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70 строки
2.8 KiB
Plaintext
70 строки
2.8 KiB
Plaintext
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
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* "License"); you may not use this file except in compliance with the License. You may obtain
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* a copy of the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
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* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
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* language governing rights and limitations under the License.
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*
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* The Original Code is [Open Source Virtual Machine.]
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*
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* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
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* by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights
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* Reserved.
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*
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* Contributor(s): Adobe AS3 Team
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*
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* Alternatively, the contents of this file may be used under the terms of either the GNU
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* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
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* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
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* LGPL are applicable instead of those above. If you wish to allow use of your version of this
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* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
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* version of this file under the terms of the MPL, indicate your decision by deleting provisions
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* above and replace them with the notice and other provisions required by the GPL or the
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* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
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* under the terms of any one of the MPL, the GPL or the LGPL.
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*
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***** END LICENSE BLOCK ***** */
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// 11jun04 grandma:
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//
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// macho_debug.pch++ is a pre-compiled header source file (for C++).
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// Metrowerks knows to compile pch's before any other file in a project.
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//
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// The precompile_target pragma names the output macho_debug.mch.
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// mch's are pre-compiled headers (binary files).
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//
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// In the C/C++ preprocessor tab of our project settings, we've defined
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// the following Prefix Text:
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//
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// #if !__option(precompile)
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// #include "macho_debug.mch"
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// #endif
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//
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// Prefix text is implicitly pre-pended to each source file before compiling.
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// So macho_debug.mch is implicitly included in every source file (except
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// pre-compiled headers) -- reducing compile time by more than a factor of five.
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//
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#pragma precompile_target "macho_debuggerdebug.mch++"
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#pragma once on
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#define TARGET_API_MAC_CARBON 1
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#define TARGET_API_MAC_OSX 1
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#include "MacHeadersMach-O.c"
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#include <CoreServices/CoreServices.h>
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//
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// Defines specific to this build flavour
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//
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#define _MAC
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#define DEBUG 1
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#define _DEBUG
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#define ENABLE_COMPILER
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#define AVMPLUS_PPC
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#define DEBUGGER
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//
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// Every file includes avmplus.h, so we might as well get it out of the way.
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//
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#include "avmplus.h"
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