|
|
"anim2 at 900ms");
|
|
done_div();
|
|
|
|
// Test that an interpolation that produces transform: none doesn't
|
|
// crash.
|
|
new_div("animation: transformnone 1s linear");
|
|
await waitForPaintsFlushed();
|
|
omta_is("transform", { tx: 50 }, RunningOn.Compositor,
|
|
"transformnone animation at 0ms");
|
|
advance_clock(500);
|
|
omta_is("transform", { tx: 0 }, RunningOn.Compositor,
|
|
"transformnone animation at 500ms, interpolating none values");
|
|
done_div();
|
|
});
|
|
|
|
addAsyncAnimTest(async function() {
|
|
new_div("transform: translate(100px); transition: transform 10s 5s linear");
|
|
await waitForPaintsFlushed();
|
|
gDiv.style.transform = "translate(200px)";
|
|
await waitForPaintsFlushed();
|
|
// NOTE: As noted above, getOMTAStyle() can't detect the animation is running
|
|
// on the compositor during the delay phase.
|
|
omta_is("transform", { tx: 100 }, RunningOn.Either,
|
|
"transition runs on compositor thread during delay");
|
|
// At the *very* start of the transition the start value of the transition
|
|
// will match the underlying transform value. Various optimizations in
|
|
// RestyleManager may recognize this a "no change" and filter out the
|
|
// transition meaning that the animation doesn't get added to the compositor
|
|
// thread until the first time the value changes. As a result, we fast-forward
|
|
// a little past the beginning and then wait for the animation to be sent
|
|
// to the compositor.
|
|
advance_clock(5100);
|
|
await waitForPaints();
|
|
omta_is("transform", { tx: 101 }, RunningOn.Compositor,
|
|
"transition runs on compositor at start of active interval");
|
|
advance_clock(4900);
|
|
omta_is("transform", { tx: 150 }, RunningOn.Compositor,
|
|
"transition runs on compositor at during active interval");
|
|
advance_clock(5000);
|
|
// Currently the compositor will apply a forwards fill until it gets told by
|
|
// the main thread to clear the animation. As a result we should wait for
|
|
// paints before checking that the animated value does *not* appear on the
|
|
// compositor thread.
|
|
await waitForPaints();
|
|
omta_is("transform", { tx: 200 }, RunningOn.MainThread,
|
|
"transition runs on main thread at end of active interval");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal background-color animation.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("background-color: rgb(255, 0, 0); " +
|
|
"transition: background-color 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.backgroundColor = "rgb(0, 255, 0)";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("background-color", "rgb(255, 0, 0)", RunningOn.Compositor,
|
|
"background-color transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
omta_is("background-color", "rgb(128, 128, 0)", RunningOn.Compositor,
|
|
"background-color on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// background-color animation with currentColor.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("color: rgb(255, 0, 0); " +
|
|
"background-color: currentColor; " +
|
|
"transition: background-color 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.backgroundColor = "rgb(0, 255, 0)";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_todo_is("background-color", "rgb(255, 0, 0)", RunningOn.TodoCompositor,
|
|
"background-color transition starting with current-color runs on " +
|
|
"compositor thread");
|
|
|
|
advance_clock(5000);
|
|
omta_todo_is("background-color", "rgb(128, 128, 0)", RunningOn.TodoCompositor,
|
|
"background-color on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Tests that a background-color animation from inherited currentColor to
|
|
// a normal color on the compositor is updated when the parent color is
|
|
// changed.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("");
|
|
const parent = document.createElement("div");
|
|
gDiv.parentNode.insertBefore(parent, gDiv);
|
|
parent.style.color = "rgb(255, 0, 0)";
|
|
parent.appendChild(gDiv);
|
|
|
|
gDiv.animate({ backgroundColor: [ "currentColor", "rgb(0, 255, 0)" ] }, 1000);
|
|
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_todo_is("background-color", "rgb(255, 0, 0)", RunningOn.TodoCompositor,
|
|
"background-color animation starting with current-color runs on " +
|
|
"compositor thread");
|
|
|
|
advance_clock(500);
|
|
|
|
omta_todo_is("background-color", "rgb(128, 128, 0)", RunningOn.TodoCompositor,
|
|
"background-color on compositor at 5s");
|
|
|
|
// Change the parent's color in the middle of the animation.
|
|
parent.style.color = "rgb(0, 0, 255)";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_todo_is("background-color", "rgb(0, 128, 128)", RunningOn.TodoCompositor,
|
|
"background-color on compositor is reflected by the parent's " +
|
|
"color change");
|
|
|
|
done_div();
|
|
parent.remove();
|
|
});
|
|
|
|
// Tests that a background-color animation from currentColor to a normal color
|
|
// on <a> element is updated when the link is visited.
|
|
addAsyncAnimTest(async function() {
|
|
if (AppConstants.platform === "android") {
|
|
todo(false, "no global history on GeckoView; can't run test");
|
|
return;
|
|
}
|
|
|
|
[ gDiv ] = new_element("a", "display: block");
|
|
gDiv.setAttribute("href", "not-exist.html");
|
|
gDiv.classList.add("visited");
|
|
|
|
const extraStyle = document.createElement('style');
|
|
document.head.appendChild(extraStyle);
|
|
extraStyle.sheet.insertRule(".visited:visited { color: rgb(0, 0, 255); }", 0);
|
|
extraStyle.sheet.insertRule(".visited:link { color: rgb(255, 0, 0); }", 1);
|
|
|
|
gDiv.animate({ backgroundColor: [ "currentColor", "rgb(0, 255, 0)" ] }, 1000);
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_todo_is("background-color", "rgb(255, 0, 0)", RunningOn.TodoCompositor,
|
|
"background-color animation starting with current-color runs on " +
|
|
"compositor thread");
|
|
|
|
advance_clock(500);
|
|
|
|
omta_todo_is("background-color", "rgb(128, 128, 0)", RunningOn.TodoCompositor,
|
|
"background-color on compositor at 5s");
|
|
|
|
const topLocation =
|
|
await SpecialPowers.spawnChrome([], () => browsingContext.top.currentURI.spec);
|
|
gDiv.setAttribute("href", topLocation);
|
|
await waitForVisitedLinkColoring(gDiv, "color", "rgb(0, 0, 255)");
|
|
await waitForPaintsFlushed();
|
|
|
|
// `omta_is` checks that the result on the compositor equals to the value by
|
|
// getComputedValue() but getComputedValue lies for visited link values so
|
|
// we use getOMTAStyle directly instead.
|
|
todo_is(SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "background-color"),
|
|
"rgb(0, 128, 128)",
|
|
"background-color on <a> element after the link is visited");
|
|
|
|
extraStyle.remove();
|
|
done_element();
|
|
gDiv = null;
|
|
});
|
|
|
|
// Normal translate animation.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("translate: 100px; " +
|
|
"transition: translate 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.translate = "200px";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("translate", { compositorValue: { tx: 100 }, computed: "100px" },
|
|
RunningOn.Compositor,
|
|
"translate transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
omta_is("translate", { compositorValue: { tx: 150 }, computed: "150px" },
|
|
RunningOn.Compositor, "translate on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal rotate animation.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("rotate: 0deg; " +
|
|
"transition: rotate 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.rotate = "90deg";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("rotate", { compositorValue: [ 1, 0, 0, 1, 0, 0 ], computed: "0deg"},
|
|
RunningOn.Compositor, "rotate transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
omta_is("rotate",
|
|
{ compositorValue: [ Math.cos(Math.PI / 4), Math.sin(Math.PI / 4),
|
|
-Math.sin(Math.PI / 4), Math.cos(Math.PI / 4),
|
|
0, 0 ],
|
|
computed: "45deg" }, RunningOn.Compositor,
|
|
"rotate on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal scale animation.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("scale: 1 1; " +
|
|
"transition: scale 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.scale = "2 2";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("scale", { compositorValue: [ 1, 0, 0, 1, 0, 0 ], computed: "1" },
|
|
RunningOn.Compositor, "scale transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
omta_is("scale",
|
|
{ compositorValue: [ 1.5, 0, 0, 1.5, 0, 0 ], computed: "1.5" },
|
|
RunningOn.Compositor, "scale on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal multiple transform-like properties animation.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("translate: 100px; " +
|
|
"scale: 1 1; " +
|
|
"transform: translate(200px); " +
|
|
"transition: all 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.translate = "200px";
|
|
gDiv.style.scale = "2 2";
|
|
gDiv.style.transform = "translate(100px)";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("transform", { compositorValue: { tx: 300 },
|
|
usesMultipleProperties: true },
|
|
RunningOn.Compositor,
|
|
"transform-like properties transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("transform",
|
|
// The order is: translate, scale, transform.
|
|
// So the translate() in transform should be multiplied by 1.5.
|
|
{ compositorValue: [ 1.5, 0, 0, 1.5, (150 + 150*1.5), 0 ],
|
|
usesMultipleProperties: true },
|
|
RunningOn.Compositor,
|
|
"transform-like properties on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Multiple transform-like properties animation. The non-animating properties
|
|
// shouldn't be overridden by animating ones.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("translate: 100px; " +
|
|
"scale: 1 1; " +
|
|
"transform: translate(200px); " +
|
|
"transition: all 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
// No transition on transform property.
|
|
gDiv.style.translate = "200px";
|
|
gDiv.style.scale = "2 2";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("transform", { compositorValue: { tx: 300 },
|
|
usesMultipleProperties: true },
|
|
RunningOn.Compositor,
|
|
"transform-like properties transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("transform",
|
|
// The order is: translate, scale, transform.
|
|
// So the translate() in transform should be multiplied by 1.5.
|
|
{ compositorValue: [ 1.5, 0, 0, 1.5, (150 + 200*1.5), 0 ],
|
|
usesMultipleProperties: true },
|
|
RunningOn.Compositor,
|
|
"transform-like properties on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Multiple transform-like properties animation with delay. The delayed
|
|
// animating properties shouldn't be overridden.
|
|
//
|
|
// Note:
|
|
// In delay phase, the SampleResult should be None, even though there is
|
|
// an non-animating property which is also sent to the compositor.
|
|
// If the SampleResult is Sampled in this case, we may get an incorrect result
|
|
// ("scale" would be "1" because the final matrix is calculated by a default
|
|
// scale value which overrides the scale css style).
|
|
// That's why we shouldn't take non-animating properties into account on
|
|
// SampleResult.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("translate: 100px; " +
|
|
"scale: 1.25 1.25; " +
|
|
"animation: kf_scale 10s 2.5s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
// All transform-like properties use DisplayItemType::TYPE_TRANSFORM,
|
|
// so using "transform" is enough.
|
|
var compositorStr =
|
|
SpecialPowers.DOMWindowUtils.getOMTAStyle(gDiv, "transform");
|
|
ok(compositorStr === "",
|
|
"transform-like properties should not run on the compositor at 0s " +
|
|
"(in delay phase)");
|
|
var computedStr = window.getComputedStyle(gDiv).translate;
|
|
ok(computedStr === "100px",
|
|
"The computed value of translate property should be equal to 100px " +
|
|
"in delay phase, got " + computedStr);
|
|
computedStr = window.getComputedStyle(gDiv).scale;
|
|
ok(computedStr === "1.25",
|
|
"The computed value of scale property should be equal to 1.25 " +
|
|
"in delay phase, got " + computedStr);
|
|
|
|
advance_clock(2500);
|
|
|
|
omta_is("transform", { compositorValue: [ 1.25, 0, 0, 1.25, 100, 0 ],
|
|
usesMultipleProperties: true },
|
|
RunningOn.Compositor,
|
|
"transform-like properties on compositor at 2.5s");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("transform",
|
|
{ compositorValue: [ 1.75, 0, 0, 1.75, 100, 0 ],
|
|
usesMultipleProperties: true },
|
|
RunningOn.Compositor,
|
|
"transform-like properties on compositor at 7.5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal offset-path animation with path().
|
|
addAsyncAnimTest(async function() {
|
|
new_div("offset-path: path('M50 50L100 100'); " +
|
|
"offset-distance: 50%; " +
|
|
"offset-rotate: 0deg; " +
|
|
"transition: offset-path 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.offsetPath = "path('M50 50L200 200')";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("offset-path",
|
|
{ compositorValue: { tx: 25, ty: 25 },
|
|
computed: 'path("M 50 50 L 100 100")' },
|
|
RunningOn.Compositor,
|
|
"offset-path transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("offset-path",
|
|
{ compositorValue: { tx: 50, ty: 50 },
|
|
computed: 'path("M 50 50 L 150 150")' },
|
|
RunningOn.Compositor,
|
|
"offset-path on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal offset-path animation with ray().
|
|
addAsyncAnimTest(async function() {
|
|
new_div("offset-path: ray(90deg); " +
|
|
"offset-distance: 0%; " +
|
|
"offset-position: auto; " +
|
|
"transition: offset-path 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.offsetPath = "ray(180deg)";
|
|
await waitForPaintsFlushed();
|
|
|
|
// At 0%, it's ray(90deg), so there is no rotation and only movement because
|
|
// the default offset-anchor is 50%.
|
|
omta_is("offset-path",
|
|
{ compositorValue: { tx: -50, ty: -50 },
|
|
computed: 'ray(90deg)' },
|
|
RunningOn.Compositor,
|
|
"offset-path transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
// At 50%, ray() is 135deg. so the matrix is kind of rotate -45 deg:
|
|
// [cos(-1/4 * pi), -sin(-1/4 * pi), sin(-1/4 * pi), cos(-1/4 * pi), -50, -50]
|
|
// Note: the movement of (-50 -50) is from the default offset-anchor.
|
|
omta_is("offset-path",
|
|
{
|
|
compositorValue: [
|
|
Math.cos(-Math.PI * 1/4), -Math.sin(-Math.PI * 1/4),
|
|
Math.sin(-Math.PI * 1/4), Math.cos(-Math.PI * 1/4),
|
|
-50, -50
|
|
],
|
|
computed: 'ray(135deg)'
|
|
},
|
|
RunningOn.Compositor,
|
|
"offset-path on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal offset-path animation with polygon().
|
|
addAsyncAnimTest(async function() {
|
|
new_div("offset-path: polygon(0px 0px, 100px 0px, 50px 100px); " +
|
|
"offset-distance: 0%; " +
|
|
"offset-rotate: 0deg; " +
|
|
"offset-anchor: left top; " +
|
|
"transition: offset-path 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.offsetPath = "polygon(50px 0px, 100px 0px, 50px 100px)";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("offset-path",
|
|
{ compositorValue: { tx: 0 },
|
|
computed: 'polygon(0px 0px, 100px 0px, 50px 100px)' },
|
|
RunningOn.Compositor,
|
|
"offset-path transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("offset-path",
|
|
{ compositorValue: { tx: 25 },
|
|
computed: 'polygon(25px 0px, 100px 0px, 50px 100px)' },
|
|
RunningOn.Compositor,
|
|
"offset-path on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal offset-distance animation with path().
|
|
addAsyncAnimTest(async function() {
|
|
new_div("offset-path: path('M50 50v100'); " +
|
|
"offset-distance: 0%; " +
|
|
"offset-rotate: 0deg; " +
|
|
"transition: offset-distance 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.offsetDistance = "100%";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("offset-distance",
|
|
{ compositorValue: { ty: 0 }, computed: '0%' },
|
|
RunningOn.Compositor,
|
|
"offset-distance transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("offset-distance",
|
|
{ compositorValue: { ty: 50 }, computed: '50%' },
|
|
RunningOn.Compositor,
|
|
"offset-distance on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal offset-distance animation with polygon().
|
|
addAsyncAnimTest(async function() {
|
|
new_div("offset-path: polygon(0px 0px, 100px 0px, 100px 50px, 0px 50px); " +
|
|
"offset-distance: 0%; " +
|
|
"offset-rotate: 0deg; " +
|
|
"offset-anchor: left top; " +
|
|
"transition: offset-distance 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.offsetDistance = "100%";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("offset-distance",
|
|
{ compositorValue: { tx: 0 }, computed: '0%' },
|
|
RunningOn.Compositor,
|
|
"offset-distance transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("offset-distance",
|
|
{ compositorValue: { tx: 100, ty: 50 }, computed: '50%' },
|
|
RunningOn.Compositor,
|
|
"offset-distance on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal offset-rotate animation.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("offset-path: path('M50 50v100'); " +
|
|
"offset-rotate: auto; " +
|
|
"transition: offset-rotate 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.offsetRotate = "auto 90deg";
|
|
await waitForPaintsFlushed();
|
|
|
|
// The direction vector is 90deg (because the path go from top to bottom), and
|
|
// offset-rotate is auto 0deg, so the entire rotation is 90deg.
|
|
// The matrix is [cos(pi/2), sin(pi/2), -sin(pi/2), cos(pi/2), 0, 0].
|
|
omta_is("offset-rotate",
|
|
{ compositorValue: [ 0, 1, -1, 0, 0, 0 ], computed: 'auto' },
|
|
RunningOn.Compositor,
|
|
"offset-rotate transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
// At 50%, offset-rotate is auto 45deg, so the entire rotation is 135deg
|
|
// (= 90deg + 45deg = pi * 3/4), so the matrix is
|
|
// [cos(pi * 3/4), sin(pi * 3/4), -sin(pi * 3/4), cos(pi * 3/4), 0, 0]
|
|
omta_is("offset-rotate",
|
|
{
|
|
compositorValue: [
|
|
Math.cos(Math.PI * 3/4), Math.sin(Math.PI * 3/4),
|
|
-Math.sin(Math.PI * 3/4), Math.cos(Math.PI * 3/4),
|
|
0, 0
|
|
],
|
|
computed: 'auto 45deg',
|
|
},
|
|
RunningOn.Compositor,
|
|
"offset-rotate on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal offset-anchor animation.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("offset-path: path('M50 50v100'); " +
|
|
"offset-rotate: 0deg; " +
|
|
"offset-anchor: 0% 0%; " +
|
|
"transition: offset-anchor 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.offsetAnchor = "100% 100%";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("offset-anchor",
|
|
{ compositorValue: { tx: 50, ty: 50 }, computed: '0% 0%' },
|
|
RunningOn.Compositor,
|
|
"offset-anchor transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("offset-anchor",
|
|
{ compositorValue: { tx: 0, ty: 0 }, computed: '50% 50%' },
|
|
RunningOn.Compositor,
|
|
"offset-anchor on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal offset-position animation.
|
|
addAsyncAnimTest(async function() {
|
|
new_div("offset-path: ray(0deg sides); " +
|
|
"offset-rotate: 0deg; " +
|
|
"offset-anchor: 0% 0%; " +
|
|
"offset-position: 0px 0px; " +
|
|
"transition: offset-position 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.offsetPosition = "100px 100px";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("offset-position",
|
|
{ compositorValue: { tx: 0, ty: 0 }, computed: '0px 0px' },
|
|
RunningOn.Compositor,
|
|
"offset-position transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("offset-position",
|
|
{ compositorValue: { tx: 50, ty: 50 }, computed: '50px 50px' },
|
|
RunningOn.Compositor,
|
|
"offset-position on compositor at 5s");
|
|
|
|
done_div();
|
|
});
|
|
|
|
// Normal multiple transform-like properties animation (including motion-path).
|
|
addAsyncAnimTest(async function() {
|
|
new_div("translate: 0px; " +
|
|
"offset-path: path('M50 50v100');" +
|
|
"offset-distance: 0%;" +
|
|
"transform: translateX(0px); " +
|
|
"transition: all 10s linear");
|
|
await waitForPaintsFlushed();
|
|
|
|
gDiv.style.translate = "0px 100px";
|
|
gDiv.style.transform = "translateX(-100px)";
|
|
gDiv.style.offsetDistance = "100%";
|
|
await waitForPaintsFlushed();
|
|
|
|
omta_is("transform", { compositorValue: [ 0, 1, -1, 0, 0, 0 ],
|
|
usesMultipleProperties: true },
|
|
RunningOn.Compositor,
|
|
"transform-like properties transition runs on compositor thread");
|
|
|
|
advance_clock(5000);
|
|
|
|
omta_is("transform", { compositorValue: [ 0, 1, -1, 0, 0, 50 ],
|
|
usesMultipleProperties: true },
|
|
RunningOn.Compositor,
|
|
"transform-like properties transition runs on compositor thread");
|
|
|
|
done_div();
|
|
});
|
|
|
|
</script>
|
|
</html>
|