зеркало из https://github.com/mozilla/gecko-dev.git
348 строки
11 KiB
JavaScript
348 строки
11 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* import-globals-from animation-controller.js */
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/* globals document */
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"use strict";
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const {AnimationsTimeline} = require("devtools/client/animationinspector/components/animation-timeline");
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const {RateSelector} = require("devtools/client/animationinspector/components/rate-selector");
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const {formatStopwatchTime} = require("devtools/client/animationinspector/utils");
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const {KeyCodes} = require("devtools/client/shared/keycodes");
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var $ = (selector, target = document) => target.querySelector(selector);
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/**
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* The main animations panel UI.
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*/
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var AnimationsPanel = {
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UI_UPDATED_EVENT: "ui-updated",
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PANEL_INITIALIZED: "panel-initialized",
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initialize: Task.async(function* () {
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if (AnimationsController.destroyed) {
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console.warn("Could not initialize the animation-panel, controller " +
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"was destroyed");
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return;
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}
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if (this.initialized) {
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yield this.initialized;
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return;
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}
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let resolver;
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this.initialized = new Promise(resolve => {
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resolver = resolve;
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});
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this.playersEl = $("#players");
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this.errorMessageEl = $("#error-message");
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this.pickerButtonEl = $("#element-picker");
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this.toggleAllButtonEl = $("#toggle-all");
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this.playTimelineButtonEl = $("#pause-resume-timeline");
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this.rewindTimelineButtonEl = $("#rewind-timeline");
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this.timelineCurrentTimeEl = $("#timeline-current-time");
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this.rateSelectorEl = $("#timeline-rate");
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this.rewindTimelineButtonEl.setAttribute("title",
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L10N.getStr("timeline.rewindButtonTooltip"));
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$("#all-animations-label").textContent = L10N.getStr("panel.allAnimations");
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// If the server doesn't support toggling all animations at once, hide the
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// whole global toolbar.
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if (!AnimationsController.traits.hasToggleAll) {
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$("#global-toolbar").style.display = "none";
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}
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// Binding functions that need to be called in scope.
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for (let functionName of ["onKeyDown", "onPickerStarted",
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"onPickerStopped", "refreshAnimationsUI", "onToggleAllClicked",
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"onTabNavigated", "onTimelineDataChanged", "onTimelinePlayClicked",
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"onTimelineRewindClicked", "onRateChanged"]) {
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this[functionName] = this[functionName].bind(this);
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}
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let hUtils = gToolbox.highlighterUtils;
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this.togglePicker = hUtils.togglePicker.bind(hUtils);
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this.animationsTimelineComponent = new AnimationsTimeline(gInspector,
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AnimationsController.traits);
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this.animationsTimelineComponent.init(this.playersEl);
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if (AnimationsController.traits.hasSetPlaybackRate) {
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this.rateSelectorComponent = new RateSelector();
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this.rateSelectorComponent.init(this.rateSelectorEl);
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}
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this.startListeners();
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yield this.refreshAnimationsUI();
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resolver();
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this.emit(this.PANEL_INITIALIZED);
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}),
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destroy: Task.async(function* () {
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if (!this.initialized) {
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return;
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}
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if (this.destroyed) {
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yield this.destroyed;
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return;
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}
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let resolver;
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this.destroyed = new Promise(resolve => {
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resolver = resolve;
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});
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this.stopListeners();
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this.animationsTimelineComponent.destroy();
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this.animationsTimelineComponent = null;
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if (this.rateSelectorComponent) {
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this.rateSelectorComponent.destroy();
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this.rateSelectorComponent = null;
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}
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this.playersEl = this.errorMessageEl = null;
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this.toggleAllButtonEl = this.pickerButtonEl = null;
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this.playTimelineButtonEl = this.rewindTimelineButtonEl = null;
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this.timelineCurrentTimeEl = this.rateSelectorEl = null;
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resolver();
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}),
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startListeners: function () {
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AnimationsController.on(AnimationsController.PLAYERS_UPDATED_EVENT,
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this.refreshAnimationsUI);
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this.pickerButtonEl.addEventListener("click", this.togglePicker);
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gToolbox.on("picker-started", this.onPickerStarted);
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gToolbox.on("picker-stopped", this.onPickerStopped);
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this.toggleAllButtonEl.addEventListener("click", this.onToggleAllClicked);
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this.playTimelineButtonEl.addEventListener(
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"click", this.onTimelinePlayClicked);
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this.rewindTimelineButtonEl.addEventListener(
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"click", this.onTimelineRewindClicked);
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document.addEventListener("keydown", this.onKeyDown, false);
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gToolbox.target.on("navigate", this.onTabNavigated);
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this.animationsTimelineComponent.on("timeline-data-changed",
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this.onTimelineDataChanged);
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if (this.rateSelectorComponent) {
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this.rateSelectorComponent.on("rate-changed", this.onRateChanged);
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}
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},
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stopListeners: function () {
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AnimationsController.off(AnimationsController.PLAYERS_UPDATED_EVENT,
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this.refreshAnimationsUI);
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this.pickerButtonEl.removeEventListener("click", this.togglePicker);
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gToolbox.off("picker-started", this.onPickerStarted);
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gToolbox.off("picker-stopped", this.onPickerStopped);
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this.toggleAllButtonEl.removeEventListener("click",
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this.onToggleAllClicked);
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this.playTimelineButtonEl.removeEventListener("click",
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this.onTimelinePlayClicked);
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this.rewindTimelineButtonEl.removeEventListener("click",
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this.onTimelineRewindClicked);
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document.removeEventListener("keydown", this.onKeyDown, false);
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gToolbox.target.off("navigate", this.onTabNavigated);
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this.animationsTimelineComponent.off("timeline-data-changed",
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this.onTimelineDataChanged);
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if (this.rateSelectorComponent) {
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this.rateSelectorComponent.off("rate-changed", this.onRateChanged);
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}
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},
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onKeyDown: function (event) {
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// If the space key is pressed, it should toggle the play state of
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// the animations displayed in the panel, or of all the animations on
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// the page if the selected node does not have any animation on it.
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if (event.keyCode === KeyCodes.DOM_VK_SPACE) {
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if (AnimationsController.animationPlayers.length > 0) {
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this.playPauseTimeline().catch(ex => console.error(ex));
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} else {
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this.toggleAll().catch(ex => console.error(ex));
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}
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event.preventDefault();
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}
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},
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togglePlayers: function (isVisible) {
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if (isVisible) {
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document.body.removeAttribute("empty");
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document.body.setAttribute("timeline", "true");
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} else {
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document.body.setAttribute("empty", "true");
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document.body.removeAttribute("timeline");
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$("#error-type").textContent = L10N.getStr("panel.invalidElementSelected");
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$("#error-hint").textContent = L10N.getStr("panel.selectElement");
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}
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},
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onPickerStarted: function () {
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this.pickerButtonEl.setAttribute("checked", "true");
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},
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onPickerStopped: function () {
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this.pickerButtonEl.removeAttribute("checked");
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},
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onToggleAllClicked: function () {
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this.toggleAll().catch(ex => console.error(ex));
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},
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/**
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* Toggle (pause/play) all animations in the current target
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* and update the UI the toggleAll button.
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*/
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toggleAll: Task.async(function* () {
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this.toggleAllButtonEl.classList.toggle("paused");
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yield AnimationsController.toggleAll();
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}),
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onTimelinePlayClicked: function () {
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this.playPauseTimeline().catch(ex => console.error(ex));
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},
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/**
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* Depending on the state of the timeline either pause or play the animations
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* displayed in it.
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* If the animations are finished, this will play them from the start again.
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* If the animations are playing, this will pause them.
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* If the animations are paused, this will resume them.
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*
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* @return {Promise} Resolves when the playState is changed and the UI
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* is refreshed
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*/
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playPauseTimeline: function () {
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return AnimationsController
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.toggleCurrentAnimations(this.timelineData.isMoving)
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.then(() => this.refreshAnimationsStateAndUI());
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},
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onTimelineRewindClicked: function () {
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this.rewindTimeline().catch(ex => console.error(ex));
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},
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/**
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* Reset the startTime of all current animations shown in the timeline and
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* pause them.
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*
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* @return {Promise} Resolves when currentTime is set and the UI is refreshed
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*/
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rewindTimeline: function () {
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return AnimationsController
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.setCurrentTimeAll(0, true)
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.then(() => this.refreshAnimationsStateAndUI());
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},
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/**
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* Set the playback rate of all current animations shown in the timeline to
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* the value of this.rateSelectorEl.
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*/
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onRateChanged: function (e, rate) {
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AnimationsController.setPlaybackRateAll(rate)
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.then(() => this.refreshAnimationsStateAndUI())
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.catch(ex => console.error(ex));
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},
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onTabNavigated: function () {
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this.toggleAllButtonEl.classList.remove("paused");
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},
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onTimelineDataChanged: function (e, data) {
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this.timelineData = data;
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let {isMoving, isUserDrag, time} = data;
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this.playTimelineButtonEl.classList.toggle("paused", !isMoving);
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let l10nPlayProperty = isMoving ? "timeline.resumedButtonTooltip" :
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"timeline.pausedButtonTooltip";
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this.playTimelineButtonEl.setAttribute("title",
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L10N.getStr(l10nPlayProperty));
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// If the timeline data changed as a result of the user dragging the
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// scrubber, then pause all animations and set their currentTimes.
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// (Note that we want server-side requests to be sequenced, so we only do
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// this after the previous currentTime setting was done).
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if (isUserDrag && !this.setCurrentTimeAllPromise) {
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this.setCurrentTimeAllPromise =
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AnimationsController.setCurrentTimeAll(time, true)
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.catch(error => console.error(error))
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.then(() => {
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this.setCurrentTimeAllPromise = null;
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});
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}
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this.displayTimelineCurrentTime();
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},
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displayTimelineCurrentTime: function () {
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let {time} = this.timelineData;
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this.timelineCurrentTimeEl.textContent = formatStopwatchTime(time);
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},
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/**
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* Make sure all known animations have their states up to date (which is
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* useful after the playState or currentTime has been changed and in case the
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* animations aren't auto-refreshing), and then refresh the UI.
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*/
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refreshAnimationsStateAndUI: Task.async(function* () {
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for (let player of AnimationsController.animationPlayers) {
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yield player.refreshState();
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}
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yield this.refreshAnimationsUI();
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}),
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/**
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* Refresh the list of animations UI. This will empty the panel and re-render
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* the various components again.
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*/
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refreshAnimationsUI: Task.async(function* () {
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// Empty the whole panel first.
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this.togglePlayers(true);
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// Re-render the timeline component.
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this.animationsTimelineComponent.render(
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AnimationsController.animationPlayers,
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AnimationsController.documentCurrentTime);
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// Re-render the rate selector component.
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if (this.rateSelectorComponent) {
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this.rateSelectorComponent.render(AnimationsController.animationPlayers);
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}
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// If there are no players to show, show the error message instead and
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// return.
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if (!AnimationsController.animationPlayers.length) {
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this.togglePlayers(false);
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this.emit(this.UI_UPDATED_EVENT);
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return;
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}
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this.emit(this.UI_UPDATED_EVENT);
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})
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};
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EventEmitter.decorate(AnimationsPanel);
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