зеркало из https://github.com/mozilla/gecko-dev.git
281 строка
8.2 KiB
C++
281 строка
8.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_EFFECTS_H
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#define MOZILLA_LAYERS_EFFECTS_H
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef, etc
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for Filter, etc
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#include "mozilla/layers/CompositorTypes.h" // for EffectTypes, etc
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget, etc
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nscore.h" // for nsACString
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namespace mozilla {
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namespace layers {
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/**
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* Effects and effect chains are used by the compositor API (see Compositor.h).
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* An effect chain represents a rendering method, for example some shader and
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* the data required for that shader to run. An effect is some component of the
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* chain and its data.
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*
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* An effect chain consists of a primary effect - how the 'texture' memory should
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* be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary effects
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* - any way in which rendering can be changed, e.g., applying a mask layer.
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*
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* During the rendering process, an effect chain is created by the layer being
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* rendered and the primary effect is added by the compositable host. Secondary
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* effects may be added by the layer or compositable. The effect chain is passed
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* to the compositor by the compositable host as a parameter to DrawQuad.
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*/
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struct Effect : public RefCounted<Effect>
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{
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Effect(EffectTypes aType) : mType(aType) {}
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EffectTypes mType;
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virtual ~Effect() {}
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix) =0;
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};
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// Render from a texture
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struct TexturedEffect : public Effect
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{
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TexturedEffect(EffectTypes aType,
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TextureSource *aTexture,
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bool aPremultiplied,
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gfx::Filter aFilter)
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: Effect(aType)
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, mTextureCoords(0, 0, 1.0f, 1.0f)
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, mTexture(aTexture)
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, mPremultiplied(aPremultiplied)
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, mFilter(aFilter)
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{}
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virtual const char* Name() = 0;
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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gfx::Rect mTextureCoords;
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TextureSource* mTexture;
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bool mPremultiplied;
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gfx::Filter mFilter;;
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};
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// Support an alpha mask.
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struct EffectMask : public Effect
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{
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EffectMask(TextureSource *aMaskTexture,
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gfx::IntSize aSize,
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const gfx::Matrix4x4 &aMaskTransform)
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: Effect(EFFECT_MASK)
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, mMaskTexture(aMaskTexture)
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, mIs3D(false)
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, mSize(aSize)
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, mMaskTransform(aMaskTransform)
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{}
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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TextureSource* mMaskTexture;
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bool mIs3D;
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gfx::IntSize mSize;
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gfx::Matrix4x4 mMaskTransform;
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};
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// Render to a render target rather than the screen.
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struct EffectRenderTarget : public TexturedEffect
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{
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EffectRenderTarget(CompositingRenderTarget *aRenderTarget)
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: TexturedEffect(EFFECT_RENDER_TARGET, aRenderTarget, true, gfx::Filter::LINEAR)
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, mRenderTarget(aRenderTarget)
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{}
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virtual const char* Name() { return "EffectRenderTarget"; }
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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RefPtr<CompositingRenderTarget> mRenderTarget;
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};
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struct EffectBGRX : public TexturedEffect
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{
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EffectBGRX(TextureSource *aBGRXTexture,
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bool aPremultiplied,
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gfx::Filter aFilter,
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bool aFlipped = false)
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: TexturedEffect(EFFECT_BGRX, aBGRXTexture, aPremultiplied, aFilter)
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{}
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virtual const char* Name() { return "EffectBGRX"; }
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};
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struct EffectRGBX : public TexturedEffect
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{
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EffectRGBX(TextureSource *aRGBXTexture,
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bool aPremultiplied,
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gfx::Filter aFilter)
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: TexturedEffect(EFFECT_RGBX, aRGBXTexture, aPremultiplied, aFilter)
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{}
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virtual const char* Name() { return "EffectRGBX"; }
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};
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struct EffectBGRA : public TexturedEffect
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{
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EffectBGRA(TextureSource *aBGRATexture,
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bool aPremultiplied,
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gfx::Filter aFilter)
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: TexturedEffect(EFFECT_BGRA, aBGRATexture, aPremultiplied, aFilter)
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{}
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virtual const char* Name() { return "EffectBGRA"; }
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};
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struct EffectRGBA : public TexturedEffect
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{
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EffectRGBA(TextureSource *aRGBATexture,
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bool aPremultiplied,
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gfx::Filter aFilter)
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: TexturedEffect(EFFECT_RGBA, aRGBATexture, aPremultiplied, aFilter)
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{}
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virtual const char* Name() { return "EffectRGBA"; }
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};
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struct EffectYCbCr : public TexturedEffect
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{
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EffectYCbCr(TextureSource *aSource, gfx::Filter aFilter)
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: TexturedEffect(EFFECT_YCBCR, aSource, false, aFilter)
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{}
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virtual const char* Name() { return "EffectYCbCr"; }
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};
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struct EffectComponentAlpha : public TexturedEffect
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{
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EffectComponentAlpha(TextureSource *aOnBlack,
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TextureSource *aOnWhite,
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gfx::Filter aFilter)
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: TexturedEffect(EFFECT_COMPONENT_ALPHA, nullptr, false, aFilter)
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, mOnBlack(aOnBlack)
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, mOnWhite(aOnWhite)
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{}
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virtual const char* Name() { return "EffectComponentAlpha"; }
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TextureSource* mOnBlack;
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TextureSource* mOnWhite;
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};
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struct EffectSolidColor : public Effect
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{
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EffectSolidColor(const gfx::Color &aColor)
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: Effect(EFFECT_SOLID_COLOR)
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, mColor(aColor)
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{}
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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gfx::Color mColor;
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};
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struct EffectChain
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{
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EffectChain() : mLayerRef(nullptr) {}
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explicit EffectChain(void* aLayerRef) : mLayerRef(aLayerRef) {}
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RefPtr<Effect> mPrimaryEffect;
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RefPtr<Effect> mSecondaryEffects[EFFECT_MAX_SECONDARY];
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void* mLayerRef; //!< For LayerScope logging
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};
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/**
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* Create a Textured effect corresponding to aFormat and using
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* aSource as the (first) texture source.
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*
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* Note that aFormat can be different form aSource->GetFormat if, we are
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* creating an effect that takes several texture sources (like with YCBCR
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* where aFormat would be FOMRAT_YCBCR and each texture source would be
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* a one-channel A8 texture)
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*/
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inline TemporaryRef<TexturedEffect>
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CreateTexturedEffect(gfx::SurfaceFormat aFormat,
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TextureSource* aSource,
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const gfx::Filter& aFilter)
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{
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MOZ_ASSERT(aSource);
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RefPtr<TexturedEffect> result;
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switch (aFormat) {
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case gfx::SurfaceFormat::B8G8R8A8:
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result = new EffectBGRA(aSource, true, aFilter);
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break;
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case gfx::SurfaceFormat::B8G8R8X8:
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result = new EffectBGRX(aSource, true, aFilter);
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break;
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case gfx::SurfaceFormat::R8G8B8X8:
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result = new EffectRGBX(aSource, true, aFilter);
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break;
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case gfx::SurfaceFormat::R5G6B5:
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result = new EffectRGBX(aSource, true, aFilter);
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break;
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case gfx::SurfaceFormat::R8G8B8A8:
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result = new EffectRGBA(aSource, true, aFilter);
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break;
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case gfx::SurfaceFormat::YUV:
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result = new EffectYCbCr(aSource, aFilter);
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break;
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default:
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NS_WARNING("unhandled program type");
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break;
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}
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return result;
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}
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/**
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* Create a textured effect based on aSource format and the presence of
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* aSourceOnWhite.
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*
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* aSourceOnWhite can be null.
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*/
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inline TemporaryRef<TexturedEffect>
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CreateTexturedEffect(TextureSource* aSource,
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TextureSource* aSourceOnWhite,
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const gfx::Filter& aFilter)
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{
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MOZ_ASSERT(aSource);
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if (aSourceOnWhite) {
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MOZ_ASSERT(aSource->GetFormat() == gfx::SurfaceFormat::R8G8B8X8 ||
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aSourceOnWhite->GetFormat() == gfx::SurfaceFormat::B8G8R8X8);
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return new EffectComponentAlpha(aSource, aSourceOnWhite, aFilter);
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}
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return CreateTexturedEffect(aSource->GetFormat(), aSource, aFilter);
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}
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/**
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* Create a textured effect based on aSource format.
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*
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* This version excudes the possibility of component alpha.
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*/
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inline TemporaryRef<TexturedEffect>
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CreateTexturedEffect(TextureSource *aTexture,
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const gfx::Filter& aFilter)
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{
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return CreateTexturedEffect(aTexture, nullptr, aFilter);
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}
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} // namespace layers
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} // namespace mozilla
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#endif
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