зеркало из https://github.com/mozilla/gecko-dev.git
aa001195aa
SyncObjectD3D11Host::Synchronize() calling in RenderCompositorANGLE::BeginFrame() is still necessary for D3D11DXVA2Manager::CopyToImage(). Then backout Bug 1596630. Differential Revision: https://phabricator.services.mozilla.com/D61658 --HG-- extra : moz-landing-system : lando |
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.. | ||
mlgshaders | ||
BlendShaderConstants.h | ||
BlendingHelpers.hlslh | ||
CompositorD3D11.cpp | ||
CompositorD3D11.h | ||
CompositorD3D11.hlsl | ||
DeviceAttachmentsD3D11.cpp | ||
DeviceAttachmentsD3D11.h | ||
DiagnosticsD3D11.cpp | ||
DiagnosticsD3D11.h | ||
HelpersD3D11.h | ||
MLGDeviceD3D11.cpp | ||
MLGDeviceD3D11.h | ||
ReadbackManagerD3D11.cpp | ||
ReadbackManagerD3D11.h | ||
ShaderDefinitionsD3D11.h | ||
TextureD3D11.cpp | ||
TextureD3D11.h | ||
genshaders.py | ||
shaders.manifest |