зеркало из https://github.com/mozilla/gecko-dev.git
403 строки
14 KiB
JavaScript
403 строки
14 KiB
JavaScript
/* vim: set ts=2 sw=2 sts=2 et tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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var EXPORTED_SYMBOLS = ["BrowserElementParent", "PermitUnloader"];
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ChromeUtils.defineModuleGetter(
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this,
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"Services",
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"resource://gre/modules/Services.jsm"
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);
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let { XPCOMUtils } = ChromeUtils.import(
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"resource://gre/modules/XPCOMUtils.jsm"
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);
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XPCOMUtils.defineLazyPreferenceGetter(
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this,
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"unloadTimeoutMs",
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"dom.beforeunload_timeout_ms"
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);
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// Out-of-process subframes might be in the following states following a request
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// to permit closing:
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//
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// We're waiting to hear back from the frame on whether or not we should permit
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// unloading.
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const STATE_WAITING = 0;
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// The out-of-process iframe is running its permitUnload routine. The frame stays
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// in this state when the permit unload modal dialog is being displayed.
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const STATE_RUNNING = 1;
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// The permitUnload routine has completed, and any modal dialogs for that subframe
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// have been cleared. This frame, at this point, has answered the questions of whether
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// or not it wants to be unloaded.
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const STATE_DONE = 2;
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/**
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* The BrowserElementParent is for performing actions on one or more subframes of
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* a <xul:browser> from the browser element binding.
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*/
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class BrowserElementParent extends JSWindowActorParent {
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/**
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* NOTE: It is expected that this function is only called from PermitUnloader.
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* Callers who want to check if a <xul:browser> wants to allow being unloaded
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* should use PermitUnloader instead.
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*
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* Sends a request to a subframe to run the docShell's permitUnload routine
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* with the passed flags.
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*
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* @param {Number} flags See nsIContentViewer.idl for the types of flags that
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* can be passed.
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*/
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sendPermitUnload(flags) {
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this.sendAsyncMessage("PermitUnload", { flags });
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}
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receiveMessage(message) {
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switch (message.name) {
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case "Running": {
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PermitUnloader._transitionFrameState(this.manager, STATE_RUNNING);
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break;
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}
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case "Done": {
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let permitUnload = message.data.permitUnload;
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if (!permitUnload) {
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PermitUnloader._doNotPermitUnload(this.manager);
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} else {
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PermitUnloader._transitionFrameState(this.manager, STATE_DONE);
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}
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break;
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}
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case "DOMWindowClose": {
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// This message is sent whenever window.close() is called within a window
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// that had originally been opened via window.open. Double-check that this is
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// coming from a top-level frame, and then dispatch the DOMWindowClose event
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// on the browser so that the front-end code can do the right thing with the
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// request to close.
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if (!this.manager.browsingContext.parent) {
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let browser = this.manager.browsingContext.embedderElement;
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let win = browser.ownerGlobal;
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// If this is a non-remote browser, the DOMWindowClose event will bubble
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// up naturally, and doesn't need to be re-dispatched.
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if (browser.isRemoteBrowser) {
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browser.dispatchEvent(
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new win.CustomEvent("DOMWindowClose", {
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bubbles: true,
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})
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);
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}
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}
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break;
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}
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}
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}
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}
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/**
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* PermitUnloader is a parent-process singleton that manages checking to see whether
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* or not <xul:browser> elements would prefer to be unloaded or not.
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*
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* PermitUnloader works by first finding the root nodes of process-contiguous trees
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* of frames. This means that if a document has the following frame structure:
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*
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* a
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* / \
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* b c
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* / \ / \
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* b d c c
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* / \
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* d d
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*
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* where each letter represents the process that each frame runs in, then we consider
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* process-contiguous trees of frames to be ones where all frames are directly connected
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* and running in the same process. Process-contiguous subtrees are denoted in the following
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* graph with shared numbers.
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*
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* a1
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* / \
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* b2 c3
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* / \ / \
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* b2 d4 c3 c3
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* / \
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* d4 d5
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*
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* Specifically, note that the d5 leaf node, while belonging to the same process as the
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* d4 nodes are not directly connected, so it's not process-contiguous.
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*
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* Messaging the roots of these process-contiguous subtrees concurrently allows us to ask
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* each of these subtrees to simultaneously run their permit unload checks in
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* breadth-first order. This appears to be Chromium's algorithm.
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*/
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var PermitUnloader = {
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// Maps a frameLoader to the state of a permitUnload request. If the frameLoader
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// doesn't exist in the map, then either permitUnload has never been called on
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// the frameLoader, or a previous permitUnload check has already completed.
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//
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// See permitUnload for the mapping structure.
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inProgressPermitUnload: new WeakMap(),
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/* Public methods */
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/**
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* Returns true if the frameLoader associated with a tab is still determining
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* whether unloading it is preferred. This might mean that beforeunload events
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* are still running, or the modal UI to prevent unloading is waiting on the
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* user to respond.
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*
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* @param {FrameLoader} frameLoader the frameLoader associated with a <xul:browser>
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* that might still be determining unload-ability.
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* @return {Boolean} true if unload-ability is still being determined.
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*/
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inPermitUnload(frameLoader) {
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return this.inProgressPermitUnload.has(frameLoader);
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},
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/**
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* Returns an Object indicating whether or not a <xul:browser> wants to be
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* unloaded or not.
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*
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* Note: this function spins a nested event loop while it waits for a response
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* from each process-contiguous subtree, and will throw to avoid re-entry for
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* the same frameLoader.
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*
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* @param {FrameLoader} frameLoader the frameLoader that should be checked for
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* unload-ability.
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* @param {Number} flags See nsIContentViewer.idl for the types of flags that
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* can be passed.
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*
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* @return {Object} an Object with the following structure:
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*
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* {
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* permitUnload: Boolean (true if all frames prefer to be unloaded.)
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* timedOut: Boolean (true if contacting all frames timed out.)
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* }
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*/
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permitUnload(frameLoader, flags) {
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// Don't allow re-entry for the same tab
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if (this.inPermitUnload(frameLoader)) {
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throw new Error("permitUnload is already running for this tab.");
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}
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let frameStates = new Map();
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// Until JS Window Actor teardown methods are implemented, we'll use the
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// message-manager-close observer notification to notice if the top-level
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// context has gone away.
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let mm = frameLoader.messageManager;
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let timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
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let roots = this.getProcessContiguousRoots(frameLoader.browsingContext);
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let state = {
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frameStates,
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timedOut: false,
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permitUnload: true,
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timer,
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waitingCount: roots.length,
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};
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let observer = subject => {
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if (subject == mm) {
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this._finish(state);
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}
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};
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try {
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this.inProgressPermitUnload.set(frameLoader, state);
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Services.obs.addObserver(observer, "message-manager-close");
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for (let windowGlobalParent of roots) {
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let actor = windowGlobalParent.getActor("BrowserElement");
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frameStates.set(actor.manager, STATE_WAITING);
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actor.sendPermitUnload(flags);
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}
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timer.initWithCallback(
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() => {
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this._onTimeout(frameLoader);
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},
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unloadTimeoutMs,
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timer.TYPE_ONE_SHOT
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);
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Services.tm.spinEventLoopUntilOrShutdown(() => {
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return this._finishedPermitUnload(frameStates);
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});
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} finally {
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this._finish(state);
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this.inProgressPermitUnload.delete(frameLoader);
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Services.obs.removeObserver(observer, "message-manager-close");
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}
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return {
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permitUnload: state.permitUnload,
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timedOut: state.timedOut,
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};
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},
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/**
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* Given a BrowsingContext, returns that BrowsingContext's WindowGlobalParent
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* along with all of the WindowGlobalParents for the roots of the process
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* contiguous subtrees under the passed BrowsingContext. See the documentation
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* for PermitUnloader for a detailed illustration of what roots of
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* process-contiguous subtrees are.
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*
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* @param {BrowsingContext} browsingContext the BrowsingContext whose descendants
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* should be searched. The WindowGlobalParent of this BrowsingContext will be
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* included in the returned Array.
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*
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* @return {Array<WindowGlobalParent>} The WindowGlobalParent's for all roots of
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* process-contiguous subtrees of the passed in BrowsingContext, along with the
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* WindowGlobalParent of the passed in BrowsingContext.
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*/
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getProcessContiguousRoots(browsingContext) {
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let contextsToWalk = [browsingContext];
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let roots = [];
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while (contextsToWalk.length) {
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let currentContext = contextsToWalk.pop();
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let windowGlobal = currentContext.currentWindowGlobal;
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if (!windowGlobal) {
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continue;
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}
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if (windowGlobal.isProcessRoot) {
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roots.push(windowGlobal);
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}
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contextsToWalk.push(...currentContext.children);
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}
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return roots;
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},
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/**
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* Returns true if any of the subframes associated with the frameLoader
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* have a beforeunload event handler set. If this returns false, there's
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* no point in running permitUnload on the frameLoader, as we know that
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* no frames will prevent it.
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*
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* @param {FrameLoader} frameLoader the frameLoader that should be checked for
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* beforeunload event handlers.
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*
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* @return {Boolean} true if there's at least one beforeunload event handler
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* set in any of the frameLoader's frames.
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*/
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hasBeforeUnload(frameLoader) {
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if (frameLoader.remoteTab) {
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return frameLoader.remoteTab.hasBeforeUnload;
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}
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return false;
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},
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/**
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* Private methods - the following methods are only expected to be called
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* from PermitUnloader or BrowserElementParent.
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*/
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/**
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* This is called when the BrowserElementParent receives a message from the
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* process-contiguous subtree root alerting it that it is either starting to
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* run the permitUnload routine, or has completed running the permitUnload
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* routine.
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*
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* @param {WindowGlobalParent} windowGlobal the WindowGlobalParent for the
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* root of the process-contiguous subtree that we're receiving the state
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* update from.
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* @param Number newFrameState one of STATE_RUNNING or STATE_DONE.
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*/
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_transitionFrameState(windowGlobal, newFrameState) {
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let frameLoader = windowGlobal.rootFrameLoader;
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let state = this.inProgressPermitUnload.get(frameLoader);
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if (!state) {
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return;
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}
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let oldFrameState = state.frameStates.get(windowGlobal);
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if (oldFrameState == STATE_WAITING) {
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state.waitingCount--;
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if (!state.waitingCount) {
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state.timer.cancel();
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}
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}
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state.frameStates.set(windowGlobal, newFrameState);
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},
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/**
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* Called from the permitUnload nested event loop to check whether we've
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* gotten enough information to exit that loop. Enough information means
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* either that we've heard from all process-contiguous subtrees, or we've
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* gotten an answer from one of the process-contiguous subtrees saying that
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* we shouldn't unload the <xul:browser>, or that we've timed out waiting
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* for all responses to come back.
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*
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* @param {Map} frameStates the mapping of process-contiguous subtree roots
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* to their loading states as set by permitUnload.
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*
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* @return {Boolean} true if the nested event loop should exit.
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*/
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_finishedPermitUnload(frameStates) {
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for (let [, state] of frameStates) {
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if (state != STATE_DONE) {
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return false;
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}
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}
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return true;
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},
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/**
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* Called when we no longer want to run the nested event loop, and no longer want
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* to fire the messaging timeout function.
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*
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* @param {Object} state the state for the frameLoader that we're currently checking
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* for unload-ability.
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*/
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_finish(state) {
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state.frameStates.clear();
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state.timer.cancel();
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},
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/**
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* Called when the timeout for checking for unload-ability has fired. This means
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* we haven't heard back from all of the process-contiguous subtrees in time,
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* in which case, we assume that it's safe to unload the <xul:browser>.
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*
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* @param {FrameLoader} frameLoader the frameLoader that took too long to detect
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* unload-ability.
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*/
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_onTimeout(frameLoader) {
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let state = this.inProgressPermitUnload.get(frameLoader);
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state.timedOut = true;
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this._finish(state);
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// Dispatch something to ensure that the main thread wakes up.
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Services.tm.dispatchToMainThread(function() {});
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},
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/**
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* Called by the BrowserElementParent if a process-contiguous subtree reports that
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* it shouldn't be unloaded.
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*
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* @param {WindowGlobalParent} windowGlobal the WindowGlobalParent for the
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* root of the process-contiguous subtree that requested that unloading not
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* occur.
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*/
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_doNotPermitUnload(windowGlobal) {
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let frameLoader = windowGlobal.rootFrameLoader;
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let state = this.inProgressPermitUnload.get(frameLoader);
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// We might have already heard from a previous process-contiguous subtree
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// that unload should not be permitted, in which case this state will have
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// been cleared. In that case, we'll just ignore the message.
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if (state) {
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this._finish(state);
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state.permitUnload = false;
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}
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},
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};
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