gecko-dev/js/public/RealmOptions.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* Options specified when creating a realm to determine its behavior, immutable
* options determining the behavior of an existing realm, and mutable options on
* an existing realm that may be changed when desired.
*/
#ifndef js_RealmOptions_h
#define js_RealmOptions_h
#include "mozilla/Assertions.h" // MOZ_ASSERT
#include "jstypes.h" // JS_PUBLIC_API
#include "js/Class.h" // JSTraceOp
struct JSContext;
class JSObject;
namespace JS {
class Compartment;
class Realm;
class Zone;
} // namespace JS
namespace JS {
/**
* Specification for which compartment/zone a newly created realm should use.
*/
enum class CompartmentSpecifier {
// Create a new realm and compartment in the single runtime wide system
// zone. The meaning of this zone is left to the embedder.
NewCompartmentInSystemZone,
// Create a new realm and compartment in a particular existing zone.
NewCompartmentInExistingZone,
// Create a new zone/compartment.
NewCompartmentAndZone,
// Create a new realm in an existing compartment.
ExistingCompartment,
};
/**
* RealmCreationOptions specifies options relevant to creating a new realm, that
* are either immutable characteristics of that realm or that are discarded
* after the realm has been created.
*
* Access to these options on an existing realm is read-only: if you need
* particular selections, you must make them before you create the realm.
*/
class JS_PUBLIC_API RealmCreationOptions {
public:
RealmCreationOptions() : comp_(nullptr) {}
JSTraceOp getTrace() const { return traceGlobal_; }
RealmCreationOptions& setTrace(JSTraceOp op) {
traceGlobal_ = op;
return *this;
}
Zone* zone() const {
MOZ_ASSERT(compSpec_ == CompartmentSpecifier::NewCompartmentInExistingZone);
return zone_;
}
Compartment* compartment() const {
MOZ_ASSERT(compSpec_ == CompartmentSpecifier::ExistingCompartment);
return comp_;
}
CompartmentSpecifier compartmentSpecifier() const { return compSpec_; }
// Set the compartment/zone to use for the realm. See CompartmentSpecifier
// above.
RealmCreationOptions& setNewCompartmentInSystemZone();
RealmCreationOptions& setNewCompartmentInExistingZone(JSObject* obj);
RealmCreationOptions& setNewCompartmentAndZone();
RealmCreationOptions& setExistingCompartment(JSObject* obj);
RealmCreationOptions& setExistingCompartment(Compartment* compartment);
// Certain compartments are implementation details of the embedding, and
// references to them should never leak out to script. This flag causes this
// realm to skip firing onNewGlobalObject and makes addDebuggee a no-op for
// this global.
//
// Debugger visibility is per-compartment, not per-realm (it's only practical
// to enforce visibility on compartment boundaries), so if a realm is being
// created in an extant compartment, its requested visibility must match that
// of the compartment.
bool invisibleToDebugger() const { return invisibleToDebugger_; }
RealmCreationOptions& setInvisibleToDebugger(bool flag) {
invisibleToDebugger_ = flag;
return *this;
}
// Realms used for off-thread compilation have their contents merged into a
// target realm when the compilation is finished. This is only allowed if
// this flag is set. The invisibleToDebugger flag must also be set for such
// realms.
bool mergeable() const { return mergeable_; }
RealmCreationOptions& setMergeable(bool flag) {
mergeable_ = flag;
return *this;
}
// Determines whether this realm should preserve JIT code on non-shrinking
// GCs.
bool preserveJitCode() const { return preserveJitCode_; }
RealmCreationOptions& setPreserveJitCode(bool flag) {
preserveJitCode_ = flag;
return *this;
}
bool cloneSingletons() const { return cloneSingletons_; }
RealmCreationOptions& setCloneSingletons(bool flag) {
cloneSingletons_ = flag;
return *this;
}
bool getSharedMemoryAndAtomicsEnabled() const;
RealmCreationOptions& setSharedMemoryAndAtomicsEnabled(bool flag);
bool getStreamsEnabled() const { return streams_; }
RealmCreationOptions& setStreamsEnabled(bool flag) {
streams_ = flag;
return *this;
}
bool getFieldsEnabled() const { return fields_; }
RealmCreationOptions& setFieldsEnabled(bool flag) {
fields_ = flag;
return *this;
}
bool getAwaitFixEnabled() const { return awaitFix_; }
RealmCreationOptions& setAwaitFixEnabled(bool flag) {
awaitFix_ = flag;
return *this;
}
// This flag doesn't affect JS engine behavior. It is used by Gecko to
// mark whether content windows and workers are "Secure Context"s. See
// https://w3c.github.io/webappsec-secure-contexts/
// https://bugzilla.mozilla.org/show_bug.cgi?id=1162772#c34
bool secureContext() const { return secureContext_; }
RealmCreationOptions& setSecureContext(bool flag) {
secureContext_ = flag;
return *this;
}
bool clampAndJitterTime() const { return clampAndJitterTime_; }
RealmCreationOptions& setClampAndJitterTime(bool flag) {
clampAndJitterTime_ = flag;
return *this;
}
private:
JSTraceOp traceGlobal_ = nullptr;
CompartmentSpecifier compSpec_ = CompartmentSpecifier::NewCompartmentAndZone;
union {
Compartment* comp_;
Zone* zone_;
};
bool invisibleToDebugger_ = false;
bool mergeable_ = false;
bool preserveJitCode_ = false;
bool cloneSingletons_ = false;
bool sharedMemoryAndAtomics_ = false;
bool streams_ = false;
bool fields_ = false;
bool awaitFix_ = false;
bool secureContext_ = false;
bool clampAndJitterTime_ = true;
};
/**
* RealmBehaviors specifies behaviors of a realm that can be changed after the
* realm's been created.
*/
class JS_PUBLIC_API RealmBehaviors {
public:
RealmBehaviors() = default;
// For certain globals, we know enough about the code that will run in them
// that we can discard script source entirely.
bool discardSource() const { return discardSource_; }
RealmBehaviors& setDiscardSource(bool flag) {
discardSource_ = flag;
return *this;
}
bool disableLazyParsing() const { return disableLazyParsing_; }
RealmBehaviors& setDisableLazyParsing(bool flag) {
disableLazyParsing_ = flag;
return *this;
}
class Override {
public:
Override() : mode_(Default) {}
bool get(bool defaultValue) const {
if (mode_ == Default) {
return defaultValue;
}
return mode_ == ForceTrue;
}
void set(bool overrideValue) {
mode_ = overrideValue ? ForceTrue : ForceFalse;
}
void reset() { mode_ = Default; }
private:
enum Mode { Default, ForceTrue, ForceFalse };
Mode mode_;
};
bool extraWarnings(JSContext* cx) const;
Override& extraWarningsOverride() { return extraWarningsOverride_; }
bool getSingletonsAsTemplates() const { return singletonsAsTemplates_; }
RealmBehaviors& setSingletonsAsValues() {
singletonsAsTemplates_ = false;
return *this;
}
// A Realm can stop being "live" in all the ways that matter before its global
// is actually GCed. Consumers that tear down parts of a Realm or its global
// before that point should set isNonLive accordingly.
bool isNonLive() const { return isNonLive_; }
RealmBehaviors& setNonLive() {
isNonLive_ = true;
return *this;
}
private:
bool discardSource_ = false;
bool disableLazyParsing_ = false;
Override extraWarningsOverride_ = {};
// To XDR singletons, we need to ensure that all singletons are all used as
// templates, by making JSOP_OBJECT return a clone of the JSScript
// singleton, instead of returning the value which is baked in the JSScript.
bool singletonsAsTemplates_ = true;
bool isNonLive_ = false;
};
/**
* RealmOptions specifies realm characteristics: both those that can't be
* changed on a realm once it's been created (RealmCreationOptions), and those
* that can be changed on an existing realm (RealmBehaviors).
*/
class JS_PUBLIC_API RealmOptions {
public:
explicit RealmOptions() : creationOptions_(), behaviors_() {}
RealmOptions(const RealmCreationOptions& realmCreation,
const RealmBehaviors& realmBehaviors)
: creationOptions_(realmCreation), behaviors_(realmBehaviors) {}
// RealmCreationOptions specify fundamental realm characteristics that must
// be specified when the realm is created, that can't be changed after the
// realm is created.
RealmCreationOptions& creationOptions() { return creationOptions_; }
const RealmCreationOptions& creationOptions() const {
return creationOptions_;
}
// RealmBehaviors specify realm characteristics that can be changed after
// the realm is created.
RealmBehaviors& behaviors() { return behaviors_; }
const RealmBehaviors& behaviors() const { return behaviors_; }
private:
RealmCreationOptions creationOptions_;
RealmBehaviors behaviors_;
};
extern JS_PUBLIC_API const RealmCreationOptions& RealmCreationOptionsRef(
Realm* realm);
extern JS_PUBLIC_API const RealmCreationOptions& RealmCreationOptionsRef(
JSContext* cx);
extern JS_PUBLIC_API RealmBehaviors& RealmBehaviorsRef(Realm* realm);
extern JS_PUBLIC_API RealmBehaviors& RealmBehaviorsRef(JSContext* cx);
} // namespace JS
#endif // js_RealmOptions_h