gecko-dev/gfx/2d/Types.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TYPES_H_
#define MOZILLA_GFX_TYPES_H_
#include "mozilla/NullPtr.h"
#include "mozilla/TypedEnum.h"
#include <stddef.h>
#include <stdint.h>
namespace mozilla {
namespace gfx {
typedef float Float;
MOZ_BEGIN_ENUM_CLASS(SurfaceType, int8_t)
DATA, /* Data surface - bitmap in memory */
D2D1_BITMAP, /* Surface wrapping a ID2D1Bitmap */
D2D1_DRAWTARGET, /* Surface made from a D2D draw target */
CAIRO, /* Surface wrapping a cairo surface */
CAIRO_IMAGE, /* Data surface wrapping a cairo image surface */
COREGRAPHICS_IMAGE, /* Surface wrapping a CoreGraphics Image */
COREGRAPHICS_CGCONTEXT, /* Surface wrapping a CG context */
SKIA, /* Surface wrapping a Skia bitmap */
DUAL_DT, /* Snapshot of a dual drawtarget */
D2D1_1_IMAGE, /* A D2D 1.1 ID2D1Image SourceSurface */
RECORDING /* Surface used for recording */
MOZ_END_ENUM_CLASS(SurfaceType)
MOZ_BEGIN_ENUM_CLASS(SurfaceFormat, int8_t)
B8G8R8A8,
B8G8R8X8,
R8G8B8A8,
R8G8B8X8,
R5G6B5,
A8,
YUV,
UNKNOWN
MOZ_END_ENUM_CLASS(SurfaceFormat)
MOZ_BEGIN_ENUM_CLASS(FilterType, int8_t)
BLEND = 0,
TRANSFORM,
MORPHOLOGY,
COLOR_MATRIX,
FLOOD,
TILE,
TABLE_TRANSFER,
DISCRETE_TRANSFER,
LINEAR_TRANSFER,
GAMMA_TRANSFER,
CONVOLVE_MATRIX,
DISPLACEMENT_MAP,
TURBULENCE,
ARITHMETIC_COMBINE,
COMPOSITE,
DIRECTIONAL_BLUR,
GAUSSIAN_BLUR,
POINT_DIFFUSE,
POINT_SPECULAR,
SPOT_DIFFUSE,
SPOT_SPECULAR,
DISTANT_DIFFUSE,
DISTANT_SPECULAR,
CROP,
PREMULTIPLY,
UNPREMULTIPLY
MOZ_END_ENUM_CLASS(FilterType)
MOZ_BEGIN_ENUM_CLASS(BackendType, int8_t)
NONE = 0,
DIRECT2D,
COREGRAPHICS,
COREGRAPHICS_ACCELERATED,
CAIRO,
SKIA,
RECORDING,
DIRECT2D1_1
MOZ_END_ENUM_CLASS(BackendType)
MOZ_BEGIN_ENUM_CLASS(FontType, int8_t)
DWRITE,
GDI,
MAC,
SKIA,
CAIRO,
COREGRAPHICS
MOZ_END_ENUM_CLASS(FontType)
MOZ_BEGIN_ENUM_CLASS(NativeSurfaceType, int8_t)
D3D10_TEXTURE,
CAIRO_SURFACE,
CAIRO_CONTEXT,
CGCONTEXT,
CGCONTEXT_ACCELERATED
MOZ_END_ENUM_CLASS(NativeSurfaceType)
MOZ_BEGIN_ENUM_CLASS(NativeFontType, int8_t)
DWRITE_FONT_FACE,
GDI_FONT_FACE,
MAC_FONT_FACE,
SKIA_FONT_FACE,
CAIRO_FONT_FACE
MOZ_END_ENUM_CLASS(NativeFontType)
MOZ_BEGIN_ENUM_CLASS(FontStyle, int8_t)
NORMAL,
ITALIC,
BOLD,
BOLD_ITALIC
MOZ_END_ENUM_CLASS(FontStyle)
MOZ_BEGIN_ENUM_CLASS(FontHinting, int8_t)
NONE,
LIGHT,
NORMAL,
FULL
MOZ_END_ENUM_CLASS(FontHinting)
MOZ_BEGIN_ENUM_CLASS(CompositionOp, int8_t)
OP_OVER,
OP_ADD,
OP_ATOP,
OP_OUT,
OP_IN,
OP_SOURCE,
OP_DEST_IN,
OP_DEST_OUT,
OP_DEST_OVER,
OP_DEST_ATOP,
OP_XOR,
OP_MULTIPLY,
OP_SCREEN,
OP_OVERLAY,
OP_DARKEN,
OP_LIGHTEN,
OP_COLOR_DODGE,
OP_COLOR_BURN,
OP_HARD_LIGHT,
OP_SOFT_LIGHT,
OP_DIFFERENCE,
OP_EXCLUSION,
OP_HUE,
OP_SATURATION,
OP_COLOR,
OP_LUMINOSITY,
OP_COUNT
MOZ_END_ENUM_CLASS(CompositionOp)
MOZ_BEGIN_ENUM_CLASS(ExtendMode, int8_t)
CLAMP,
REPEAT,
REFLECT
MOZ_END_ENUM_CLASS(ExtendMode)
MOZ_BEGIN_ENUM_CLASS(FillRule, int8_t)
FILL_WINDING,
FILL_EVEN_ODD
MOZ_END_ENUM_CLASS(FillRule)
MOZ_BEGIN_ENUM_CLASS(AntialiasMode, int8_t)
NONE,
GRAY,
SUBPIXEL,
DEFAULT
MOZ_END_ENUM_CLASS(AntialiasMode)
MOZ_BEGIN_ENUM_CLASS(Filter, int8_t)
GOOD,
LINEAR,
POINT
MOZ_END_ENUM_CLASS(Filter)
MOZ_BEGIN_ENUM_CLASS(PatternType, int8_t)
COLOR,
SURFACE,
LINEAR_GRADIENT,
RADIAL_GRADIENT
MOZ_END_ENUM_CLASS(PatternType)
MOZ_BEGIN_ENUM_CLASS(JoinStyle, int8_t)
BEVEL,
ROUND,
MITER,
MITER_OR_BEVEL
MOZ_END_ENUM_CLASS(JoinStyle)
MOZ_BEGIN_ENUM_CLASS(CapStyle, int8_t)
BUTT,
ROUND,
SQUARE
MOZ_END_ENUM_CLASS(CapStyle)
MOZ_BEGIN_ENUM_CLASS(SamplingBounds, int8_t)
UNBOUNDED,
BOUNDED
MOZ_END_ENUM_CLASS(SamplingBounds)
/* Color is stored in non-premultiplied form */
struct Color
{
public:
Color()
: r(0.0f), g(0.0f), b(0.0f), a(0.0f)
{}
Color(Float aR, Float aG, Float aB, Float aA)
: r(aR), g(aG), b(aB), a(aA)
{}
Color(Float aR, Float aG, Float aB)
: r(aR), g(aG), b(aB), a(1.0f)
{}
static Color FromABGR(uint32_t aColor)
{
Color newColor(((aColor >> 0) & 0xff) * (1.0f / 255.0f),
((aColor >> 8) & 0xff) * (1.0f / 255.0f),
((aColor >> 16) & 0xff) * (1.0f / 255.0f),
((aColor >> 24) & 0xff) * (1.0f / 255.0f));
return newColor;
}
uint32_t ToABGR() const
{
return uint32_t(r * 255.0f) | uint32_t(g * 255.0f) << 8 |
uint32_t(b * 255.0f) << 16 | uint32_t(a * 255.0f) << 24;
}
Float r, g, b, a;
};
struct GradientStop
{
bool operator<(const GradientStop& aOther) const {
return offset < aOther.offset;
}
Float offset;
Color color;
};
}
}
#if defined(XP_WIN) && defined(MOZ_GFX)
#ifdef GFX2D_INTERNAL
#define GFX2D_API __declspec(dllexport)
#else
#define GFX2D_API __declspec(dllimport)
#endif
#else
#define GFX2D_API
#endif
// Side constants for use in various places
namespace mozilla {
namespace css {
enum Side {eSideTop, eSideRight, eSideBottom, eSideLeft};
}
}
// XXX - These don't really belong here. But for now this is where they go.
#define NS_SIDE_TOP mozilla::css::eSideTop
#define NS_SIDE_RIGHT mozilla::css::eSideRight
#define NS_SIDE_BOTTOM mozilla::css::eSideBottom
#define NS_SIDE_LEFT mozilla::css::eSideLeft
#endif /* MOZILLA_GFX_TYPES_H_ */