gecko-dev/gfx/wgpu
Razvan Maries c59654e8be Backed out changeset 2968e233f172 (bug 1600929) for hazzard bustages on Device.cpp. CLOSED TREE 2019-12-10 01:26:09 +02:00
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examples
ffi
wgpu-core Backed out changeset 2968e233f172 (bug 1600929) for hazzard bustages on Device.cpp. CLOSED TREE 2019-12-10 01:26:09 +02:00
wgpu-native Backed out changeset 2968e233f172 (bug 1600929) for hazzard bustages on Device.cpp. CLOSED TREE 2019-12-10 01:26:09 +02:00
wgpu-remote Backed out changeset 2968e233f172 (bug 1600929) for hazzard bustages on Device.cpp. CLOSED TREE 2019-12-10 01:26:09 +02:00
.clang-format
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.travis.yml
CHANGELOG.md
Cargo.lock Backed out changeset 2968e233f172 (bug 1600929) for hazzard bustages on Device.cpp. CLOSED TREE 2019-12-10 01:26:09 +02:00
Cargo.toml
LICENSE
Makefile Backed out changeset 2968e233f172 (bug 1600929) for hazzard bustages on Device.cpp. CLOSED TREE 2019-12-10 01:26:09 +02:00
README.md
bors.toml
rustfmt.toml

README.md

This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

Build Status Crates.io Gitter

This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-core - internal Rust API for WebGPU implementations to use
  2. wgpu-native - the native implementation of WebGPU as a C API library
  3. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  4. ffi - the C headers generated by cbindgen for both of the libraries

Supported Platforms

API Windows Linux macOS & iOS
DX11 ✔️
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

Bindings: