gecko-dev/gfx/wgpu
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etc Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
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logo.png
rustfmt.toml

README.md

This github project is mirrored in "gfx/wgpu" of Mozilla-central. Issues and pull requests are welcome, but some bidirectional synchronization may be involved.

wgpu

Matrix Matrix Build Status codecov.io

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 🆗
DX12
Vulkan
Metal
GL ES3 🚧

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress