зеркало из https://github.com/mozilla/gecko-dev.git
391 строка
11 KiB
C++
391 строка
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=2 ts=8 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Axis.h"
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#include <math.h> // for fabsf, pow, powf
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#include <algorithm> // for max
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#include "AsyncPanZoomController.h" // for AsyncPanZoomController
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#include "FrameMetrics.h" // for FrameMetrics
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#include "mozilla/Attributes.h" // for MOZ_FINAL
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#include "mozilla/Preferences.h" // for Preferences
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#include "mozilla/gfx/Rect.h" // for RoundedIn
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#include "mozilla/mozalloc.h" // for operator new
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#include "nsMathUtils.h" // for NS_lround
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#include "nsThreadUtils.h" // for NS_DispatchToMainThread, etc
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#include "nscore.h" // for NS_IMETHOD
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namespace mozilla {
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namespace layers {
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/**
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* Maximum acceleration that can happen between two frames. Velocity is
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* throttled if it's above this. This may happen if a time delta is very low,
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* or we get a touch point very far away from the previous position for some
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* reason.
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*/
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static float gMaxEventAcceleration = 999.0f;
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/**
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* Amount of friction applied during flings.
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*/
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static float gFlingFriction = 0.002f;
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/**
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* Threshold for velocity beneath which we turn off any acceleration we had
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* during repeated flings.
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*/
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static float gVelocityThreshold = 0.14f;
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/**
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* Amount of acceleration we multiply in each time the user flings in one
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* direction. Every time they let go of the screen, we increase the acceleration
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* by this amount raised to the power of the amount of times they have let go,
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* times two (to make the curve steeper). This stops if the user lets go and we
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* slow down enough, or if they put their finger down without moving it for a
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* moment (or in the opposite direction).
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*/
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static float gAccelerationMultiplier = 1.125f;
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/**
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* When flinging, if the velocity goes below this number, we just stop the
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* animation completely. This is to prevent asymptotically approaching 0
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* velocity and rerendering unnecessarily.
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*/
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static float gFlingStoppedThreshold = 0.01f;
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/**
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* Maximum size of velocity queue. The queue contains last N velocity records.
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* On touch end we calculate the average velocity in order to compensate
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* touch/mouse drivers misbehaviour.
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*/
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static uint32_t gMaxVelocityQueueSize = 5;
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static void ReadAxisPrefs()
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{
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Preferences::AddFloatVarCache(&gMaxEventAcceleration, "apz.max_event_acceleration", gMaxEventAcceleration);
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Preferences::AddFloatVarCache(&gFlingFriction, "apz.fling_friction", gFlingFriction);
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Preferences::AddFloatVarCache(&gVelocityThreshold, "apz.velocity_threshold", gVelocityThreshold);
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Preferences::AddFloatVarCache(&gAccelerationMultiplier, "apz.acceleration_multiplier", gAccelerationMultiplier);
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Preferences::AddFloatVarCache(&gFlingStoppedThreshold, "apz.fling_stopped_threshold", gFlingStoppedThreshold);
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Preferences::AddUintVarCache(&gMaxVelocityQueueSize, "apz.max_velocity_queue_size", gMaxVelocityQueueSize);
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}
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class ReadAxisPref MOZ_FINAL : public nsRunnable {
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public:
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NS_IMETHOD Run()
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{
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ReadAxisPrefs();
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return NS_OK;
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}
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};
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static void InitAxisPrefs()
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{
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static bool sInitialized = false;
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if (sInitialized)
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return;
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sInitialized = true;
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if (NS_IsMainThread()) {
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ReadAxisPrefs();
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} else {
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// We have to dispatch an event to the main thread to read the pref.
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NS_DispatchToMainThread(new ReadAxisPref());
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}
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}
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Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController)
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: mPos(0),
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mVelocity(0.0f),
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mAcceleration(0),
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mAxisLocked(false),
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mAsyncPanZoomController(aAsyncPanZoomController)
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{
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InitAxisPrefs();
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}
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void Axis::UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta) {
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float newVelocity = mAxisLocked ? 0 : (mPos - aPos) / aTimeDelta.ToMilliseconds();
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bool curVelocityBelowThreshold = fabsf(newVelocity) < gVelocityThreshold;
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bool directionChange = (mVelocity > 0) != (newVelocity > 0);
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// If we've changed directions, or the current velocity threshold, stop any
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// acceleration we've accumulated.
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if (directionChange || curVelocityBelowThreshold) {
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mAcceleration = 0;
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}
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mVelocity = newVelocity;
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mPos = aPos;
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// Keep last gMaxVelocityQueueSize or less velocities in the queue.
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mVelocityQueue.AppendElement(mVelocity);
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if (mVelocityQueue.Length() > gMaxVelocityQueueSize) {
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mVelocityQueue.RemoveElementAt(0);
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}
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}
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void Axis::StartTouch(int32_t aPos) {
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mStartPos = aPos;
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mPos = aPos;
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mAxisLocked = false;
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}
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float Axis::AdjustDisplacement(float aDisplacement, float& aOverscrollAmountOut,
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bool aScrollingDisabled) {
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if (mAxisLocked) {
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aOverscrollAmountOut = 0;
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return 0;
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}
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if (aScrollingDisabled) {
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// Scrolling is disabled on this axis, stop scrolling.
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aOverscrollAmountOut = aDisplacement;
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mAcceleration = 0;
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return 0;
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}
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if (fabsf(mVelocity) < gVelocityThreshold) {
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mAcceleration = 0;
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}
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float accelerationFactor = GetAccelerationFactor();
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float displacement = aDisplacement * accelerationFactor;
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// If this displacement will cause an overscroll, throttle it. Can potentially
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// bring it to 0 even if the velocity is high.
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if (DisplacementWillOverscroll(displacement) != OVERSCROLL_NONE) {
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// No need to have a velocity along this axis anymore; it won't take us
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// anywhere, so we're just spinning needlessly.
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mVelocity = 0.0f;
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mAcceleration = 0;
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aOverscrollAmountOut = DisplacementWillOverscrollAmount(displacement);
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displacement -= aOverscrollAmountOut;
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}
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return displacement;
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}
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float Axis::PanDistance() {
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return fabsf(mPos - mStartPos);
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}
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float Axis::PanDistance(float aPos) {
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return fabsf(aPos - mStartPos);
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}
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void Axis::EndTouch() {
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mAcceleration++;
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// Calculate the mean velocity and empty the queue.
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int count = mVelocityQueue.Length();
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if (count) {
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mVelocity = 0;
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while (!mVelocityQueue.IsEmpty()) {
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mVelocity += mVelocityQueue[0];
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mVelocityQueue.RemoveElementAt(0);
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}
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mVelocity /= count;
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}
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}
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void Axis::CancelTouch() {
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mVelocity = 0.0f;
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mAcceleration = 0;
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while (!mVelocityQueue.IsEmpty()) {
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mVelocityQueue.RemoveElementAt(0);
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}
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}
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bool Axis::Scrollable() {
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if (mAxisLocked) {
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return false;
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}
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return GetCompositionLength() < GetPageLength();
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}
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bool Axis::FlingApplyFrictionOrCancel(const TimeDuration& aDelta) {
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if (fabsf(mVelocity) <= gFlingStoppedThreshold) {
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// If the velocity is very low, just set it to 0 and stop the fling,
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// otherwise we'll just asymptotically approach 0 and the user won't
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// actually see any changes.
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mVelocity = 0.0f;
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return false;
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} else {
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mVelocity *= pow(1.0f - gFlingFriction, float(aDelta.ToMilliseconds()));
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}
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return true;
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}
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Axis::Overscroll Axis::GetOverscroll() {
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// If the current pan takes the window to the left of or above the current
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// page rect.
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bool minus = GetOrigin() < GetPageStart();
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// If the current pan takes the window to the right of or below the current
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// page rect.
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bool plus = GetCompositionEnd() > GetPageEnd();
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if (minus && plus) {
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return OVERSCROLL_BOTH;
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}
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if (minus) {
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return OVERSCROLL_MINUS;
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}
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if (plus) {
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return OVERSCROLL_PLUS;
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}
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return OVERSCROLL_NONE;
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}
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float Axis::GetExcess() {
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switch (GetOverscroll()) {
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case OVERSCROLL_MINUS: return GetOrigin() - GetPageStart();
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case OVERSCROLL_PLUS: return GetCompositionEnd() - GetPageEnd();
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case OVERSCROLL_BOTH: return (GetCompositionEnd() - GetPageEnd()) +
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(GetPageStart() - GetOrigin());
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default: return 0;
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}
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}
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Axis::Overscroll Axis::DisplacementWillOverscroll(float aDisplacement) {
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// If the current pan plus a displacement takes the window to the left of or
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// above the current page rect.
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bool minus = GetOrigin() + aDisplacement < GetPageStart();
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// If the current pan plus a displacement takes the window to the right of or
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// below the current page rect.
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bool plus = GetCompositionEnd() + aDisplacement > GetPageEnd();
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if (minus && plus) {
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return OVERSCROLL_BOTH;
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}
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if (minus) {
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return OVERSCROLL_MINUS;
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}
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if (plus) {
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return OVERSCROLL_PLUS;
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}
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return OVERSCROLL_NONE;
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}
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float Axis::DisplacementWillOverscrollAmount(float aDisplacement) {
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switch (DisplacementWillOverscroll(aDisplacement)) {
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case OVERSCROLL_MINUS: return (GetOrigin() + aDisplacement) - GetPageStart();
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case OVERSCROLL_PLUS: return (GetCompositionEnd() + aDisplacement) - GetPageEnd();
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// Don't handle overscrolled in both directions; a displacement can't cause
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// this, it must have already been zoomed out too far.
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default: return 0;
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}
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}
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float Axis::ScaleWillOverscrollAmount(float aScale, float aFocus) {
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float originAfterScale = (GetOrigin() + aFocus) - (aFocus / aScale);
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bool both = ScaleWillOverscrollBothSides(aScale);
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bool minus = originAfterScale < GetPageStart();
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bool plus = (originAfterScale + (GetCompositionLength() / aScale)) > GetPageEnd();
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if ((minus && plus) || both) {
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// If we ever reach here it's a bug in the client code.
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MOZ_ASSERT(false, "In an OVERSCROLL_BOTH condition in ScaleWillOverscrollAmount");
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return 0;
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}
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if (minus) {
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return originAfterScale - GetPageStart();
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}
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if (plus) {
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return originAfterScale + (GetCompositionLength() / aScale) - GetPageEnd();
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}
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return 0;
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}
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float Axis::GetVelocity() {
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return mAxisLocked ? 0 : mVelocity;
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}
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float Axis::GetAccelerationFactor() {
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return powf(gAccelerationMultiplier, std::max(0, (mAcceleration - 4) * 3));
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}
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float Axis::GetCompositionEnd() {
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return GetOrigin() + GetCompositionLength();
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}
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float Axis::GetPageEnd() {
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return GetPageStart() + GetPageLength();
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}
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float Axis::GetOrigin() {
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CSSPoint origin = mAsyncPanZoomController->GetFrameMetrics().mScrollOffset;
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return GetPointOffset(origin);
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}
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float Axis::GetCompositionLength() {
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const FrameMetrics& metrics = mAsyncPanZoomController->GetFrameMetrics();
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CSSRect cssCompositedRect = metrics.CalculateCompositedRectInCssPixels();
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return GetRectLength(cssCompositedRect);
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}
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float Axis::GetPageStart() {
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CSSRect pageRect = mAsyncPanZoomController->GetFrameMetrics().mScrollableRect;
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return GetRectOffset(pageRect);
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}
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float Axis::GetPageLength() {
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CSSRect pageRect = mAsyncPanZoomController->GetFrameMetrics().mScrollableRect;
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return GetRectLength(pageRect);
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}
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bool Axis::ScaleWillOverscrollBothSides(float aScale) {
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const FrameMetrics& metrics = mAsyncPanZoomController->GetFrameMetrics();
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CSSToScreenScale scale(metrics.mZoom.scale * aScale);
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CSSRect cssCompositionBounds = metrics.mCompositionBounds / scale;
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return GetRectLength(metrics.mScrollableRect) < GetRectLength(cssCompositionBounds);
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}
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AxisX::AxisX(AsyncPanZoomController* aAsyncPanZoomController)
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: Axis(aAsyncPanZoomController)
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{
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}
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float AxisX::GetPointOffset(const CSSPoint& aPoint)
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{
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return aPoint.x;
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}
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float AxisX::GetRectLength(const CSSRect& aRect)
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{
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return aRect.width;
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}
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float AxisX::GetRectOffset(const CSSRect& aRect)
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{
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return aRect.x;
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}
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AxisY::AxisY(AsyncPanZoomController* aAsyncPanZoomController)
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: Axis(aAsyncPanZoomController)
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{
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}
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float AxisY::GetPointOffset(const CSSPoint& aPoint)
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{
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return aPoint.y;
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}
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float AxisY::GetRectLength(const CSSRect& aRect)
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{
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return aRect.height;
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}
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float AxisY::GetRectOffset(const CSSRect& aRect)
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{
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return aRect.y;
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}
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}
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}
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