зеркало из https://github.com/mozilla/gecko-dev.git
273 строки
9.9 KiB
C++
273 строки
9.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_TILEDCONTENTHOST_H
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#define GFX_TILEDCONTENTHOST_H
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#include <stdint.h> // for uint16_t
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#include <stdio.h> // for FILE
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#include <algorithm> // for swap
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#include "ContentHost.h" // for ContentHost
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#include "TiledLayerBuffer.h" // for TiledLayerBuffer, etc
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#include "CompositableHost.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for SamplingFilter
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/layers/TextureHost.h" // for TextureHost
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsRegion.h" // for nsIntRegion
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#include "nscore.h" // for nsACString
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namespace mozilla {
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namespace layers {
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class Compositor;
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class ISurfaceAllocator;
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class Layer;
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class ThebesBufferData;
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class TextureReadLock;
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struct EffectChain;
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class TileHost {
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public:
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// Constructs a placeholder TileHost. See the comments above
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// TiledLayerBuffer for more information on what this is used for;
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// essentially, this is a sentinel used to represent an invalid or blank
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// tile.
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TileHost()
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{}
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// Constructs a TileHost from a TextureReadLock and TextureHost.
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TileHost(TextureReadLock* aSharedLock,
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TextureHost* aTextureHost,
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TextureHost* aTextureHostOnWhite,
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TextureSource* aSource,
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TextureSource* aSourceOnWhite)
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: mTextureHost(aTextureHost)
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, mTextureHostOnWhite(aTextureHostOnWhite)
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, mTextureSource(aSource)
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, mTextureSourceOnWhite(aSourceOnWhite)
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{}
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TileHost(const TileHost& o) {
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mTextureHost = o.mTextureHost;
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mTextureHostOnWhite = o.mTextureHostOnWhite;
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mTextureSource = o.mTextureSource;
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mTextureSourceOnWhite = o.mTextureSourceOnWhite;
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mTilePosition = o.mTilePosition;
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}
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TileHost& operator=(const TileHost& o) {
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if (this == &o) {
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return *this;
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}
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mTextureHost = o.mTextureHost;
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mTextureHostOnWhite = o.mTextureHostOnWhite;
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mTextureSource = o.mTextureSource;
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mTextureSourceOnWhite = o.mTextureSourceOnWhite;
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mTilePosition = o.mTilePosition;
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return *this;
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}
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bool operator== (const TileHost& o) const {
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return mTextureHost == o.mTextureHost;
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}
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bool operator!= (const TileHost& o) const {
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return mTextureHost != o.mTextureHost;
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}
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bool IsPlaceholderTile() const { return mTextureHost == nullptr; }
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void Dump(std::stringstream& aStream) {
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aStream << "TileHost(...)"; // fill in as needed
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}
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void DumpTexture(std::stringstream& aStream, TextureDumpMode /* aCompress, ignored for host tiles */) {
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// TODO We should combine the OnWhite/OnBlack here an just output a single image.
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CompositableHost::DumpTextureHost(aStream, mTextureHost);
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}
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/**
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* This does a linear tween of the passed opacity (which is assumed
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* to be between 0.0 and 1.0). The duration of the fade is controlled
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* by the 'layers.tiles.fade-in.duration-ms' preference. It is enabled
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* via 'layers.tiles.fade-in.enabled'
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*/
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float GetFadeInOpacity(float aOpacity);
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CompositableTextureHostRef mTextureHost;
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CompositableTextureHostRef mTextureHostOnWhite;
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mutable CompositableTextureSourceRef mTextureSource;
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mutable CompositableTextureSourceRef mTextureSourceOnWhite;
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// This is not strictly necessary but makes debugging whole lot easier.
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TileIntPoint mTilePosition;
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TimeStamp mFadeStart;
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};
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class TiledLayerBufferComposite
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: public TiledLayerBuffer<TiledLayerBufferComposite, TileHost>
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{
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friend class TiledLayerBuffer<TiledLayerBufferComposite, TileHost>;
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public:
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TiledLayerBufferComposite();
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~TiledLayerBufferComposite();
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bool UseTiles(const SurfaceDescriptorTiles& aTileDescriptors,
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HostLayerManager* aLayerManager,
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ISurfaceAllocator* aAllocator);
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void Clear();
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TileHost GetPlaceholderTile() const { return TileHost(); }
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// Stores the absolute resolution of the containing frame, calculated
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// by the sum of the resolutions of all parent layers' FrameMetrics.
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const CSSToParentLayerScale2D& GetFrameResolution() { return mFrameResolution; }
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void SetTextureSourceProvider(TextureSourceProvider* aProvider);
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void AddAnimationInvalidation(nsIntRegion& aRegion);
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protected:
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CSSToParentLayerScale2D mFrameResolution;
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};
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/**
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* ContentHost for tiled PaintedLayers. Since tiled layers are special snow
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* flakes, we have a unique update process. All the textures that back the
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* tiles are added in the usual way, but Updated is called on the host side
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* in response to a message that describes the transaction for every tile.
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* Composition happens in the normal way.
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*
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* TiledContentHost has a TiledLayerBufferComposite which keeps hold of the tiles.
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* Each tile has a reference to a texture host. During the layers transaction, we
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* receive a list of descriptors for the client-side tile buffer tiles
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* (UseTiledLayerBuffer). If we receive two transactions before a composition,
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* we immediately unlock and discard the unused buffer.
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*
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* When the content host is composited, we first validate the TiledLayerBuffer
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* (Upload), which calls Updated on each tile's texture host to make sure the
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* texture data has been uploaded. For single-buffered tiles, we unlock at this
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* point, for double-buffered tiles we unlock and discard the last composited
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* buffer after compositing a new one. Rendering takes us to RenderTile which
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* is similar to Composite for non-tiled ContentHosts.
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*/
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class TiledContentHost : public ContentHost
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{
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public:
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explicit TiledContentHost(const TextureInfo& aTextureInfo);
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protected:
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~TiledContentHost();
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public:
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// Generate effect for layerscope when using hwc.
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virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) override;
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack) override
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{
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NS_ERROR("N/A for tiled layers");
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return false;
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}
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const nsIntRegion& GetValidLowPrecisionRegion() const
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{
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return mLowPrecisionTiledBuffer.GetValidRegion();
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}
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const nsIntRegion& GetValidRegion() const
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{
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return mTiledBuffer.GetValidRegion();
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}
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override
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{
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CompositableHost::SetTextureSourceProvider(aProvider);
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mTiledBuffer.SetTextureSourceProvider(aProvider);
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mLowPrecisionTiledBuffer.SetTextureSourceProvider(aProvider);
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}
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bool UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aTiledDescriptor);
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virtual void Composite(Compositor* aCompositor,
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LayerComposite* aLayer,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::SamplingFilter aSamplingFilter,
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const gfx::IntRect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr,
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const Maybe<gfx::Polygon>& aGeometry = Nothing()) override;
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virtual CompositableType GetType() override { return CompositableType::CONTENT_TILED; }
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virtual TiledContentHost* AsTiledContentHost() override { return this; }
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virtual void Attach(Layer* aLayer,
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TextureSourceProvider* aProvider,
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AttachFlags aFlags = NO_FLAGS) override;
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virtual void Detach(Layer* aLayer = nullptr,
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AttachFlags aFlags = NO_FLAGS) override;
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virtual void Dump(std::stringstream& aStream,
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const char* aPrefix="",
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bool aDumpHtml=false) override;
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virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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virtual void AddAnimationInvalidation(nsIntRegion& aRegion) override;
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private:
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void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
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Compositor* aCompositor,
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const gfx::Color* aBackgroundColor,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::SamplingFilter aSamplingFilter,
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const gfx::IntRect& aClipRect,
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nsIntRegion aMaskRegion,
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gfx::Matrix4x4 aTransform,
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const Maybe<gfx::Polygon>& aGeometry);
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// Renders a single given tile.
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void RenderTile(TileHost& aTile,
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Compositor* aCompositor,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::SamplingFilter aSamplingFilter,
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const gfx::IntRect& aClipRect,
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const nsIntRegion& aScreenRegion,
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const gfx::IntPoint& aTextureOffset,
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const gfx::IntSize& aTextureBounds,
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const gfx::Rect& aVisibleRect,
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const Maybe<gfx::Polygon>& aGeometry);
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void EnsureTileStore() {}
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TiledLayerBufferComposite mTiledBuffer;
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TiledLayerBufferComposite mLowPrecisionTiledBuffer;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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