зеркало из https://github.com/mozilla/gecko-dev.git
75 строки
3.0 KiB
C++
75 строки
3.0 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_THREADING_THREAD_CHECKER_IMPL_H_
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#define BASE_THREADING_THREAD_CHECKER_IMPL_H_
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#include "base/base_export.h"
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#include "base/compiler_specific.h"
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#include "base/sequence_token.h"
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#include "base/synchronization/lock.h"
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#include "base/thread_annotations.h"
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#include "base/threading/platform_thread.h"
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namespace base {
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// Real implementation of ThreadChecker, for use in debug mode, or for temporary
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// use in release mode (e.g. to CHECK on a threading issue seen only in the
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// wild).
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//
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// Note: You should almost always use the ThreadChecker class to get the right
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// version for your build configuration.
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// Note: This is only a check, not a "lock". It is marked "LOCKABLE" only in
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// order to support thread_annotations.h.
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class LOCKABLE BASE_EXPORT ThreadCheckerImpl {
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public:
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ThreadCheckerImpl();
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~ThreadCheckerImpl();
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// Allow move construct/assign. This must be called on |other|'s associated
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// thread and assignment can only be made into a ThreadCheckerImpl which is
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// detached or already associated with the current thread. This isn't
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// thread-safe (|this| and |other| shouldn't be in use while this move is
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// performed). If the assignment was legal, the resulting ThreadCheckerImpl
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// will be bound to the current thread and |other| will be detached.
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ThreadCheckerImpl(ThreadCheckerImpl&& other);
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ThreadCheckerImpl& operator=(ThreadCheckerImpl&& other);
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bool CalledOnValidThread() const WARN_UNUSED_RESULT;
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// Changes the thread that is checked for in CalledOnValidThread. This may
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// be useful when an object may be created on one thread and then used
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// exclusively on another thread.
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void DetachFromThread();
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private:
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void EnsureAssignedLockRequired() const EXCLUSIVE_LOCKS_REQUIRED(lock_);
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// Members are mutable so that CalledOnValidThread() can set them.
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// Synchronizes access to all members.
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mutable base::Lock lock_;
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// Thread on which CalledOnValidThread() may return true.
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mutable PlatformThreadRef thread_id_ GUARDED_BY(lock_);
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// TaskToken for which CalledOnValidThread() always returns true. This allows
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// CalledOnValidThread() to return true when called multiple times from the
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// same task, even if it's not running in a single-threaded context itself
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// (allowing usage of ThreadChecker objects on the stack in the scope of one-
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// off tasks). Note: CalledOnValidThread() may return true even if the current
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// TaskToken is not equal to this.
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mutable TaskToken task_token_ GUARDED_BY(lock_);
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// SequenceToken for which CalledOnValidThread() may return true. Used to
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// ensure that CalledOnValidThread() doesn't return true for ThreadPool
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// tasks that happen to run on the same thread but weren't posted to the same
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// SingleThreadTaskRunner.
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mutable SequenceToken sequence_token_ GUARDED_BY(lock_);
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};
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} // namespace base
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#endif // BASE_THREADING_THREAD_CHECKER_IMPL_H_
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